imported>Subject217 |
imported>Subject217 |
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| |usedfor = Mowing down people. | | |usedfor = Mowing down people. |
| |strategy = An expensive investment, designed for consistent and powerful fire support for assault teams. | | |strategy = An expensive investment, designed for consistent and powerful fire support for assault teams. |
− | |description = Holds the most ammo of any gun available: 50 5.56x25mm rounds dealing 45 brute damage each. Three good shots on someone and they're down.<br> Shoots in three-round bursts and needs two free hands to use - if the other hand is holding something, the SAW will fall off your hands when shooting. Starts with a syndicate firing pin, which prevents enemies from using it. | + | |description = Holds the most ammo of any gun available: 50 1.95x129mm rounds dealing 45 brute damage each. Three good shots on someone and they're down.<br> Shoots in three-round bursts and needs two free hands to use - if the other hand is holding something, the SAW will fall off your hands when shooting. Starts with a syndicate firing pin, which prevents enemies from using it. |
| }} | | }} |
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| <div id="mw-customcollapsible-LMG" class="mw-collapsible mw-collapsed"> | | <div id="mw-customcollapsible-LMG" class="mw-collapsible mw-collapsed"> |
| | | |
− | ====5.56x45mm Box Magazine==== | + | ====1.95x129mm Box Magazine==== |
| {{Item | | {{Item |
| |bgcolor1 = #cccccc | | |bgcolor1 = #cccccc |
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| |usedfor = Loading the L6 SAW. | | |usedfor = Loading the L6 SAW. |
| |strategy = Lock and load. | | |strategy = Lock and load. |
− | |description = A 50-round magazine of 5.56x45mm ammunition for use in the L6 SAW machinegun. By the time you need to use this, you'll already be on a pile of corpses. | + | |description = A 50-round magazine of 1.95x129mm ammunition for use in the L6 SAW machinegun. By the time you need to use this, you'll already be on a pile of corpses. |
| }} | | }} |
| | | |
− | ====5.56x45mm (Bleeding) Box Magazine==== | + | ====1.95x129mm (Hollow-Point) Box Magazine==== |
− | {{Item
| |
− | |bgcolor1 = #cccccc
| |
− | |bgcolor2 = #cccccc
| |
− | |name = 5.56x45mm (Bleeding) Box Magazine
| |
− | |image = A762.png
| |
− | |foundin = Ordered via syndicate uplink, costs 6 telecrystals.
| |
− | |usedfor = Loading the L6 SAW.
| |
− | |strategy = Lock and load.
| |
− | |description = A 50-round magazine of 5.56x45mm ammunition, containing bleeding rounds, that only deal 20 damage but cause severe bleeding on hit.
| |
− | }}
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− | | |
− | ====5.56x45mm (Hollow-Point) Box Magazine====
| |
| {{Item | | {{Item |
| |bgcolor1 = #cccccc | | |bgcolor1 = #cccccc |
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| |usedfor = Loading the L6 SAW. | | |usedfor = Loading the L6 SAW. |
| |strategy = Lock and load. | | |strategy = Lock and load. |
− | |description = A 50-round magazine of 5.56x45mm Hollow-Point ammunition, that deals 60 damage on hit, that is however heavily reduced by armor. | + | |description = A 50-round magazine of 1.95x129mm Hollow-Point ammunition, that deals 60 damage on hit, that is however heavily reduced by armor. |
| }} | | }} |
| | | |
− | ====5.56x45mm (Armor Penetrating) Box Magazine==== | + | ====1.95x129mm (Armor Penetrating) Box Magazine==== |
| {{Item | | {{Item |
| |bgcolor1 = #cccccc | | |bgcolor1 = #cccccc |
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| |usedfor = Loading the L6 SAW. | | |usedfor = Loading the L6 SAW. |
| |strategy = Lock and load. | | |strategy = Lock and load. |
− | |description = A 50-round magazine of 5.56x45mm Armor Penetrating ammunition, that deals 40 damage on hit and negates all but the most durable armor. | + | |description = A 50-round magazine of 1.95x129mm Armor Penetrating ammunition, that deals 40 damage on hit and negates all but the most durable armor. |
| }} | | }} |
| | | |
− | ====5.56x45mm (Incendiary) Box Magazine==== | + | ====1.95x129mm (Incendiary) Box Magazine==== |
| {{Item | | {{Item |
| |bgcolor1 = #cccccc | | |bgcolor1 = #cccccc |
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| |usedfor = Loading the L6 SAW. | | |usedfor = Loading the L6 SAW. |
| |strategy = Lock and load. | | |strategy = Lock and load. |
− | |description = A 50-round magazine of 5.56x45mm Incendiary ammunition, that only deals 7 damage on hit but leaves a fiery trail, while setting targets hit on fire as well. | + | |description = A 50-round magazine of 1.95x129mm Incendiary ammunition, that only deals 15 damage on hit but leaves a fiery trail, while setting targets hit on fire as well. |
| }} | | }} |
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| |strategy = Lock and load. | | |strategy = Lock and load. |
| |description = A 6-round magazine of .50 soporific ammunition for the sniper rifle. Deals no damage and doesn't break machinery, but any human hit by these will fall asleep for about 40 seconds. | | |description = A 6-round magazine of .50 soporific ammunition for the sniper rifle. Deals no damage and doesn't break machinery, but any human hit by these will fall asleep for about 40 seconds. |
− | }}
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− |
| |
− | ====.50 Haemorrage Magazine====
| |
− | {{Item
| |
− | |bgcolor1 = #cccccc
| |
− | |bgcolor2 = #cccccc
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− | |name = .50 Haemorrage Magazine
| |
− | |image = Sniper_ammo_blood.png
| |
− | |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
| |
− | |usedfor = Loading the Sniper Rifle.
| |
− | |strategy = Lock and load.
| |
− | |description = A 6-round magazine of .50 haemorraging ammunition for the sniper rifle. Deals 15 damage and has less armor penetration, doesn't stun, dismember, or break machinery. Anyone hit by these, however, will suffer extreme bloodloss, which will usually result in suffocation.
| |
| }} | | }} |
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| |foundin = Ordered via syndicate uplink, costs 4 telecrystals. | | |foundin = Ordered via syndicate uplink, costs 4 telecrystals. |
| |usedfor = Setting things on fire. | | |usedfor = Setting things on fire. |
− | |strategy = A plasma-loaded flamethrower. Make sure you and your team have fireproof suits when using, or you'll end up burnind yourself. | + | |strategy = A plasma-loaded flamethrower. Make sure you and your team have fireproof suits when using this, or you'll end up burning yourself. |
| |description = Shoots jets of burning plasma. Has little stopping power, but will usually cause enemies to retreat. Can be reloaded by using plasma tanks or canisters in [[Toxins]] or [[Engineering]]. | | |description = Shoots jets of burning plasma. Has little stopping power, but will usually cause enemies to retreat. Can be reloaded by using plasma tanks or canisters in [[Toxins]] or [[Engineering]]. |
| }} | | }} |
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| |usedfor = Having better armor and fireproofing. | | |usedfor = Having better armor and fireproofing. |
| |strategy = Wear it. | | |strategy = Wear it. |
− | |description = Works like a syndicate hardsuit, but it has a shield that completely negates attacks until it depletes. Stores up to 3 charges, which regenerate when not being hit for 20 seconds. If the shielding falls, however, it's less armoured than a normal hardsuit. | + | |description = Works like a syndicate hardsuit, but it has a shield that completely negates attacks until it depletes. Stores up to 3 charges, which regenerate when not being hit for 20 seconds. If the shielding falls, it has the same armor as a normal Syndicate hardsuit, but with full Acid and Fire protection. |
| }} | | }} |
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