Revision as of 02:41, 11 September 2013 by imported>Kingofkosmos
Clothing is what keeps you warm in the winter, let alone the dead of space. Below are the objects which you can wear.
Jumpsuits
Having a jumpsuit is extremely important. Without a jumpsuit you will not have an ID slot, a belt slot, or any pocket slots. The jumpsuit is also useful in identifying your department at a glance, and so can be used as part of a disguise.
In addition, jumpsuits now have a full suite of sensors that can be toggled and adjusted by right-clicking on it. They can give out data to the bridge including your location, your health, and your mortality.
Jumpsuits
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Found in: Everyone starts with one, several more are found in lockers all around the station. Used for: To hide your naked body, jumpsuits provides a belt slot, ID slot and two pockets for storage. They also come equipped with adjustable suit sensors which, when enabled will show useful information about the wearer on crew monitoring consoles. Strategy: Just wear it at all times as they're useful and practical.
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Description
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Jumpsuits are the clothing standard on the station. Everyone starts off with one, which describes which job they do. Additional ones are usually found in the changing room, in the dormitory and most job-specific lockers, such as the engineering locker, mining lockers and so on. There are some additional, gimmicky ones in the theater.
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Command Staff Jumpsuits Command Staff Jumpsuits
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Found in: Each head of staff have a spare jumpsuit in their office. Used for: To hide your naked body, jumpsuits provides a belt slot, ID slot and two pockets for storage. They also come equipped with adjustable suit sensors which, when enabled will show useful information about the wearer on crew monitoring consoles. Strategy: Just wear it at all times as they're useful and practical.
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Description
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Command Staff Jumpsuits are pretty much the same as normal Jumpsuits.
Nothing is more disgraceful than a Head of Staff, let alone the Captain, losing their ranking uniform.
And because enemy agents love to discredit and shame Nanotrasen, the theft of station command jumpsuits are on the rise for just this reason. It's also infamous for being a sign of a snazzy dresser.
Obviously the Heads wear one, but a spare jumpsuit also rests in the lockers in their respective offices.
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Masks
Breath Mask
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Found in: It is very common for a crewmate to wear a breath mask, since every employee is provided with a complementary box of internals in their backpack prior to their trip on the arrival shuttle. Used for: They are transparent and cover only part of the face, so can't be used in hiding your identity. Strategy: Used when people with Voice Changers are on the loose
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Description
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Unlike gas masks, breath masks must be attached to an air tank in order to have any benefit.
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Gas Mask
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Found in: Engineering, Maintenance Used for: Gas masks can be used in conjunction with a gas tank of any type to set up internals. Strategy: Without internals they will hide your identity, protect your face, and filter out any contaminations in the air.
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Description
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They are favored by engineers, scientists, traitors, and any crew member that are in areas without air. Commonly found around the station. Has the same function as a breath mask when connected to a supply of oxygen. Also hides your Identity, when using a different ID. It however does not mask your voice, unlike the Voice changer gasmask, which will change your voice to the voice of the ID you're wearing.
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Sterile Mask
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Found in: Medbay, on Doctor's faces. Used for: Slight disease prevention. Strategy: Internals provide the same disease blocking benefit as these with the added bonus of being able to breathe from oxygen tanks.
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Balaclava Balaclava
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Found in: Dorms Used for: Concealing identity and/or looking badass. Strategy: Put on, commit crime.
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Description
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Makes you look like a burglar.
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Headgear
Hard Hat
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Found in: Engineering Used for: Providing light in dark areas and slightly protecting your head. Strategy: Wear it to be recognized as a competent engineer.
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Description
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All engineers spawn with one of these on their head. Useful when in the dark or when getting shot by chocolate from a hacked candy dispenser.
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Description
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Wearing the Welding Helmet darkens your vision from beyond a two tile radius. Clicking the Welding Helmet while in hand, will flip it up so it doesn't cover the face.
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Bio Hood
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Found in: Engineering, Medbay, Custodial Closet, Virology Used for: Bio Hoods and Overalls decreases the chance of being affected by reagents in smoke. Strategy: A chemist with one of these suits is invincible against against he's own smoke bombs, no more suicide gassing.
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Description
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Wear this with the Bio suit to complete the look. They also hide your identity and function as space helmets.
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Hardsuit Helmet
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Found in: Mining Outpost or Engineering. Used for: Surviving the bitter vacuum of space. Strategy: Wear this with a hardsuit for maximum style
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Description
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Also protects against damage and radiation, somewhat.
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Space Helmet
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Found in: EVA. Used for: Being in space. Strategy: Protection from flashes and welding, not needed if you have a suit since you don't get cold enough.
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Description
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Not as cool looking as a hardsuit helmet.
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Helmet
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Found in: Security, on the heads of various personnel. Used for: Protection. Strategy: Use this to prevent being whacked in the head.
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Description
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Protects you from damage to the head.
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Description
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Protects you from more damage to the head.
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Shoes
Shoes
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Found in: Lockers. Used for: Protecting your feet from glass, making you walk faster. Strategy: Wear them. Don't take them off unless you're changing them for another pair.
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Description
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Come in many shapes and sizes, and are all functionally equivalent except for those listed below.
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Clown's Shoes
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Found in: HONK!!! Used for: Squeaking, and making H.O.N.K. mechs. Strategy: Steal them to antagonise the clown.
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Description
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Makes that annoying squeaking sound as the clown walks. Slightly slower than normal shoes.
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Janitor's Galoshes
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Found in: The Janitor's Closet. Used for: They prevent you from slipping on everything but space lube. Strategy: Other crew members will often seek these out to avoid falling victim to the clown or excessive mopping. Reduce your speed.
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Description
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Yellow boots that go up to your knees.
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Magnetic Boots
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Found in: Chief Engineers Office, EVA storage. Used for: Preventing you from moving unintentionally in space. Strategy: Make sure you toggle them on via the object tab for them to work.
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Description
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Prevents unintentional movement whilst EVA and slows you down greatly for careful, deliberate movement.
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No-Slip Syndicate Shoes
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Found in: Ordered via syndicate uplink, costs 2 telecrystals Used for: Non slip shoes, aka galoshes. Strategy: Use these shoes with a spray bottle of water, achieve victory.
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Description
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A pair of brown shoes. When examined it says they are 'strange shoes'. These shoes are nonslip but without the speed penalties the janitor's galooshes have. Makes you run slightly faster, too.
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Orange Shoes
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Found in: Prisoner lockers. Used for: Dressing your prisoners. Strategy: Stop leaving prisoners naked in the brig.
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Description
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SHITCURITYYYYYY YOU ARRESTED ME FOR BREAKING AN EVA WINDOW!
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Sandals Sandals
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Found in: Wizard crates. Used for: Looking like a hippie. Strategy: You can make these from wood. Use them to look laid back and cool.
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Description
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These have been in fashion since the dawn of humanity, they must be good!
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Backwear
Backpack
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Found in: Dormitory lockers, you may spawn with these depending on your preferences. Used for: Storing unneeded crap. Strategy: You're going to want this. It's used for storing stuff, but, keep in mind that a backpack cannot store everything, such as toolboxes and other backpacks. But can generally store everything else. You also have a limited storage space.
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Description
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For all your holding needs.
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Bag of Holding
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Found in: The Deeps of R&D Used for: holding things, that hold things.... Strategy: This item holds more bulkier items (For example, you can put a lockbox in a bag of holding, but not a simple backpack).
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Description
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WARNING: Science can't explain everything, under no circumstances (unless you want another singularity) should you do the following -
- Put a Bag of Holding inside a Bag of Holding!
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Giggles von Honkerton
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Found in: Standard issue for all Nanotrasen approved Clowns. Used for: Honk! (Holding shit.) Strategy: HOOOOOONK!! (Holding all your clowning needs.)
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Medical Backpack
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Found in: Medbay staff have the option to spawn with them. Used for: Holding things. Strategy: It's a backpack.
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Description
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For all your medical holding needs.
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Security Backpack
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Found in: Security staff have the option to spawn with them. Used for: Holding things. Strategy: It's a backpack.
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Security Satchel Security Satchel
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Found in: Security staff have the option to spawn with them. Used for: Holding things. Strategy: It's a satchel.
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Satchel
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Found in: Dormitory cabins, you may spawn with these depending on your preferences. Used for: Storing unneeded crap. Strategy: Use this if you're the scout. Bonk.
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Description
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For all your holding needs, now with a fasionable shoulder strap!
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Belts
Medical Belt
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Found in: Medbay. Used for: Holding medical items. Strategy: Like the Utility Belt, but for holding medical items only.
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Description
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Think of these as your medkit- but on a belt. Can hold: Healthanalyzer, DNA-Injector, Dropper, Beaker, Bottle, Pill, Syringe, Dispensed-beaker, Zippo lighter, Cigarette packet, Pill bottle, Medical box, Penlight.
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Security Belt
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Found in: Warden's locker, Security lockers. Used for: Holding security stuff. Strategy: Like the utility belt, but for security uses only.
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Description
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Carry loadsa stuff on your belt! Can hold: Flashbang, Handcuffs, Flash, Glasses, Shotgun ammo, Magazines, Donuts
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Suspenders Suspenders
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Found in: Order from cargo, mime spawns with. Used for: Fancy looking. Strategy: Wear them, look cool, be cool.
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Description
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Red suspenders. They don't actually go in your belt slot, but rather your exosuit slot. Can hold: Your pants!
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Utility Belt
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Found in: Engineering bay or in maintenance, and due to updates found in engineer's hands insted of a toolbox. Can be made at hydroponics through the biogenerator or ordered through mechanical maintenance crates. Used for: Utility belts can hold some kinds of tiny items, most commonly tools Strategy: They are worn as a belt and hold the same amount as a toolbox, though they are less useful as weapons.
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Description
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Sometimes the clown will steal these and hack EVA, just get your toolbox and robust him. Can hold: Crowbar, Screwdriver, Weldingtool, Wirecutters, Wrench, Multitool, Flashlight, Cable coil, Scanner, Analyzer.
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Gloves
Can be used to hide fingerprints and protection from certain objects. You can wash gloves with a crayon to change their color.
Black Gloves
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Found in: Cargo bay, some other places in the station. Used for: Completing a outfit, or hiding fingerprints. Strategy: These gloves give heat protection, so wear them while firefighting!
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Description
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Did you accidentally kill yourself by touching a hot lightbulb? Wear these next time.
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Botanist's Gloves
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Found in: Botanist's hands. Used for: Holding some special plant types. Strategy: Holding nettles and growing them to insta-crit people.
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Description
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Behold the power of the Botanist gloves, They hide prints like all gloves, but you can hold nettles with these.
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Budget Insulated Gloves
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Found in: Engineering and Primary Tool Storage. Used for: Trolling Strategy: With all these budget cuts, Nanotrasen cannot afford high quality gloves for all crewmen. Budget gloves randomly have one of three functions: no protection, full protection, or double damage from electric shocks. These are far easier to obtain than regular insulated gloves, so roll the dice with them if you want.
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Description
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"FREE YELLOW GLOVES IN THE BAR!"
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Insulated Gloves
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Found in: Engineering, tech storage, and ordered by Cargo. Used for: To stop you from being shocked. Strategy: Trade your old gloves in for these, if you're not worried about disease.
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Description
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These handy yellow gloves are much coveted by the crew. While not as stylish as black gloves, they hide your fingerprints just as well and also protect the wearer from electric shock when hacking and manipulating power cables. Washing gloves with a yellow crayon will name them insulated gloves, but they will not protect you from shocks.
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Latex Gloves
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Found in: Latex gloves can be easily secured from the morgue and medbay. They can also be found on the hands of medical personnel. Used for: They partially prevent the passing of disease and don't leave fingerprints. Strategy: Having these is better than having nothing at all.
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Description
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Latex gloves are white and thin, they are the least suspicious of the gloves to be worn because they are so common and so freely passed out. It is far easier to dispose of gloves than it is to wash your bare hands. They can also be blown up into balloons! You will still burn yourself on light bulbs with these. When washed with a crayon, they become normal gloves.
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Earpieces
These little devices are issued to every crew member upon arrival on the station. Every job, no matter how insignificant, gets some form of headset. In order to talk to the station with it simply type <say ;(your text here)>.
Different branches of the station get a unique headset with it's own private channel. In order to use this channel type in <say :h (your text here)>. And your message will be broadcast to others with the same type of headset. *Note* This does not work on the basic model. You can tell the basic model by its black coloring and lack of label.
All headsets are equipped with a standard encryption key used for the common channel. Screwdrivers can be used to remove the encryption keys and use them in a different headset. All department headsets come with two keys.
Here is a list of channels and how to access them. Examining your headset also shows you all possible channels.
:c-Command
:s-Security
:e-Engineering
:u-Supply
:m-Medical
:n-Science
# and . can be used instead of :
Using :h will connect you with your default department's channel.
Other uses:
:b- Binary (For AI and cyborgs)
:a- Alien
:g- Changeling
:i- Intercom
:h- AI Holopad (For AI)
:w- Whisper
:l- Left Hand
:r- Right Hand
# and . can be used instead of :
Captain's Headset
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Found in: Captain's Quarters locker, on the Captain's ear. Used for: Normal radio chat as well as all department channels. Strategy: Use this to coordinate all departments.
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Description
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The headset of the boss. Channels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science.
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Head of Personnel's Headset
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Found in: HoP's Office locker, on the Head of Personnel's ear. Used for: Normal radio chat as well as command, security, and supply channels. Strategy: Used to keep in contact with your department and station authorities
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Description
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The headset of the guy who will one day be captain. Channels are as follows: :u - supply, :v - service, :c - command.
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Chief Engineer's Headset
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Found in: Chief Engineer's Office locker, Chief Engineer's ear. Used for: Normal radio chat as well as all engineering and command channels. Strategy: Use this to coordinate between heads of staff and your engineering staff.
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Description
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The headset of the guy in charge of keeping the station powered and undamaged. To access the engineering channel, use :e. For command, use :c.
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Head of Security's Headset
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Found in: HoS Office locker, Head of Security's ear. Used for: Normal security radio as well as security and command channels. Strategy: Use this to coordinate between heads of staff and your medical staff.
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Description
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The headset of the man in charge of keeping order and protecting the station. To access the security channel, use :s. For command, use :c.
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Research Director's Headset
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Found in: RD's Office locker, on Research Director's ear. Used for: Normal radio chat as well as science and command channels. Strategy: Use this to coordinate between heads of staff and your research staff.
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Description
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Headset of the fellow who keeps society marching towards technological singularity. To access the science channel, use :n. For command, use :c.
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Chief Medical Officer's Headset
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Found in: CMO Office locker, on the Chief Medical Officer's ear. Used for: Normal medical radio as well as medical and command channels. Strategy: Used to keep in contact with your department and station authorities
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Description
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The headset of the highly trained medical chief. To access the medical channel, use :m. For command, use :c.
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Engineering Radio Headset
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Found in: Engineering lockers, Atmospherics lockers, Engineer's ear, Atmos tech's ear. Used for: Used for engineering channel to report damage and to make sure that somebody has checked the engine recently. Strategy: Use to coordinate repairs.
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Description
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When the engineers wish to chat like girls. To access the engineering channel, use :e.
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Medical Radio Headset
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Found in: Medbay lockers, Doctor's ear. Used for: Talking to various jobs throughout the medbay via the medical channel. Strategy: Use this to order things from chemistry or inform geneticists of bodies that need cloning.
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Description
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A headset for the trained staff of the medbay. To access the medical channel, use :m.
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Genetics Radio Headset
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Found in: Genetics lockers, Geneticist's ear. Used for: Communicating with the medical and science departments. Strategy: Allows the Geneticists to be mute to the both departments at once.
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Description
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A headset that is a result of the mating between medical and science. To access the medical channel, use :m. For science, use :n.
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Supply Radio Headset
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Found in: Cargo Bay lockers, Mining Dock lockers. The ears of the QM, Cargo Techs and Miners. Used for: The Quartermaster and his slaves to talk to one another about the supply chain. Strategy: Allows miners and techs to communicate with each other.
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Description
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A headset used by the QM and his slaves. To access the supply channel, use :u.
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Service Radio Headset
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Found in: Bar locker, Kitchen locker and Hydroponics lockers. The ears of the Bartender, Chef and Botanists. Used for: The Quartermaster and his slaves to talk to one another about the supply chain. Strategy: Allows miners and techs to communicate with each other.
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Description
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A headset used by the QM and his slaves. To access the supply channel, use :u.
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Science Radio Headset
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Found in: Robotics lockers and R&D Lab lockers. Roboticist's and Scientist's ear. Used for: Communication in the science department. Strategy: Has access to the science channel.
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Description
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A sciency headset. Like usual. To access the science channel, use :n.
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Security Radio Headset
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Found in: Security Office lockers and the ears of anyone in the security department. Used for: Coordinating security and requesting arrest orders via the security channel. Strategy: Don't let traitors get their hands on these.
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Description
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This is used by your elite security force. To access the security channel, use :s.
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Standard Radio Headset
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Found in: Any civilian's ear, as well as Medbay's patient lockers, Dorms and Locker Room lockers, and any public locker. Used for: Annoying people, screaming for help, letting people know that the singularity is out. Strategy: None.
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Description
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A standard radio headset. Carries no additional encryption keys. Nothing fancy.
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Earmuffs
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Found in: Prison Wing and Engineering Used for: Blocking out sound, Torturing people. Strategy: Pretty much the only defense against loud HONK mechs. Other than that, it's nothing more then a useful distraction to annoy the shit out of someone that you muzzled/straightjacked/blindfolded This only stops sound from coming in.
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Description
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One of the many parts for a full insane victim.
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Eyewear
Monocle Monocle
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Found in: Theatre Used for: For gentlemanly things. Strategy: ???
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Description
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Such a dapper eyepiece!"
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Description
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My eyes! The goggles do nothing!
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Blindfold
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Found in: Theater Used for: Kinky stuff, blinding people without hurting them. Strategy: Don't wear this if you want to see.
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Description
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Covers the eyes, preventing sight.
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Green Glasses Green Glasses
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Found in: Theater Used for: Becoming a mad scientist! Strategy: Remember to say a society-damning monologue.
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Description
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Forest green glasses, like the kind you'd wear when hatching a nasty scheme.
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Description
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A heads-up display that scans the humans in view and provides accurate data about their health status.
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Night Vision Goggles
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Found in: Abandoned Satellite, Nuclear Agents. Used for: Seeing people in the dark. Strategy: Wear these when you know a power outage is about to happen.
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Description
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You can totally see in the dark now!
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Optical Material Scanners
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Found in: Admin pockets Used for: Seeing pipes, computers, blood pools and other objects through walls. Strategy: Probably would be good for a detective.
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Description
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Very confusing glasses.
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Optical Meson Scanners
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Found in: Engineering and maintenance areas. Used for: Seeing structural layout. Strategy: Wear these when mining, or seeing where structural damage is though walls. Removes all darkness effects, but you still will not see people or objects until you get close.
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Description
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Used for seeing walls, floors, and stuff through anything.
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Prescription Glasses
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Found in: Just about anywhere in the Medbay Used for: Fixing eye damage. Strategy: Wear these, wait eyes to heal up.
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Description
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Made by Nerd. Co.
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Security HUD
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Found in: Security Office Used for: Combines Sunglasses and Security Scanner Strategy: Security starts with these, allow you to see a persons ID level and wanted status along with resistance to flashes.
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Description
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Sunglasses with a HUD.
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Description
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Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes.
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Welding Goggles
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Found in: Robotics Used for: Welding without receiving eye damage, without a welding mask! Strategy: When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Disguised as the green Optical Meson Scanners engineers often use. Wearing this leaves you very vulnerable to flashes, flashbangs, and EMP. Using a welding tool with this on may cause you to go blind.
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Description
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"Protects the eyes from welders, approved by the mad scientist association.
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Bodywear
Bio-suit
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Found in: Engineering, Medbay, Custodial Closet, Virology Used for: Bio Suits and Overalls decreases the chance of being infected by diseases or affected by reagents in smoke. Strategy: Short for biohazardous suit. Protects from direct exposure to chemicals and disease. Wearing one increases your immunity and is one more barrier between you and an acid spill or outbreak.
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Description
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A suit that protects against biological contamination.
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Hazard Vest
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Found in: Engineering, Atmospherics Used for: Accessing the suit storage slot Strategy: This will make you look like a real engineer. It simply allows another storage slot for tools or flashlights. Also a very weak armor.
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Description
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A high-visibility vest used in work zones.
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Firesuit
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Found in: Engineering, all over Maintenance Used for: Fighting fires Strategy: Wearing a firesuit along with a fire helmet will protect you from extreme heat. Slows you down.
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Description
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A suit that protects against fire and heat.
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Space Suit
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Found in: E.V.A. Used for: Spacewalks Strategy: Wearing this with a space helmet will protect you from the coldness of space. Significantly slows down the wearer.
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Description
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A suit that protects against low pressure environments. Has a big 13 on the back.
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Hardsuit
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Found in: Engineering, other varieties at the Mining Station and scattered around various departments Used for: Spacewalks Strategy: Engineering is provided with two hardsuits. Is needed to turn the emitters, and fields up to contain the singularity. The hardsuit is a super-spacesuit: protection from cold and radiation, as well as superior heat protection. Also serves as low-strength armor. Wearing the hardsuit will slow you down to speeds appropriate to spacewalks. Hardsuits are made of a special type of fabric with plates, sort of like armored wetsuits. They will NOT protect you from high pressure or high temperature.
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Description
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A special suit that protects against hazardous, low pressure environments. Has radiation shielding.
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Mining Hardsuit
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Found in: Mining Station Used for: Mining while spacewalking Strategy: Wearing this with a space helmet will protect you from the coldness of space. Reinforced against hits and explosions, but weaker against radiation than the regular engineering hardsuit
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Description
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A special suit that protects against hazardous, low pressure environments. Has reinforced plating.
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Advanced Hardsuit Advanced Hardsuit
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Found in: Chief Engineer's Office Used for: Repairing the station while spacewalking Strategy: Wearing this with a space helmet will protect you from the coldness of space. Has more protection against hits, explosions and radiation than the regular engineering hardsuit
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Description
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An advanced suit that protects against hazardous, low pressure environments. Shines with a high polish.
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Security Hardsuit Security Hardsuit
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Found in: E.V.A. Used for: Catching criminals while spacewalking Strategy: Wearing this with a space helmet will protect you from the coldness of space
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Description
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A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor.
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Medical Hardsuit
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Found in: ??? Used for: Retrieving people from space Strategy: Wearing this with a space helmet will protect you from the coldness of space. Lightweight
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Description
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A special suit that protects against hazardous, low pressure environments. Built with lightweight materials for easier movement.
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