Revision as of 06:02, 5 September 2013 by imported>Kingofkosmos
Clothing is what keeps you warm in the winter, let alone the dead of space. Below are the objects which you can wear.
Jumpsuits
Having a jumpsuit is extremely important. Without a jumpsuit you will not have an ID slot, a belt slot, or any pocket slots. The jumpsuit is also useful in identifying your department at a glance, and so can be used as part of a disguise.
In addition, jumpsuits now have a full suite of sensors that can be toggled and adjusted by right-clicking on it. They can give out data to the bridge including your location, your health, and your mortality.
Jumpsuits
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Found in: Everyone starts with one, several more are found in lockers all around the station. Used for: To hide your naked body, jumpsuits provides a belt slot, ID slot and two pockets for storage. They also come equipped with adjustable suit sensors which, when enabled will show useful information about the wearer on crew monitoring consoles. Strategy: Just wear it at all times as they're useful and practical.
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Description
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Jumpsuits are the clothing standard on the station. Everyone starts off with one, which describes which job they do. Additional ones are usually found in the changing room, in the dormitory and most job-specific lockers, such as the engineering locker, mining lockers and so on. There are some additional, gimmicky ones in the theater.
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Command Staff Jumpsuits Command Staff Jumpsuits
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Found in: Each head of staff have a spare jumpsuit in their office. Used for: To hide your naked body, jumpsuits provides a belt slot, ID slot and two pockets for storage. They also come equipped with adjustable suit sensors which, when enabled will show useful information about the wearer on crew monitoring consoles. Strategy: Just wear it at all times as they're useful and practical.
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Description
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Command Staff Jumpsuits are pretty much the same as normal Jumpsuits.
Nothing is more disgraceful than a Head of Staff, let alone the Captain, losing their ranking uniform.
And because enemy agents love to discredit and shame Nanotrasen, the theft of station command jumpsuits are on the rise for just this reason. It's also infamous for being a sign of a snazzy dresser.
Obviously the Heads wear one, but a spare jumpsuit also rests in the lockers in their respective offices.
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Masks
Breath Mask
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Found in: It is very common for a crewmate to wear a breath mask, since every employee is provided with a complementary box of internals in their backpack prior to their trip on the arrival shuttle. Used for: They are transparent and cover only part of the face, so can't be used in hiding your identity. Strategy: Used when people with Voice Changers are on the loose
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Description
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Unlike gas masks, breath masks must be attached to an air tank in order to have any benefit.
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Gas Mask
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Found in: Engineering, Maintenance Used for: Gas masks can be used in conjunction with a gas tank of any type to set up internals. Strategy: Without internals they will hide your identity, protect your face, and filter out any contaminations in the air.
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Description
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They are favored by engineers, scientists, traitors, and any crew member that are in areas without air. Commonly found around the station. Has the same function as a breath mask when connected to a supply of oxygen. Also hides your Identity, when using a different ID. It however does not mask your voice, unlike the Voice changer gasmask, which will change your voice to the voice of the ID you're wearing.
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Sterile Mask
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Found in: Medbay, on Doctor's faces. Used for: Slight disease prevention. Strategy: Internals provide the same disease blocking benefit as these with the added bonus of being able to breathe from oxygen tanks.
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Balaclava Balaclava
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Found in: Dorms Used for: Concealing identity and/or looking badass. Strategy: Put on, commit crime.
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Description
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Makes you look like a burglar.
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Headgear
Hard Hat
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Found in: Engineering Used for: Providing light in dark areas and slightly protecting your head. Strategy: Wear it to be recognized as a competent engineer.
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Description
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All engineers spawn with one of these on their head. Useful when in the dark or when getting shot by chocolate from a hacked candy dispenser.
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Description
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Wearing the Welding Helmet darkens your vision from beyond a two tile radius. Clicking the Welding Helmet while in hand, will flip it up so it doesn't cover the face.
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Bio Hood
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Found in: Engineering, Medbay, Custodial Closet, Virology Used for: Bio Hoods and Overalls decreases the chance of being affected by reagents in smoke. Strategy: A chemist with one of these suits is invincible against against he's own smoke bombs, no more suicide gassing.
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Description
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Wear this with the Bio suit to complete the look. They also hide your identity and function as space helmets.
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Hardsuit Helmet
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Found in: Mining Outpost or Engineering. Used for: Surviving the bitter vacuum of space. Strategy: Wear this with a hardsuit for maximum style
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Description
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Also protects against damage and radiation, somewhat.
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Space Helmet
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Found in: EVA. Used for: Being in space. Strategy: Protection from flashes and welding, not needed if you have a suit since you don't get cold enough.
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Description
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Not as cool looking as a hardsuit helmet.
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Helmet
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Found in: Security, on the heads of various personnel. Used for: Protection. Strategy: Use this to prevent being whacked in the head.
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Description
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Protects you from damage to the head.
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Description
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Protects you from more damage to the head.
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Shoes
Shoes
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Found in: Lockers. Used for: Protecting your feet from glass, making you walk faster. Strategy: Wear them. Don't take them off unless you're changing them for another pair.
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Description
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Come in many shapes and sizes, and are all functionally equivalent except for those listed below.
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Clown's Shoes
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Found in: HONK!!! Used for: Squeaking, and making H.O.N.K. mechs. Strategy: Steal them to antagonise the clown.
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Description
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Makes that annoying squeaking sound as the clown walks. Slightly slower than normal shoes.
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Janitor's Galoshes
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Found in: The Janitor's Closet. Used for: They prevent you from slipping on everything but space lube. Strategy: Other crew members will often seek these out to avoid falling victim to the clown or excessive mopping. Reduce your speed.
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Description
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Yellow boots that go up to your knees.
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Magnetic Boots
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Found in: Chief Engineers Office, EVA storage. Used for: Preventing you from moving unintentionally in space. Strategy: Make sure you toggle them on via the object tab for them to work.
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Description
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Prevents unintentional movement whilst EVA and slows you down greatly for careful, deliberate movement.
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No-Slip Syndicate Shoes
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Found in: Ordered via syndicate uplink, costs 2 telecrystals Used for: Non slip shoes, aka galoshes. Strategy: Use these shoes with a spray bottle of water, achieve victory.
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Description
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A pair of brown shoes. When examined it says they are 'strange shoes'. These shoes are nonslip but without the speed penalties the janitor's galooshes have. Makes you run slightly faster, too.
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Orange Shoes
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Found in: Prisoner lockers. Used for: Dressing your prisoners. Strategy: Stop leaving prisoners naked in the brig.
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Description
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SHITCURITYYYYYY YOU ARRESTED ME FOR BREAKING AN EVA WINDOW!
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Sandals Sandals
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Found in: Wizard crates. Used for: Looking like a hippie. Strategy: You can make these from wood. Use them to look laid back and cool.
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Description
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These have been in fashion since the dawn of humanity, they must be good!
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Backwear
Backpack
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Found in: Dormitory lockers, you may spawn with these depending on your preferences. Used for: Storing unneeded crap. Strategy: You're going to want this. It's used for storing stuff, but, keep in mind that a backpack cannot store everything, such as toolboxes and other backpacks. But can generally store everything else. You also have a limited storage space.
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Description
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For all your holding needs.
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Bag of Holding
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Found in: The Deeps of R&D Used for: holding things, that hold things.... Strategy: This item holds more bulkier items (For example, you can put a lockbox in a bag of holding, but not a simple backpack).
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Description
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WARNING: Science can't explain everything, under no circumstances (unless you want another singularity) should you do the following -
- Put a Bag of Holding inside a Bag of Holding!
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Giggles von Honkerton
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Found in: Standard issue for all Nanotrasen approved Clowns. Used for: Honk! (Holding shit.) Strategy: HOOOOOONK!! (Holding all your clowning needs.)
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Medical Backpack
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Found in: Medbay staff have the option to spawn with them. Used for: Holding things. Strategy: It's a backpack.
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Description
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For all your medical holding needs.
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Security Backpack
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Found in: Security staff have the option to spawn with them. Used for: Holding things. Strategy: It's a backpack.
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Security Satchel Security Satchel
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Found in: Security staff have the option to spawn with them. Used for: Holding things. Strategy: It's a satchel.
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Satchel
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Found in: Dormitory cabins, you may spawn with these depending on your preferences. Used for: Storing unneeded crap. Strategy: Use this if you're the scout. Bonk.
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Description
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For all your holding needs, now with a fasionable shoulder strap!
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Belts
Medical Belt
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Found in: Medbay. Used for: Holding medical items. Strategy: Like the Utility Belt, but for holding medical items only.
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Description
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Think of these as your medkit- but on a belt. Can hold: Healthanalyzer, DNA-Injector, Dropper, Beaker, Bottle, Pill, Syringe, Dispensed-beaker, Zippo lighter, Cigarette packet, Pill bottle, Medical box, Penlight.
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Security Belt
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Found in: Warden's locker, Security lockers. Used for: Holding security stuff. Strategy: Like the utility belt, but for security uses only.
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Description
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Carry loadsa stuff on your belt! Can hold: Flashbang, Handcuffs, Flash, Glasses, Shotgun ammo, Magazines, Donuts
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Suspenders Suspenders
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Found in: Order from cargo, mime spawns with. Used for: Fancy looking. Strategy: Wear them, look cool, be cool.
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Description
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Red suspenders. They don't actually go in your belt slot, but rather your exosuit slot. Can hold: Your pants!
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Utility Belt
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Found in: Engineering bay or in maintenance, and due to updates found in engineer's hands insted of a toolbox. Can be made at hydroponics through the biogenerator or ordered through mechanical maintenance crates. Used for: Utility belts can hold some kinds of tiny items, most commonly tools Strategy: They are worn as a belt and hold the same amount as a toolbox, though they are less useful as weapons.
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Description
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Sometimes the clown will steal these and hack EVA, just get your toolbox and robust him. Can hold: Crowbar, Screwdriver, Weldingtool, Wirecutters, Wrench, Multitool, Flashlight, Cable coil, Scanner, Analyzer.
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Gloves
Can be used to hide fingerprints and protection from certain objects. You can wash gloves with a crayon to change their color.
Black Gloves
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Found in: Cargo bay, some other places in the station. Used for: Completing a outfit, or hiding fingerprints. Strategy: These gloves give heat protection, so wear them while firefighting!
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Description
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Did you accidentally kill yourself by touching a hot lightbulb? Wear these next time.
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Botanist's Gloves
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Found in: Botanist's hands. Used for: Holding some special plant types. Strategy: Holding nettles and growing them to insta-crit people.
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Description
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Behold the power of the Botanist gloves, They hide prints like all gloves, but you can hold nettles with these.
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Budget Insulated Gloves
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Found in: Engineering and Primary Tool Storage. Used for: Trolling Strategy: With all these budget cuts, Nanotrasen cannot afford high quality gloves for all crewmen. Budget gloves randomly have one of three functions: no protection, full protection, or double damage from electric shocks. These are far easier to obtain than regular insulated gloves, so roll the dice with them if you want.
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Description
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"FREE YELLOW GLOVES IN THE BAR!"
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Insulated Gloves
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Found in: Engineering, tech storage, and ordered by Cargo. Used for: To stop you from being shocked. Strategy: Trade your old gloves in for these, if you're not worried about disease.
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Description
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These handy yellow gloves are much coveted by the crew. While not as stylish as black gloves, they hide your fingerprints just as well and also protect the wearer from electric shock when hacking and manipulating power cables. Washing gloves with a yellow crayon will name them insulated gloves, but they will not protect you from shocks.
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Latex Gloves
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Found in: Latex gloves can be easily secured from the morgue and medbay. They can also be found on the hands of medical personnel. Used for: They partially prevent the passing of disease and don't leave fingerprints. Strategy: Having these is better than having nothing at all.
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Description
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Latex gloves are white and thin, they are the least suspicious of the gloves to be worn because they are so common and so freely passed out. It is far easier to dispose of gloves than it is to wash your bare hands. They can also be blown up into balloons! You will still burn yourself on light bulbs with these. When washed with a crayon, they become normal gloves.
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Earpieces
These little devices are issued to every crew member upon arrival on the station. Every job, no matter how insignificant, gets some form of headset. In order to talk to the station with it simply type <say ;(your text here)>.
Different branches of the station get a unique headset with it's own private channel. In order to use this channel type in <say :h (your text here)>. And your message will be broadcast to others with the same type of headset. *Note* This does not work on the basic model. You can tell the basic model by its black coloring and lack of label.
All headsets are equipped with a standard encryption key used for the common channel. Screwdrivers can be used to remove the encryption keys and use them in a different headset. All department headsets come with two keys.
Here is a list of channels and how to access them. Examining your headset also shows you all possible channels.
:c-Command
:s-Security
:e-Engineering
:u-Supply
:m-Medical
:n-Science
# and . can be used instead of :
Using :h will connect you with your default department's channel.
Other uses:
:b- Binary (For AI and cyborgs)
:a- Alien
:g- Changeling
:i- Intercom
:h- AI Holopad (For AI)
:w- Whisper
:l- Left Hand
:r- Right Hand
# and . can be used instead of :
Captain's Headset
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Found in: Captain's locker, on the captain's ears. Used for: Normal radio chat as well as all department channels Strategy: Use this to coordinate all departments.
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Description
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"I am not a [changeling
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Chief Engineer's Headset
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Found in: Chief Engineer's locker, Chief Engineer's ears. Used for: Normal radio chat as well as all engineering and command channels. Strategy: Use this to coordinate between heads of staff and your engineering staff.
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Description
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"Where the hell did the blueprints go?"
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Chief Medical Officer's Headset
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Found in: Chief Medical Officer's locker, Chief Medical Officer's head. Used for: Normal radio chat as well as medical and command channels. Strategy: Use this to coordinate between heads of staff and your medical staff.
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Description
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To make sure your chemists are chemisting, geneticists are geneticing, and doctors are ERPing.
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Earmuffs
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Found in: Security and Engineering Used for: Blocking out sound, Torturing people Strategy: Pretty much the only defense against loud HONK mechs. Other than that, it's nothing more then a useful distraction to annoy the shit out of someone that you muzzled/straightjacked/blindfolded This only stops sound from coming in.
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Description
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One of the many parts for a full insane victim.
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Engineering Radio Headset
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Found in: Engineering bay lockers, Engineer's ears, Atmos tech's ears. Used for: Used for engineering channel to report damage and to make sure that somebody has checked the engine recently. Strategy: Use to coordinate repairs.
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Description
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"Hey, where did the singulo go?"
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Head of Personnel's Headset
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Found in: Head of Personnel's locker, on the Head of Personnel's ears. Used for: Normal radio chat as well as command, security, and supply channels. Strategy: Used to keep in contact with your department and station authorities
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Description
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Use the command channel to ask respective heads for permission before giving a department change to someone.
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Medical Radio Headset
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Found in: Medical lockers, Doctor's ears Used for: Talking to various jobs throughout the medbay via the medical channel. Strategy: Use this to order things from chemistry or inform geneticists of bodies that need cloning
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Description
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"QUIT TRYING TO BREAK INTO THE MORGUE SWEAR TO GOD THERE'S NOTHING THERE TO TAKE!"
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Supply Radio Headset
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Found in: The ears of the QM, Cargo Techs and Miners. Used for: The Quartermaster and his slaves to talk to one another about the supply chain. Strategy: Allows miners and techs to communicate with each other.
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Description
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"We need 2 weapon crates, Sir!"- A surprisingly normal request over the Quartermaster/Cargo Slave's private radio.
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Research Director's Headset
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Found in: RD's locker, on RD's ear. Used for: Normal radio chat as well as science and command channels. Strategy: Use this to coordinate between heads of staff and your research staff.
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Description
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"WHY ARE YOU DOING NOTHING BUT MAKING HONK CIRCUITS GODDAMNIT"
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Science Radio Headset
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Found in: Roboticist's and Scientists' ears. An extra is on the table in Robotics. Used for: Communication in the science department. Strategy: Has access to the science channel.
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Description
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"The slimes are loose, run!"
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Security Radio Headset
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Found in: Security lockers and the ears of anyone in the security department. Used for: Coordinating security and requesting arrest orders via the security channel. Strategy: Don't let traitors get their hands on these.
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Description
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"W-WHO S-SET M-M-M-ME T-TO ARR-R-R-RES-S-ST-T?!"
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Standard Radio Headset
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Found in: Any civilian's ear, as well as medical patient lockers, crew quarter lockers and any public locker. Used for: Annoying people, screaming for help, letting people know that the singularity is out. Strategy: None.
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Description
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A standard radio headset. Carries no additional encryption keys. Nothing fancy.
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Eyewear
Blindfold
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Found in: Theater Used for: Kinky stuff, blinding people without hurting them. Strategy: Don't wear this if you want to see.
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Green Glasses Green Glasses
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Found in: Theater Used for: Becoming a mad scientist! Strategy: Remember to say a society-damning monologue.
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Description
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Looks like a scouter.
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Night Vision Goggles
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Found in: Abandoned Satellite, Nuclear Agents. Used for: Seeing people in the dark. Strategy: Wear these when you know a power outage is about to happen.
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Description
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They won't know what hit them.
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Optical Material Scanners
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Found in: Admin pockets Used for: Seeing pipes, computers, blood pools and other objects through walls. Strategy: Probably would be good for a detective.
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Description
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Hey, someone is spilling tomato sauce all over that maintenance hallway! Filthy Assistants.
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Optical Meson Scanners
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Found in: Engineering and maintenance areas. Used for: Seeing structural layout. Strategy: Wear these when mining, or seeing where structural damage is though walls. Removes all darkness effects, but you still will not see people or objects until you get close.
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Description
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HULL BREACH!!!
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Prescription Glasses
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Found in: Just about anywhere in the Medbay Used for: Fixing short sightedness. Strategy: Most competent staff will fix SS with a clean SE injector. So only use these if there's no good geneticists, or you like glasses.
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Description
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Helps you see.
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Security HUD
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Found in: Security. Used for: Combines Sunglasses and Security Scanner Strategy: Security starts with these, allow you to see a persons ID level and wanted status along with resistance to flashes.
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Description
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The red tint makes it cooler.
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Sun Glasses
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Found in: Security, Maintenance. Used for: Protection against flashes, useful when against Revs and flashes, wearing at night and when your vision is augmented. Strategy: Most Heads start with these. Generally, you'll want to wear these, as they stop Revs from converting you.They're also good against flashes, and are essential if Security decide to use Portable Flashes. Will decrease light values around you.
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Thermal Goggles
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Found in: Ordered via syndicate uplink, costs 3 telecrystals Used for: Seeing people, creatures, and synthetics through walls Strategy: When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Disguised as the green Optical Meson Scanners engineers often use. Wearing this leaves you very vulnerable to flashes, flashbangs, and EMP. Using a welding tool with this on may cause you to go blind.
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Description
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What? I'm no traitor. I just stumbled on you randomly...
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Bodywear
Bio-suit
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Found in: Engineering, Medbay, Custodial Closet, Virology Used for: Bio Suits and Overalls decreases the chance of being affected by reagents in smoke. Strategy: A chemist with one of these suits is invincible against against he's own smoke bombs, no more suicide gassing.
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Description
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Short for biohazardous suit. Protects from direct exposure to chemicals and disease. Wearing one increases your immunity and is one more barrier between you and an acid spill or outbreak.
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Hazard Vest
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Found in: Engineering Used for: Accessing the suit storage slot Strategy: Wear it to let people know you mean businesses
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Description
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This will make you look like a real engineer. It simply allows another storage slot for tools or flashlights. Also a very weak armor.
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Firesuit
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Found in: Engineering, Maintenance, Quartermaster's Locker Used for: Fighting fires Strategy: Wearing a firesuit along with a fire helmet will protect you from extreme heat.
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Description
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A bad ass looking suit worn over your uniform that protects marginally against temperature extremes. Used most commonly when fighting fires, even though a cyborg would do it better. They are bulky, so will slow down the wearer's run speed. They afford no protection in a rumble. The firesuit can now withstand temperatures of over 9000 degrees (the temperature at which walls and floors start to melt). Requires a firehelmet to fully protect from heat. Does not offer much protection from fire, so to receive no damage, you must stand near the fire rather than in it
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Void Space Suit
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Found in: E.V.A. Used for: Spacewalks Strategy: Wearing this with a space helmet will protect you from the coldness of space.
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Description
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Favoured by the company, as they are cheap and easy to mass produce. Significant slowdown when worn.
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Hardsuit
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Found in: Engineering, other varieties at the Mining Station and scattered around various departments Used for: Spacewalks Strategy: Wearing this with a space helmet will protect you from the coldness of space.
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Description
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Engineering is provided with two hardsuits. Is needed to turn the emitters, and fields up to contain the singularity. The hardsuit is a super-spacesuit: protection from cold and radiation, as well as superior heat protection. Also serves as low-strength armor. Wearing the hardsuit will slow you down to speeds appropriate to spacewalks. Hardsuits are made of a special type of fabric with plates, sort of like armored wetsuits. They will NOT protect you from high pressure or high temperature.
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Description
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Chief Engineer is provided with one. It has more protection against melee hits, explosions and radiation than the regular engineering hardsuit.
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Security Hardsuit Security Hardsuit
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Found in: E.V.A. Used for: Catching criminals in space. Strategy: Wearing this with a space helmet will protect you from the coldness of space.
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Medical Hardsuit Medical Hardsuit
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Found in: ??? Used for: Retrieving people from space. Strategy: Wearing this with a space helmet will protect you from the coldness of space.
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