imported>Subject217 |
imported>Denton |
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| Keep in mind that traitors with an [[Syndicate_Items#Agent_ID_Card|Agent ID card]] will have an easy time evading securitrons! | | Keep in mind that traitors with an [[Syndicate_Items#Agent_ID_Card|Agent ID card]] will have an easy time evading securitrons! |
| | | |
− | Meta and Delta station spawn with one additional Securitron, the Armory's personal guard Sergeant-at-Armsky.
| + | Most stations spawn with two additional Securitrons: The Armory's personal guard Sergeant-at-Armsky and the AI satellite's Officer Pingsky. |
| + | |
| + | [[Guide_to_robotics#Securitron|See here how to construct a Securitron.]] |
| + | |
| + | ===Settings=== |
| | | |
| You can change the Securitron's settings by swiping your security-access ID on it and looking at it: | | You can change the Securitron's settings by swiping your security-access ID on it and looking at it: |
| * '''Status: ''On/Off''''' The Securitron is either turned on or off. | | * '''Status: ''On/Off''''' The Securitron is either turned on or off. |
| * '''Behaviour controls are ''locked/unlocked''''' People can access the controls or not. | | * '''Behaviour controls are ''locked/unlocked''''' People can access the controls or not. |
− | * '''Maintenance panel panel is ''closed/open''''' People can access the maintenance panel or not. | + | * '''Maintenance panel panel is ''closed/open''''' People can access the maintenance panel or not. This lets you insert pAIs. |
− | * '''Check for Weapon Authorization: ''No/Yes''''' Arrests/detains anyone who has a weapon visible and is not a head job or security force. | + | * '''Arrest Unidentifiable Persons: ''Yes/No''''' Arrests/detains anyone who has no ID visible and is unidentifiable (name shows as "Unknown"). |
− | * '''Check Security Records: ''Yes/No''''' Checks the security records if anyone's set to wanted and arrests/detains them. | + | * '''Arrest for Unauthorized Weapons: ''Yes/No''''' Arrests/detains anyone who has a weapon visible and an ID without weapons authorization (by default, anyone but head jobs and security). |
− | * '''Operating Mode: ''Arrest/Detain''''' Arrest: Stuns and cuffs anyone who is set to wanted in the security records. Detain: Stuns the prep continuously. | + | * '''Arrest for Warrant: ''Yes/No''''' Checks the security records if anyone's status is set to "Arrest" and arrests/detains them. |
| + | * '''Operating Mode: ''Arrest/Detain''''' Arrest: Stuns and zipcuffs the perp, then leaves. Detain: Stuns the perp indefinitely. |
| + | * '''Report arrests: ''Yes/No''''' When someone receives a faceful of justice, the Securitron will announce the perp's name and location on its radio channel (by default, Security). |
| * '''Auto Patrol: ''On/Off''''' Patrols the station. | | * '''Auto Patrol: ''On/Off''''' Patrols the station. |
| | | |
− | [[Guide_to_robotics#Securitron|See here how to construct a Securitron.]] | + | ===STOP RIGHT THERE CRIMINAL SCUM=== |
− | }}
| + | |
| + | Securitrons and ED-209s attack for one of three reasons: |
| + | * The securitron is being attacked. |
| + | * The securitron spots [[Xenos|Xeno scum]]. |
| + | * The perp's threat level is 4 or higher. |
| + | |
| + | ====Things that can increase threat level==== |
| + | * '''+10:''' Getting emagged. Now everyone is criminal scum. |
| + | * '''+6:''' Getting attacked - but securitrons will hunt attackers regardless of threat level. |
| + | * '''+5:''' Having a criminal status of "Arrest" when Arrest for Warrant is enabled. |
| + | * '''+4:''' Holding a weapon in your hand when Arrest for Unauthorized Weapons is enabled, but your ID doesn't have the permission.<br> |
| + | This doesn't include dragged weapons or those in containers. |
| + | * '''+2:''' Having a weapon equipped on the belt slot when the above is enabled. |
| + | * '''+2:''' Having your criminal status set to "Incarcerated" or "Parolled". |
| + | * '''+2:''' Violating the dress code by wearing a wizard hat or wizard hardsuit hat. |
| + | * '''+1:''' Being non-human genetrash. |
| + | |
| + | ====Things that can decrease threat level==== |
| + | * '''-5:''' Wearing a Syndicate Agent ID card. |
| + | * '''-1:''' Being implanted with a mindshield implant. |
| + | |
| + | ====Good to know==== |
| + | * Agent ID cards make traitors effectively invisible to Securitrons, provided they don't stack more than one offense. |
| + | * Mindshield implants do the same to a lesser degree - only attacking or being set to arrest will make bots hunt you. |
| + | * Security bots (and also Honkbots) will get frustrated and stop hunting people after a few seconds. |
| + | * All bots navigate by following navigation beacons. If those are destroyed, the bots will stop patrolling. |
| + | * Securitrons are weak to EMP and ranged weapons, like guns and IED spears. |
| + | }} |
| | | |
| {{anchor|ED-209}} | | {{anchor|ED-209}} |