Vacant Office
Engineering Area | |
Vacant Office | |
It's an empty office that nobody uses except for aliens. It's located in Arrivals south and requires Construction Site access. | |
Obvious exits | West to Arrivals |
Purpose | Anything you can think of! |
Access level | Construction Site |
Noteworthy contents | Tables and lamps |
Clearance | Captain, Head of Personnel, Chief Engineer, Engineer, Atmospheric Technician, Head of Security, Engineering Security Officer, Curator |
Security level | |
Style | Unfinished |
Balance Requirements | |
Other Notes | |
Locations on NSV13 |
Usually broken in for random shenanigans and/or traitorous activity since no one cares about this place anyways. But this is where your imagination steps in; you can make this room into whatever you can think of! If you don't have the access, the Head of Personnel probably doesn't have any objection on giving it to you. Remember (when explaining your creation to the security), there's a very fine line between genius and crazy.
Possible transformations to make the room useful:
Engineering Area | |
Vacant Office | |
It's an empty office that nobody uses except for aliens. It's located in Arrivals south and requires Construction Site access. | |
Obvious exits | North to Arrivals, south to maintenance |
Purpose | Anything you can think of! |
Access level | Construction Site |
Noteworthy contents | Tables and lamps |
Clearance | Captain, Head of Personnel, Chief Engineer, Engineer, Atmospheric Technician, Head of Security, Engineering Security Officer, Curator |
Security level | |
Style | Unfinished |
Balance Requirements | |
Other Notes | |
Locations on NSV13 |
Usually broken in for random shenanigans and/or traitorous activity since no one cares about this place anyways. But this is where your imagination steps in; you can make this room into whatever you can think of! If you don't have the access, the Head of Personnel probably doesn't have any objection on giving it to you. Remember (when explaining your creation to the security), there's a very fine line between genius and crazy.
Possible transformations to make the room useful:
Locations on Hammerhead | |||||||||
General | Service | Medical | Cargo | Science | Engineering | Security | Munitions | Command | Outside |