Teleporter

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Command Area
HHTeleporter.png
Teleporter Room
The teleporter sounds cooler than it really is.
Obvious exits North to the Gateway and into Science, south to the Hallway by Engineering
Purpose Teleporting to the Bridge when you're too lazy to walk.
Access level Teleporter
Noteworthy contents The teleporter, a Hand Teleporter, Space suits, Magboots
Clearance Captain, Chief Engineer
Security level Medium
Style Storage
Balance Requirements
Other Notes
NSVBanner299.png Locations on NSV13


Located near Engineering and Science, just down the main hallway, the Teleporter houses one of the two Hand Teleporters on the station. It also provides a back door into the Gateway and any location with a Tracking Beacon.

Unless you calibrate the teleporter, or science actually upgrades it for once, it has a chance of malfunctioning, turning you into a fly person. Gross.

At the start of the shift, the following Tracking Beacons are available:

The teleporter room stores some Space suits and three pairs of Magboots, usable for whatever purpose you can think of.

This is a secure area, and only the Captain and Chief Engineer are authorized to enter. In practice it is pretty much broken into every round, whether by traitors looking to steal the Hand Teleporter or by the Research Director trying to get the required Materials for their Bluespace Miners.

NSVBanner299.png Locations on Hammerhead
General Service Medical Cargo Science Engineering Security Munitions Command Outside