Teleporter
Command Area | |
Teleporter Room | |
The teleporter sounds cooler than it really is. | |
Obvious exits | North to the Gateway and into Science, south to the Hallway by Engineering |
Purpose | Teleporting to the Bridge when you're too lazy to walk. |
Access level | Teleporter |
Noteworthy contents | The teleporter, a Hand Teleporter, Space suits, Magboots |
Clearance | Captain, Chief Engineer |
Security level | Medium |
Style | Storage |
Balance Requirements | |
Other Notes | |
Locations on NSV13 |
Located near Engineering and Science, just down the main hallway, the Teleporter houses one of the two Hand Teleporters on the station. It also provides a back door into the Gateway and any location with a Tracking Beacon.
Unless you calibrate the teleporter, or science actually upgrades it for once, it has a chance of malfunctioning, turning you into a fly person. Gross.
At the start of the shift, the following Tracking Beacons are available:
The teleporter room stores some Space suits and three pairs of Magboots, usable for whatever purpose you can think of.
This is a secure area, and only the Captain and Chief Engineer are authorized to enter. In practice it is pretty much broken into every round, whether by traitors looking to steal the Hand Teleporter or by the Research Director trying to get the required Materials for their Bluespace Miners.
Locations on Hammerhead | |||||||||
General | Service | Medical | Cargo | Science | Engineering | Security | Munitions | Command | Outside |