Medbay

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Revision as of 04:16, 12 August 2013 by imported>Kingofkosmos
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Medical Area
Medbay.png
Medical Bay
Where to go when you stub your toe (after having the AI call the shuttle).
Obvious exits Starboard primary hallway north, maintenance east in genetics, maintenance east above virology, morgue north, maintenance west in surgery
Purpose Maintaining the health and well-being of the crew.
Access level Medical, Chemistry, Morgue, Genetics, Virology, CMO office
Noteworthy contents Medical sleepers, cryogenics tubes, morgue, surgery, chemistry, genetics, virology
Clearance The medbay hallways are open to everyone in need of treatment. Clearance varies across the different medbay departments.
Security level Low
Style Hospital
Balance Requirements
Other Notes
NSVBanner299.png Locations on NSV13



The Medbay is a collaboration of several departments located across the hall from the Civil Sector with Research Division neighbouring next door. The general security of medbay is poor, with only a few doors to keep people out from their medicine. However, certain departments inside are generally well defended (with reinforced walls, or active employees who will use bad medicine to ward you off). Medbay is lorded over by the Chief Medical Officer, who's hypospray is usually filled with enough Chloral Hydrate to give you an sudden extended vacation to dreamland.

Medbay is often where major identity theft, item theft, fights, revolutionary bases, and cult bases are made. All enemy forces often choose to attack medbay to disable cloning and medical care for the crew. Medbay is very valuable and well visited by everyone!

Medbay can be pretty confusing, but everything was placed in a way to maximize efficiency. To help you out, various areas are colour-coded according to what department you are looking for.

  • Green: Treatment and Virology
  • Orange: Chemistry
  • Blue: Genetics

Waiting Area

This is the entrance to medbay where you wait to be helped. Or break in if all the medical doctors are busy ERPing in the bar and the CMO hasn't been seen since round start.

Operating Theatre

Actual surgeries are rare and so the OR is most useful as an impromptu armory - a skilfully-aimed scalpel or circular saw can hold back the grey tide for a while. In the unusual case that somebody does need an operation, there's an Operating Table and associated Operating Computer. Use of the contents of the Anesthetic locker is recommended but not entirely mandatory. There are also assorted other surgical tools that have no real use outside the room. Remember - if you're going to try surgery, make sure you know how!! Requires Surgery access to enter.

Next to the theatre is a small observation room, with shutters between them to hide those horrible mistakes. There's also an outpatient's room at the exit filled with beds and roller beds and (for hopeless cases) a straightjacket and muzzle.

Treatment Center

Most ailments and even broken limbs can be fixed with a short stay in a sleeper, and they have an unlimited supply of medicine so it's often preferable to use them. Their only downside is you need another person to inject the chemicals. Don't touch the soporific button, it's sleep toxin.

Cryogenics

There is only little Cryogenics can't fix. Use cryoxadone for everything that is not genetic deformities, and use clonexadone for genetic deformities. Cryogenics requires some setting up, and it is recommended Medical does this at round start. Only connect the oxygen tanks and set up the freezer; don't activate the tubes until they're actually needed. More information in the Guide to medicine, under Cryogenics.

Storage Room

Requires Surgery access.

Stay out of these. Yes. This means you.

You know who you are.

Don't you dare hoard them to yourself.

Virology

Virology (Marked with green floor stripes) is and isolated and self-contained lab, existing as a closed system. This is the place to stay out of unless you are a virologist and/or want to give Security a good reason to robust you. If either (or both) of these happen to be true, make your way to the end of the hall, go through the airlock, put on a bio suit and read this guide.



NSVBanner299.png Locations on Hammerhead
General Service Medical Cargo Science Engineering Security Munitions Command Outside