Difference between revisions of "Security items"
imported>Subject217 (WHOOPS) |
imported>Angust (Added anchors for ion rifle, disabler, ammo, armor. Added periods to remaining usedfor and strategy descriptions (tough decision since it was very randomly used, but I want to be consistent). Minor grammar found along the way.) |
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|image = Flash.gif | |image = Flash.gif | ||
|foundin = Lockers at [[Security Office]] and [[Security Posts]], [[Chief Engineer's Office]], [[Robotics]], [[Bridge]], [[Tech Storage]] | |foundin = Lockers at [[Security Office]] and [[Security Posts]], [[Chief Engineer's Office]], [[Robotics]], [[Bridge]], [[Tech Storage]] | ||
− | |usedfor = Subjugating criminals | + | |usedfor = Subjugating criminals. |
|strategy = Use it on the criminal (make sure he doesn't have protective eyewear) or activate it in your hand. | |strategy = Use it on the criminal (make sure he doesn't have protective eyewear) or activate it in your hand. | ||
|description = A versatile tool! Flashes are small devices capable of producing an extremely bright light that is capable of blinding and stunning someone for as long as a baton if they are immediately adjacent to you. This light will overcome visual senses, causing them to fall like a little bitch, allowing plenty of time to <strike>beat them to death</strike> handcuff them. This is an acceptable alternative to a [[Stun Baton]] in a pinch, but is not recommended as an alternative due to it not working against anybody wearing protective eye coverings such as [[welding helmet]]s or [[Sunglasses]]. On the downside, overexposure can cause blindness, and the flash's bulb is prone to burning out after repeated usage. | |description = A versatile tool! Flashes are small devices capable of producing an extremely bright light that is capable of blinding and stunning someone for as long as a baton if they are immediately adjacent to you. This light will overcome visual senses, causing them to fall like a little bitch, allowing plenty of time to <strike>beat them to death</strike> handcuff them. This is an acceptable alternative to a [[Stun Baton]] in a pinch, but is not recommended as an alternative due to it not working against anybody wearing protective eye coverings such as [[welding helmet]]s or [[Sunglasses]]. On the downside, overexposure can cause blindness, and the flash's bulb is prone to burning out after repeated usage. | ||
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|image = Telescopic Baton.png | |image = Telescopic Baton.png | ||
|foundin = Heads' backpacks | |foundin = Heads' backpacks | ||
− | |usedfor = Subjugating your staff when they feel like not taking orders | + | |usedfor = Subjugating your staff when they feel like not taking orders. |
− | |strategy = Apply it in your hand to extend it, apply to person | + | |strategy = Apply it in your hand to extend it, apply to person. |
|description = A.K.A. Telebaton. A compact yet robust personal defense weapon. Can be concealed when folded. Every Head gets one. It doesn't stun for very long, so make it count. | |description = A.K.A. Telebaton. A compact yet robust personal defense weapon. Can be concealed when folded. Every Head gets one. It doesn't stun for very long, so make it count. | ||
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|image = StunBaton.gif | |image = StunBaton.gif | ||
|foundin = Lockers at [[Security Office]], spawns in security officers' backpacks | |foundin = Lockers at [[Security Office]], spawns in security officers' backpacks | ||
− | |usedfor = Subjugating criminals | + | |usedfor = Subjugating criminals. |
− | |strategy = Use it on the criminal | + | |strategy = Use it on the criminal. |
|description = Your primary melee weapon. Standard Protocol is to wear it on your BELT or your actual Security Belt. Do not run around with your weapon brandished as you will be slipped and killed by the clown. | |description = Your primary melee weapon. Standard Protocol is to wear it on your BELT or your actual Security Belt. Do not run around with your weapon brandished as you will be slipped and killed by the clown. | ||
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|image = Hybrid_taser.gif | |image = Hybrid_taser.gif | ||
|foundin = On Security Officers, armory, taser crate | |foundin = On Security Officers, armory, taser crate | ||
− | |usedfor = Subjugating criminals | + | |usedfor = Subjugating criminals. |
− | |strategy = Shoot it at the target | + | |strategy = Shoot it at the target. |
|description = This will be your primary law enforcement weapon; It has two modes of use; Tase OR Disable. In taser mode (Yellow) it will fire an incandescent ball of energy at low velocity. The projectile is stopped by windows, grilles, walls, simple distance, and various other obstructions. When the shot hits its target, it will cause temporary paralysis and slur speech to near illegibility. The range of the taser shot is also limited. In Disabler mode (Light Blue) it will fire a blue disabler beam that deals stamina-damage, slowing down the prep and making them fall after three shots. The disabler beam is NOT stopped by windows and grilles and its range is unlimited. Melee use of this weapon is inappropriate except for the most extreme cases [[Space_law#Major_Crimes|(see space law section Dangerous Criminals)]]. They can be found in security [[locker]]s. | |description = This will be your primary law enforcement weapon; It has two modes of use; Tase OR Disable. In taser mode (Yellow) it will fire an incandescent ball of energy at low velocity. The projectile is stopped by windows, grilles, walls, simple distance, and various other obstructions. When the shot hits its target, it will cause temporary paralysis and slur speech to near illegibility. The range of the taser shot is also limited. In Disabler mode (Light Blue) it will fire a blue disabler beam that deals stamina-damage, slowing down the prep and making them fall after three shots. The disabler beam is NOT stopped by windows and grilles and its range is unlimited. Melee use of this weapon is inappropriate except for the most extreme cases [[Space_law#Major_Crimes|(see space law section Dangerous Criminals)]]. They can be found in security [[locker]]s. | ||
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|image = Flashbang.gif | |image = Flashbang.gif | ||
|foundin = Inside lockers at [[Security Office]] and [[Security Posts]], a full box at [[Armory]] [[File:Flashbangbox.png]] | |foundin = Inside lockers at [[Security Office]] and [[Security Posts]], a full box at [[Armory]] [[File:Flashbangbox.png]] | ||
− | |usedfor = Subjugating many criminals at once | + | |usedfor = Subjugating many criminals at once. |
− | |strategy = Trigger it and throw it at a criminal mob | + | |strategy = Trigger it and throw it at a criminal mob. |
|description = This is an advanced piece of equipment because it is so difficult to use. It's distributed by SecTech vendors and the Warden, and can also be found in security lockers. In rooms where multiple and/or armed personnel are expected, you may use a flashbang to "breach" the room. Select it, press the button, and throw it immediately. It will blind everyone nearby for a short period of time and deafen them for a longer period of time. If all goes well, they will be on the ground, having dropped their weapons, and awaiting your handcuffs. | |description = This is an advanced piece of equipment because it is so difficult to use. It's distributed by SecTech vendors and the Warden, and can also be found in security lockers. In rooms where multiple and/or armed personnel are expected, you may use a flashbang to "breach" the room. Select it, press the button, and throw it immediately. It will blind everyone nearby for a short period of time and deafen them for a longer period of time. If all goes well, they will be on the ground, having dropped their weapons, and awaiting your handcuffs. | ||
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|image = Pepperspray.png | |image = Pepperspray.png | ||
|foundin = Inside lockers at [[Security Office]] and [[Security Posts]] | |foundin = Inside lockers at [[Security Office]] and [[Security Posts]] | ||
− | |usedfor = Subjugating a criminal | + | |usedfor = Subjugating a criminal. |
− | |strategy = Shoot it at the criminal | + | |strategy = Shoot it at the criminal. |
|description = Manufactured by UhangInc, used to down an opponent quickly. Can store 8 sprays inside it. Remember to set the Pepper Spray to use 5 units to get the most out of it, using it at 5 units will have it cover up to four tiles and take down anyone not wearing eye protection. Best used in a narrow corridor, like the HOP line, where it can knock over several people at once. | |description = Manufactured by UhangInc, used to down an opponent quickly. Can store 8 sprays inside it. Remember to set the Pepper Spray to use 5 units to get the most out of it, using it at 5 units will have it cover up to four tiles and take down anyone not wearing eye protection. Best used in a narrow corridor, like the HOP line, where it can knock over several people at once. | ||
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|image = Handcuffs.png | |image = Handcuffs.png | ||
|foundin = [[Security Office]], full box at [[Armory]] [[File:Handcuffsbox.png]] | |foundin = [[Security Office]], full box at [[Armory]] [[File:Handcuffsbox.png]] | ||
− | |usedfor = Apprehending the criminal | + | |usedfor = Apprehending the criminal. |
− | |strategy = Apply it to a criminal | + | |strategy = Apply it to a criminal. |
|description = Throw a pair in your pocket; more can be dispensed from the SecTech vendors. It prevents [[Assistant|criminals]] from holding items, opening doors, and generally locks them behind whatever room they're in. If the [[Mime|victim]] were to be dragged or grabbed in any way, they will be unable to move. Be careful not to bump into anybody else while transporting the [[Captain|criminal]], as this may loosen the prisoner from your grip allowing him to run free. A [[Syndicate_Items#Freedom Implant|freedom implant]] or resourceful [[changeling]] can remove cuffs instantly, but everyone else has to struggle with them for two or more minutes in a private area to get them off without outside help. Remember, you cannot open airlocks while cuffed. So if you are handcuffed in space without proper gear, you will most likely die. Can be combined with orange prison [[shoes]] to make foot shackles, which force a person to always walk. | |description = Throw a pair in your pocket; more can be dispensed from the SecTech vendors. It prevents [[Assistant|criminals]] from holding items, opening doors, and generally locks them behind whatever room they're in. If the [[Mime|victim]] were to be dragged or grabbed in any way, they will be unable to move. Be careful not to bump into anybody else while transporting the [[Captain|criminal]], as this may loosen the prisoner from your grip allowing him to run free. A [[Syndicate_Items#Freedom Implant|freedom implant]] or resourceful [[changeling]] can remove cuffs instantly, but everyone else has to struggle with them for two or more minutes in a private area to get them off without outside help. Remember, you cannot open airlocks while cuffed. So if you are handcuffed in space without proper gear, you will most likely die. Can be combined with orange prison [[shoes]] to make foot shackles, which force a person to always walk. | ||
}} | }} | ||
+ | {{anchor|Ion Rifle}} | ||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
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|image = Ionrifle.png | |image = Ionrifle.png | ||
|foundin = Armory | |foundin = Armory | ||
− | |usedfor = Disabling borgs and mechs | + | |usedfor = Disabling borgs and mechs. |
− | |strategy = Shoot silicon machines with it | + | |strategy = Shoot silicon machines with it. |
|description = Large and unwieldy, great for dealing with mechs. Cyborgs are weak to it: EMPing cyborgs totally immobilizes them and leaves you free to robust them to your heart's content. EMP will cause machinery (air/fire alarms, airlocks etc. to malfunction). | |description = Large and unwieldy, great for dealing with mechs. Cyborgs are weak to it: EMPing cyborgs totally immobilizes them and leaves you free to robust them to your heart's content. EMP will cause machinery (air/fire alarms, airlocks etc. to malfunction). | ||
}} | }} | ||
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}} | }} | ||
+ | {{anchor|Disabler}} | ||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
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|image = Disabler.png | |image = Disabler.png | ||
|foundin = Disabler crate | |foundin = Disabler crate | ||
− | |usedfor = Disabling organics | + | |usedfor = Disabling organics. |
− | |strategy = Shoot people with it | + | |strategy = Shoot people with it. |
|description = A primitive disabler. Unlike a hybrid taser, cannot switch to taser mode, and therefore takes 3 shots to completely disable somebody. | |description = A primitive disabler. Unlike a hybrid taser, cannot switch to taser mode, and therefore takes 3 shots to completely disable somebody. | ||
}} | }} | ||
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|image = Laser_gun.png | |image = Laser_gun.png | ||
|foundin = [[Armory]] | |foundin = [[Armory]] | ||
− | |usedfor = Eliminating threats | + | |usedfor = Eliminating threats. |
− | |strategy = Fire at the target | + | |strategy = Fire at the target. |
|description = Distributed by the [[Warden]], this is a more lethal version of the [[Energy Gun]] that in fact lacks a non-lethal function. The laser gun, unsurprisingly, shoots lasers, which deal a great deal of [[Guide to medicine#Burns|burning damage]]. The lasers will travel through grilles and glass of all sorts. Laser guns have slightly more rounds to fire than e-guns and can be recharged. Usually distributed along with [[Riot Shields]] in extreme cases. Can be ordered by the [[quartermaster]]s in a secure weapons crate, which itself can only be opened by a [[security]] officer or military head of staff. | |description = Distributed by the [[Warden]], this is a more lethal version of the [[Energy Gun]] that in fact lacks a non-lethal function. The laser gun, unsurprisingly, shoots lasers, which deal a great deal of [[Guide to medicine#Burns|burning damage]]. The lasers will travel through grilles and glass of all sorts. Laser guns have slightly more rounds to fire than e-guns and can be recharged. Usually distributed along with [[Riot Shields]] in extreme cases. Can be ordered by the [[quartermaster]]s in a secure weapons crate, which itself can only be opened by a [[security]] officer or military head of staff. | ||
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|OverrideImage = true | |OverrideImage = true | ||
|foundin = [[Armory]], [[Captain]]'s locker, [[Head of Personnel]]'s locker | |foundin = [[Armory]], [[Captain]]'s locker, [[Head of Personnel]]'s locker | ||
− | |usedfor = Subjugating criminals and/or eliminating threats | + | |usedfor = Subjugating criminals and/or eliminating threats. |
− | |strategy = Toggle the mode you want and fire at the target | + | |strategy = Toggle the mode you want and fire at the target. |
|description = Distributed by the [[Warden]] and standard issue for the [[Head of Personnel]], [[Head of Security]] and the [[Captain]]. This state of the art weapon combines the function of a Disabler and a [[laser gun]] in one. Clicking the weapon while it's held alternates between a disabling shot and a burning laser: blue for stun, red for kill. E-guns are stored in the armory and can be ordered in a secure [[Supply crates|crate]] by the [[quartermaster]]. They are to be distributed only under the [[Space_law#Major_Crimes|most extreme circumstances]] or at the Head of Security's discretion. | |description = Distributed by the [[Warden]] and standard issue for the [[Head of Personnel]], [[Head of Security]] and the [[Captain]]. This state of the art weapon combines the function of a Disabler and a [[laser gun]] in one. Clicking the weapon while it's held alternates between a disabling shot and a burning laser: blue for stun, red for kill. E-guns are stored in the armory and can be ordered in a secure [[Supply crates|crate]] by the [[quartermaster]]. They are to be distributed only under the [[Space_law#Major_Crimes|most extreme circumstances]] or at the Head of Security's discretion. | ||
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|OverrideImage = true | |OverrideImage = true | ||
|foundin = [[Head of Security]]'s locker | |foundin = [[Head of Security]]'s locker | ||
− | |usedfor = Subjugating criminals and/or eliminating threats | + | |usedfor = Subjugating criminals and/or eliminating threats. |
− | |strategy = Toggle the mode you want and fire at the target | + | |strategy = Toggle the mode you want and fire at the target. |
|description = Unique weapon held only be the [[Head of Security]]. Functions essentially as a more advanced energy gun, capable of firing in disable, stun, and lethal laser modes. | |description = Unique weapon held only be the [[Head of Security]]. Functions essentially as a more advanced energy gun, capable of firing in disable, stun, and lethal laser modes. | ||
}} | }} | ||
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|image = Autorifle.png | |image = Autorifle.png | ||
|foundin = [[Cargo]], deep space | |foundin = [[Cargo]], deep space | ||
− | |usedfor = Eliminating threats | + | |usedfor = Eliminating threats. |
− | |strategy = Fire at the target | + | |strategy = Fire at the target. |
|description = Ballistic rifle that Security can gain access to via [[Cargo]]. The rifle holds several clear advantages and disadvantages over the standard Laser Gun. The rifle holds 20 rounds per magazine, can be reloaded in the field and can bypass some energy weapon defenses such as Energy Shields and, to a degree, Energy Swords. However this weapons needs physical ammo to reload with, lacks any stunning capability, cannot bypass glass and must be bought from Cargo en masse. | |description = Ballistic rifle that Security can gain access to via [[Cargo]]. The rifle holds several clear advantages and disadvantages over the standard Laser Gun. The rifle holds 20 rounds per magazine, can be reloaded in the field and can bypass some energy weapon defenses such as Energy Shields and, to a degree, Energy Swords. However this weapons needs physical ammo to reload with, lacks any stunning capability, cannot bypass glass and must be bought from Cargo en masse. | ||
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|image = Riot_shotgun.png | |image = Riot_shotgun.png | ||
|foundin = [[Armory]], cargo | |foundin = [[Armory]], cargo | ||
− | |usedfor = Stunning/Eliminating threats | + | |usedfor = Stunning/Eliminating threats. |
− | |strategy = Fire at the target | + | |strategy = Fire at the target. |
|description = Security issued shotgun, can hold up to six shells at a time and comes preloaded with rubber shot rounds for non-lethal take downs. Useful against opponents with energy weapon protection or against large crowds of enemies. Can be sawed off with any form of saw to allow the Shotgun to fit in a backpack, your belt slot, or holstered in your armor. | |description = Security issued shotgun, can hold up to six shells at a time and comes preloaded with rubber shot rounds for non-lethal take downs. Useful against opponents with energy weapon protection or against large crowds of enemies. Can be sawed off with any form of saw to allow the Shotgun to fit in a backpack, your belt slot, or holstered in your armor. | ||
}} | }} | ||
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|image = Short_combatshotgun.png | |image = Short_combatshotgun.png | ||
|foundin = [[Warden]]'s Locker | |foundin = [[Warden]]'s Locker | ||
− | |usedfor = Eliminating threats | + | |usedfor = Eliminating threats. |
− | |strategy = Fire at the target | + | |strategy = Fire at the target. |
|description = Unique shotgun that only the [[Warden]] has access to. A semi-automatic shotgun that only holds 4 rounds, but can be holstered in armor. Still a bulky item, so it can't fit in backpacks, but it's much easier to carry around than a Combat Shotgun. | |description = Unique shotgun that only the [[Warden]] has access to. A semi-automatic shotgun that only holds 4 rounds, but can be holstered in armor. Still a bulky item, so it can't fit in backpacks, but it's much easier to carry around than a Combat Shotgun. | ||
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|image = combatshotgun.png | |image = combatshotgun.png | ||
|foundin = Cargo | |foundin = Cargo | ||
− | |usedfor = Eliminating threats | + | |usedfor = Eliminating threats. |
− | |strategy = Fire at the target | + | |strategy = Fire at the target. |
|description = This semi-automatic shotgun holds 6 rounds, and fires without needing to be cocked after every shot. When combined with the right ammunition, this weapon becomes one of the most powerful in the game. However, it's a huge item and it cannot be sawed off, so the only place it will fit is in your hand or on your back. | |description = This semi-automatic shotgun holds 6 rounds, and fires without needing to be cocked after every shot. When combined with the right ammunition, this weapon becomes one of the most powerful in the game. However, it's a huge item and it cannot be sawed off, so the only place it will fit is in your hand or on your back. | ||
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=== Ammunition === | === Ammunition === | ||
+ | {{anchor|WT-550 Standard Magazine}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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}} | }} | ||
+ | {{anchor|WT-550 Armour Piercing Magazine}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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}} | }} | ||
+ | {{anchor|WT-550 Toxin Tipped Magazine}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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}} | }} | ||
+ | {{anchor|WT-550 Incendiary Magazine}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|image = Large_Grenade_Casing.png | |image = Large_Grenade_Casing.png | ||
|foundin = Security and Medical Protolathe | |foundin = Security and Medical Protolathe | ||
− | |usedfor = [[Grenade]] construction | + | |usedfor = [[Grenade]] construction. |
− | |strategy = Insert a [[Guide_to_xenobiology#Silver Slime|Silver Slime Core]] and some [[Plasma]] and you have | + | |strategy = Insert a [[Guide_to_xenobiology#Silver Slime|Silver Slime Core]] and some [[Plasma]] and you have an instant party grenade! |
|description = Makes it possible to use [[Slime Core]]s in grenades. Also spreads chemicals slightly farther than normal grenades. | |description = Makes it possible to use [[Slime Core]]s in grenades. Also spreads chemicals slightly farther than normal grenades. | ||
}} | }} | ||
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|image = Adv_grenade.png | |image = Adv_grenade.png | ||
|foundin = Security and Medical Protolathe | |foundin = Security and Medical Protolathe | ||
− | |usedfor = [[Grenade]] construction | + | |usedfor = [[Grenade]] construction. |
|strategy = Use it to lube a hallway for a long, long time. | |strategy = Use it to lube a hallway for a long, long time. | ||
|description = This grenade, instead of mixing two whole beakers, mixes them a few units at a time, basically having a multi-use grenade. It will keep going until it is out of reagents. To configure the amount mixed each time, use a multitool on a completed grenade. | |description = This grenade, instead of mixing two whole beakers, mixes them a few units at a time, basically having a multi-use grenade. It will keep going until it is out of reagents. To configure the amount mixed each time, use a multitool on a completed grenade. | ||
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==Armor for Protection== | ==Armor for Protection== | ||
+ | {{anchor|Helmet}} | ||
{{Item | {{Item | ||
|bgcolor1 = #f2dca6 | |bgcolor1 = #f2dca6 | ||
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|image = Helmet.png | |image = Helmet.png | ||
|foundin = Lockers at [[Security Office]] and [[Security Posts]] | |foundin = Lockers at [[Security Office]] and [[Security Posts]] | ||
− | |usedfor = General defence | + | |usedfor = General defence. |
|strategy = Wear it to mitigate some damage from attacks. | |strategy = Wear it to mitigate some damage from attacks. | ||
|description = Standard issue security Helmet issued to all [[Security Officer|Security Officers]]. This provides a modest amount of protection against most forms of attack, and as such is generally recommended you wear it when on duty. | |description = Standard issue security Helmet issued to all [[Security Officer|Security Officers]]. This provides a modest amount of protection against most forms of attack, and as such is generally recommended you wear it when on duty. | ||
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+ | {{anchor|HUDSunglasses}} | ||
{{Item | {{Item | ||
|bgcolor1 = #f2dca6 | |bgcolor1 = #f2dca6 | ||
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|image = Hudsunglasses.png | |image = Hudsunglasses.png | ||
|foundin = Lockers at [[Security Office]] and [[Security Posts]] | |foundin = Lockers at [[Security Office]] and [[Security Posts]] | ||
− | |usedfor = Information | + | |usedfor = Information. |
− | |strategy = Wear it to identify arrest targets easier | + | |strategy = Wear it to identify arrest targets easier. |
|description = Stylish sunglasses that provide a heads up display for the user. This HUD provides a suite of options to the user to assist in law enforcement. The glasses will identify the current occupation of anyone in the user's line of sight, or at least the occupation their ID card is displaying. It will signal if someone has been implanted with a [[Mindshield Implant]]. It'll inform the user if someone has been set to a arrest condition. In addition the glasses act as defense against flash based weapons like [[Flashes|Flash]] or [[Flashbangs|Flashbang]]. | |description = Stylish sunglasses that provide a heads up display for the user. This HUD provides a suite of options to the user to assist in law enforcement. The glasses will identify the current occupation of anyone in the user's line of sight, or at least the occupation their ID card is displaying. It will signal if someone has been implanted with a [[Mindshield Implant]]. It'll inform the user if someone has been set to a arrest condition. In addition the glasses act as defense against flash based weapons like [[Flashes|Flash]] or [[Flashbangs|Flashbang]]. | ||
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+ | {{anchor|Body Armor}} | ||
{{Item | {{Item | ||
|bgcolor1 = #f2dca6 | |bgcolor1 = #f2dca6 | ||
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|image = Armor.png | |image = Armor.png | ||
|foundin = Lockers at [[Security Office]] and [[Security Posts]], [[Head of Personnel]]s Locker | |foundin = Lockers at [[Security Office]] and [[Security Posts]], [[Head of Personnel]]s Locker | ||
− | |usedfor = General defence | + | |usedfor = General defence. |
− | |strategy = Wear it to mitigate some damage from attacks | + | |strategy = Wear it to mitigate some damage from attacks. |
|description = Standard issue security Body Armor, issued to all Security personnel and select station personnel. Provides a moderate amount of protection, so it's recommended you wear it at all times. | |description = Standard issue security Body Armor, issued to all Security personnel and select station personnel. Provides a moderate amount of protection, so it's recommended you wear it at all times. | ||
}} | }} | ||
+ | {{anchor|Riot Helmet}} | ||
{{Item | {{Item | ||
|bgcolor1 = #f2dca6 | |bgcolor1 = #f2dca6 | ||
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|image = Riothelm.png | |image = Riothelm.png | ||
|foundin = [[Armory]] | |foundin = [[Armory]] | ||
− | |usedfor = Melee defence | + | |usedfor = Melee defence. |
− | |strategy = Wear it to mitigate melee attacks significantly | + | |strategy = Wear it to mitigate melee attacks significantly. |
|description = Riot duty armor designed to be highly resistant to melee attacks. Features a flip down/up visor that further protects from attacks to the face and can stop certain entities that attack by latching onto a person's face. | |description = Riot duty armor designed to be highly resistant to melee attacks. Features a flip down/up visor that further protects from attacks to the face and can stop certain entities that attack by latching onto a person's face. | ||
}} | }} | ||
+ | {{anchor|Riot Armor}} | ||
{{Item | {{Item | ||
|bgcolor1 = #f2dca6 | |bgcolor1 = #f2dca6 | ||
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|image = Swatarmor.png | |image = Swatarmor.png | ||
|foundin = [[Armory]] | |foundin = [[Armory]] | ||
− | |usedfor = Melee defence | + | |usedfor = Melee defence. |
− | |strategy = Wear it to mitigate melee attacks significantly | + | |strategy = Wear it to mitigate melee attacks significantly. |
|description = Riot duty armor designed to be highly resistant to melee attacks. Provides strong melee defence at the cost of little defence against anything else. | |description = Riot duty armor designed to be highly resistant to melee attacks. Provides strong melee defence at the cost of little defence against anything else. | ||
}} | }} | ||
+ | {{anchor|Bulletproof Helmet}} | ||
{{Item | {{Item | ||
|bgcolor1 = #f2dca6 | |bgcolor1 = #f2dca6 | ||
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|image = Bulletproofhelm.png | |image = Bulletproofhelm.png | ||
|foundin = [[Armory]] | |foundin = [[Armory]] | ||
− | |usedfor = Ballistic and explosive defense | + | |usedfor = Ballistic and explosive defense. |
− | |strategy = Wear it to mitigate ballistic and explosive attacks significantly | + | |strategy = Wear it to mitigate ballistic and explosive attacks significantly. |
|description = Special duty helmet usually worn by Security Officers during a crisis. Bulletproof Helmets provide excellent protection against ballistic attacks, and good protection against explosive attacks, but have only minor defense against other form of attacks. | |description = Special duty helmet usually worn by Security Officers during a crisis. Bulletproof Helmets provide excellent protection against ballistic attacks, and good protection against explosive attacks, but have only minor defense against other form of attacks. | ||
}} | }} | ||
+ | {{anchor|Bulletproof Vest}} | ||
{{Item | {{Item | ||
|bgcolor1 = #f2dca6 | |bgcolor1 = #f2dca6 | ||
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|image = Bulletproofvest.png | |image = Bulletproofvest.png | ||
|foundin = [[Armory]] | |foundin = [[Armory]] | ||
− | |usedfor = Ballistic and explosive defense | + | |usedfor = Ballistic and explosive defense. |
− | |strategy = Wear it to mitigate ballistic and explosive attacks significantly | + | |strategy = Wear it to mitigate ballistic and explosive attacks significantly. |
|description = Special duty armor usually worn by Security Officers during a crisis. Bulletproof Armor provide excellent protection against ballistic attacks, and good protection against explosive attacks, but have only minor defense against other form of attacks. | |description = Special duty armor usually worn by Security Officers during a crisis. Bulletproof Armor provide excellent protection against ballistic attacks, and good protection against explosive attacks, but have only minor defense against other form of attacks. | ||
}} | }} | ||
+ | {{anchor|Ablative Vest}} | ||
{{Item | {{Item | ||
|bgcolor1 = #f2dca6 | |bgcolor1 = #f2dca6 | ||
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|image = Ablative.png | |image = Ablative.png | ||
|foundin = [[Armory]] | |foundin = [[Armory]] | ||
− | |usedfor = Laser and energy defence | + | |usedfor = Laser and energy defence. |
− | |strategy = Wear it to mitigate laser and energy attacks significantly | + | |strategy = Wear it to mitigate laser and energy attacks significantly. |
|description = Unique armor vest designed to deflect and significantly reduce damage from energy based attacks. Provides very little defence against anything else. | |description = Unique armor vest designed to deflect and significantly reduce damage from energy based attacks. Provides very little defence against anything else. | ||
}} | }} | ||
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|image = Secway.png | |image = Secway.png | ||
|foundin = [[Armory]] | |foundin = [[Armory]] | ||
− | |usedfor = Cruising | + | |usedfor = Cruising. |
− | |strategy = Drag yourself on it with the key in hand | + | |strategy = Drag yourself on it with the key in hand. |
|description = Unique transportation vehicle available in the armoury. Can prove useful if you need to drive through a area with low pressure, have taken significant damage and need to move quickly, are wearing a bulky hardsuit or want to look like a tool. | |description = Unique transportation vehicle available in the armoury. Can prove useful if you need to drive through a area with low pressure, have taken significant damage and need to move quickly, are wearing a bulky hardsuit or want to look like a tool. | ||
}} | }} | ||
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|image = Seclite.png | |image = Seclite.png | ||
|foundin = [[Security Officer]]'s backpack | |foundin = [[Security Officer]]'s backpack | ||
− | |usedfor = Seeing in the dark | + | |usedfor = Seeing in the dark. |
− | |strategy = Switch it on to see better in darkness or use it for self-defense | + | |strategy = Switch it on to see better in darkness or use it for self-defense. |
|description = A robust flashlight used by security. Can also be mounted to energy guns and Hybrid Tasers. | |description = A robust flashlight used by security. Can also be mounted to energy guns and Hybrid Tasers. | ||
}} | }} | ||
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|image = Security_Gas_Mask.png | |image = Security_Gas_Mask.png | ||
|foundin = [[Armory]], [[Head of Security]]'s locker | |foundin = [[Armory]], [[Head of Security]]'s locker | ||
− | |usedfor = Internals, shout very loud at the criminals | + | |usedfor = Internals, shout very loud at the criminals. |
− | |strategy = Put it on and use it like a regular mask for internals, use the HALT-feature in the upper left corner to shout at criminals | + | |strategy = Put it on and use it like a regular mask for internals, use the HALT-feature in the upper left corner to shout at criminals. |
|description = A very useful piece of equipment for when you don't have time to politely ask someone to stop. | |description = A very useful piece of equipment for when you don't have time to politely ask someone to stop. | ||
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|image = RiotS.png | |image = RiotS.png | ||
|foundin = [[Armory]], [[Head of Security]]'s locker | |foundin = [[Armory]], [[Head of Security]]'s locker | ||
− | |usedfor = To protect you from melee and ranged attacks | + | |usedfor = To protect you from melee and ranged attacks. |
− | |strategy = Wield it and form a wall with your comrades | + | |strategy = Wield it and form a wall with your comrades. |
|description = These are held in a hand space and used to block close range weapons. They also have a percentage change to block ranged attacks. Makes you un-pushable. | |description = These are held in a hand space and used to block close range weapons. They also have a percentage change to block ranged attacks. Makes you un-pushable. | ||
They make a fairly efficient weapon in terms of bludgeoning criminals, but it's suggested to pair this up with a stun baton or ranged weapon. Slamming your baton against this shield will create a threatening banging sound. <font size="3" color="white">When I play the maracas I go chick-chicky-boom, chick-chicky boom </font> | They make a fairly efficient weapon in terms of bludgeoning criminals, but it's suggested to pair this up with a stun baton or ranged weapon. Slamming your baton against this shield will create a threatening banging sound. <font size="3" color="white">When I play the maracas I go chick-chicky-boom, chick-chicky boom </font> | ||
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|image = Implant_Case.png | |image = Implant_Case.png | ||
|foundin = [[Armory]] in a Tracking Implant Kit [[File:Implantbox.png]] | |foundin = [[Armory]] in a Tracking Implant Kit [[File:Implantbox.png]] | ||
− | |usedfor = Making it possible to teleport straight up to the implanted person | + | |usedfor = Making it possible to teleport straight up to the implanted person. |
− | |strategy = Take the implanter, load it with an implant and use the implanter on a person | + | |strategy = Take the implanter, load it with an implant and use the implanter on a person. |
|description = When used on someone, it will put a tracking beacon INSIDE the person. No, it does not cause people to be gibbed when teleported to. The Prison Management Console can be used to check the implanted person's location and even send messages into their mind.<br>Disintegrates in 10 minutes after the death of host. | |description = When used on someone, it will put a tracking beacon INSIDE the person. No, it does not cause people to be gibbed when teleported to. The Prison Management Console can be used to check the implanted person's location and even send messages into their mind.<br>Disintegrates in 10 minutes after the death of host. | ||
}} | }} | ||
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|image = Implant_Case.png | |image = Implant_Case.png | ||
|foundin = [[Armory]] in a Chemical Implant Kit [[File:Implantbox.png]] | |foundin = [[Armory]] in a Chemical Implant Kit [[File:Implantbox.png]] | ||
− | |usedfor = Can be loaded with any sort of chemical agent via the common syringe and can hold 50 units | + | |usedfor = Can be loaded with any sort of chemical agent via the common syringe and can hold 50 units. |
− | |strategy = Take the implanter, load it with an implant and use the implanter on a person | + | |strategy = Take the implanter, load it with an implant and use the implanter on a person. |
|description = Can only be loaded while still in its original case.<br>Implant will last so long as the subject is alive. However, if the subject suffers from malnutrition, | |description = Can only be loaded while still in its original case.<br>Implant will last so long as the subject is alive. However, if the subject suffers from malnutrition, | ||
the implant may become unstable and either pre-maturely inject the subject or simply break.<br>Disintegrates in 10 minutes after the death of host. | the implant may become unstable and either pre-maturely inject the subject or simply break.<br>Disintegrates in 10 minutes after the death of host. | ||
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|image = Implant_Case.png | |image = Implant_Case.png | ||
|foundin = [[Armory]] in a Lockbox (Mindshield Implants) [[File:Loyalty_Implants.png]], [[Head of Security's Office]] | |foundin = [[Armory]] in a Lockbox (Mindshield Implants) [[File:Loyalty_Implants.png]], [[Head of Security's Office]] | ||
− | |usedfor = Deconverting revolutionaries; preventing people from being converted to revs or cultists | + | |usedfor = Deconverting revolutionaries; preventing people from being converted to revs or cultists. |
− | |strategy = Take the implanter, load it with an implant and use the implanter on a person | + | |strategy = Take the implanter, load it with an implant and use the implanter on a person. |
|description = When used on someone, it will act block any attempt to influence or corrupt the targets mind/brain - unless the situation is a [[Cult|religious]] one! This implant will only make it impossible to learn any new, cultistic ways. People who are already cultists cannot be de-culted via implant and persons who are strong enough to lead a revolution party will completely resist this implant. If you have time, you can remove these implants by doing an implant removal surgery on the chest, which will allow your prey to be converted normally. | |description = When used on someone, it will act block any attempt to influence or corrupt the targets mind/brain - unless the situation is a [[Cult|religious]] one! This implant will only make it impossible to learn any new, cultistic ways. People who are already cultists cannot be de-culted via implant and persons who are strong enough to lead a revolution party will completely resist this implant. If you have time, you can remove these implants by doing an implant removal surgery on the chest, which will allow your prey to be converted normally. | ||
}} | }} | ||
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|image = Electropack.png | |image = Electropack.png | ||
|foundin = [[Prison Wing]] | |foundin = [[Prison Wing]] | ||
− | |usedfor = Torture | + | |usedfor = Torture. |
− | |strategy = Set a signal, screwdriver it on, throw it on a criminal and send the signal | + | |strategy = Set a signal, screwdriver it on, throw it on a criminal and send the signal. |
|description = This is a tool used to keep a particularly dangerous criminal under control. When turned on via [[Screwdriver]], the pack is able to be set to a certain frequency. The pack is then placed in the backpack slot of the criminal scum; he/she will be unable to remove it without [[Clown|someone]] [[Assistant|else's]] help. After activation, a simple press of a [[Remote Signaling Device]] set to the same frequency as the pack will activate it, giving your prisoner an electric shock and instantly incapacitating them. | |description = This is a tool used to keep a particularly dangerous criminal under control. When turned on via [[Screwdriver]], the pack is able to be set to a certain frequency. The pack is then placed in the backpack slot of the criminal scum; he/she will be unable to remove it without [[Clown|someone]] [[Assistant|else's]] help. After activation, a simple press of a [[Remote Signaling Device]] set to the same frequency as the pack will activate it, giving your prisoner an electric shock and instantly incapacitating them. | ||
<strike>Best of all-</strike> This does no physical harm. If you did want to do physical harm, you can combine the electropack with a helmet and then place it on a [[Chair]] that has powered wires under it. This will create an electric chair to allow you to cleanly execute multiple prisoners in a row. The AI will not approve, but when does the AI ever approve of what you do? | <strike>Best of all-</strike> This does no physical harm. If you did want to do physical harm, you can combine the electropack with a helmet and then place it on a [[Chair]] that has powered wires under it. This will create an electric chair to allow you to cleanly execute multiple prisoners in a row. The AI will not approve, but when does the AI ever approve of what you do? | ||
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|image = Lawbook.png | |image = Lawbook.png | ||
|foundin = [[Security Office]], [[Security Posts]] | |foundin = [[Security Office]], [[Security Posts]] | ||
− | |usedfor = Studying intently about the Law | + | |usedfor = Studying intently about the Law. |
− | |strategy = Apply it in hand to read | + | |strategy = Apply it in hand to read. |
|description = An official copy of [[Space Law]] is made available to all security personnel. Ensure that you understand it and don't be afraid to literally throw the book at anyone who contests it. Give it to the Head of Security or Warden and watch them scoff in disgust. | |description = An official copy of [[Space Law]] is made available to all security personnel. Ensure that you understand it and don't be afraid to literally throw the book at anyone who contests it. Give it to the Head of Security or Warden and watch them scoff in disgust. | ||
}} | }} | ||
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|image = Recharger.gif | |image = Recharger.gif | ||
|foundin = [[Armory]], [[Security Office]], [[Security Posts]] | |foundin = [[Armory]], [[Security Office]], [[Security Posts]] | ||
− | |usedfor = Securing an area from anyone without protective eyewear | + | |usedfor = Securing an area from anyone without protective eyewear. |
− | |strategy = Pull it to a powered area and wrench it in place | + | |strategy = Pull it to a powered area and wrench it in place. |
|description = A recharger can recharge any energy-based device should it run out of power. As a member of security you will most likely be using these to recharge your stun batons and tasers. Rechargers can be wrenched then moved, for example to be closer to a [[blob]] eating the station. | |description = A recharger can recharge any energy-based device should it run out of power. As a member of security you will most likely be using these to recharge your stun batons and tasers. Rechargers can be wrenched then moved, for example to be closer to a [[blob]] eating the station. | ||
The recharge time of your energy based devices will vary depending on their maximum capacity. | The recharge time of your energy based devices will vary depending on their maximum capacity. | ||
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|image = PFlash.gif | |image = PFlash.gif | ||
|foundin = [[Armory]] | |foundin = [[Armory]] | ||
− | |usedfor = Securing an area | + | |usedfor = Securing an area. |
− | |strategy = Pull it to a powered area and wrench it in place | + | |strategy = Pull it to a powered area and wrench it in place. |
|description = A portable flasher is an effective device that when secured to the ground will automatically emit a bright light when its motion sensors are activated. It will stun anyone close to the bulb for about as long as a pocket-sized device would. | |description = A portable flasher is an effective device that when secured to the ground will automatically emit a bright light when its motion sensors are activated. It will stun anyone close to the bulb for about as long as a pocket-sized device would. | ||
To prepare a portable flasher, first bring it to the desired area, then use a [[Wrench]] to secure the bolts to the ground. Once you have done that, the portable flasher will draw power from the local [[APC]]. If you are not wearing a form of eye protection (such as [[Sunglasses]] or a [[Welding Helmet]]) you will become momentarily stunned if you are close to the portable flasher when it goes off. | To prepare a portable flasher, first bring it to the desired area, then use a [[Wrench]] to secure the bolts to the ground. Once you have done that, the portable flasher will draw power from the local [[APC]]. If you are not wearing a form of eye protection (such as [[Sunglasses]] or a [[Welding Helmet]]) you will become momentarily stunned if you are close to the portable flasher when it goes off. | ||
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|image = Deployable_Barrier.png | |image = Deployable_Barrier.png | ||
|foundin = [[Armory]] | |foundin = [[Armory]] | ||
− | |usedfor = Securing an area, making sure no one (without Armory access) can pass through | + | |usedfor = Securing an area, making sure no one (without Armory access) can pass through. |
− | |strategy = Drag it where you need it and swipe it with your ID | + | |strategy = Drag it where you need it and swipe it with your ID. |
|description = The Armory contains grenades that, when thrown, will produce a deployable barrier, a much stronger version of the wooden [[barricade]]. The grenades can have their direction switched by alt-clicking on them or using their action button, and the barricades they spawn will take 5 seconds to deploy. Deployable barriers can be repaired using a welder. | |description = The Armory contains grenades that, when thrown, will produce a deployable barrier, a much stronger version of the wooden [[barricade]]. The grenades can have their direction switched by alt-clicking on them or using their action button, and the barricades they spawn will take 5 seconds to deploy. Deployable barriers can be repaired using a welder. | ||
}} | }} | ||
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|image = Lethal Injection Syringe.png | |image = Lethal Injection Syringe.png | ||
|foundin = [[Prison Wing]] | |foundin = [[Prison Wing]] | ||
− | |usedfor = Eliminating a convict | + | |usedfor = Eliminating a convict. |
− | |strategy = Use it on the convict | + | |strategy = Use it on the convict. |
|description = A special syringe designed for lethal injections. Contains 15 units of [[Plasma]], 15 units of [[Formaldehyde]], 10 units of [[Cyanide]], and 10 units of [[Fluorosulfuric Acid]]. It injects all of its reagents in one push. This kills a convict in about 40 seconds. | |description = A special syringe designed for lethal injections. Contains 15 units of [[Plasma]], 15 units of [[Formaldehyde]], 10 units of [[Cyanide]], and 10 units of [[Fluorosulfuric Acid]]. It injects all of its reagents in one push. This kills a convict in about 40 seconds. | ||
}} | }} | ||
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|image = Beepsky.png | |image = Beepsky.png | ||
|foundin = One patrolling around the halls, others manufactured in [[Robotics]] | |foundin = One patrolling around the halls, others manufactured in [[Robotics]] | ||
− | |usedfor = Detaining criminals, autonomous guards in high security areas | + | |usedfor = Detaining criminals, autonomous guards in high security areas. |
|description = All stations start with at least one Securitron. One is the famous Officer Beepsky, who is the closest the Head of Security gets to a pet and also a world class criminal catcher, being able to scuttle faster than a man can run, and stun and cuff and criminals using cablecuffs made in the experimental mass fabricator Nanotrasen places in every Securitron model. | |description = All stations start with at least one Securitron. One is the famous Officer Beepsky, who is the closest the Head of Security gets to a pet and also a world class criminal catcher, being able to scuttle faster than a man can run, and stun and cuff and criminals using cablecuffs made in the experimental mass fabricator Nanotrasen places in every Securitron model. | ||
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|image = Ed209.png | |image = Ed209.png | ||
|foundin = manufactured in [[Robotics]] | |foundin = manufactured in [[Robotics]] | ||
− | |usedfor = Detaining criminals even more efficiently | + | |usedfor = Detaining criminals even more efficiently. |
|description = The most fearsome security robot. Like Beepsky but with a taser. | |description = The most fearsome security robot. Like Beepsky but with a taser. | ||
Revision as of 11:20, 24 April 2018
Non-Lethal Weapons
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Lethal Weapons
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Ammunition
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RnD Gear
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Armor for Protection
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NOTE: For all above and below items, remember to LOCK the locker you took them from!
Other Items
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Machines
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Security Robots
The Robotic side of the security force.
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