Difference between revisions of "Medical items"
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|name = Health Analyzer | |name = Health Analyzer | ||
|image = Healthanalyzer.png | |image = Healthanalyzer.png | ||
− | |foundin = [[Medical storage|Medical Storage]], O2 Emergency Lockers all over the station | + | |foundin = [[Medical storage|Medical Storage]], O2 Emergency Lockers all over the station, Medical [[Guide_to_Research_and_Development#Techfab|techfab]], Autolathe |
|usedfor = Determining the patient's damage | |usedfor = Determining the patient's damage | ||
|strategy = Use it on your patient and see readings | |strategy = Use it on your patient and see readings | ||
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|name = Advanced Health Analyzer | |name = Advanced Health Analyzer | ||
|image = Healthadv.png | |image = Healthadv.png | ||
− | |foundin = [[Chief Medical Officer's Office]] | + | |foundin = [[Chief Medical Officer's Office]], Medical [[Guide_to_Research_and_Development#Techfab|techfab]] |
|usedfor = Determining the patient's damage | |usedfor = Determining the patient's damage | ||
|strategy = Use it on your patient and see readings | |strategy = Use it on your patient and see readings | ||
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|image = Plight.png | |image = Plight.png | ||
|foundin = [[Medical storage|Medical Storage]], [[Genetics]] | |foundin = [[Medical storage|Medical Storage]], [[Genetics]] | ||
− | |usedfor = Determining the patient's eye condition or if the patient is alive | + | |usedfor = Determining the patient's eye condition or if the patient is alive, or seeing if patient has a tongue. |
− | |strategy = Toggle the light on, aim for the eyes and use on the patient | + | |strategy = Toggle the light on, aim for the eyes or mouth and use on the patient |
− | |description = Works like a flashlight, but with a much lower brightness. | + | |description = Works like a flashlight, but with a much lower brightness. Target a patient's eyes to identify blindness and x-ray vision. Target a patient's mouth to see their tongue, if they have one, as well as any [[Surgery#Dental_Implant|pills in their teeth]]. Click on patients from a distance with a penlight to create a medical hologram with a ping, useful for quickly signalling that you want to treat them. |
}} | }} | ||
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|usedfor = Treating bruise damage | |usedfor = Treating bruise damage | ||
|strategy = Aim for the damaged limb and apply the bruise pack on the patient | |strategy = Aim for the damaged limb and apply the bruise pack on the patient | ||
− | |description = Used to cure brute damage. Target the area with brute damage and apply. This works even on those in critical condition, so if someone has stabilized the casualty, either by [[Epinephrine]] or by giving CPR, whip out your Health Analyzer and apply where needed. Come in stacks of | + | |description = Used to cure brute damage. Target the area with brute damage and apply. This works even on those in critical condition, so if someone has stabilized the casualty, either by [[Epinephrine]] or by giving CPR, whip out your Health Analyzer and apply where needed. Come in stacks of six. |
}} | }} | ||
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|usedfor = Treating burn damage | |usedfor = Treating burn damage | ||
|strategy = Aim for the damaged limb and apply the ointment on the patient | |strategy = Aim for the damaged limb and apply the ointment on the patient | ||
− | |description = Exactly the same as the bruise pack, except it is used to treat burn damage | + | |description = Exactly the same as the bruise pack, except it is used to treat burn damage. |
}} | }} | ||
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|usedfor = Temporarily stopping bleeding | |usedfor = Temporarily stopping bleeding | ||
|strategy = Apply the gauze on the patient - aim for whichever part is exposed and it will work! | |strategy = Apply the gauze on the patient - aim for whichever part is exposed and it will work! | ||
− | |description = Used to stop bleeding. It won't last forever and it doesn't heal any damage. | + | |description = Used to stop bleeding. It won't last forever and it doesn't heal any damage. Works on dead people. |
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}} | }} | ||
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|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
− | |name = Epinephrine | + | |name = [[Epinephrine|Epinephrine]] |
|image = Bottle16.png | |image = Bottle16.png | ||
|foundin = [[Vending_machine#Medbay|NanoMed Plus -vending machines]], [[Medical storage|Medical Storage]], O2 Emergency Lockers all over the station | |foundin = [[Vending_machine#Medbay|NanoMed Plus -vending machines]], [[Medical storage|Medical Storage]], O2 Emergency Lockers all over the station | ||
|usedfor = Treating suffocation damage | |usedfor = Treating suffocation damage | ||
|strategy = Inject the patient | |strategy = Inject the patient | ||
− | |description = [[File:Syringes.png|64px]] A very handy chemical to have to hand in an emergency, Epinephrine will stabilize anyone in critical condition, and temporarily prevent them from dying in front of you, just like CPR. Inject into the casualty and commence treatment quickly before it wears off | + | |description = [[File:Syringes.png|64px]] A very handy chemical to have to hand in an emergency, Epinephrine will stabilize anyone in critical condition, and temporarily prevent them from dying in front of you, just like CPR. Inject into the casualty and commence treatment quickly before it wears off. |
}} | }} | ||
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}} | }} | ||
− | {{anchor|Eyedropper}} | + | {{anchor|Eyedropper}}{{anchor|Dropper}} |
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
− | |name = | + | |name = Dropper |
|image = Eyedropper.png | |image = Eyedropper.png | ||
|foundin = [[Chemistry]], [[Medical storage|Medical Storage]], [[R&D Lab]] | |foundin = [[Chemistry]], [[Medical storage|Medical Storage]], [[R&D Lab]] | ||
|usedfor = Applying medicine quickly, small amounts at a time | |usedfor = Applying medicine quickly, small amounts at a time | ||
|strategy = Fill with medicine, apply to patient | |strategy = Fill with medicine, apply to patient | ||
− | |description = '''Toggle in hand to change it to drop one | + | |description = '''Toggle in hand to change it to drop one to five units at a time.''' A dropper is a container used for holding 5u of liquids. An empty dropper will store liquids from other liquid containers such as [[bottle]]s and [[beaker]]s. Once full, you can squirt the contents of the dropper at any target adjacent or below you, including other liquid containers, or on people's faces. |
}} | }} | ||
− | {{anchor|Bottle}}{{anchor|Beaker}} | + | {{anchor|Bottle}}{{anchor|Beaker}}{{anchor|Water Bottle}}{{anchor|Cryo Beaker}}{{anchor|Cryostasis Beaker}}{{anchor|Large Beaker}}{{anchor|Large Water Bottle}}{{anchor|XL Beaker}}{{anchor|Meta Beaker}}{{anchor|Bluespace Beaker}} |
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
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|description = This is a container specifically for holding liquids. They are most commonly found in [[Medbay]] and [[Chemistry Lab]]. It is <strike>ill-advised</strike> always a great idea to splash whatever you find in a beaker onto your face and neck, or if possible, to inject it straight into your veins with a [[syringe]]. | |description = This is a container specifically for holding liquids. They are most commonly found in [[Medbay]] and [[Chemistry Lab]]. It is <strike>ill-advised</strike> always a great idea to splash whatever you find in a beaker onto your face and neck, or if possible, to inject it straight into your veins with a [[syringe]]. | ||
− | + | There are multiple types of beakers: | |
− | '''Large | + | [[file:bottle.png]] '''Bottle''' is a smaller version of a Beaker and can be made by a [[Chemist]] from a [[ChemMaster 3000]] and are mostly used to fill [[syringe]]s. A bottle holds up to 30 units of liquid. |
+ | [[File:beaker.png]] '''Beaker''' is a standard glass beaker. Holds 50 units of liquid.<br> | ||
+ | [[File:waterbottle.png]] '''Water Bottle''' works the same as a beaker, and can be made with [[Guide_to_chemistry#Plastic_Sheets|plastic sheets]]. Holds 50 units of liquid.<br> | ||
+ | [[File:cryostasis Beaker.gif]] '''Cryostasis Beaker''' holds 50 units of liquid. Chemicals will not mix or react while in this beaker. Splashing contained chemicals will not make them react either, as with all other beakers. <br> | ||
+ | [[File:Large Beaker.png]] '''Large Beaker''' holds 100 units of liquid. <br> | ||
+ | [[File:large_water_bottle.png]] '''Large Water Bottle''' works the same as a large beaker, and can be made with [[Guide_to_chemistry#Plastic_Sheets|plastic sheets]]. Holds 100 units of liquid.<br> | ||
+ | [[File:XL_beaker.png]] '''XL Beaker''' holds 120 units of liquid.<br> | ||
+ | [[File:meta_beaker.png]] '''Meta Beaker''' holds 180 units of liquid.<br> | ||
+ | [[File:bluespace Beaker.gif]] '''Bluespace Beaker''' holds 300 units of liquid. Can not be used in ordinary [[Grenade|grenade]] casings. <br> | ||
+ | |||
− | |||
}} | }} | ||
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|usedfor = Transfering genetics from subject to another | |usedfor = Transfering genetics from subject to another | ||
|strategy = Make one in the DNA Scanner Access Console and use it on someone or yourself | |strategy = Make one in the DNA Scanner Access Console and use it on someone or yourself | ||
− | |description = This injects the person with DNA. It stores either UI (Unique Identifiers), UE (Unique Enzymes) or | + | |description = This injects the person with DNA. It stores either UI (Unique Identifiers), UE (Unique Enzymes) or mutations (with mutation name) and transfers these things instantly to a person upon injection. |
}} | }} | ||
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|strategy = Use it on the patient when needed in a surgical procedure | |strategy = Use it on the patient when needed in a surgical procedure | ||
|description = You can drill using this item. You dig?" | |description = You can drill using this item. You dig?" | ||
+ | }} | ||
+ | |||
+ | {{anchor|Retractor}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #E9FFBE | ||
+ | |bgcolor2 = #E2FFA8 | ||
+ | |name = Retractor | ||
+ | |image = Retractor.png | ||
+ | |foundin = [[Operating Theatre]], [[Robotics]] | ||
+ | |usedfor = Retracting the skin to allow for direct access | ||
+ | |strategy = Use it on the patient when needed in a surgical procedure | ||
+ | |description = Retracts stuff | ||
}} | }} | ||
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|description = This stops bleeding. | |description = This stops bleeding. | ||
}} | }} | ||
+ | |||
+ | {{anchor|Laser Scalpel}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #E9FFBE | ||
+ | |bgcolor2 = #E2FFA8 | ||
+ | |name = Laser Scalpel | ||
+ | |image = Laser_scalpel_scalpel.png | ||
+ | |foundin = Medical [[Guide_to_Research_and_Development#Techfab|techfab]] and Science [[Guide_to_Research_and_Development#Protolathe|Protolathe]] (after research) | ||
+ | |usedfor = upgraded scalpel and saw two-in-one | ||
+ | |strategy = Does [[Surgery|surgical]] steps faster than basic scalpel and saw. | ||
+ | |description = Active in hand to toggle between low power (scalpel) mode [[File:Laser_scalpel_scalpel.png]] and high power (saw) mode [[File:Laser_scalpel_saw.png]]. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Mechanical Pinches}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #E9FFBE | ||
+ | |bgcolor2 = #E2FFA8 | ||
+ | |name = Mechanical Pinches | ||
+ | |image = Mechanical_pinches_retractor.png | ||
+ | |foundin = Medical [[Guide_to_Research_and_Development#Techfab|techfab]] and Science [[Guide_to_Research_and_Development#Protolathe|Protolathe]] (after research) | ||
+ | |usedfor = upgraded retractor and and hemostat two-in-one | ||
+ | |strategy = Does [[Surgery|surgical]] steps faster than basic retractor and hemostat. | ||
+ | |description = Active in hand to toggle between retractor mode [[File:Mechanical_pinches_retractor.png]] and hemostat mode [[File:Mechanical_pinches_hemostat.png]]. | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{anchor|Searing Tool}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #E9FFBE | ||
+ | |bgcolor2 = #E2FFA8 | ||
+ | |name = Searing Tool | ||
+ | |image = Searing_tool_cautery.png | ||
+ | |foundin = Medical [[Guide_to_Research_and_Development#Techfab|techfab]] and Science [[Guide_to_Research_and_Development#Protolathe|Protolathe]] (after research) | ||
+ | |usedfor = upgraded cautery and surgical drill two-in-one | ||
+ | |strategy = Does [[Surgery|surgical]] steps faster than basic cautery and surgical drill. | ||
+ | |description = Active in hand to toggle between mending (cautery) mode [[File:Searing_tool_cautery.png]] and drilling mode [[File:Searing_tool_drill.png]]. | ||
+ | }} | ||
+ | |||
{{anchor|SleepingAgent_Tank}}{{anchor|Sleeping Agent_Tank}}{{anchor|Sleeping Agent}}{{anchor|Sleeping Agent Tank}}{{anchor|Anesthetic}}{{anchor|Anesthetic Tank}} | {{anchor|SleepingAgent_Tank}}{{anchor|Sleeping Agent_Tank}}{{anchor|Sleeping Agent}}{{anchor|Sleeping Agent Tank}}{{anchor|Anesthetic}}{{anchor|Anesthetic Tank}} | ||
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These are stocked in medbay and some other locations on-station. Remember that you can always order more from cargo if you run out. [[Roboticist]]s can use these to make [[medibot]]s once they're empty, and these make your job a lot easier, so don't be shy about taking them over to their desk when you have a moment. Back when [[Telescience]] was a thing, [[Scientist|scientists]] sometimes stole these up while cackling madly. It was probably [[syndicate|nothing to worry about.]] | These are stocked in medbay and some other locations on-station. Remember that you can always order more from cargo if you run out. [[Roboticist]]s can use these to make [[medibot]]s once they're empty, and these make your job a lot easier, so don't be shy about taking them over to their desk when you have a moment. Back when [[Telescience]] was a thing, [[Scientist|scientists]] sometimes stole these up while cackling madly. It was probably [[syndicate|nothing to worry about.]] | ||
To use a medical kit, both hands must be free. Pick up the medical kit and select the empty hand. Now click on your kit and it should open like a backpack, with the supplies inside, which you can remove, place into your free hand and use. | To use a medical kit, both hands must be free. Pick up the medical kit and select the empty hand. Now click on your kit and it should open like a backpack, with the supplies inside, which you can remove, place into your free hand and use. | ||
+ | |||
+ | {{anchor|Medical Aid Kit}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #CEFFF4 | ||
+ | |bgcolor2 = #ADEDDF | ||
+ | |name = Medical Aid Kit | ||
+ | |image = Newmedikit.png | ||
+ | |foundin = Any Doctor or Paramedic's backpack | ||
+ | |usedfor = Carrying basic medicine and tools required for a daily shift | ||
+ | |strategy = Use the contents to heal people or as a battering ram | ||
+ | |contents = [[File:Drapes.png|link=Drapes]] [[File:Scalpel.png|link=Scalpel]] [[File:Hemostat.png|link=Hemostat]] [[File:Cautery.png|link=Cautery]] [[File:Gauze.png|link=#Medical gauze|Medical gauze]] [[File:Bpack.png|link=Bruise Pack]] [[File:Bpack.png|link=Bruise Pack]] [[File:oint.png|link=Ointment]] [[File:oint.png|link=Ointment]] [[File:MediPen.png|link=General items#MediPen|Epinephrine medipen]] [[File:Healthanalyzer.png|link=Health Analyzer]] | ||
+ | |description = A high capacity aid kit for doctors, full of medical supplies and basic surgery equipment | ||
+ | }} | ||
{{anchor|First-Aid Kit a.k.a. Medkit}} | {{anchor|First-Aid Kit a.k.a. Medkit}} | ||
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|usedfor = Carrying medicine for toxin damage | |usedfor = Carrying medicine for toxin damage | ||
|strategy = Use the contents to heal patients | |strategy = Use the contents to heal patients | ||
− | |contents = [[File: | + | |contents = [[File:Pill_Bottle.png|link=Guide_to_chemistry#Multiver|3x 10u Multiver pills]] [[File:Syringe.png|link=Guide_to_chemistry#Syriniver|15u Syriniver syringe]] [[File:Syringe.png|link=Guide_to_chemistry#Syriniver|15u Syriniver syringe]] [[File:Syringe.png|link=Guide_to_chemistry#Syriniver|15u Syriniver syringe]] [[File:Pill_Bottle.png|link=Guide_to_chemistry#Potassium_Iodide|3x 15u Potassium Iodide pills]] [[File:MediPen.png|link=Guide_to_chemistry#Pentetic_Acid|10u Pentetic Acid medipen]] [[File:Healthanalyzer.png|link=Health Analyzer]] |
− | |description = This kit is for the treatment of toxin damage | + | |description = This kit is for the treatment of toxin damage. |
Toxin kits may come with 1 of 3 biohazard symbols instead of a cross ([[File:TB1Med.png]][[File:TB2Med.png]][[File:TB3Med.png]]), but the contents should be the same. | Toxin kits may come with 1 of 3 biohazard symbols instead of a cross ([[File:TB1Med.png]][[File:TB2Med.png]][[File:TB3Med.png]]), but the contents should be the same. | ||
}} | }} | ||
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|usedfor = Carrying medicine for burn damage | |usedfor = Carrying medicine for burn damage | ||
|strategy = Use the contents to heal patients | |strategy = Use the contents to heal patients | ||
− | |contents = [[File:Bandaid_burn.png|link=Guide to chemistry# | + | |contents = [[File:Bandaid_burn.png|link=Guide to chemistry#Aiuri|10u aiuri patch (burn)]] [[File:Bandaid_burn.png|link=Guide to chemistry#Aiuri|10u aiuri patch (burn)]] [[File:Bandaid_burn.png|link=Guide to chemistry#Aiuri|10u aiuri patch (burn)]] [[File:Cleaner.png|link=Guide_to_chemistry#Rhigoxane|100u spray bottle of Rhigoxane]] [[File:MediPen.png|link=Guide_to_chemistry#Oxandrolone|10u Oxandrolone medipen]] [[File:MediPen.png|link=General items#MediPen|Epinephrine medipen]] [[File:Healthanalyzer.png|link=Health Analyzer]] |
− | |description = This kit is for the treatment of burn damage. Each burn patch contains 20u [[Guide to chemistry#Silver Sulfadiazine|silver sulfadiazine]] | + | |description = This kit is for the treatment of burn damage. Each burn patch contains 20u [[Guide to chemistry#Silver Sulfadiazine|silver sulfadiazine]]. |
Burn treatment kits may have a flame symbol ([[File:BMedFlame.png]]) instead of a cross, though the contents should be the same. | Burn treatment kits may have a flame symbol ([[File:BMedFlame.png]]) instead of a cross, though the contents should be the same. | ||
}} | }} | ||
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|usedfor = Carrying medicine for brute damage and gauze to treat bleeding from brute damage | |usedfor = Carrying medicine for brute damage and gauze to treat bleeding from brute damage | ||
|strategy = Use the contents to heal patients | |strategy = Use the contents to heal patients | ||
− | |contents = [[File:Bandaid_brute.png|link=Guide to chemistry# | + | |contents = [[File:Bandaid_brute.png|link=Guide to chemistry#Libital|10u libital patch (brute)]] [[File:Bandaid_brute.png|link=Guide to chemistry#Libital|10u libital patch (brute)]] [[File:Bandaid_brute.png|link=Guide to chemistry#Libital|10u libital patch (brute)]] [[File:Gauze.png|link=#Medical gauze|Medical gauze]] [[File:Pill_Bottle.png|link=Guide_to_chemistry#Trophazole|4x 15u Trophazole pills]] [[File:MediPen.png|link=Guide_to_chemistry#Salicyclic_Acid|10u Salicyclic Acid medipen]] [[File:Healthanalyzer.png|link=Health Analyzer]] |
|description = This kit is for the treatment of brute damage.<br> Each patch contains 20u of [[Guide to chemistry#Styptic Powder|styptic powder]]. | |description = This kit is for the treatment of brute damage.<br> Each patch contains 20u of [[Guide to chemistry#Styptic Powder|styptic powder]]. | ||
}} | }} | ||
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|usedfor = Carrying medicine for suffocation damage | |usedfor = Carrying medicine for suffocation damage | ||
|strategy = Use the contents to heal patients | |strategy = Use the contents to heal patients | ||
− | |contents = [[File: | + | |contents = [[File:Syringes.png|link=Guide to chemistry#Convermol|Syringe (Convermol)]] [[File:Syringes.png|link=Guide to chemistry#Convermol|Syringe (Convermol)]][[File:Syringes.png|link=Guide to chemistry#Convermol|Syringe (Convermol)]] [[File:MediPen.png|link=Guide_to_chemistry#Salbutamol|10u Salbutamol medipen]] [[File:Pill_Bottle.png|link=Guide_to_chemistry#Active_Pure_Chemicals|4x 30u iron pills]] [[File:MediPen.png|link=General items#MediPen|Epinephrine medipen]] [[File:Healthanalyzer.png|link=Health Analyzer]] |
− | |description = This kit is for the treatment of suffocation damage. Each | + | |description = This kit is for the treatment of suffocation damage. Each syringe contains 15u [[Guide_to_chemistry#Perfluorodecalin|Perfluorodecalin]]. |
}} | }} | ||
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|name = Box of hugs | |name = Box of hugs | ||
|image = hugbox.png | |image = hugbox.png | ||
− | |foundin = [[Maintenance]] | + | |foundin = [[Maintenance]], [[#Nanomed Plus|Nanomed Plus]] |
|usedfor = Carrying medicine for common injuries, hugging | |usedfor = Carrying medicine for common injuries, hugging | ||
|strategy = Use the contents to heal patients. Use the box to calm sensitive patients. | |strategy = Use the contents to heal patients. Use the box to calm sensitive patients. | ||
|contents = [[File:Bpack.png|link=Bruise Pack]] [[File:oint.png|link=Ointment]] [[File:MediPen.png|link=General items#MediPen|Epinephrine medipen]] | |contents = [[File:Bpack.png|link=Bruise Pack]] [[File:oint.png|link=Ointment]] [[File:MediPen.png|link=General items#MediPen|Epinephrine medipen]] | ||
− | |description = This box is made for the well-being of sensitive persons | + | |description = This box is made for the well-being of sensitive persons. |
}} | }} | ||
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|description = [[Vending_machines#NanoMed|See what NanoMed holds inside.]] | |description = [[Vending_machines#NanoMed|See what NanoMed holds inside.]] | ||
}} | }} | ||
+ | |||
+ | {{anchor|Lifeform Stasis Unit}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #f8eed3 | ||
+ | |bgcolor2 = #f2dca6 | ||
+ | |name = Lifeform Stasis Unit (aka "Stasis Bed") | ||
+ | |image = Stasis_bed_off.png | ||
+ | |foundin = [[Medbay]] | ||
+ | |usedfor = To keep patients alive during treatment | ||
+ | |strategy = Buckle patients to them to put them into '''stasis'''. While in stasis they no longer bleed, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), and if [[Guide_to_medicine#Death|dead]] it freezes their [[Guide_to_medicine#Death|defibrillation timer]]. | ||
+ | |description = Puts patients into stasis. Can be turned off with alt-click. Works for surgery. | ||
+ | |||
+ | [[Guide_to_medicine#Lifeform_Stasis_Units|See here how to use a Stasis Bed.]] <br> | ||
+ | [[Guide_to_advanced_construction#Lifeform_Stasis_Unit|See here how to build a Stasis Bed.]] | ||
+ | |||
+ | |||
+ | }} | ||
+ | |||
{{anchor|Sleeper}} | {{anchor|Sleeper}} | ||
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|name = Sleeper | |name = Sleeper | ||
|image = Sleeper.gif | |image = Sleeper.gif | ||
− | |foundin = | + | |foundin = Unknown |
− | |usedfor = To | + | |usedfor = To heal patients |
|strategy = Get the patient on top of the Sleeper, use the Sleeper and choose ''"Close"'', now the patient is in and you can inject all the needed medicines | |strategy = Get the patient on top of the Sleeper, use the Sleeper and choose ''"Close"'', now the patient is in and you can inject all the needed medicines | ||
|description = Sleepers contain an unlimited supply of five different chemicals. | |description = Sleepers contain an unlimited supply of five different chemicals. | ||
− | + | [[Guide_to_advanced_construction#Sleeper|Guide to building and using a Sleeper.]] | |
− | |||
− | [[Guide_to_advanced_construction#Sleeper|Guide to building a Sleeper.]] | ||
}} | }} | ||
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|usedfor = Reviving the recently dead | |usedfor = Reviving the recently dead | ||
|strategy = Get to bodies fast enough and jump-start their heart | |strategy = Get to bodies fast enough and jump-start their heart | ||
− | |description = Can bring patients out of death and into crit | + | |description = Can bring patients out of death and into crit under certain conditions. Doesn't work if patients are not [[Ghost|in their bodies]] or if they are heavily damaged. Runs on power cells. Can be emagged or EMPd to make it able to instant stun (on disarm intent) or induce a heart attack (on harm intent), which is not instant. Both the stun and heart attack induction works through [[Clothing_and_Accessories#Hardsuit|hardsuits]]. Defibrillation works on monkeys, too. See the [[Guide_to_medicine#Death|Guide to Medicine]] for details about the conditions that need to be fulfilled to be able to defibrillate someone. |
}} | }} | ||
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|bgcolor2 = #f2dca6 | |bgcolor2 = #f2dca6 | ||
|name = Blood Pack | |name = Blood Pack | ||
− | |image = | + | |image = Random_bloodpack_0.png |
|foundin = [[Operating Theatre]], [[Virology]] | |foundin = [[Operating Theatre]], [[Virology]] | ||
|usedfor = Replenishing blood | |usedfor = Replenishing blood | ||
− | |strategy = Attach the patient to the IV drip. | + | |strategy = Add blood pack to IV drip. Attach the patient to the IV drip by clicking and and dragging the IV drip to the patient. Wait. Click IV drip to take it out. Do not move the patient while infusing. |
− | |description = Blood packs can be attached to an IV to transfuse or collect blood from patients. Medbay is initially stocked with blood packs for each blood type. Don't give patients the wrong | + | |description = Blood packs can be attached to an IV to transfuse or collect blood from patients. Medbay is initially stocked with blood packs for each blood type. Don't give patients the wrong [[Guide_to_medicine#Bleeding|blood type]]! Empty blood packs [[File:Blood Pack.png]] can be printed from the medical [[Guide_to_Research_and_Development#Techfab| techfab]] after research. Blood packs can be labeled with a pen. |
}} | }} | ||
+ | |||
+ | {{anchor|Intravenous Medicine Bag}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #f8eed3 | ||
+ | |bgcolor2 = #f2dca6 | ||
+ | |name = Intravenous Medicine Bag | ||
+ | |image = Intravenous_medicine_bag.png | ||
+ | |foundin = Medical [[Guide_to_Research_and_Development#Techfab| techfab]] after research | ||
+ | |usedfor = Making custom IV drip [[Guide_to_chemistry#Medicines|medicine]] mixes | ||
+ | |strategy = Fill it with medicines that won't overdose the patient, such as iron. Use the way as [[#Blood_Pack|blood pack]]. | ||
+ | |description = Intravenous medicine bags can be filled with up to 100u if any liquid reagent and then be [[Guide_to_chemistry#Inject|injected]] into a patient with an [[#IV_Drip|IV drip]]. Alt-click the bag to permanently seal it, which will prevent spilling. | ||
+ | }} | ||
+ | |||
{{anchor|Operating Table}} | {{anchor|Operating Table}} | ||
Line 714: | Line 802: | ||
|bgcolor2 = #f2dca6 | |bgcolor2 = #f2dca6 | ||
|name = Operating Table | |name = Operating Table | ||
− | |image = [[File: | + | |image = [[File:OperatingComputer.gif|64px|An operating computer, as in not broken.]][[File:OpTable.gif|64px|Operating Table]] |
|OverrideImage = true | |OverrideImage = true | ||
|foundin = [[Operating Theatre]], [[Robotics]], and [[Maintenance]] just north of arrivals (only on [[BoxStation]]) | |foundin = [[Operating Theatre]], [[Robotics]], and [[Maintenance]] just north of arrivals (only on [[BoxStation]]) | ||
Line 727: | Line 815: | ||
|bgcolor2 = #f2dca6 | |bgcolor2 = #f2dca6 | ||
|name = Chem Dispenser | |name = Chem Dispenser | ||
− | |image = | + | |image = Dispenser.png |
|foundin = [[Chemistry]] | |foundin = [[Chemistry]] | ||
|usedfor = Dispensing chemicals | |usedfor = Dispensing chemicals | ||
|strategy = Put a beaker in it, use it, choose how much you want, what you want and eject the beaker | |strategy = Put a beaker in it, use it, choose how much you want, what you want and eject the beaker | ||
− | |description = This machine provides the [[Chemist]] with most of the raw materials to ply his trade. Contains 100 regenerating energy points. Every 10 units of reagent costs one energy point. It remains on during a power outage, though it will not recharge points unless it is receiving power. | + | |description = This machine provides the [[Chemist]] with most of the raw materials to ply his trade. Contains 100 regenerating energy points. Every 10 units of reagent costs one energy point. It remains on during a power outage, though it will not recharge points unless it is receiving power. Can be recharged using an [[Inducer]] in the event of a power outage. |
− | A beaker, or other liquid holding device, has to be put inside for it to | + | A beaker, or other liquid holding device, has to be put inside for it to perform it's function. The units of chemicals it gives out vary depending on what it is set to. |
'''Chemicals produced:''' See [[Guide_to_chemistry#Chemicals|here]] for a list of chemicals. | '''Chemicals produced:''' See [[Guide_to_chemistry#Chemicals|here]] for a list of chemicals. | ||
− | |||
− | |||
}} | }} | ||
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|bgcolor2 = #f2dca6 | |bgcolor2 = #f2dca6 | ||
|name = Chemical Heater | |name = Chemical Heater | ||
− | |image = | + | |image = Chemheater.png |
|foundin = [[Chemistry]] | |foundin = [[Chemistry]] | ||
|usedfor = Heating chemicals | |usedfor = Heating chemicals | ||
Line 756: | Line 842: | ||
|bgcolor2 = #f2dca6 | |bgcolor2 = #f2dca6 | ||
|name = ChemMaster 3000 | |name = ChemMaster 3000 | ||
− | |image = | + | |image = Chemmaster.gif |
|foundin = [[Chemistry]] | |foundin = [[Chemistry]] | ||
|usedfor = Making bottles and pills | |usedfor = Making bottles and pills | ||
Line 792: | Line 878: | ||
|description = Holds one person (preferably dead) on the tray within.<br>Has a light on the side to notify about the body if it has a ghost in them <br> | |description = Holds one person (preferably dead) on the tray within.<br>Has a light on the side to notify about the body if it has a ghost in them <br> | ||
*<b>Blue light</b>: No body or object. | *<b>Blue light</b>: No body or object. | ||
− | *<b>Green light</b>: Body with a ghost in it | + | *<b>Green light</b>: Body with a ghost in it, will beep loudly to catch attention |
*<b>Red light</b>: Body with no ghost or braindead/catatonic. | *<b>Red light</b>: Body with no ghost or braindead/catatonic. | ||
− | *<b> | + | *<b>Yellow light</b>: Non-body object. |
}} | }} | ||
[[Category:Objects]] | [[Category:Objects]] |
Latest revision as of 01:46, 24 January 2022
Medical items. Used to usually heal people.
Items[edit | edit source]
Diagnostics[edit | edit source]
The items for diagnosing the patient.
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Basic Treatments[edit | edit source]
These are your basic go-to items for stabilizing casualties and treating everyday brute, burn, toxin and oxygen deprivation damage. Every good medical professional should keep a few of these on them in case of emergency. Chances are you'll need them in a hurry.
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Surgical Tools[edit | edit source]
These items are used in surgery. Surgical tools can be found in Operating Theatre and Robotics. Additionally, Cargo can make all of them (with the exception of drapes) using their Autolathe. It is best to keep surgical tools in their proper places so your fellow crewmembers can use them when they need them.
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Medical Gear[edit | edit source]
Clothes and other equipment made especially for the doctors.
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Medical Kits[edit | edit source]
These are stocked in medbay and some other locations on-station. Remember that you can always order more from cargo if you run out. Roboticists can use these to make medibots once they're empty, and these make your job a lot easier, so don't be shy about taking them over to their desk when you have a moment. Back when Telescience was a thing, scientists sometimes stole these up while cackling madly. It was probably nothing to worry about. To use a medical kit, both hands must be free. Pick up the medical kit and select the empty hand. Now click on your kit and it should open like a backpack, with the supplies inside, which you can remove, place into your free hand and use.
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Pill Bottles[edit | edit source]
These are located in the Genetics lab. The chemicals contained within these bottles are mostly useful for clones.
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Machinery and Facilities[edit | edit source]
These are the vital machines that you need to treat abnormally damaging injuries. With the exception of the sink and shower, you need to be able to access the Medbay to use any of these.
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