imported>Subject217 |
imported>Subject217 |
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| |name = Hybrid Taser | | |name = Hybrid Taser |
| |image = Hybrid_taser.gif | | |image = Hybrid_taser.gif |
− | |foundin = Lockers at [[Security Office]] and [[Security Posts]] | + | |foundin = Taser crate, on Security Officers |
| |usedfor = Subjugating criminals | | |usedfor = Subjugating criminals |
| |strategy = Shoot it at the target | | |strategy = Shoot it at the target |
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| |strategy = Shoot silicon machines with it | | |strategy = Shoot silicon machines with it |
| |description = Large and unwieldy, great for dealing with mechs. Cyborgs are weak to it: flashing cyborgs totally immobilizes them and it leaves you free to robust them to your heart's content. | | |description = Large and unwieldy, great for dealing with mechs. Cyborgs are weak to it: flashing cyborgs totally immobilizes them and it leaves you free to robust them to your heart's content. |
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− | {{Item
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− | |bgcolor1 = #ffcccc
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− | |bgcolor2 = #ff9999
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− | |name = Taser
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− | |image = Taser.png
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− | |foundin = Taser crate
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− | |usedfor = Disabling organics
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− | |strategy = Shoot people with it
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− | |description = A primitive taser. Unlike a hybrid taser, cannot switch to disabler mode, and is therefore completely helpless when confronted with a window/any sort of barrier.
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| |usedfor = Ballistic and explosive defense | | |usedfor = Ballistic and explosive defense |
| |strategy = Wear it to mitigate ballistic and explosive attacks significantly | | |strategy = Wear it to mitigate ballistic and explosive attacks significantly |
− | |description = Special duty armor worn by Security Officers during a crisis. Bulletproof Armor provide excellent protection against ballistic attacks, and good protection against explosive attacks, but have only minor defense against other form of attacks. | + | |description = Special duty armor usually worn by Security Officers during a crisis. Bulletproof Armor provide excellent protection against ballistic attacks, and good protection against explosive attacks, but have only minor defense against other form of attacks. |
| }} | | }} |
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| |image = RiotS.png | | |image = RiotS.png |
| |foundin = [[Armory]], [[Head of Security]]'s locker | | |foundin = [[Armory]], [[Head of Security]]'s locker |
− | |usedfor = To protect you from melee attacks | + | |usedfor = To protect you from melee and ranged attacks |
| |strategy = Wield it and form a wall with your comrades | | |strategy = Wield it and form a wall with your comrades |
− | |description = These are held in a hand space and used to block close range weapons, but offer no protection against ballistic weapons or lasers. Makes you un-pushable. | + | |description = These are held in a hand space and used to block close range weapons. They also have a percentage change to block ranged attacks. Makes you un-pushable. |
| They make a fairly efficient weapon in terms of bludgeoning criminals, but it's suggested to pair this up with a stun baton or ranged weapon. Slamming your baton against this shield will create a threatening banging sound. <font size="3" color="white">When I play the maracas I go chick-chicky-boom, chick-chicky boom </font> | | They make a fairly efficient weapon in terms of bludgeoning criminals, but it's suggested to pair this up with a stun baton or ranged weapon. Slamming your baton against this shield will create a threatening banging sound. <font size="3" color="white">When I play the maracas I go chick-chicky-boom, chick-chicky boom </font> |
| }} | | }} |
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| |image = Implant_Case.png | | |image = Implant_Case.png |
| |foundin = [[Armory]] in a Lockbox (Mindshield Implants) [[File:Loyalty_Implants.png]], [[Head of Security's Office]] | | |foundin = [[Armory]] in a Lockbox (Mindshield Implants) [[File:Loyalty_Implants.png]], [[Head of Security's Office]] |
− | |usedfor = Deconverting revolutionaries and gangsters; preventing people from being converted to revs, gangsters or cultists | + | |usedfor = Deconverting revolutionaries; preventing people from being converted to revs or cultists |
| |strategy = Take the implanter, load it with an implant and use the implanter on a person | | |strategy = Take the implanter, load it with an implant and use the implanter on a person |
− | |description = When used on someone, it will act block any attempt to influence or corrupt the targets mind/brain - unless the situation is a [[Cult|religious]] one! This implant will only make it impossible to learn any new, cultistic ways. People who are already cultists cannot be de-culted via implant and persons who are strong enough to lead a revolution party will completely resist this implant. | + | |description = When used on someone, it will act block any attempt to influence or corrupt the targets mind/brain - unless the situation is a [[Cult|religious]] one! This implant will only make it impossible to learn any new, cultistic ways. People who are already cultists cannot be de-culted via implant and persons who are strong enough to lead a revolution party will completely resist this implant. If you have time, you can remove these implants by doing an implant removal surgery on the chest, which will allow your prey to be converted normally. |
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| |usedfor = Securing an area, making sure no one (without Armory access) can pass through | | |usedfor = Securing an area, making sure no one (without Armory access) can pass through |
| |strategy = Drag it where you need it and swipe it with your ID | | |strategy = Drag it where you need it and swipe it with your ID |
− | |description = The Armory contains grenades that, when thrown, will produce a deployable barrier, a much stronger version of the wooden [[barricade]]. Swipe your ID card to lock/unlock it. Blows up if too damaged, but can be repaired with a wrench! | + | |description = The Armory contains grenades that, when thrown, will produce a deployable barrier, a much stronger version of the wooden [[barricade]]. Swipe your ID card to lock/unlock it. Blows up if too damaged, but can be repaired with a welding tool. |
| }} | | }} |
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