Difference between revisions of "Medbay"
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|exits=Starboard primary hallway north, [[Maintenance|maintenance]] east in genetics, [[Maintenance|maintenance]] east above virology, morgue north, maintenance west in surgery | |exits=Starboard primary hallway north, [[Maintenance|maintenance]] east in genetics, [[Maintenance|maintenance]] east above virology, morgue north, maintenance west in surgery | ||
|purpose=Maintaining the health and well-being of the crew. | |purpose=Maintaining the health and well-being of the crew. | ||
− | |access=Medical, Chemistry, Morgue, Genetics, Virology, CMO office | + | |access=Medical, [[Chemistry]], [[Morgue]], [[Genetics]], [[Virology]], [[CMO office]] |
|contents=Medical sleepers, cryogenics tubes, morgue, surgery, chemistry, genetics, virology | |contents=Medical sleepers, cryogenics tubes, morgue, surgery, chemistry, genetics, virology | ||
|clearance=The medbay hallways are open to everyone in need of treatment. Clearance varies across the different medbay departments. | |clearance=The medbay hallways are open to everyone in need of treatment. Clearance varies across the different medbay departments. |
Revision as of 03:42, 12 August 2013
Medical Area | |
Medical Bay | |
Where to go when you stub your toe (after having the AI call the shuttle). | |
Obvious exits | Starboard primary hallway north, maintenance east in genetics, maintenance east above virology, morgue north, maintenance west in surgery |
Purpose | Maintaining the health and well-being of the crew. |
Access level | Medical, Chemistry, Morgue, Genetics, Virology, CMO office |
Noteworthy contents | Medical sleepers, cryogenics tubes, morgue, surgery, chemistry, genetics, virology |
Clearance | The medbay hallways are open to everyone in need of treatment. Clearance varies across the different medbay departments. |
Security level | Low |
Style | Hospital |
Balance Requirements | |
Other Notes | |
Locations on NSV13 |
The Medbay is a collaboration of several departments located across the hall from the Civil Sector with Research Division neighbouring next door. The general security of medbay is poor, with only a few doors to keep people out from their medicine. However, certain departments inside are generally well defended (with reinforced walls, or active employees who will use bad medicine to ward you off). Medbay is lorded over by the Chief Medical Officer, who's hypospray is usually filled with enough Chloral Hydrate to give you an sudden extended vacation to dreamland.
Medbay is often where major identity theft, item theft, fights, revolutionary bases, and cult bases are made. All enemy forces often choose to attack medbay to disable cloning and medical care for the crew. Medbay is very valuable and well visited by everyone!
Medbay can be pretty confusing, but everything was placed in a way to maximize efficiency. To help you out, various areas are colour-coded according to what department you are looking for.
- Green: Treatment and Virology
- Orange: Chemistry
- Blue: Genetics
Waiting Area
This is the entrance to medbay where you wait to be helped. Or break in if all the medical doctors are busy ERPing in the bar and the CMO hasn't been seen since round start.
Operating Theatre
Actual surgeries are rare and so the OR is most useful as an impromptu armory - a skilfully-aimed scalpel or circular saw can hold back the grey tide for a while. In the unusual case that somebody does need an operation, there's an Operating Table and associated Operating Computer. Use of the contents of the Anesthetic locker is recommended but not entirely mandatory. There are also assorted other surgical tools that have no real use outside the room. Remember - if you're going to try surgery, make sure you know how!! Requires Surgery access to enter.
Next to the theatre is a small observation room, with shutters between them to hide those horrible mistakes. There's also an outpatient's room at the exit filled with beds and roller beds and (for hopeless cases) a straightjacket and muzzle.
Morgue
Meant for long-term storage of dead bodies, it's usually pretty empty. It has the only other medbay entrance onto a main corridor and with the chef and chaplain also having access those corpses practically walk out the door themselves. All those tasty genomes make it a popular attraction for any changelings as well. The dozen morgue trays and a small number of expandable body bags are the only items in here.
Since the cloning machine (and hypothetically Hydroponics) mean that death doesn't have to be permanent, it's almost solely used to hold the original bodies of clones.
Treatment Center
Most ailments and even broken limbs can be fixed with a short stay in a sleeper, and they have an unlimited supply of medicine so it's often preferable to use them. Their only downside is you need another person to inject the chemicals. Don't touch the soporific button, it's POISON.
Cryogenics
There is only little Cryogenics can't fix. Use cryoxadone for everything that is not genetic deformities, and use clonexadone for genetic deformities. Cryogenics requires some setting up, and it is recommended Medical does this at round start. Only connect the oxygen tanks and set up the freezer; don't activate the tubes until they're actually needed. More information in the Guide to medicine, under Cryogenics.
Storage Room
Requires Surgery access.
Stay out of these. Yes. This means you.
You know who you are.
Don't you dare hoard them to yourself.
Virology
Virology (Marked with green floor stripes) is and isolated and self-contained lab, existing as a closed system. This is the place to stay out of unless you are a virologist and/or want to give Security a good reason to robust you. If either (or both) of these happen to be true, make your way to the end of the hall, go through the airlock, put on a bio suit and read this guide.
Locations on Hammerhead | |||||||||
General | Service | Medical | Cargo | Science | Engineering | Security | Munitions | Command | Outside |