High-risk items

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These are items that are often desired by traitors for themselves or as an objective for the Syndicate. Thieves who get caught with stealing one of these items are often charged with Grand Theft or even Syndicate Collaboration, given sufficient evidence.


Captain's Antique Laser Gun[edit | edit source]

Captain's Antique Laser Gun
Captain's Antique Laser Gun
Found in: Captain's Quarters
Used for: Shooting people.
Description
This is a special, engraved gun, made with real Assistant leather (which is odd because human skin makes terrible leather).

This gun is kept in a glass case in the Captain's Quarters (except on the Serendipity, where it's in the vault), but is hooked up with an anti-theft system. Breaking the case will trigger a lockdown, shutting and bolting all the doors out of the room, and the AI will be alerted. Keep this in mind, and plan your heist before you carry it out.

What makes this gun so special? It automatically regenerates energy without any draw backs. Enemy agents would kill to steal this for research. They do exactly that a lot.

Winona[edit | edit source]

Winona(aka head of security's personal gun)
Winona(aka head of security's personal gun)
Found in: Head of security's locker in Head of Security's office, or carried by the Head of Security
Used for: Subjugating criminals and/or eliminating threats.
Description
A fancy Glock provided to the Head of Security. Funcionally, it is the same as any normal glock, carried by Security Officers and Heads of Staff. If it's not in Head of Security's locker where it spawns, it's likely carried by the Head of Security.

Hand Teleporter[edit | edit source]

Hand Teleporter
Hand Teleporter
Found in: Teleporter Room, Captains Office
Used for: Teleporting About
Description
This is a miniaturized counterpart to the larger one in the Teleporter Room. It can be found on a table in the Teleporter room. The Captain also has one in his quarters.

Using this you can create a portal to a set destination (however this must be set with a large teleporter device, either in the Teleporter room, Derelict or the Abandoned Satellite). If you find the options severely lacking, you can make new teleport beacons in Research Division OR grab one of the existing ones and move it (suggestion : move the bridge beacon somewhere safer).

Hilariously enough, there is a random setting, using it allows you to randomly jump about to a nearby location. This is not advised without an EVA suit and internals. However as an antagonist, it is a very useful tool for escape when you DO NOT have time to take down a wall OR have any tools.

Unlike large teleporter devices, the hand teleport makes two-way portals. There is a portal both at the hand teleporter's location, and the destination, meaning that it can also be used to extract people from high risk locations, as well as numerous other interesting uses.


Captain's Jetpack[edit | edit source]

Captain's Jetpack
Captain's Jetpack
Found in: Captain's Quarters
Used for: Propelling yourself in space, usable as oxygen supply
Description
The Captain has a unique oxygen-filled jetpack that can fit in a backpack while containing more gas than typical jetpacks.


A Functional AI[edit | edit source]

A Functional AI
A Functional AI
Found in: Intellicards can be found in EVA, AIs are found in the AI core.
Used for: Repairing or stealing the AI
Description
An InteliCard must be used to take the AI from its chamber. InteliCards can be found on the Bridge and Tech Storage. Research and Development can also produce more, assuming they have the prerequisite research levels.

Be careful! If you are the Traitor and your objective is to steal a functional AI, remember that AIs can be traitors too, and even regular Asimov AIs will not want to be carded without reason.


Advanced Magboots[edit | edit source]

Advanced Magboots
Advanced Magboots
Found in: Chief Engineer's Office
Used for: Not getting stuck when the gravity goes out.
Description
These magboots work similarly to normal magboots. The only difference is that they don't slow down the wearer.


Station Blueprints[edit | edit source]

Station Blueprints
Station Blueprints
Found in: Chief Engineer's Locker
Used for: Naming every room PRIMARY FART STORAGE
Description
These are the plans for a super secret Nanotrasen Research Station, which was given to the Chief Engineer for... what reason?

Using these you can rename existing areas into whatever you want, and create new areas that can have APCs and Air Alarms in them. You can also view the wire coloring scheme for Nanotrasen made devices.

You can not take photocopies of these in a photocopier, but you can take an ordinary photo of them with a camera, and that photo will count for the "steal the station blueprints" objective. A photo of the blueprints laying on the ground will work. A photo of blueprints held by someone will not.


Secret Documents[edit | edit source]

Secret Documents
Secret Documents
Found in: The filing cabinet in the Vault
Used for: ???
Description
Containing sensitive intelligence, research data, and other corporate secrets, these Top Secret documents are always in high demand by competitors. Nanotrasen keeps some of theirs in the filing cabinet in the Vault, however the Syndicate will also accept secret documents from rival Syndicate factions.

Just remember that it's the papers inside that's valuable, not the folder that carries it. Photocopies of these are also valid for the objective's completion.

Plutonium Core[edit | edit source]

Plutonium Core
Plutonium Core
Found in: Vault
Used for: The blowing up of shit.
Description
The payload of the ship's on-board nuke. Highly radioactive.

Every Nanotrasen ship is outfitted with an on-board self-destruct device, for those highly unlikely scenarios in which CentCom or the Captain nukes the ship to hell. This nuke is powered by highly radioactive, extremely rare weapons-grade plutonium, which the Syndicate would love to get their hands on for their own nuclear purposes. They've even provided you with a special box to store the thing.

The nuke is located in the Vault. To deconstruct the nuke, follow these steps:

  • Use a special screwdriver (with a thin tip, traitors get this with the objective) to open the front panel
  • Crowbar to pry off the front panel
  • Welding tool, to cut into the warhead
  • Crowbar to expose the core
  • Nuke core container, to store the core, unless you like dying of radiation


IF YOU'RE STEALING THE CORE, DISABLE THE VAULT CAMERAS. THE AI WILL CUCK YOU FOR BREAKFAST.

Supermatter Sliver[edit | edit source]

Supermatter Sliver
Supermatter Sliver
Found in: Engineering
Used for: The powering and dusting of shit.
Description
A shard from the ship's Supermatter Engine. Highly radioactive.

The Supermatter Engine is a recent breakthrough in Nanotrasen technology that is both very effective at providing massive amounts of power to ship machinery, and very effective at instantly destroying anything it touches, as well as ships whose crew looks at it wrong. Naturally, the Syndicate took a interest.

The Supermatter Engine is located in Engineering, and getting access to it will be a challenge in and of itself. To extract a sliver, a special toolkit is provided to Syndicate traitors containing special extraction tools and the following instructions:

  1. Protect yourself from radiation with radsuits and mesons, both of which should be located near the engine.
  2. Approach an active supermatter crystal with radiation shielded personal protective equipment. DO NOT MAKE PHYSICAL CONTACT.
  3. Use a supermatter scalpel (provided) to slice off a sliver of the crystal. DO NOT USE ANY OTHER TOOLS.
  4. Use supermatter extraction tongs (also provided) to safely pick up the sliver you sliced off. AGAIN, DO NOT USE OTHER TOOLS
  5. In case it isn't clear, physical contact of any object with the sliver will dust the object, as well as yourself.
  6. Use the tongs to place the sliver into the provided container, which will take some time to seal.
  7. Get the hell out before the crystal delaminates and/or you are caught.

28 Moles of Plasma (Full Tank)[edit | edit source]

28 Moles of Plasma (Full Tank)
28 Moles of Plasma (Full Tank)
Found in: Atmos, Engineering, Science
Used for: Carrying plasma.
Description
Plasma mined by NanoTrasen is very rare to get in many places of the galaxy, and many people want it to make military grade explosives and rival plasma research.

As Plasma is being used all over the ship, it may be hard, if not impossible to secure all the hand-held storage Plasma Tanks.

These tanks are obtained from a Tank Storage Unit found in Toxins research, Engineering, Atmospherics, or ordered at the Cargo Bay. They must be filled (>1000 kPa) with Plasma Gas to successfully complete the "Steal a full plasma tank" Traitor objective. From a syndicate's point of view, failing to get these is almost impossible, much less accepted.


Unused Slime Extract[edit | edit source]

Unused Slime Extract
Unused Slime Extract
Found in: Xenobiology
Used for: Slime magic
Description
Slimes are new rare alien lifeforms that NanoTrasen managed to capture. Goo extracted from slimes is particularly valuable and sought after by competition. Its unusual properties have led to rumors of supernatural abilities.

Slime Extract need to be extracted from baby Slimes, typically held in Xenobiology. Once subdued, use the slime processor to extract the goo. Be warned, extract cannot be taken from adult Slimes!


Medal of Captaincy[edit | edit source]

Medal of Captaincy
Medal of Captaincy
Found in: The Captain's jumpsuit, Captain's

Quarters
Used for: Validating your claim as captain

Description
Nothing is more disgraceful than a Captain losing their symbol of command.

And because enemy agents love to discredit and shame NanoTrasen, the theft of ship command medals are on the rise for just this reason.

There are two Medals of Captaincy on each ship, Captain starts with one attached to his jumpsuit and second can be found in the medal box in his office.


Hypospray[edit | edit source]

Hypospray
Hypospray
Found in: Chief Medical Officer's locker
Used for: Injecting people with chemicals
Description
An experimental high-end chemical injector which allows for instant injections into any organism. Given to the ship's Chief Medical Officer to field test, who is usually very protective of it.


Nuclear Authentication Disk[edit | edit source]

Nuclear Authentication Disk
Nuclear Authentication Disk
Found in: Captain's Quarters
Used for: Blowing up the ship
Description
GET DAT FUKKEN DISK

This disk contains the codes needed to unlock nuclear devices used in Nuclear Emergency and Blob to destroy the entire ship.

If you are the Captain, for the love of all that is good in this world protect the disk with your life. Don't leave the damn thing lying in your office. Pocket it, give it to someone trusted, anything rather than leaving it open for anyone to grab. Its location can be tracked with a pinpointer, so merely hiding it won't help you.

Destroying or spacing the disk will cause it to respawn in a random pre-designated location on the ship. Also, syndicates love getting their grubby little red space suited hands on this. If the object gets in their hands, call all hands on deck and say "We're fucked", as a syndicate team with the disk is a good team at that.


Ablative Armor Vest[edit | edit source]

Ablative Armor Vest
Ablative Armor Vest
Found in: Armory, Cargo Bay
Used for: Deflecting energy weaponry
Description
An expensive piece of military-grade gear that is designed to withstand or deflect fire from energy weapons. The capture of one of these vests could be used to bolster Syndicate research and military efforts.

One of these is given to ship security in the Armory, but more can be ordered from Cargo Bay in experimental gear crates.


Reactive Teleport Armor[edit | edit source]

Reactive Teleport Armor
Reactive Teleport Armor
Found in: RD's Office
Used for: Warping into space
Description
Experimental blue-space armor. While active, will attempt to protect it's wearer by displacing them away from physical harm. Due to its oversensitive sensors, it is not recommended for casual use. Can be found in the Research Director's Office.

Blackbox[edit | edit source]

Blackbox
Blackbox
Found in: AI Satellite
Used for: Storing confidental data, like fleet positions, shuttle movements and your browsing history.
Description
A strange and bulky relic, capable of recording data on extradimensional vertices. It lives inside the blackbox recorder for safe keeping. In case of something terrible happening, Central Command can use it to find out what went down.

It is located inside a Blackbox Recorder, a big machine which usually resides in either the AI Satellite or Telecommunications. Once you remove the Blackbox from the Recorder, it will become visibly broken, so don't expect to get away with it easily.