Genetics
For the Guide to Genetics, click here.
Medical & Science Area | |
Genetics | |
The place where you hope to end up when you get mauled to death by a Space Bear. | |
Obvious exits | West to the Medbay, east to Research Division |
Purpose | Cloning the dead and researching for superhuman abilities |
Access level | |
Noteworthy contents | Cloning: DNA Scanner, Cloning Console, Cloning Pod. Research: 2 DNA Scanners, 2 DNA Scanner Access Consoles and a monkey pen |
Clearance | Captain, Chief Medical Officer, Research Director, Geneticists |
Security level | Medium |
Style | Laboratory |
Balance Requirements | |
Other Notes | |
Locations on NSV13 |
Genetics (marked with blue floor stripes) is split into two sections. The CMO controls the Cloning room, while the RD has control over the Research room. The RD is also given a back door that he can use to get in from Research Division.
This is where most of the action is. It's also one of the easiest to find - just follow the trail of blood. Containing the station's only Cloning Machine and two DNA Modifiers, it's the last resort in medical care. Geneticists work here. There's also a batch of monkeys for genetic experimentation. It also has a locker for 'patient' storage, a few spare pieces of clothing and a copy of Cloning techniques of the 26th Century for the clueless sods who paid their way through their medical degree. There are also boxes of prescription glasses but it's trivial to fix poor vision properly anyway and avoid using up the eye slot.
It's one of the most active areas in the Medbay. And, due to their need for their victim to stay dead, it's often a focus of traitors and harmful AIs. Even on a good day the machines suck power like nobody's business and won't last long without external power.
For the Guide to Genetics, click here.
Medical & Science Area | |
Genetics | |
The place where you hope to end up when you get killed by a hull breach. | |
Obvious exits | West to the Medbay, east to Escape Shuttle Hallway, south to Morgue, north to a small maintenance tunnel |
Purpose | Cloning the dead and researching for superhuman abilities |
Access level | |
Noteworthy contents | Cloning: DNA Scanner, Cloning Console, Cloning Pod. Research: 2 DNA Scanners, 2 DNA Scanner Access Consoles and a monkey pen |
Clearance | Captain, Chief Medical Officer, Research Director, Geneticists |
Security level | Medium |
Style | Laboratory |
Balance Requirements | |
Other Notes | |
Locations on NSV13 |
Genetics (marked with blue floor stripes) is split into two sections. The CMO controls the Cloning room, while the RD has control over the Research room. The RD is also given a back door that he can use to get in from Research Division.
This is where most of the action is. It's also one of the easiest to find - just follow the trail of blood. Containing the station's only Cloning Machine and two DNA Modifiers, it's the last resort in medical care. Geneticists work here. There's also a batch of monkeys for genetic experimentation. It also has a locker for 'patient' storage, a few spare pieces of clothing and a copy of Cloning techniques of the 26th Century for the clueless sods who paid their way through their medical degree. There are also boxes of prescription glasses but it's trivial to fix poor vision properly anyway and avoid using up the eye slot.
It's one of the most active areas in the Medbay. And, due to their need for their victim to stay dead, it's often a focus of traitors and harmful AIs. Even on a good day the machines suck power like nobody's business and won't last long without external power.
It has a convenient desk facing the Escape Shuttle Hallway, so that bodies can be brought in without going through Medbay, especially in the Station's last moments before evacuation. Too bad nobody ever mans this place but nooby team antagonists trying to set up a base.
For the Guide to Genetics, click here.
Medical & Science Area | |
Genetics | |
The place where you hope to end up when you die of electric shock. | |
Obvious exits | East to the medbay, north to the examination room |
Purpose | Cloning the dead and researching for superhuman abilities |
Access level | |
Noteworthy contents | Cloning: DNA Scanner, Cloning Console, Cloning Pod. Research: 2 DNA Scanners, 2 DNA Scanner Access Consoles and a monkey pen |
Clearance | Captain, Chief Medical Officer, Research Director, Geneticists |
Security level | Medium |
Style | Laboratory |
Balance Requirements | |
Other Notes | |
Locations on NSV13 |
PubbyStation's genetics department is seperated into the usual cloning and research divisions. An unsually spacious monkey habitat holds test subjects for the latter. An entry to the public access examination room is located on the north wall, though it's rarely used for anything besides an emergency exit.
The cloning room lacks a shower, making it trickier to clone plasmamen. On the bright side, the extra floorspace makes it easier to keep track of corpses.
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