Locations

From NSV13
Revision as of 02:12, 12 August 2013 by imported>Kingofkosmos
Jump to navigationJump to search

Map of /tg/station 2.1.2 (24 February 2013)

Although the station may be confusing at first, it is actually neatly organized so that every department gets their own wing. The Command Sector is in a centralized location, holding the Bridge and the AI Upload and AI Core. Other departments extend out into various wings around the command sector.

Places, man, places!
(Updated for revision 5775)

SS13-TG-map-thumb.png
(Click to enlarge)

Simplified Layout

TgstationSimple.png

Locations on the /tg/station

For easy recognition, each department is color-coded in-game as follows:

  • Green: General
  • Light Blue: Medical
  • Brown: Supply
  • Violet: Research
  • Yellow: Engineering
  • Red: Security
  • Dark Blue: Command
  • Gray: Other
  • Black: Outside

General Areas

General Areas

Arrivals
Art storage.png

Art Storage
Primary Tool Storage.png

Primary Tool Storage

Auxiliary Tool Storage
Bar.png

Bar
Library.png

Library
Chapel.png

Chapel
Dormitory.png

Dormitory
AuxStorage.png

Emergency Storage
Escape Pods In Arrivals.png

Escape Pods
Leshuttle.png

Escape Shuttle
EscapeArm.png

Escape Shuttle Hallway
LockerRoom.png

Locker Room
Holodeck.png

Holodeck

Hallways


Medical Areas

Medical Areas
Medbay.png

Medbay
Virology.png

Virology
Chemistry.png

Chemistry
Genetics.png

Genetics

Chief Medical Officer's Office
Morgue.png

Morgue
Operating Theatre.png

Operating Theatre


Supply Areas

Supply Areas
CargoBay.png

Cargo Bay
Cargooffice.png

Cargo Office
Delivery Office.png

Delivery Office
Mining Dock.png

Mining Dock
89571531.png

Quartermaster's Office


Research Areas

Research Areas
RD Lab.png

R&D Lab

Research Director's Office
Rdivision.png

Research Division
Robotics.png

Robotics
Toxins Lab.png

Toxins Lab
Toxins Test Chamber.png

Toxins Test Chamber
Xenobiology.png

Xenobiology


Engineering Areas

Engineering Areas
Atmospherics.png

Atmospherics

Chief Engineer's Office
ConstructionArea.png

Construction Area
Engineering.png

Engineering
Singularity engine.png

Singularity Engine
Solars.png

Solars
TechStorage.png

Technical Storage
Tcomms.png

Telecommunications
Vacantoffice.png

Vacant Office


Security Areas

Security Areas
Brig.png

Brig
Armory.png

Armory
Courtroom.png

Courtroom
Detective'sOffice.png

Detective's Office
SecHq.png

Head of Security's Office
Lawoffice.png

Law Office
Prison-wing.png

Prison Wing
SecCheck.png

Security Posts
SecHq.png

Security Office

Warden's Office


Command Areas

Command Areas
CaptainsQuarters.png

Captain's Quarters
Bridge small.png

Bridge
AIcore.png

AI Core
AI Upload.png

AI Upload
Conference.png

Conference Room
EVA.png

E.V.A.
Gateway.png

Gateway
HopOffice.png

Head of Personnel's Office

Server Room

Teleporter
Vault.png

Vault


Other Areas

Other Areas
CCloset.png

Custodial Closet
Hydroponics.png

Hydroponics
Incinerator.png

Incinerator

Kitchen and Freezer
Maintenance.png

Maintenance
Theatre.png

Theatre

Waste Disposal


Areas Outside the Station

Areas Outside the Station
Abandoned Satellite.png

Abandoned Satellite

Derelict

Mining Station
Space.png

Space

Thunderdome

Other Stations

MetaStation

File:13-08-11 15-30 MSv35E Thumb.jpg
MetaStation v34E, the most recent version as of 11/08/2013.
View High Quality Image Download MetaStation.v34E.dmm.zip

MetaStation is a largely complete map available in the /tg/ codebase as an alternative to the default map. MetaStation was previously run on Badger, and is now the default map on the second official /tg/ server, Philip. It has been play-tested quite extensively and has been generally well received. Due to this play-testing, it is now largely bug free, and most feedback revolves around gameplay changes and balancing. It is largely maintained and updated by Metacide, but based on and uses the work of many others.


Key points to note are that:

  • It is more open, so attacks in public are harder to get away with.
  • It has a much larger maintenance system, useful for stealthier tactics.
  • There are in-game maps on the walls of the station to help you find your way.
  • The AI is in a more vulnerable position, but is directly adjacent to security for some protection.
  • It feels significantly larger than the default map, and plays best with a population of at least 30 or so.
  • The escape shuttle is larger, with a cargo hold to encourage players to bring any new or valuable equipment back to CentComm.
  • All roles which have maintenance access around their department now have access to the nearest hallway's maintenance door, too.
  • Most rooms and departments are largely as they are in the vanilla-/tg/ map, but rearranged to keep things fresh.
  • All other z-levels are the same as vanilla.


The most up to date information about MetaStation can be found in in this thread on the /tg/ forums.

Please give any feedback you may have in the thread, too, and rest assured that the map is regularly updated according to such feedback.

More info can be found on the dedicated MetaStation page.





MiniStation


Ministation.png


(Click to enlarge)


This is a mod for low population servers; with simplified jobs, maps, duties and command structure. Visit the MiniStation page for more detail.








NSVBanner299.png Locations on Hammerhead
General Service Medical Cargo Science Engineering Security Munitions Command Outside