Difference between revisions of "Captain's Quarters"

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{{Template:Location
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{{Template:Location
 
  |headerbgcolor=#334e6d
 
  |headerbgcolor=#334e6d
 
  |headerfontcolor=white
 
  |headerfontcolor=white
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  |department = Command
 
  |department = Command
 
  |name=Captain's Quarters
 
  |name=Captain's Quarters
  |image=CaptainsQuarters.png
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  |image=HHCapQuarter.png
  |big_image=http://puu.sh/3EHZ4.png
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  |big_image=[[HHCapQuarter.png.png]]
  |exits=[[Teleporter]] south, [[Bridge]] north
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  |exits=West to [[Bridge]]
 
  |purpose=Protecting the Captain and their valuables
 
  |purpose=Protecting the Captain and their valuables
 
  |access=Captain
 
  |access=Captain
  |contents=Nuke disk, Antique laser gun, Captain's spare ID card
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  |contents=[[High-risk_items#Nuclear_authentication_disk|Nuke disk]], [[High-risk_items#Captain.27s_Antique_Laser_Gun|Antique laser gun]], [[Illicit_Access#ID_upgrade|Captain's spare ID card]]
 
  |clearance=[[Captain]], [[Cyborg]], [[AI]]
 
  |clearance=[[Captain]], [[Cyborg]], [[AI]]
 
  |description=The boss man's office and bedroom. If you're in here, you better have a good reason.
 
  |description=The boss man's office and bedroom. If you're in here, you better have a good reason.
 
  |sec_level= High
 
  |sec_level= High
 
  |style= Office/Quarters
 
  |style= Office/Quarters
  }}
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  }}This is the Captain's luxuriously furnished Office and panic room. It's located in the [[Bridge]] and has a window with a very nice view into space, luckily those also come with shutters in case Space Carps or [[Traitor|Other]] [[Nuclear Operative|Dangers]] are outside. Of course it only makes sense for the Captain himself to spawn in this room and that one can only get in with [[Hacking#Airlocks|Captain's level access]].
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This is the [[Captain]]'s roomy private office, for when the pressures of command get too great. It is located in the command sector, with the [[Bridge]] to the north (so the Captain can stride manfully onto the Bridge in a crisis) and to [[Teleporter]] Control to the south (for when he needs to run away like a little girl). It is only right that the Captain himself spawns here. Naturally, Captain-level access is required to use this room.
 
  
This room contains the Nuclear Authentication Disk (so the Syndicate can blow up the station), a storage unit with a special space suit and jetpack (so the Captain can disappear into space), the Captain's Spare ID (so [[Clown|certain]] [[Traitor|individuals]] can gain all-access and spread their joy through the station) and a hand teleporter (so the Captain can run away when the station has gone to hell). The [[High-risk items#Captain's Antique Laser Gun|Captain's Antique Laser Gun]] is also stored in the display case here, and a box of medals is on the desk for nobody to ever earn.
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The Captain's Quarters themselves are divided into two parts, the Captain's Office and the Captain's private quarters.
  
The Captain's private quarters is attached to the office just behind his desk. This contains a comfortable bed for the Captain to sleep on, as well as a locker with some armor, an energy gun, parade outfit and an extra jumpsuit. Note that this jumpsuit <i>does not</i> come with a [[High-risk items#Medal of Captaincy|Medal of Captaincy]] and the only one on the station is pinned to the Captain himself. Of course, the Captain is not expected to use the same filthy facilities as the rest of the commoners, so a personal restroom is provided for <strike>aliens to make a hive inside</strike> his exclusive use.
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The Captain's private quarters are through the door just behind his desk. This contains a comfortable bed for the Captain to sleep on, as well as a locker with some armor, an energy gun, parade outfit and an extra jumpsuit. But most importantly, they contain the Nuclear Authentication Disk (so the Syndicate can blow up the station), a storage unit with a special space suit and jetpack (so the Captain can disappear into space), the Captain's Spare ID (so [[Clown|certain]] [[Traitor|individuals]] can gain all-access and spread their joy through the station) and a flask of fine alcohol to to numb the senses from the disappointment this ship truly is.
  
In the office is an ID computer and a communications console, which is vital for calling the shuttle once the Bridge and AI have exploded.  This panoply of equipment, coupled with the fact that the Captain's Quarters are a back door onto the Bridge, means that traitors will be constantly trying to get in. Breaking in or trespassing here will usually land you a [[Space Law|life sentence]].
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Aside from the Nuke disk there's also the Captain's stamp, a box of medals, a hand teleporter and a pinpointer on the desk, most of which have [[Traitor#Grand_Theft|various other uses]].
 
 
Fortunately, your desk actually makes pretty good cover against invaders. The consoles will block most projectiles, and you can move your locker around for some more versatile protection.
 
  
 
[[Category:locations]]
 
[[Category:locations]]
 
 
 
 
 
 
{{Locations}}
 
{{Locations}}

Latest revision as of 05:15, 7 October 2020

Command Area
HHCapQuarter.png
Captain's Quarters
The boss man's office and bedroom. If you're in here, you better have a good reason.
Obvious exits West to Bridge
Purpose Protecting the Captain and their valuables
Access level Captain
Noteworthy contents Nuke disk, Antique laser gun, Captain's spare ID card
Clearance Captain, Cyborg, AI
Security level High
Style Office/Quarters
Balance Requirements No major balance requirements
Other Notes
NSVBanner299.png Locations on NSV13


This is the Captain's luxuriously furnished Office and panic room. It's located in the Bridge and has a window with a very nice view into space, luckily those also come with shutters in case Space Carps or Other Dangers are outside. Of course it only makes sense for the Captain himself to spawn in this room and that one can only get in with Captain's level access.

The Captain's Quarters themselves are divided into two parts, the Captain's Office and the Captain's private quarters.

The Captain's private quarters are through the door just behind his desk. This contains a comfortable bed for the Captain to sleep on, as well as a locker with some armor, an energy gun, parade outfit and an extra jumpsuit. But most importantly, they contain the Nuclear Authentication Disk (so the Syndicate can blow up the station), a storage unit with a special space suit and jetpack (so the Captain can disappear into space), the Captain's Spare ID (so certain individuals can gain all-access and spread their joy through the station) and a flask of fine alcohol to to numb the senses from the disappointment this ship truly is.

Aside from the Nuke disk there's also the Captain's stamp, a box of medals, a hand teleporter and a pinpointer on the desk, most of which have various other uses.

NSVBanner299.png Locations on Hammerhead
General Service Medical Cargo Science Engineering Security Munitions Command Outside