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| |usedfor = Temporarily stopping bleeding | | |usedfor = Temporarily stopping bleeding |
| |strategy = Apply the gauze on the patient - aim for whichever part is exposed and it will work! | | |strategy = Apply the gauze on the patient - aim for whichever part is exposed and it will work! |
− | |description = Used to stop bleeding. It won't last forever and it doesn't heal any damage. | + | |description = Used to stop bleeding. It won't last forever and it doesn't heal any damage. Works on dead people. |
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Revision as of 05:46, 3 June 2019
Medical items. Used to usually heal people.
Items
Diagnostics
The items for diagnosing the patient.
Health Analyzer
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Found in: Medical Storage, O2 Emergency Lockers all over the station, Protolathe, Autolathe Used for: Determining the patient's damage Strategy: Use it on your patient and see readings
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Description
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Whip this out and use it on someone to see a summary of their condition. As a medical professional, your PDA also has a built in Health Analyzer, just make sure to activate it before use. The results are broken up into sections:
- Overall health percentage
- Damage Type
- Blood Type
- Medical ID
- Brain Traumas
- Temperature
- Infection warning (only appears if there is one)
An ideal reading for a health scan:
Analyzing Results for [Character Name]:
Overall Status: 100% healthy
Damage Specifics: 0-0-0-0
Key: Suffocation/Toxin/Burns/Brute
Body Temperature: 34.3943°C (93.91°F)
Localized Damage, Burn/Brute:
Limbs are OK.
Subject bloodstream oxygen level normal | Subject bloodstream toxin level minimal | Subject
burn injury status O.K | Subject brute-force injury status O.K
The health analyzer has two modes: a health scan which is described above and a chemical scan. Use the chemical mode to identify any chemicals in a person's bloodstream. If the subject is addicted to any chems then the analyzer will identify them in a chemical scan.
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Advanced Health Analyzer
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Found in: Chief Medical Officer's Office, Protolathe Used for: Determining the patient's damage Strategy: Use it on your patient and see readings
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Description
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Has all of the features of a normal health analyzer, but it can see quite a bit more.
- It can display the cellular damage level
- It can display the stamina level
- It can display the brain activity level (it can measure brain damage)
- It can display the radiation level
- It can show if a person is hallucinating or not
- It can display if a person is deaf or not, and if it was a result of trauma or from genetics
- It can display if a person is blind or not, and if it was a result of trauma or from genetics
- It can display liver damage (it can measure alcohol damage)
- It can display how long ago a corpse died, and if it is defibable or not
- It can display more advanced virus statistics (transmission levels, severity levels, etc.)
- It can display blood levels
- It can display the amount of reagents inside of a person's body, and if they are overdosed on it or not
- It can display the reagents the person is currently addicted to
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Penlight
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Found in: Medical Storage, Genetics Used for: Determining the patient's eye condition or if the patient is alive, or seeing if patient has a tongue. Strategy: Toggle the light on, aim for the eyes or mouth and use on the patient
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Description
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Works like a flashlight, but with a much lower brightness. Target a patient's eyes to identify blindness and x-ray vision. Target a patient's mouth to see their tongue, if they have one, as well as any pills in their teeth. Click on patients from a distance with a penlight to create a medical hologram with a ping, useful for quickly signalling that you want to treat them.
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Mass Spectrometer
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Found in: Research Used for: For seeing what reagents the patient has in their bloodstream, though you should just use a health analyzer. Strategy: Draw blood from the patient with a syringe, inject the blood into the Mass Spectrometer and apply it in hand to see results
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Description
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A hand-held mass spectrometer which identifies trace chemicals in a blood sample. An Advanced Mass Spectrometer also gives you information how much of the chemicals are in the blood.
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Stethoscope
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Found in: Medical Storage Used for: Listening to patient's pulse and respiration Strategy: Use it on a patient. ...or a safe.
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Description
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An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing.
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Basic Treatments
These are your basic go-to items for stabilizing casualties and treating everyday brute, burn, toxin and oxygen deprivation damage. Every good medical professional should keep a few of these on them in case of emergency. Chances are you'll need them in a hurry.
Description
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Used to cure brute damage. Target the area with brute damage and apply. This works even on those in critical condition, so if someone has stabilized the casualty, either by Epinephrine or by giving CPR, whip out your Health Analyzer and apply where needed. Come in stacks of six. The chemical equivalent is Styptic powder.
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Description
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Exactly the same as the bruise pack, except it is used to treat burn damage. The chemical equivalent is Silver sulfadiazine.
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Medical gauze
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Found in: Medical Storage, Dormitory, Nanomed Plus Used for: Temporarily stopping bleeding Strategy: Apply the gauze on the patient - aim for whichever part is exposed and it will work!
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Description
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Used to stop bleeding. It won't last forever and it doesn't heal any damage. Works on dead people.
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Anti-Toxin Anti-Toxin
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Found in: Used for: Treating toxin damage Strategy: Feed the pills to/or inject the patient
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Description
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One of your go-to stock chemicals for curing toxin damage. Administer either by syringe or pill. A better option is usually Charcoal, since it can't be overdosed.
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Description
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A very handy chemical to have to hand in an emergency, Epinephrine will stabilize anyone in critical condition, and temporarily prevent them from dying in front of you, just like CPR. Inject into the casualty and commence treatment quickly before it wears off. Another option: Salbutamol. This chemical is usually found as a pill in emergency oxygen-deprivation kits. It will rapidly cure oxygen deprivation damage, but note that this will also heal over time so long as the casualty is not in critical condition and has enough oxygen. As this is widespread around the station, and oxygen deprivation is readily reversed in non-critical cases, it is less important to have than the others.
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Syringe
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Found in: Medical Storage, Chemistry Used for: Injecting medicine, taking blood samples Strategy: Apply it while in hand to toggle inject or draw mode
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Description
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A syringe is a container especially used for holding liquids. They have two modes -- inject and draw. While in draw mode, a syringe takes liquids from other liquid containers such as bottles and beakers and even people 5 mg at a time. While in inject mode it will push its contents 5 mg at a time into a target, including other containers. Syringes can be injected into food and drinks, even those still sitting on a table.
A syringe can hold up to 15 mg of liquid and will survive reactions happening inside of it in spite of appearances.
They are most often found inside syringe boxes in the open around medbay or in medical lockers or in medical crates ordered from the Quartermaster. Medical dispensers also provide a number of empty syringes.
Empty syringes can be found in boxes located around Medbay. Specialised pre-filled syringes can also found in Medical kits, such as Anti-Toxin or Epinephrine. Spaceacillin syringes are also in Medical dispensers.
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Syringe Gun
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Found in: Medical Storage Used for: Tranquilizing the chucklefucks Strategy: Load the gun with a syringe filled with whatever and shoot at the patient
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Description
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Fire at people at a range with a syringe, useful if Chloral Hydrate or acid is in the needles. Not good for medicine applications (does minor damage each hit).
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Rapid Syringe Gun
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Found in: Medbay Protalathe Used for: Tranquilizing the chucklefucks Strategy: A modification of the syringe gun design, using a rotating cylinder to store up to six syringes
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Description
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It's a syringe gun, but it can be loaded with up to 6 syringes so you don't have to manually reload it after each shot. Alternate syringes for making people catch fire or go boom.
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Description
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A fast syringe that can be loaded with up to 30u of any chemical, and injected instantly unlike normal syringes. The patient feels a tiny prick!
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Eyedropper
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Found in: Chemistry, Medical Storage, R&D Lab Used for: Applying medicine quickly, small amounts at a time Strategy: Fill with medicine, apply to patient
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Description
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Toggle in hand to change it to drop one unit at a time. A dropper is a container used for holding 5ml of liquids. An empty dropper will store liquids from other liquid containers such as bottles and beakers. Once full, you can squirt the contents of the dropper at any target adjacent or below you, including other liquid containers, or on people's faces.
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Description
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This is a container specifically for holding liquids. They are most commonly found in Medbay and Chemistry Lab. It is ill-advised always a great idea to splash whatever you find in a beaker onto your face and neck, or if possible, to inject it straight into your veins with a syringe.
Standard glass Beakers hold 50 units of liquid.
Large Breaker hold 100 units of liquid, but they are less common, thus, more valued.
A Bottle is a smaller version of a Beaker and can be made by a Chemist from a ChemMaster 3000 and are mostly used to fill syringes. A bottle holds up to 30 units of liquid.
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Pill Bottle
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Found in: Chemistry Used for: Transporting pills Strategy: Put pills inside, take pills out when needed
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Description
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It's an airtight container for storing medication.
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DNA Injector
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Found in: Genetics Used for: Transfering genetics from subject to another Strategy: Make one in the DNA Scanner Access Console and use it on someone or yourself
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Description
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This injects the person with DNA. It stores either UI (Unique Identifiers), UE (Unique Enzymes) or SE (Structural Enzymes) and transfers them instantly to the person upon injection.
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Surgical Tools
These items are used in surgery. Surgical tools can be found in Operating Theatre and Robotics. Additionally, Cargo can make all of them (with the exception of drapes) using their Autolathe. It is best to keep surgical tools in their proper places so your fellow crewmembers can use them when they need them.
Drapes
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Found in: Operating Theatre, Robotics Used for: Determining which place is about to be cut, sliced 'n' diced Strategy: Use drapes on a patient who's (preferably) on the operating table
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Description
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Nanotrasen brand surgical drapes provide optimal safety and infection control.
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Scalpel
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Found in: Operating Theatre, Robotics Used for: Incisions in surgery, or melee combat Strategy: Use it on the patient when you need to do an incision
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Description
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Cut, cut, and once more cut.
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Circular Saw
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Found in: Operating Theatre, Robotics Used for: Cutting through bone, cutting out brains or cutting logs into planks Strategy: Use it on the patient when needed in a surgical procedure
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Description
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Note the blood stains; if there are no blood stains... you already know what you're doing with this bad boy. This is a normal-sized item capable of being used by Medical Doctors to cut out brains to be put into robots. It is also a highly effective melee weapon. It is extremely easy to blind yourself and others with this weapon, so letting the entire crew run around with these is extremely dangerous. It may also be used to cut logs into planks.
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Surgical Drill
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Found in: Operating Theatre, Robotics Used for: Drilling through bone Strategy: Use it on the patient when needed in a surgical procedure
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Description
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A item used for surgery. Surprisingly robust, especially against eyes.
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Hemostat
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Found in: Operating Theatre, Robotics Used for: Clamping blood vessels to prevent bleeding Strategy: Use it on the patient when needed in a surgical procedure
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Description
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You can drill using this item. You dig?"
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Cautery
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Found in: Operating Theatre, Robotics Used for: cauterizing wounds to prevent bleeding Strategy: Use it on the patient when needed in a surgical procedure
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Description
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This stops bleeding.
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Description
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A tank filled with Nitrous Oxide for keeping the patient unconscious during surgery to prevent him/her from escaping feeling pain.
How to set internals:
- To set internals and make your patient sleep you need to first remove any item from their back. Once done you need to put a breath mask on them and then put the anesthetic tank onto their back. Once it is on their back you can put them on internals by clicking "set internals" on the same menu you used to put the tank on their back. Once done your patient should fall asleep. Remember to use a proper anesthetic mixture, as pure N2O will suffocate the patient.
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Medical Gear
Clothes and other equipment made especially for the doctors.
Medical Kits
These are stocked in medbay and some other locations on-station. Remember that you can always order more from cargo if you run out. Roboticists can use these to make medibots once they're empty, and these make your job a lot easier, so don't be shy about taking them over to their desk when you have a moment. Back when Telescience was a thing, scientists sometimes stole these up while cackling madly. It was probably nothing to worry about.
To use a medical kit, both hands must be free. Pick up the medical kit and select the empty hand. Now click on your kit and it should open like a backpack, with the supplies inside, which you can remove, place into your free hand and use.
First-Aid Kit a.k.a. Medkit
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Found in: Medical Storage Used for: Carrying medicine for the most common injuries Strategy: Use the contents to heal patients
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Contents
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Description
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Useful for most cases (brute and burn damage) you will witness on the station. Even the most basic assistant can bring many people back from the brink of death with the help of this kit.
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Brute trauma treatment kit
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Found in: Medical Storage, mining equipment vendors Used for: Carrying medicine for brute damage and gauze to treat bleeding from brute damage Strategy: Use the contents to heal patients
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Contents
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Description
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This kit is for the treatment of brute damage. Each patch contains 20u of styptic powder.
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Oxygen Deprivation First-Aid Kit
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Found in: Medical Storage Used for: Carrying medicine for suffocation damage Strategy: Use the contents to heal patients
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Contents
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Description
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This kit is for the treatment of suffocation damage. Each pill contains 30u Salbutamol and each medipen contains 10u epinephrine, which can be administered through thick clothing.
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Box of hugs
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Found in: Maintenance, Nanomed Plus Used for: Carrying medicine for common injuries, hugging Strategy: Use the contents to heal patients. Use the box to calm sensitive patients.
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Contents
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Description
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This box is made for the well-being of sensitive persons.
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Pill Bottles
These are located in the Genetics lab. The chemicals contained within these bottles are mostly useful for clones.
Bottle of Mannitol Pills
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Found in: Genetics Used for: Treating brain damage in patients, particularly the newly-cloned. Strategy: Get the patient to swallow a pill. Slip a pill in the cryo beakers.
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Contents
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Description
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Contains pills used to treat brain damage.
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Bottle of Mutadone Pills
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Found in: Genetics Used for: Removing genetic mutations in patients including superpowers and disabilities. Strategy: Get the patient to swallow a pill. Force one into a monkey to turn it into a human.
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Contents
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Description
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Contains pills used to treat genetic abnormalities.
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Machinery and Facilities
These are the vital machines that you need to treat abnormally damaging injuries. With the exception of the sink and shower, you need to be able to access the Medbay to use any of these.
NanoMed Plus
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Found in: Medbay Used for: Supplying yourself with medical items Strategy: Use the machine and choose your poison
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NanoMed
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Found in: Medbay Used for: Supplying yourself with medical items Strategy: Use the machine and choose your poison.
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Lifeform Stasis Unit (aka "Stasis Bed")
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Found in: Medbay Used for: To keep patients alive during treatment Strategy: Buckle patients to them to put them into stasis. While in stasis they no longer bleed, no longer process reagents or diseases (good or bad), and if dead it freezes their defibrillation timer.
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Sleeper
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Found in: Unknown Used for: To heal patients Strategy: Get the patient on top of the Sleeper, use the Sleeper and choose "Close", now the patient is in and you can inject all the needed medicines
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Cryogenics Tube & Freezer
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Found in: Medbay Used for: Healing critical (or not critical) patients and genetic damage Strategy: Set the cryo up and put people in. Eject them after they've healed up
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Defibrillator
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Found in: Medical Storage Used for: Reviving the recently dead Strategy: Get to bodies fast enough and jump-start their heart
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Description
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Can bring patients out of death and into crit if they have only been dead a short time (only a few minutes). Does brain damage, though, and doesn't work if patients are not in their bodies or if they are heavily damaged. Runs on power cells. Can be emagged or EMPd to make it able to instant stun (on disarm intent) or induce a heart attack (on harm intent), which is not instant. Both the stun and heart attack induction works through hardsuits. Defibrillation works on monkeys, too. See the Guide to Medicine for details about how to defibrillate someone.
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Description
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Mount it on a wall and attach a defibrillator to it to allow public use while preventing theft. While mounted, the paddles can be used by clicking the mount; alt-clicking will remove the defibrillator if unlocked. Can be locked and unlocked using a Medical, Head of Staff or Security ID, or by using a multitool. Automatically unlocks under red alert.
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Compact Defibrillator
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Found in: Medical Storage Used for: Reviving the recently dead Strategy: Get to bodies fast enough and jump-start their heart
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Description
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A smaller version of the defibrillator, found in the CMO's office. Fits on the belt slot, rather than the back slot. Can bring patients out of death and into crit if they have only been dead a short time (only a few minutes). Does brain damage, though, and doesn't work if patients are not in their bodies or if they are heavily damaged. Runs on power cells. Can be emagged for a heavy stun and some burn damage.
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DNA Scanner & DNA Scanner Access Console
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Found in: Genetics Used for: Overall changing the subject's DNA, e.g. finding superpowers. Making SE/UI injections Strategy: Put a person in the DNA Scanner and use the console to play God.
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Description
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These can't create new bodies but only change existing ones - monkey to human (or vice versa), discovering superpowers, healing genetic defects... or just making everybody look and sound exactly like you. They can also output single-use injectors for remote genetic wizardry. More info can be found here.
Guide to building a DNA Scanner.
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DNA Scanner, Cloning Console & Cloning Pod
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Found in: Genetics Used for: Scanning dead people and cloning them back to life Strategy: Put a corpse in the DNA Scanner, use the console, scan, clone if possible
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IV Drip
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Found in: Medbay Used for: Dispensing blood and other chemicals Strategy: Attach the patient to the IV drip. Insert blood pack. Wait. Do not move the patient while they are hooked up to the IV.
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Description
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The IV drip can replenish patients' blood with blood packs, or collect their blood with empty packs. If no blood is available to treat patients, saline-glucose solution can be used as an inferior substitute.
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Blood Pack
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Found in: Operating Theatre, Virology Used for: Replenishing blood Strategy: Attach the patient to the IV drip. Insert blood pack. Wait. Do not move the patient while functioning.
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Description
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Blood packs can be attached to an IV to transfuse or collect blood from patients. Medbay is initially stocked with blood packs for each blood type. Don't give patients the wrong kind of blood! Blood packs can be labeled with a pen.
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Chem Dispenser
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Found in: Chemistry Used for: Dispensing chemicals Strategy: Put a beaker in it, use it, choose how much you want, what you want and eject the beaker
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Description
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This machine provides the Chemist with most of the raw materials to ply his trade. Contains 100 regenerating energy points. Every 10 units of reagent costs one energy point. It remains on during a power outage, though it will not recharge points unless it is receiving power. Can be recharged using an Inducer in the event of a power outage.
A beaker, or other liquid holding device, has to be put inside for it to perform it's function. The units of chemicals it gives out vary depending on what it is set to.
Chemicals produced: See here for a list of chemicals.
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Chemical Heater
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Found in: Chemistry Used for: Heating chemicals Strategy: Put a beaker in, select a temperature, and turn it on.
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Description
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See the guide to chemistry for a list of chemical formulas and their reaction to heat.
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ChemMaster 3000
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Found in: Chemistry Used for: Making bottles and pills Strategy: Put beaker with stuff in, make stuff containing bottles/pills for further use
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Description
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Separates, bottles, and makes pills out of the chemical you loaded inside. Just select the amount of each chemical you with to work with. Ejecting a beaker while working on a chemical will make the chemical go to waste. You can only make 50 unit pills, and 30 unit bottles this way.
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Description
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Grinds, crushes, liquefies and extracts reagents from materials placed into it. If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.
Works on:
- Refined sheets of mined minerals (plasma, gold, uranium, bananium, and silver)
- Grown foods (bananas, liberty caps, corn, carrots, and chilies)
- Other grown items (nettles and death nettles)
- Snacks (chips and candy)
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Morgue Tray
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Found in: Morgue Used for: Storing dead people Strategy: Open, put a dead person on, preferably in a body bag with a note attached to it (who they are and why they're there), and close
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Description
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Holds one person (preferably dead) on the tray within. Has a light on the side to notify about the body if it has a ghost in them
- Blue light: No body or object.
- Green light: Body with a ghost in it, will beep loudly to catch attention
- Red light: Body with no ghost or braindead/catatonic.
- Yellow light: Non-body object.
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