Difference between revisions of "Engineering items"
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{{anchor|Cable Coil}} | {{anchor|Cable Coil}} | ||
{{Item | {{Item | ||
− | |bgcolor1 = # | + | |bgcolor1 = #ddddff |
− | |bgcolor2 = # | + | |bgcolor2 = #ccccee |
|name = Cable Coil | |name = Cable Coil | ||
|image = CableCoils.png | |image = CableCoils.png | ||
Line 9: | Line 9: | ||
|usedfor = Laying electrical wires, building things that use electricity | |usedfor = Laying electrical wires, building things that use electricity | ||
|strategy = Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs. | |strategy = Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs. | ||
− | |description = | + | |description = Comes in many fun colors. Can be laid down on the plating to distribute electrical power. Automatically connects to other wires on cardinal tiles. Read the [[Guide_to_construction#Power_Wires|guide to wiring]] to see how. Make sure you don't touch wired wires on the ground without insulated gloves. |
− | [[File:Cablecuffs.png]] | + | By using wires in hand, you can turn them into [[File:Cablecuffs.png|link=Makeshift_weapons#Cablecuffs]], which are [[Makeshift_weapons#Cablecuffs|ghetto restraints]] used to tie someone down. |
}} | }} | ||
{{anchor|Power Cell}} | {{anchor|Power Cell}} | ||
+ | {{anchor|High-Capacity Power Cell}} | ||
+ | {{anchor|Super-Capacity Power Cell}} | ||
+ | {{anchor|Hyper-Capacity Power Cell}} | ||
{{Item | {{Item | ||
− | |bgcolor1 = # | + | |bgcolor1 = #ddddff |
− | |bgcolor2 = # | + | |bgcolor2 = #ccccee |
|name = Power Cell | |name = Power Cell | ||
|image = Powercell.png | |image = Powercell.png | ||
− | |foundin = [[Cargo_Loading_Area|Cargo]], [[Engineering]], [[EVA]], [[Tech Storage]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]] | + | |foundin = [[Cargo_Loading_Area|Cargo]], [[Engineering]], [[EVA]], [[Tech Storage]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]], inside [[APC]]s, inside [[Space Heater]]s |
|usedfor = Building things that use electricity | |usedfor = Building things that use electricity | ||
|strategy = Used to power APCs, cyborgs and various electrical equipment. | |strategy = Used to power APCs, cyborgs and various electrical equipment. | ||
− | |description = Comes in | + | |description = Can be recharged in a [[File:Cellcharger.png|link=Cell Charger]] [[Cell Charger]].<br>Comes in five varieties: |
− | * | + | * [[File:Powercell.png]] Standard (1 kW) |
− | * | + | * [[File:Power_cell.png]] High-Capacity (10 kW) |
− | * | + | * [[File:Supercell.png]] Super-Capacity (20 kW) |
− | * | + | * [[File:Hypercell.png]] Hyper-Capacity (30 kW) |
+ | * [[File:Bluespace_Power_Cell.gif]] Bluespace (40kW) | ||
}} | }} | ||
=Tools= | =Tools= | ||
− | {{anchor| | + | {{anchor|RCD}} |
+ | {{ItemUsedFor | ||
+ | |name=Rapid Construction Device (RCD) | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |image = Rcd.png | ||
+ | |foundin = EVA, Engi-Vend | ||
+ | |usedfor = Making and destroying walls, doors, and floors. | ||
+ | |strategy = You can repair hull breaches and rebuild walls very quickly. Extremely useful when the [[Clockwork Cult]] strikes. | ||
+ | |description = An experimental device which can build, or deconstruct areas rapidly. This is held in the [[EVA]] for emergencies (and is the [[Chief Engineer]]'s responsibility). However they can be made in hacked autolathes as well. | ||
+ | |||
+ | Use this tool in hand to open a radial menu, where you can choose mode and change many settings, such as airlock access, airlock type and window type. Then click on an area or object with it to utilize the set settings. | ||
+ | *Build Floors (2 Ammo) | ||
+ | *Build a Wall (16 Ammo) | ||
+ | *Build a wall on top of a girder (8 Ammo) | ||
+ | *Build a Grille (4 Ammo) | ||
+ | *Build a Window (8 Ammo) | ||
+ | *Build a Reinforced Window (12 Ammo) | ||
+ | *Build an airlock (16 Ammo) | ||
+ | *Deconstruct a girder(13 Ammo) | ||
+ | *Deconstruct a wall(26 Ammo) (Can't deconstruct reinforced walls, unless it's a cyborg or mech RCD) | ||
+ | *Deconstruct a floor tile into space(33 Ammo) | ||
+ | *Deconstruct a grille(4 Ammo) | ||
+ | *Deconstruct a window(8 Ammo) | ||
+ | *Deconstruct an airlock(32 Ammo) | ||
+ | <br> | ||
+ | Can be loaded with Compressed Matter Cartridges and regular metal and glass sheets. One Cartridge holds 40 units, with 160 being the maximum. Be forewarned that changing RCD mode can cause it to emit sparks, which can cause fires in plasma-rich environiments. | ||
+ | It also can robust the shit out people. Or AIs, if needed. | ||
+ | <br> | ||
+ | *'''Can be upgraded''' with an ''RCD advanced design disk'', which can be printed from the engineering protolathe after research. This lets the RCD create: | ||
+ | **Wired/wrenched [[Guide_to_advanced_construction#Machine_Construction_Steps|machine frames]] [[File:Wired_Frame.png]] | ||
+ | **Computer frames | ||
+ | **Simple circuits, which contain the designs for firelock, air alarm, fire alarm, apc circuits and basic power cells. These work the same as the [[Cyborg#Engineering|engineering cyborg's]] Electroadaptive Pseudocircuit. <br><br> | ||
+ | |||
+ | *'''Can also be upgraded''' with an ''Advanced RCD silo link upgrade'', which can be printed from the engineering protolathe after research. With this upgrade, the RCD can be used on an [[Guide_to_advanced_construction#Ore_Silo|Ore Silo]] to permanently link it. Afterwards, the RCD will pull materials directly from that silo, and will no longer need to be reloaded manually. | ||
+ | |||
+ | }} | ||
+ | {{anchor|ARCD}} | ||
+ | {{ItemUsedFor | ||
+ | |name=Advanced Rapid Construction Device (ARCD) | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |image = Arcd.png | ||
+ | |foundin = Admin Magicks | ||
+ | |usedfor = Making and destroying walls, doors, and floors, from a distance | ||
+ | |strategy = Repairing damage to the station, without putting yourself in harms way. Alternatively, weaponized against the clock cult. | ||
+ | |description = The ARCD is a RCD, except it can construct and deconstruct items from a distance. Unfortunately, short of serious admin fuckery, it cannot be obtained through normal play. Most often used for making [[Clockwork Cult|Ratvar]] cry a river. | ||
+ | }} | ||
+ | {{anchor|RPD}} | ||
+ | {{ItemUsedFor | ||
+ | |name=Rapid Piping Device (RPD) | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |image = Rpd.png | ||
+ | |foundin = Supermatter Chamber, Atmospherics | ||
+ | |usedfor = Dispensing pipes | ||
+ | |strategy = Use the RPD to dispense pipes to make atmospherics/the SM more efficient | ||
+ | |description = The replacement of the old pipe dispenser, it can manufacture (but not deconstruct) several different pipes. Does not consume ammo. Most often used for spamming a shit ton of volume pumps. | ||
+ | |||
+ | It can dispense: | ||
+ | * Pipes | ||
+ | * Manifolds | ||
+ | * Manual Valves | ||
+ | * Digital Valves | ||
+ | * 4-Way Manifolds | ||
+ | * Layer Manifolds | ||
+ | * Connectors | ||
+ | * Unary Vents | ||
+ | * Gas Pumps | ||
+ | * Passive Gates | ||
+ | * Volume Pumps | ||
+ | * Scrubbers | ||
+ | * Injectors | ||
+ | * Meters | ||
+ | * Gas Filters | ||
+ | * Gas Mixers | ||
+ | * Heat Exchange Pipes | ||
+ | * Heat Exchange Manifolds | ||
+ | * Heat Exchange 4-Way Manifolds | ||
+ | * Heat Exchange Junctions | ||
+ | * Unary Heat Exchange Pipes | ||
+ | * Disposal Pipe | ||
+ | * Disposal Junction | ||
+ | * Disposal Y-Junction | ||
+ | * Disposal Sort Junction | ||
+ | * Disposal Trunk | ||
+ | * Disposal Bin | ||
+ | * Disposal Outlet | ||
+ | * Disposal Chute | ||
+ | * Transit Straight Tube | ||
+ | * Transit Straight Tube With Crossing | ||
+ | * Transit Curved Tube | ||
+ | * Transit Diagonal Tube | ||
+ | * Transit Diagonal Tube With Crossing | ||
+ | * Transit Junction | ||
+ | * Through Tube Station | ||
+ | * Terminus Tube Station | ||
+ | * Transit Tube Pod | ||
+ | |||
+ | '''Alt-click the RPD to toggle autowrenching on and off.''' | ||
+ | }} | ||
+ | {{anchor|RLD}} | ||
{{Item | {{Item | ||
− | |bgcolor1 = # | + | |bgcolor1 = #FFEE88 |
− | |bgcolor2 = # | + | |bgcolor2 = #FFDD66 |
− | |name = | + | |name = Rapid Light Dispenser (RLD) |
− | |image = | + | |image = Rld.png |
− | |foundin = | + | |foundin = Admemez |
− | |usedfor = | + | |usedfor = Lighting up an area |
− | |strategy = | + | |strategy = A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges |
− | |description = | + | |description = The RLD has 3 different modes: |
+ | * Permanent Light Collection: The RLD can attach lights to the floor or to the wall. These lights will burn forever as long as the APC in the room is powered. | ||
+ | * Light Launcher: The RLD launches glowsticks at a distance | ||
+ | * Deconstruct: Tears apart wall/floor lights | ||
}} | }} | ||
− | |||
{{anchor|Crowbar}} | {{anchor|Crowbar}} | ||
{{Item | {{Item | ||
− | |bgcolor1 = # | + | |bgcolor1 = #FFEE88 |
− | |bgcolor2 = # | + | |bgcolor2 = #FFDD66 |
|name = Crowbar | |name = Crowbar | ||
|image = Crowbar.png | |image = Crowbar.png | ||
|foundin = Nearly everywhere | |foundin = Nearly everywhere | ||
|usedfor = Opening airlocks, breaking things. | |usedfor = Opening airlocks, breaking things. | ||
− | |strategy = If the power goes out on the station, you will need a crowbar to open doors. Otherwise | + | |strategy = If the power goes out on the station, you will need a crowbar to open doors. Otherwise it's just for breaking things. |
|description = The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers and airlocks. It will open powered down doors and fire doors. You can use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut. Comes in two flavors, gunmetal grey and robust red. | |description = The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers and airlocks. It will open powered down doors and fire doors. You can use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut. Comes in two flavors, gunmetal grey and robust red. | ||
+ | }} | ||
+ | {{anchor|Screwdriver}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Screwdriver | ||
+ | |image = Screwdriver tool.png | ||
+ | |foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]] | ||
+ | |usedfor = Construction and deconstruction | ||
+ | |strategy = Almost every machine requires a screwdriver to build it or take it apart. | ||
+ | |description = A simple, but often needed tool. Everything from APCs to windows to computers can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Wirecutters}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Wirecutters | ||
+ | |image = Wirecutters.png | ||
+ | |foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Tech Storage]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]] | ||
+ | |usedfor = Removing wires | ||
+ | |strategy = One quick snip and you can remove wires from any machine, security camera, or from the floor. Make sure to wear gloves. | ||
+ | |description = More or less an undo tool with wires. Can be used to disable cameras, and needed to take apart most machines. Can also be used to deconstruct grilles instantly. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Wrench}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Wrench | ||
+ | |image = Wrench.png | ||
+ | |foundin = Nearly everywhere | ||
+ | |usedfor = Deconstruction, attaching bolts | ||
+ | |strategy = Wrenches are usually used to take things apart, like wall girders, or tables. Only the emitters and computers use them in construction stages. They either fasten bolts, or take apart bolts. | ||
+ | |description = This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Welding Tool}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Welding Tool | ||
+ | |image = Welder.png | ||
+ | |foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]] | ||
+ | |usedfor = Sealing airlocks, construction and deconstruction. Fighting aliens. | ||
+ | |strategy = You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel. | ||
+ | |description = A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion. Be sure to use eye protection unless you like slowly going blind. | ||
+ | |||
+ | You can get an '''industrial version''' with double fuel capacity from the welding lockers from Engineering, ordering one from [[Quartermaster|Cargo]] or from a hacked vending machine. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Industrial Welding Tool}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Industrial Welding Tool | ||
+ | |image = Induswelder.png | ||
+ | |foundin = Engi-Vend, Engineering, Cargo | ||
+ | |usedfor = Welding stuff, even better | ||
+ | |strategy = You can weld objects together, you can unweld objects together | ||
+ | |description = It's a welding tool, but it has double fuel capacity. Most rounds, you don't have to refuel it at all. | ||
}} | }} | ||
{{anchor|Multitool}} | {{anchor|Multitool}} | ||
{{Item | {{Item | ||
− | |bgcolor1 = # | + | |bgcolor1 = #FFEE88 |
− | |bgcolor2 = # | + | |bgcolor2 = #FFDD66 |
|name = Multitool | |name = Multitool | ||
− | |image = Multitool. | + | |image = Multitool.gif |
|foundin = [[Cargo_Loading_Area|Cargo]], [[Engineering]], [[EVA]], [[Maintenance]], [[Tech Storage]], [[Primary Tool Storage]], [[Robotics_and_Mech_Bay|Robotics]] | |foundin = [[Cargo_Loading_Area|Cargo]], [[Engineering]], [[EVA]], [[Maintenance]], [[Tech Storage]], [[Primary Tool Storage]], [[Robotics_and_Mech_Bay|Robotics]] | ||
|usedfor = [[Hacking]] | |usedfor = [[Hacking]] | ||
|strategy = Multitools are used to pulse wires while hacking anything. Having one gives you more control over the device you are hacking. | |strategy = Multitools are used to pulse wires while hacking anything. Having one gives you more control over the device you are hacking. | ||
− | |description = Used for hacking Airlocks, APCs, | + | |description = Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the [[guide to hacking]] for more information. |
}} | }} | ||
− | {{anchor| | + | {{anchor|Analyzer}} |
{{Item | {{Item | ||
− | |bgcolor1 = # | + | |bgcolor1 = #FFEE88 |
− | |bgcolor2 = # | + | |bgcolor2 = #FFDD66 |
− | |name = | + | |name = Analyzer |
− | |image = | + | |image = Analyzer.png |
− | |foundin = | + | |foundin = Toolboxes |
− | |usedfor = | + | |usedfor = Scanning the air |
− | |strategy = | + | |strategy = If you ever needed a complex readout about your current atmosphere, this is the tool for you. |
− | |description = | + | |description = Can be used to scan the atmosphere, and shows you what's inside a [[Canister]] or a pipe. The analyzer can also be added to an unscrewed [[Security Camera]] to upgrade it to an X-ray camera, and will prove invaluable in the case of a [[random events|anomaly]]. |
+ | |||
+ | Otherwise, made practically worthless by the [[PDA]] Air Scanner. | ||
}} | }} | ||
{{anchor|T-Ray Scanner}} | {{anchor|T-Ray Scanner}} | ||
{{Item | {{Item | ||
− | |bgcolor1 = # | + | |bgcolor1 = #FFEE88 |
− | |bgcolor2 = # | + | |bgcolor2 = #FFDD66 |
|name = T-ray Scanner | |name = T-ray Scanner | ||
|image = t-ray.gif | |image = t-ray.gif | ||
Line 88: | Line 258: | ||
|usedfor = Seeing under floor tiles | |usedfor = Seeing under floor tiles | ||
|strategy = If you are actually doing repair work, a T-ray scanner in your pocket will let you plan out wires and pipes. | |strategy = If you are actually doing repair work, a T-ray scanner in your pocket will let you plan out wires and pipes. | ||
− | |description = Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, and make cloaked people flicker. You can put it in your belt, or leave them lying all over the place. | + | |description = Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, as well as [[Monkey#Neutral|Critters]] and [[Xenos|Creatures]] inside pipes, as well as make cloaked people flicker. You can put it in your belt, or leave them lying all over the place. |
}} | }} | ||
− | {{anchor|Welding Tool}} | + | {{anchor|Rapid Pipe Cleaner Layer}} |
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Rapid Pipe Cleaner Layer | ||
+ | |image = Rcl.png | ||
+ | |foundin = [[Engineering]], [[Chief Engineer's Office]] | ||
+ | |usedfor = Laying cosmetic pipe cleaners | ||
+ | |strategy = Wield it with both your hands, walk slowly | ||
+ | |description = The Rapid Pipe Cleaner Layer can hold 90 pieces of Pipe Cleaner. When wielded with a single hand, it can lay pipe cleaner manually. However, when it is wielded with both hands, it lays pipe cleaners under you as you walk. Used for [[Wire_art|wire art]]. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Airlock Painter}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Airlock Painter | ||
+ | |image = Airlock_Painter.png | ||
+ | |foundin = [[Engineering]] | ||
+ | |usedfor = Painting airlocks | ||
+ | |strategy = Put a toner in it and use it on an airlock and select how you want it to look | ||
+ | |description = An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Emergency Welding Tool}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Emergency Welding Tool | ||
+ | |image = Emergency welding tool.png | ||
+ | |foundin = Emergency toolboxes through the station | ||
+ | |usedfor = Same as a [[Welding Tool|regular welding tool]] | ||
+ | |strategy = Welding stuff | ||
+ | |description = Functions identically to a normal welding tool, but only has 10 units of fuel. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Inducer}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Inducer | ||
+ | |image = [[File:Inducer.png|64px]][[File:Inducersci.png|64px]] | ||
+ | |OverrideImage = true | ||
+ | |foundin = [[Chief Engineer's Office]], Engineering Protolathe, Science Protolathe | ||
+ | |usedfor = Recharging machines | ||
+ | |strategy = Use inducers to recharge essential machines (cloning, RnD, ORM) [[Syndicate Items#Power Sink|when the power goes out.]] | ||
+ | |description = You can click on a machine or an APC with an inducer to recharge it. Recharge the inducer itself by replacing the power cell within it. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Jaws of Life}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Jaws of Life | ||
+ | |image = [[File:Jawsoflife.png|64px]][[File:Jawspry.png|64px]] | ||
+ | |OverrideImage = true | ||
+ | |foundin = Chief Engineer's Toolbelt, Engineering Protolathe, Science Protolathe | ||
+ | |usedfor = Prying open doors, cutting wires, popping out floor tiles | ||
+ | |strategy = It's a crowbar and a pair of wirecutters combined into a single tool | ||
+ | |description = While in cutting mode, you can cut wires and hack machines. While in prying mode, you can pop out floor tiles, and instantly open unpowered/fire doors. Similarly to the Fire Axe, you can pry open powered doors with a bit of effort. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Hand Drill}} | ||
{{Item | {{Item | ||
− | |bgcolor1 = # | + | |bgcolor1 = #FFEE88 |
− | |bgcolor2 = # | + | |bgcolor2 = #FFDD66 |
− | |name = | + | |name = Hand Drill |
− | |image = | + | |image = [[File:DrillTool.png|64px]][[File:Drillbolt.png|64px]] |
− | + | |OverrideImage = true | |
− | |usedfor = | + | |foundin = Chief Engineer's Toolbelt, Engineering Protolathe |
− | |strategy = | + | |usedfor = Exposing wires, securing objects |
− | |description = | + | |strategy = It's a screwdriver and a wrench combined into a single tool |
+ | |description = With the screw driver bit, you can expose wires to hack stuff. With the bolt driver bit, you can secure canisters and wrench down loose objects faster. | ||
}} | }} | ||
− | {{anchor| | + | {{anchor|Experimental Welding Tool}} |
{{Item | {{Item | ||
− | |bgcolor1 = # | + | |bgcolor1 = #FFEE88 |
− | |bgcolor2 = # | + | |bgcolor2 = #FFDD66 |
− | |name = | + | |name = Experimental Welding Tool |
− | |image = | + | |image = Exwelder.png |
− | |foundin = | + | |foundin = Chief Engineer's Toolbelt, Engineering Protolathe |
− | |usedfor = | + | |usedfor = Welding stuff |
− | |strategy = | + | |strategy = It's a better welding tool |
− | |description = | + | |description = This welding tool contains more fuel, welds objects quicker, and recharges fuel on its own, without any intervention. |
}} | }} | ||
− | {{anchor| | + | {{anchor|Geiger Counter}} |
{{Item | {{Item | ||
− | |bgcolor1 = # | + | |bgcolor1 = #FFEE88 |
− | |bgcolor2 = # | + | |bgcolor2 = #FFDD66 |
− | |name = | + | |name = Geiger Counter |
− | |image = | + | |image = Geiger_on_1_0.png |
− | |foundin = | + | |foundin = Radiation Locker |
− | |usedfor = | + | |usedfor = Detecting Radiation. |
− | |strategy = | + | |strategy = Use it on people or objects to see whats causing all the radiation poisoning. |
− | |description = | + | |description = The Geiger Counter is used to detect radiation and potentially [[Emag#Geiger_Counter|cause radiation poisoning]] |
}} | }} | ||
+ | =Engineering Gear= | ||
+ | {{Item | ||
+ | |name=[[Hard Hat]] | ||
+ | |bgcolor1 = #FFEECE | ||
+ | |bgcolor2 = #EDD6AD | ||
+ | |image = HardHat.png | ||
+ | }} | ||
+ | |||
+ | {{Item | ||
+ | |name=[[Welding Helmet]] | ||
+ | |bgcolor1 = #FFEECE | ||
+ | |bgcolor2 = #EDD6AD | ||
+ | |image = WeldingHelmet.png | ||
+ | }} | ||
+ | |||
+ | {{Item | ||
+ | |name=[[Meson_Goggles#Eyewear|Optical Meson Scanner]] | ||
+ | |bgcolor1 = #FFEECE | ||
+ | |bgcolor2 = #EDD6AD | ||
+ | |image = MGlasses.png | ||
+ | }} | ||
+ | |||
+ | {{Item | ||
+ | |name=[[Engineering Scanner Goggles]] | ||
+ | |bgcolor1 = #FFEECE | ||
+ | |bgcolor2 = #EDD6AD | ||
+ | |image = EngiScanners.png | ||
+ | }} | ||
+ | |||
+ | {{Item | ||
+ | |name=[[Hazard Vest]] | ||
+ | |bgcolor1 = #FFEECE | ||
+ | |bgcolor2 = #EDD6AD | ||
+ | |image = Hazard.png | ||
+ | }} | ||
+ | |||
+ | {{Item | ||
+ | |name=[[Insulated Gloves]] | ||
+ | |bgcolor1 = #FFEECE | ||
+ | |bgcolor2 = #EDD6AD | ||
+ | |image = IGloves.png | ||
+ | }} | ||
+ | |||
+ | {{Item | ||
+ | |name=[[Tool Belt]] | ||
+ | |bgcolor1 = #FFEECE | ||
+ | |bgcolor2 = #EDD6AD | ||
+ | |image = utilitybelt.png | ||
+ | }} | ||
+ | |||
+ | {{Item | ||
+ | |name=[[Hardsuit Helmet]] | ||
+ | |bgcolor1 = #FFEECE | ||
+ | |bgcolor2 = #EDD6AD | ||
+ | |image = RigHelmet.png | ||
+ | }} | ||
+ | |||
+ | {{Item | ||
+ | |name=[[Hardsuit]] | ||
+ | |bgcolor1 = #FFEECE | ||
+ | |bgcolor2 = #EDD6AD | ||
+ | |image = RIG.png | ||
+ | }} | ||
=Equipment= | =Equipment= | ||
+ | {{Item | ||
+ | |bgcolor1 = #cce6ff | ||
+ | |bgcolor2 = #99ccff | ||
+ | |name = Engi-Vend | ||
+ | |image = Engivend.png | ||
+ | |foundin = [[Engineering]] | ||
+ | |usedfor = Supplying yourself with electronics and engineering equipment | ||
+ | |strategy = Get a loaded RCD from here. | ||
+ | |description = '''[[Vending machines#Engi-Vend|Spare tool vending]]'''. | ||
+ | }} | ||
+ | |||
+ | {{anchor|SMES Cell}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cce6ff | ||
+ | |bgcolor2 = #99ccff | ||
+ | |name = SMES<br>''Superconducting Magnetic Energy Storage'' | ||
+ | |image = SMES_Charging.gif | ||
+ | |foundin = [[Engineering]], [[Solars]], [[AI Chamber]], [[Mining Station]], [[Telecommunications]] | ||
+ | |usedfor = Storing and distributing power | ||
+ | |strategy = Set an input (must be lower value than the input from wire, otherwise nothing goes in!), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish! | ||
+ | |description = Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.<br> | ||
+ | '''Remember:''' Wire connected to the floor terminal = power input. Wire under the SMES = power output.<br> | ||
+ | Left lights represent how much of the SMES is loaded.<br> | ||
+ | The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.<br> | ||
+ | The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.<br> | ||
+ | [[Guide_to_advanced_construction#SMES|Guide to building a SMES.]] | ||
+ | }} | ||
+ | |||
+ | {{anchor|APC}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cce6ff | ||
+ | |bgcolor2 = #99ccff | ||
+ | |name = APC<br>''Area Power Controller'' | ||
+ | |image = ModernAPC.png | ||
+ | |foundin = Every room with power | ||
+ | |usedfor = Controlling the power for a sector on the station. | ||
+ | |strategy = Have ''power equipment'' access, swipe your ID on it to unlock it and choose your action. | ||
+ | |description =Actions available on the APC: | ||
+ | * ''Main Breaker: On/Off'' - Toggles power to the room | ||
+ | * ''Equipment: Auto/On/Off'' - Toggles power to computers, doors, and other electronic equipment. | ||
+ | * ''Lighting: Auto/On/Off'' - Toggles power to lighting in the area. | ||
+ | * ''Environmental: Auto/On/Off'' - Toggles power to the ventilation in the area, as well as the [[Air Alarm]]. | ||
+ | * ''Cover Lock: Engaged/Disengaged'' - Provides a cover to protect the battery. | ||
+ | |||
+ | Remember, 'Auto' power settings slowly cuts off each breaker when power runs low in this order:<br><30 % = Equipment off, <15% = Lighting and Environment off.</b> | ||
+ | |||
+ | |||
+ | '''''Replacing the APC's Battery:''''' | ||
+ | |||
+ | To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.<br> | ||
+ | |||
+ | #[[File:Id_regular.png|link=Identification_Card]] Swipe ID with ''power equipment'' access to unlock the interface. | ||
+ | #Open the panel and disengage the cover lock. | ||
+ | #[[File:Crowbar.png|link=#Crowbar]] Use a crowbar on the APC to open the cover. | ||
+ | #[[File:Hud-hands.gif]] Take the battery out with a free hand. | ||
+ | #[[File:Power_cell.png|link=#Power_Cell]] place in the new battery. | ||
+ | #[[File:Crowbar.png|link=#Crowbar]] Close the cover again with your crowbar. | ||
+ | # Re-engage the cover lock. | ||
+ | #[[File:Id_regular.png|link=Identification_Card]] Swipe ID to secure the interface. | ||
+ | |||
+ | [[File:APC_emagged.gif|64px]]If an APC looks like this (blue with blinking red lights), it's either emagged or the [[AI]] is [[Guide to malfunction|malfunctioning]]. <br> | ||
+ | [[Guide_to_construction#APC|Guide to building an APC.]] | ||
+ | |||
+ | [[Hacking#APC|Guide to hacking an APC.]] | ||
+ | }} | ||
+ | |||
{{anchor|Cell Charger}} | {{anchor|Cell Charger}} | ||
{{Item | {{Item | ||
− | |bgcolor1 = # | + | |bgcolor1 = #cce6ff |
− | |bgcolor2 = # | + | |bgcolor2 = #99ccff |
|name = Cell Charger | |name = Cell Charger | ||
|image = cellcharger.png | |image = cellcharger.png | ||
Line 138: | Line 500: | ||
|usedfor = Recharging power cells | |usedfor = Recharging power cells | ||
|strategy = Place power cells into these to charge them up | |strategy = Place power cells into these to charge them up | ||
− | |description = These will drain power directly from the room's APC unit to | + | |description = These will drain power directly from the room's [[File:APC2.gif|link=APC]] [[APC]] unit to recharge [[File:Powercell.png|link=Power Cell]] [[Power Cell]]s. Beware with high capacity cells, as they will drain the room's [[APC]] completely. Can be secured and unsecured using a [[wrench]]. |
+ | }} | ||
+ | |||
+ | {{anchor|PACMAN Generator}} | ||
+ | {{anchor|P.A.C.M.A.N.-Type Portable Generator}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cce6ff | ||
+ | |bgcolor2 = #99ccff | ||
+ | |name = P.A.C.M.A.N.-Type Portable Generator | ||
+ | |image = Pacman.png | ||
+ | |foundin = [[Engineering|Engineering Power Storage]] | ||
+ | |usedfor = Portable backup generator | ||
+ | |strategy = Mostly used to jump start the [[Engine]] | ||
+ | |description = Needs [[Plasma|solid plasma]] as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a [[wrench]].<br> | ||
+ | [[Guide_to_advanced_construction#P.A.C.M.A.N.-type_Portable_Generator|Guide to building a P.A.C.M.A.N.-Type Portable Generator.]] | ||
+ | }} | ||
+ | |||
+ | {{anchor|SUPERPACMAN Generator}} | ||
+ | {{anchor|S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cce6ff | ||
+ | |bgcolor2 = #99ccff | ||
+ | |name = S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator | ||
+ | |image = Superpacman.png | ||
+ | |foundin = [[Research_Division#Research_Lab|R&D]] | ||
+ | |usedfor = Portable backup generator | ||
+ | |strategy = If you really need to use that uranium for power. | ||
+ | |description = Needs uranium as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a [[wrench]].<br> | ||
+ | [[Guide_to_advanced_construction#S.U.P.E.R.P.A.C.M.A.N.-type_portable_Generator|Guide to building a S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator.]] | ||
+ | }} | ||
+ | |||
+ | {{anchor|MRSPACMAN Generator}} | ||
+ | {{anchor|M.R.S.P.A.C.M.A.N.-Type Portable Generator}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cce6ff | ||
+ | |bgcolor2 = #99ccff | ||
+ | |name = M.R.S.P.A.C.M.A.N.-Type Portable Generator | ||
+ | |image = Mrspacman.png | ||
+ | |foundin = [[Research_Division#Research_Lab|R&D]] | ||
+ | |usedfor = Portable backup generator | ||
+ | |strategy = Because diamonds are not manly. | ||
+ | |description = Needs diamonds as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a [[wrench]].<br> | ||
+ | [[Guide_to_advanced_construction#M.R.S.P.A.C.M.A.N.-type_portable_Generator|Guide to building a M.R.S.P.A.C.M.A.N.-Type Portable Generator.]] | ||
+ | }} | ||
+ | |||
+ | {{anchor|Emitter}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cce6ff | ||
+ | |bgcolor2 = #99ccff | ||
+ | |name = Emitter | ||
+ | |image = Emitter_On.gif | ||
+ | |foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]] | ||
+ | |usedfor = To power up the shields containing the Singularity | ||
+ | |strategy = Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed | ||
+ | |description = A heavy duty industrial laser. Shoots non-stop when turned on. There are four at the engine, powering up the [[Field Generator]]s with laser shots.<br> | ||
+ | Emitter are also useful as a weapon, if your target stand still long enough for you to set it up. (Hint: [[Blob]]s don't move.) | ||
+ | }} | ||
+ | |||
+ | {{anchor|Field Generator}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cce6ff | ||
+ | |bgcolor2 = #99ccff | ||
+ | |name = Field Generator | ||
+ | |image = Field_Generator.gif | ||
+ | |foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]] | ||
+ | |usedfor = Containing the singularity or other dangerous things | ||
+ | |strategy = Point an [[Emitter]] at it and turn them both on | ||
+ | |description = A large thermal battery that projects a high amount of energy when powered. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Gravitational Singularity Generator}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cce6ff | ||
+ | |bgcolor2 = #99ccff | ||
+ | |name = Gravitational Singularity Generator | ||
+ | |image = Gravitational_Singularity_Generator.png | ||
+ | |foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]] | ||
+ | |usedfor = Creating a [[Singularity]] | ||
+ | |strategy = Place in front of a [[Particle Accelerator]] | ||
+ | |description = An odd device which produces a Gravitational Singularity when set up. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Tesla Generator}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cce6ff | ||
+ | |bgcolor2 = #99ccff | ||
+ | |name = Tesla Generator | ||
+ | |image = [[File:Tesla gen.gif|64px]] | ||
+ | |OverrideImage = true | ||
+ | |foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]] | ||
+ | |usedfor = Creating a [[Tesla]] | ||
+ | |strategy = Place in front of a [[Particle Accelerator]] | ||
+ | |description = An odd device which produces a Tesla when set up. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Particle Accelerator}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cce6ff | ||
+ | |bgcolor2 = #99ccff | ||
+ | |name = Particle Accelerator | ||
+ | |image = [[File:NewPA.png]] | ||
+ | |OverrideImage = true | ||
+ | |foundin = [[Engine]], parts can be ordered from [[Cargo]] | ||
+ | |usedfor = Creating and maintaining a [[Singularity]] | ||
+ | |strategy = Set a [[Gravitational Singularity Generator]] in front of it and turn it on | ||
+ | |description = [[Singularity_Engine#How_To_Set_Up_The_Singularity|Guide to Setting Up the Particle Accelerator]] | ||
+ | |||
+ | [[Hacking#Particle_Accelerator|Guide to hacking the Particle Accelerator.]] | ||
}} | }} | ||
− | {{anchor| | + | {{anchor|Radiation Collector}} |
+ | {{Item | ||
+ | |bgcolor1 = #cce6ff | ||
+ | |bgcolor2 = #99ccff | ||
+ | |name = Radiation Collector | ||
+ | |image = Radiation Collector.gif | ||
+ | |foundin = [[Engine]], more can be ordered from [[Cargo]] or [[Guide_to_advanced_construction#Radiation Collector|constructed]]. | ||
+ | |usedfor = Creating energy from radiation. | ||
+ | |strategy = | ||
+ | |description = Will generate energy when loaded with a [[File:Plasma_tank.png|link=Plasma Tank]] [[Plasma Tank]] (filled with [[Plasma|Plasma Gas]]), if anchored and activated near an active [[Singularity]] or [[Supermatter]]. <br>Converts the Plasma into Tritium. Can alternatively be used to generate [[Guide_to_Research_and_Development|research points]] instead of power. <br><br>To change configuration to research mode, fill the tank with [[Guide_to_Atmospherics#Tritium|Tritium]] and [[Guide_to_Atmospherics#Oxygen|Oxygen]] instead of [[Plasma|Plasma]]. Then use a multitool on the Radiation Collector.<br> Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. <br>In this research mode, the tank must also be refilled every 5 minutes or so. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Anti-Breach Shielding Projector}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cce6ff | ||
+ | |bgcolor2 = #99ccff | ||
+ | |name = Anti-Breach Shielding Projector | ||
+ | |image = Anti-Breach_Shielding_Projector.png | ||
+ | |foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]] | ||
+ | |usedfor = Used to seal minor hull breaches | ||
+ | |strategy = Wrench it in place near a hull breach and turn it on | ||
+ | |description = An energy shield used to contain hull breaches. All ''space'' tiles within a 2 square radius will be blocked off with a shield. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Shield Generator}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cce6ff | ||
+ | |bgcolor2 = #99ccff | ||
+ | |name = Shield Generator | ||
+ | |image = Emergency_Energy_Shields.png | ||
+ | |foundin = [[Teleporter]], [[Xenobiology]], more can be ordered from [[Cargo]] | ||
+ | |usedfor = To seal in/out aliens and such | ||
+ | |strategy = Wrench it in place | ||
+ | |description = Creates a barrier between two Shield Generators. | ||
+ | }} | ||
+ | |||
+ | {{anchor|ShipShield}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cce6ff | ||
+ | |bgcolor2 = #99ccff | ||
+ | |name = Ship Shield Generator | ||
+ | |image = [[File:Shieldgen.png]] | ||
+ | |OverrideImage = true | ||
+ | |foundin = [[Engineering]], Close to a power source. Onboard the Aetherwhisp | ||
+ | |usedfor = Creating a tightly wrapped shielding around the vessel in order to reduce the amount of damage enemy weapons fire causes. | ||
+ | |strategy = See [[Machines#Ship_Shield_Generator|Ship Shield Generator]] | ||
+ | |description = Accessing Databanks for Entry: Shield Generator...<br>Entry Found...Displaying:<br>The Shield Generator is a theoretical piece of machinery that should produce a tightly wrapped shielding around the vessel's armor in order to reduce/nullify potential damage caused by weapons fire.<br>The machine itself should require a large quantity of power only seen so far on flagships and Aetherwhisp class vessels.<br>The construction of this machinery is possible however due to limitations put in place by SolGov entry: [REDACTED].<br>All Shield units are to be deconstructed before entry to SolGov Territory. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Gravity Generator}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cce6ff | ||
+ | |bgcolor2 = #99ccff | ||
+ | |name = Gravity Generator | ||
+ | |image = [[File:Gravity_Generator.png]] | ||
+ | |OverrideImage = true | ||
+ | |foundin = [[Gravity Generator Room]] | ||
+ | |usedfor = Creating gravity to the station | ||
+ | |strategy = If broken, fix it with a screwdriver, welding tool, 10 units of plasteel and then a wrench. | ||
+ | |description = Provides sweet sweet gravity when enabled. Provides sweet sweet anger when not. When powered, and toggled on, it will charge until 100%, which will then enable the gravity. If it isn't powered, via the APC on the environment channel, or it is toggled off then it will discharge until it hits 0%; which will then disable the gravity. While charging/discharging, the generator will emit a lot of [[radiation]] so make sure you wear a radiation suit. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Turbine}}{{anchor|Gas Turbine Generator}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cce6ff | ||
+ | |bgcolor2 = #99ccff | ||
+ | |name = Gas Turbine Generator and Compressor | ||
+ | |image = [[File:Compressor.gif]]<br>[[File:Turbine.gif]] | ||
+ | |OverrideImage = true | ||
+ | |foundin = [[MetaStation]] | ||
+ | |usedfor = Creating power through a contained small fire | ||
+ | |strategy = Make inferno fire to compressor-side, turn Gas Turbine Generator on, open the turbine-end to space so fire moves through the machine to generate power. Higher airflow and temperature makes more power. | ||
+ | |description = [[Machine_construction#Gas_Turbine_Generator|See here how to construct a Gas Turbine Generator.]] | ||
+ | }} | ||
+ | |||
+ | {{anchor|SD}}{{anchor|Stormdrive}} | ||
{{Item | {{Item | ||
− | |bgcolor1 = # | + | |bgcolor1 = #cce6ff |
− | |bgcolor2 = # | + | |bgcolor2 = #99ccff |
− | |name = | + | |name = Stormdrive Mk IV |
− | |image = | + | |image = [[File:StormdriveOn.gif]] |
− | |foundin = [[Engineering | + | |OverrideImage = true |
− | |usedfor = | + | |foundin = [[Engineering]] |
− | |strategy = | + | |usedfor = Creating power through numbers and gases |
− | |description = | + | |strategy = See [[Guide to the Stormdrive Engine]] |
+ | |description = This puppy right here is what we got when Nanotrasen engineers decided to inject magnetically constricted plasma into a nuclear reactor. It's able of outputting an ungodly amount of super-heated plasma, radiation and fire... But god help you if it ever melts down. | ||
}} | }} | ||
− | {{anchor| | + | {{anchor|RBMK}}{{anchor|AGCNR Nuclear Reactor}} |
+ | {{Item | ||
+ | |bgcolor1 = #cce6ff | ||
+ | |bgcolor2 = #99ccff | ||
+ | |name = AGCNR Nuclear Reactor | ||
+ | |image = [[File:RBMK.png]] | ||
+ | |OverrideImage = true | ||
+ | |foundin = Tycoon's [[Engineering]] | ||
+ | |usedfor = Initiating and controlling a self-sustained nuclear chain reaction. | ||
+ | |strategy = See [[Guide to the Nuclear Reactor]] | ||
+ | |description = '''RBMK Reactors do not explode'''<br>This puppy right here is at it's core an advanced water boiler that uses Uranium to heat up a specific type of gas which in turn makes four turbines run who in turn generate power to power the ship.<br>When in doubt always remember. '''RBMK Reactors do not explode ''' and anybody who hears their fellow <s>comrade</s> crewmember say it explodes are to report said crewmember to Nanotrasen. | ||
+ | }} | ||
+ | |||
+ | {{anchor|TEG}}{{anchor|Thermo-Electric Generator}} | ||
{{Item | {{Item | ||
− | |bgcolor1 = # | + | |bgcolor1 = #cce6ff |
− | |bgcolor2 = # | + | |bgcolor2 = #99ccff |
− | |name = | + | |name = Thermo-Electric Generator |
− | |image = | + | |image = [[File:Thermo-Electric_Generator.png]] |
− | |foundin = [[ | + | |OverrideImage = true |
− | |usedfor = | + | |foundin = [[MiniStation]] |
− | |strategy = | + | |usedfor = Creating power through a contained huge inferno |
− | |description = | + | |strategy = See below. |
+ | |description = [[Thermo-Electric Generator|See here how to set it up.]] | ||
}} | }} | ||
[[Category:Objects]] | [[Category:Objects]] |
Latest revision as of 05:30, 14 January 2022
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