Difference between revisions of "Engineering items"
imported>Kingfish (+) |
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|usedfor = Laying electrical wires, building things that use electricity | |usedfor = Laying electrical wires, building things that use electricity | ||
|strategy = Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs. | |strategy = Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs. | ||
− | |description = Comes in many fun colors. Can be laid down on the plating to distribute electrical power | + | |description = Comes in many fun colors. Can be laid down on the plating to distribute electrical power. Automatically connects to other wires on cardinal tiles. Read the [[Guide_to_construction#Power_Wires|guide to wiring]] to see how. Make sure you don't touch wired wires on the ground without insulated gloves. |
− | By | + | By using wires in hand, you can turn them into [[File:Cablecuffs.png|link=Makeshift_weapons#Cablecuffs]], which are [[Makeshift_weapons#Cablecuffs|ghetto restraints]] used to tie someone down. |
}} | }} | ||
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|usedfor = Building things that use electricity | |usedfor = Building things that use electricity | ||
|strategy = Used to power APCs, cyborgs and various electrical equipment. | |strategy = Used to power APCs, cyborgs and various electrical equipment. | ||
− | |description = Can be recharged in a [[File:Cellcharger.png|link=Cell Charger]] [[Cell Charger]].<br>Comes in | + | |description = Can be recharged in a [[File:Cellcharger.png|link=Cell Charger]] [[Cell Charger]].<br>Comes in five varieties: |
* [[File:Powercell.png]] Standard (1 kW) | * [[File:Powercell.png]] Standard (1 kW) | ||
* [[File:Power_cell.png]] High-Capacity (10 kW) | * [[File:Power_cell.png]] High-Capacity (10 kW) | ||
* [[File:Supercell.png]] Super-Capacity (20 kW) | * [[File:Supercell.png]] Super-Capacity (20 kW) | ||
* [[File:Hypercell.png]] Hyper-Capacity (30 kW) | * [[File:Hypercell.png]] Hyper-Capacity (30 kW) | ||
+ | * [[File:Bluespace_Power_Cell.gif]] Bluespace (40kW) | ||
}} | }} | ||
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|foundin = EVA, Engi-Vend | |foundin = EVA, Engi-Vend | ||
|usedfor = Making and destroying walls, doors, and floors. | |usedfor = Making and destroying walls, doors, and floors. | ||
+ | |strategy = You can repair hull breaches and rebuild walls very quickly. Extremely useful when the [[Clockwork Cult]] strikes. | ||
|description = An experimental device which can build, or deconstruct areas rapidly. This is held in the [[EVA]] for emergencies (and is the [[Chief Engineer]]'s responsibility). However they can be made in hacked autolathes as well. | |description = An experimental device which can build, or deconstruct areas rapidly. This is held in the [[EVA]] for emergencies (and is the [[Chief Engineer]]'s responsibility). However they can be made in hacked autolathes as well. | ||
− | + | Use this tool in hand to open a radial menu, where you can choose mode and change many settings, such as airlock access, airlock type and window type. Then click on an area or object with it to utilize the set settings. | |
*Build Floors (2 Ammo) | *Build Floors (2 Ammo) | ||
*Build a Wall (16 Ammo) | *Build a Wall (16 Ammo) | ||
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*Deconstruct a window(8 Ammo) | *Deconstruct a window(8 Ammo) | ||
*Deconstruct an airlock(32 Ammo) | *Deconstruct an airlock(32 Ammo) | ||
+ | <br> | ||
+ | Can be loaded with Compressed Matter Cartridges and regular metal and glass sheets. One Cartridge holds 40 units, with 160 being the maximum. Be forewarned that changing RCD mode can cause it to emit sparks, which can cause fires in plasma-rich environiments. | ||
+ | It also can robust the shit out people. Or AIs, if needed. | ||
+ | <br> | ||
+ | *'''Can be upgraded''' with an ''RCD advanced design disk'', which can be printed from the engineering protolathe after research. This lets the RCD create: | ||
+ | **Wired/wrenched [[Guide_to_advanced_construction#Machine_Construction_Steps|machine frames]] [[File:Wired_Frame.png]] | ||
+ | **Computer frames | ||
+ | **Simple circuits, which contain the designs for firelock, air alarm, fire alarm, apc circuits and basic power cells. These work the same as the [[Cyborg#Engineering|engineering cyborg's]] Electroadaptive Pseudocircuit. <br><br> | ||
− | ''' | + | *'''Can also be upgraded''' with an ''Advanced RCD silo link upgrade'', which can be printed from the engineering protolathe after research. With this upgrade, the RCD can be used on an [[Guide_to_advanced_construction#Ore_Silo|Ore Silo]] to permanently link it. Afterwards, the RCD will pull materials directly from that silo, and will no longer need to be reloaded manually. |
− | |||
− | |||
}} | }} | ||
{{anchor|ARCD}} | {{anchor|ARCD}} | ||
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|foundin = Admin Magicks | |foundin = Admin Magicks | ||
|usedfor = Making and destroying walls, doors, and floors, from a distance | |usedfor = Making and destroying walls, doors, and floors, from a distance | ||
+ | |strategy = Repairing damage to the station, without putting yourself in harms way. Alternatively, weaponized against the clock cult. | ||
|description = The ARCD is a RCD, except it can construct and deconstruct items from a distance. Unfortunately, short of serious admin fuckery, it cannot be obtained through normal play. Most often used for making [[Clockwork Cult|Ratvar]] cry a river. | |description = The ARCD is a RCD, except it can construct and deconstruct items from a distance. Unfortunately, short of serious admin fuckery, it cannot be obtained through normal play. Most often used for making [[Clockwork Cult|Ratvar]] cry a river. | ||
}} | }} | ||
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|foundin = Supermatter Chamber, Atmospherics | |foundin = Supermatter Chamber, Atmospherics | ||
|usedfor = Dispensing pipes | |usedfor = Dispensing pipes | ||
+ | |strategy = Use the RPD to dispense pipes to make atmospherics/the SM more efficient | ||
|description = The replacement of the old pipe dispenser, it can manufacture (but not deconstruct) several different pipes. Does not consume ammo. Most often used for spamming a shit ton of volume pumps. | |description = The replacement of the old pipe dispenser, it can manufacture (but not deconstruct) several different pipes. Does not consume ammo. Most often used for spamming a shit ton of volume pumps. | ||
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* Heat Exchange Junctions | * Heat Exchange Junctions | ||
* Unary Heat Exchange Pipes | * Unary Heat Exchange Pipes | ||
+ | * Disposal Pipe | ||
+ | * Disposal Junction | ||
+ | * Disposal Y-Junction | ||
+ | * Disposal Sort Junction | ||
+ | * Disposal Trunk | ||
+ | * Disposal Bin | ||
+ | * Disposal Outlet | ||
+ | * Disposal Chute | ||
+ | * Transit Straight Tube | ||
+ | * Transit Straight Tube With Crossing | ||
+ | * Transit Curved Tube | ||
+ | * Transit Diagonal Tube | ||
+ | * Transit Diagonal Tube With Crossing | ||
+ | * Transit Junction | ||
+ | * Through Tube Station | ||
+ | * Terminus Tube Station | ||
+ | * Transit Tube Pod | ||
+ | |||
+ | '''Alt-click the RPD to toggle autowrenching on and off.''' | ||
}} | }} | ||
{{anchor|RLD}} | {{anchor|RLD}} | ||
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|strategy = A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges | |strategy = A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges | ||
|description = The RLD has 3 different modes: | |description = The RLD has 3 different modes: | ||
− | * Permanent Light Collection: The RLD can attach lights to the floor | + | * Permanent Light Collection: The RLD can attach lights to the floor or to the wall. These lights will burn forever as long as the APC in the room is powered. |
* Light Launcher: The RLD launches glowsticks at a distance | * Light Launcher: The RLD launches glowsticks at a distance | ||
* Deconstruct: Tears apart wall/floor lights | * Deconstruct: Tears apart wall/floor lights | ||
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You can get an '''industrial version''' with double fuel capacity from the welding lockers from Engineering, ordering one from [[Quartermaster|Cargo]] or from a hacked vending machine. | You can get an '''industrial version''' with double fuel capacity from the welding lockers from Engineering, ordering one from [[Quartermaster|Cargo]] or from a hacked vending machine. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Industrial Welding Tool}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Industrial Welding Tool | ||
+ | |image = Induswelder.png | ||
+ | |foundin = Engi-Vend, Engineering, Cargo | ||
+ | |usedfor = Welding stuff, even better | ||
+ | |strategy = You can weld objects together, you can unweld objects together | ||
+ | |description = It's a welding tool, but it has double fuel capacity. Most rounds, you don't have to refuel it at all. | ||
}} | }} | ||
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|bgcolor2 = #FFDD66 | |bgcolor2 = #FFDD66 | ||
|name = Multitool | |name = Multitool | ||
− | |image = Multitool. | + | |image = Multitool.gif |
|foundin = [[Cargo_Loading_Area|Cargo]], [[Engineering]], [[EVA]], [[Maintenance]], [[Tech Storage]], [[Primary Tool Storage]], [[Robotics_and_Mech_Bay|Robotics]] | |foundin = [[Cargo_Loading_Area|Cargo]], [[Engineering]], [[EVA]], [[Maintenance]], [[Tech Storage]], [[Primary Tool Storage]], [[Robotics_and_Mech_Bay|Robotics]] | ||
|usedfor = [[Hacking]] | |usedfor = [[Hacking]] | ||
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|strategy = If you are actually doing repair work, a T-ray scanner in your pocket will let you plan out wires and pipes. | |strategy = If you are actually doing repair work, a T-ray scanner in your pocket will let you plan out wires and pipes. | ||
|description = Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, as well as [[Monkey#Neutral|Critters]] and [[Xenos|Creatures]] inside pipes, as well as make cloaked people flicker. You can put it in your belt, or leave them lying all over the place. | |description = Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, as well as [[Monkey#Neutral|Critters]] and [[Xenos|Creatures]] inside pipes, as well as make cloaked people flicker. You can put it in your belt, or leave them lying all over the place. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Rapid Pipe Cleaner Layer}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Rapid Pipe Cleaner Layer | ||
+ | |image = Rcl.png | ||
+ | |foundin = [[Engineering]], [[Chief Engineer's Office]] | ||
+ | |usedfor = Laying cosmetic pipe cleaners | ||
+ | |strategy = Wield it with both your hands, walk slowly | ||
+ | |description = The Rapid Pipe Cleaner Layer can hold 90 pieces of Pipe Cleaner. When wielded with a single hand, it can lay pipe cleaner manually. However, when it is wielded with both hands, it lays pipe cleaners under you as you walk. Used for [[Wire_art|wire art]]. | ||
}} | }} | ||
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|bgcolor2 = #FFDD66 | |bgcolor2 = #FFDD66 | ||
|name = Inducer | |name = Inducer | ||
− | |image = Inducer.png | + | |image = [[File:Inducer.png|64px]][[File:Inducersci.png|64px]] |
− | |foundin = [[Chief Engineer's Office]], Engineering | + | |OverrideImage = true |
+ | |foundin = [[Chief Engineer's Office]], Engineering Protolathe, Science Protolathe | ||
|usedfor = Recharging machines | |usedfor = Recharging machines | ||
|strategy = Use inducers to recharge essential machines (cloning, RnD, ORM) [[Syndicate Items#Power Sink|when the power goes out.]] | |strategy = Use inducers to recharge essential machines (cloning, RnD, ORM) [[Syndicate Items#Power Sink|when the power goes out.]] | ||
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|bgcolor2 = #FFDD66 | |bgcolor2 = #FFDD66 | ||
|name = Jaws of Life | |name = Jaws of Life | ||
− | |image = Jawsoflife.png Jawspry.png | + | |image = [[File:Jawsoflife.png|64px]][[File:Jawspry.png|64px]] |
− | |foundin = Chief Engineer's Toolbelt, Engineering Protolathe | + | |OverrideImage = true |
+ | |foundin = Chief Engineer's Toolbelt, Engineering Protolathe, Science Protolathe | ||
|usedfor = Prying open doors, cutting wires, popping out floor tiles | |usedfor = Prying open doors, cutting wires, popping out floor tiles | ||
|strategy = It's a crowbar and a pair of wirecutters combined into a single tool | |strategy = It's a crowbar and a pair of wirecutters combined into a single tool | ||
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|bgcolor2 = #FFDD66 | |bgcolor2 = #FFDD66 | ||
|name = Hand Drill | |name = Hand Drill | ||
− | |image = | + | |image = [[File:DrillTool.png|64px]][[File:Drillbolt.png|64px]] |
+ | |OverrideImage = true | ||
|foundin = Chief Engineer's Toolbelt, Engineering Protolathe | |foundin = Chief Engineer's Toolbelt, Engineering Protolathe | ||
|usedfor = Exposing wires, securing objects | |usedfor = Exposing wires, securing objects | ||
|strategy = It's a screwdriver and a wrench combined into a single tool | |strategy = It's a screwdriver and a wrench combined into a single tool | ||
|description = With the screw driver bit, you can expose wires to hack stuff. With the bolt driver bit, you can secure canisters and wrench down loose objects faster. | |description = With the screw driver bit, you can expose wires to hack stuff. With the bolt driver bit, you can secure canisters and wrench down loose objects faster. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Experimental Welding Tool}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Experimental Welding Tool | ||
+ | |image = Exwelder.png | ||
+ | |foundin = Chief Engineer's Toolbelt, Engineering Protolathe | ||
+ | |usedfor = Welding stuff | ||
+ | |strategy = It's a better welding tool | ||
+ | |description = This welding tool contains more fuel, welds objects quicker, and recharges fuel on its own, without any intervention. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Geiger Counter}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Geiger Counter | ||
+ | |image = Geiger_on_1_0.png | ||
+ | |foundin = Radiation Locker | ||
+ | |usedfor = Detecting Radiation. | ||
+ | |strategy = Use it on people or objects to see whats causing all the radiation poisoning. | ||
+ | |description = The Geiger Counter is used to detect radiation and potentially [[Emag#Geiger_Counter|cause radiation poisoning]] | ||
}} | }} | ||
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|strategy = Set an input (must be lower value than the input from wire, otherwise nothing goes in!), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish! | |strategy = Set an input (must be lower value than the input from wire, otherwise nothing goes in!), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish! | ||
|description = Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.<br> | |description = Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.<br> | ||
− | '''Remember:''' Wire connected to the floor terminal = power input. Wire | + | '''Remember:''' Wire connected to the floor terminal = power input. Wire under the SMES = power output.<br> |
Left lights represent how much of the SMES is loaded.<br> | Left lights represent how much of the SMES is loaded.<br> | ||
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.<br> | The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.<br> | ||
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|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|name = APC<br>''Area Power Controller'' | |name = APC<br>''Area Power Controller'' | ||
− | |image = | + | |image = ModernAPC.png |
|foundin = Every room with power | |foundin = Every room with power | ||
|usedfor = Controlling the power for a sector on the station. | |usedfor = Controlling the power for a sector on the station. | ||
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#[[File:Id_regular.png|link=Identification_Card]] Swipe ID to secure the interface. | #[[File:Id_regular.png|link=Identification_Card]] Swipe ID to secure the interface. | ||
+ | [[File:APC_emagged.gif|64px]]If an APC looks like this (blue with blinking red lights), it's either emagged or the [[AI]] is [[Guide to malfunction|malfunctioning]]. <br> | ||
[[Guide_to_construction#APC|Guide to building an APC.]] | [[Guide_to_construction#APC|Guide to building an APC.]] | ||
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|usedfor = Portable backup generator | |usedfor = Portable backup generator | ||
|strategy = Mostly used to jump start the [[Engine]] | |strategy = Mostly used to jump start the [[Engine]] | ||
− | |description = Needs [[Plasma|solid plasma]] as fuel and be secured on an exposed | + | |description = Needs [[Plasma|solid plasma]] as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a [[wrench]].<br> |
[[Guide_to_advanced_construction#P.A.C.M.A.N.-type_Portable_Generator|Guide to building a P.A.C.M.A.N.-Type Portable Generator.]] | [[Guide_to_advanced_construction#P.A.C.M.A.N.-type_Portable_Generator|Guide to building a P.A.C.M.A.N.-Type Portable Generator.]] | ||
}} | }} | ||
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|usedfor = Portable backup generator | |usedfor = Portable backup generator | ||
|strategy = If you really need to use that uranium for power. | |strategy = If you really need to use that uranium for power. | ||
− | |description = Needs uranium as fuel and be secured on an exposed | + | |description = Needs uranium as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a [[wrench]].<br> |
[[Guide_to_advanced_construction#S.U.P.E.R.P.A.C.M.A.N.-type_portable_Generator|Guide to building a S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator.]] | [[Guide_to_advanced_construction#S.U.P.E.R.P.A.C.M.A.N.-type_portable_Generator|Guide to building a S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator.]] | ||
}} | }} | ||
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|usedfor = Portable backup generator | |usedfor = Portable backup generator | ||
|strategy = Because diamonds are not manly. | |strategy = Because diamonds are not manly. | ||
− | |description = Needs diamonds as fuel and be secured on an exposed | + | |description = Needs diamonds as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a [[wrench]].<br> |
[[Guide_to_advanced_construction#M.R.S.P.A.C.M.A.N.-type_portable_Generator|Guide to building a M.R.S.P.A.C.M.A.N.-Type Portable Generator.]] | [[Guide_to_advanced_construction#M.R.S.P.A.C.M.A.N.-type_portable_Generator|Guide to building a M.R.S.P.A.C.M.A.N.-Type Portable Generator.]] | ||
}} | }} | ||
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|name = Radiation Collector | |name = Radiation Collector | ||
|image = Radiation Collector.gif | |image = Radiation Collector.gif | ||
− | |foundin = [[Engine]], more can be ordered from [[Cargo]] | + | |foundin = [[Engine]], more can be ordered from [[Cargo]] or [[Guide_to_advanced_construction#Radiation Collector|constructed]]. |
|usedfor = Creating energy from radiation. | |usedfor = Creating energy from radiation. | ||
|strategy = | |strategy = | ||
− | |description = Will | + | |description = Will generate energy when loaded with a [[File:Plasma_tank.png|link=Plasma Tank]] [[Plasma Tank]] (filled with [[Plasma|Plasma Gas]]), if anchored and activated near an active [[Singularity]] or [[Supermatter]]. <br>Converts the Plasma into Tritium. Can alternatively be used to generate [[Guide_to_Research_and_Development|research points]] instead of power. <br><br>To change configuration to research mode, fill the tank with [[Guide_to_Atmospherics#Tritium|Tritium]] and [[Guide_to_Atmospherics#Oxygen|Oxygen]] instead of [[Plasma|Plasma]]. Then use a multitool on the Radiation Collector.<br> Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. <br>In this research mode, the tank must also be refilled every 5 minutes or so. |
}} | }} | ||
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|description = Creates a barrier between two Shield Generators. | |description = Creates a barrier between two Shield Generators. | ||
}} | }} | ||
+ | |||
+ | {{anchor|ShipShield}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cce6ff | ||
+ | |bgcolor2 = #99ccff | ||
+ | |name = Ship Shield Generator | ||
+ | |image = [[File:Shieldgen.png]] | ||
+ | |OverrideImage = true | ||
+ | |foundin = [[Engineering]], Close to a power source. Onboard the Aetherwhisp | ||
+ | |usedfor = Creating a tightly wrapped shielding around the vessel in order to reduce the amount of damage enemy weapons fire causes. | ||
+ | |strategy = See [[Machines#Ship_Shield_Generator|Ship Shield Generator]] | ||
+ | |description = Accessing Databanks for Entry: Shield Generator...<br>Entry Found...Displaying:<br>The Shield Generator is a theoretical piece of machinery that should produce a tightly wrapped shielding around the vessel's armor in order to reduce/nullify potential damage caused by weapons fire.<br>The machine itself should require a large quantity of power only seen so far on flagships and Aetherwhisp class vessels.<br>The construction of this machinery is possible however due to limitations put in place by SolGov entry: [REDACTED].<br>All Shield units are to be deconstructed before entry to SolGov Territory. | ||
+ | }} | ||
{{anchor|Gravity Generator}} | {{anchor|Gravity Generator}} | ||
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|description = [[Machine_construction#Gas_Turbine_Generator|See here how to construct a Gas Turbine Generator.]] | |description = [[Machine_construction#Gas_Turbine_Generator|See here how to construct a Gas Turbine Generator.]] | ||
}} | }} | ||
+ | |||
+ | {{anchor|SD}}{{anchor|Stormdrive}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cce6ff | ||
+ | |bgcolor2 = #99ccff | ||
+ | |name = Stormdrive Mk IV | ||
+ | |image = [[File:StormdriveOn.gif]] | ||
+ | |OverrideImage = true | ||
+ | |foundin = [[Engineering]] | ||
+ | |usedfor = Creating power through numbers and gases | ||
+ | |strategy = See [[Guide to the Stormdrive Engine]] | ||
+ | |description = This puppy right here is what we got when Nanotrasen engineers decided to inject magnetically constricted plasma into a nuclear reactor. It's able of outputting an ungodly amount of super-heated plasma, radiation and fire... But god help you if it ever melts down. | ||
+ | }} | ||
+ | |||
+ | {{anchor|RBMK}}{{anchor|AGCNR Nuclear Reactor}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cce6ff | ||
+ | |bgcolor2 = #99ccff | ||
+ | |name = AGCNR Nuclear Reactor | ||
+ | |image = [[File:RBMK.png]] | ||
+ | |OverrideImage = true | ||
+ | |foundin = Tycoon's [[Engineering]] | ||
+ | |usedfor = Initiating and controlling a self-sustained nuclear chain reaction. | ||
+ | |strategy = See [[Guide to the Nuclear Reactor]] | ||
+ | |description = '''RBMK Reactors do not explode'''<br>This puppy right here is at it's core an advanced water boiler that uses Uranium to heat up a specific type of gas which in turn makes four turbines run who in turn generate power to power the ship.<br>When in doubt always remember. '''RBMK Reactors do not explode ''' and anybody who hears their fellow <s>comrade</s> crewmember say it explodes are to report said crewmember to Nanotrasen. | ||
+ | }} | ||
{{anchor|TEG}}{{anchor|Thermo-Electric Generator}} | {{anchor|TEG}}{{anchor|Thermo-Electric Generator}} |
Latest revision as of 05:30, 14 January 2022
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