Difference between revisions of "Conference Room"
imported>Farquaar m (Fixed category tag) |
Bokkiewokkie (talk | contribs) (Adds a Hammerhead section to the page) |
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Requires Bridge access to enter. | Requires Bridge access to enter. | ||
+ | </tab> | ||
+ | <tab name ="Hammerhead"> | ||
+ | {{Location | ||
+ | |headerbgcolor = darkblue | ||
+ | |headerfontcolor = white | ||
+ | |imagebgcolor = lightblue | ||
+ | |name = War Room | ||
+ | |image =HHWarroom.png | ||
+ | |big_image =[[HHWarroom.png]] | ||
+ | |department = Command | ||
+ | |exits = West into the [[Bridge]] and south into [[CIC]]. | ||
+ | |purpose = Meeting room for the [[Heads of Staff]]. | ||
+ | |access = [[Bridge]] Access | ||
+ | |contents = [[Paper Tray]] | ||
+ | |clearance = [[Head of Personnel]], [[Chief Engineer]], [[Captain]], [[Head of Security]], [[Research Director]], [[Chief Medical Officer]], [[Master at Arms]], [[Bridge Staff]] | ||
+ | |description = The room is provided with a conference table, chairs and plenty of paper. Window shutters can be closed as shielding against any invaders. | ||
+ | |sec_level = High | ||
+ | |style = Office | ||
+ | |balance = -- | ||
+ | |other = -- | ||
+ | }} | ||
+ | |||
+ | The War room is located in the back of the [[Bridge]] in the command sector, perfectly designed for holding high-clearance meetings between the [[Heads of Staff]], or otherwise just lounging. | ||
+ | |||
+ | This room is very much part of the RP aspect of command, and is designed with that in mind. It's not in action very often but is mostly intended to be used for discussing battle plans during admin events or the [[Nuclear Operative|PVP]] gamemodes. | ||
+ | |||
</tab> | </tab> | ||
</tabs> | </tabs> | ||
[[Category:Locations]] | [[Category:Locations]] | ||
{{Locations}} | {{Locations}} |
Revision as of 06:30, 29 June 2020
Command Area | |
Conference Room | |
The room is provided with a conference table, comfortable chairs, plenty of paper, a weapon recharger, and a box of donuts. Window shutters can be closed for privacy as well as shielding against any invaders. | |
Obvious exits | South to Head of Personnel's Office, north toBridge |
Purpose | Meeting room for the Heads of Staff. |
Access level | Bridge Access |
Noteworthy contents | Hand Labeler, Recharger, Timer, Paper Tray |
Clearance | Head of Personnel, Chief Engineer, Captain, Head of Security, Research Director, Chief Medical Officer |
Security level | High |
Style | Office |
Balance Requirements | |
Other Notes | |
Locations on NSV13 |
Just north of the Head of Personnel's Office in the command sector, the Conference Room is a private and secure location, perfect for holding high-clearance meetings between the Heads of Staff, or otherwise just lounging.
The room is provided with a conference table, comfortable chairs, plenty of paper, a weapon recharger, and a box of donuts. Window shutters can be closed for privacy as well as shielding against any invaders.
Requires Bridge access to enter.
Command Area | |
Conference Room | |
The room is provided with a conference table, comfortable chairs and plenty of paper. Window shutters can be closed for privacy as well as shielding against any invaders. | |
Obvious exits | North to Bridge, east and west to Bridge corridors and then Central Primary Hallway, Captain's Quarters and Head of Personnel's Office. |
Purpose | Meeting room for the Heads of Staff. |
Access level | Bridge Access |
Noteworthy contents | Hand Labeler, Recharger, Timer, Paper Tray |
Clearance | Head of Personnel, Chief Engineer, Captain, Head of Security, Research Director, Chief Medical Officer |
Security level | High |
Style | Office |
Balance Requirements | |
Other Notes | |
Locations on NSV13 |
Just below the Bridge in the command sector, the Conference Room is a private and secure location, perfect for holding high-clearance meetings between the Heads of Staff, or otherwise just lounging.
The room is provided with a conference table, comfortable chairs and plenty of paper. Window shutters can be closed for privacy and shielding against any invaders, or kept open in full view of an (always empty) assembly hall.
Requires Bridge access to enter.
Command Area | |
War Room | |
The room is provided with a conference table, chairs and plenty of paper. Window shutters can be closed as shielding against any invaders. | |
Obvious exits | West into the Bridge and south into CIC. |
Purpose | Meeting room for the Heads of Staff. |
Access level | Bridge Access |
Noteworthy contents | Paper Tray |
Clearance | Head of Personnel, Chief Engineer, Captain, Head of Security, Research Director, Chief Medical Officer, Master at Arms, Bridge Staff |
Security level | High |
Style | Office |
Balance Requirements | |
Other Notes | |
Locations on NSV13 |
The War room is located in the back of the Bridge in the command sector, perfectly designed for holding high-clearance meetings between the Heads of Staff, or otherwise just lounging.
This room is very much part of the RP aspect of command, and is designed with that in mind. It's not in action very often but is mostly intended to be used for discussing battle plans during admin events or the PVP gamemodes.
Locations on Hammerhead | |||||||||
General | Service | Medical | Cargo | Science | Engineering | Security | Munitions | Command | Outside |