Difference between revisions of "Virology"

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<font size="4">'''[[Infections|For the Guide to Virology, click here.]]'''<font size="2">
 
<font size="4">'''[[Infections|For the Guide to Virology, click here.]]'''<font size="2">
 
{{Location
 
{{Location
  |headerbgcolor=#395837
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  |headerbgcolor=#519548
 
  |headerfontcolor=white
 
  |headerfontcolor=white
  |imagebgcolor=b0d38c
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  |imagebgcolor=EAFDE6
 
  |name=Virology<br>''(aka ERP fort)''
 
  |name=Virology<br>''(aka ERP fort)''
  |image=Virology.png|thumb
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  |image=VirologyMETA.png
|big_image=http://puu.sh/3EFaf.png
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|big_image=[[VirologyMETA.png]]
 
  |department=Medical
 
  |department=Medical
  |exits=North to the [[Medbay]]
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  |exits=East to the [[Medbay]]
 
  |purpose=Cure and manufacture viruses
 
  |purpose=Cure and manufacture viruses
 
  |access=Virology
 
  |access=Virology
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  |sec_level=Medium
 
  |sec_level=Medium
 
  |style=Laboratory
 
  |style=Laboratory
  |balance=
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  |balance=--
 
  |other=--
 
  |other=--
 
  }}
 
  }}
 
 
  
 
== Virology ==
 
== Virology ==
  
Virology is the spot to test diseases, except not on humans. You, the [[Virologist]], have a chemical reagent terminal above the southern table which contains a labeler, a box of syringes, two beakers of diseases to start with, and a box of beakers. You have another table above the entrance which contains a luminol bottle and a box of latex gloves. You have a therapy area which contains a bed and a locker. You can test on people if they say it is okay. There is a locked medicine locker and a biosuit locker. There is also a pen of five monkeys to test on plus a room with three beds.
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Virology is the spot to test diseases, except not on humans. You, the [[Virologist]], have a vending machine containing both rhinovirus and a common cold culture. It also contains plasma, formaldehyde, and a variety of other materials used for mutating viruses. There's also a dispenser which contains an unlimited supply of virus food. You have a monkey pen, which contains monkeys which practically never used except for as a blood source, and some isolation rooms, which are for when you inevitably fuck up and infect yourself with brain rot. There is a locked medicine locker and a biosuit locker. In the southeast, there's your own personal break room, with a supply of microwavable donk pockets.
 
 
== WHAT NOT TO DO! ==
 
 
 
Don't [[Sleep toxin|sleep toxin]] and abduct someone to test on them, as this can get you banned or lynched by a mob of angry civilians.
 
 
 
Careful when you're flushing anything down the disposals here: It leads straight out into space.
 
  
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== WHAT <strike>NOT</strike> TO DO! ==
  
 +
Don't [[Sleep toxin|sleep toxin]] and abduct someone to test on them, as this can get you banned or lynched by a mob of angry civilians. Careful when you're flushing anything down the disposals here: It's one of the few chutes which leads straight out into space.
 
[[Category:locations]]
 
[[Category:locations]]
 
 
 
 
 
 
{{Locations}}
 
{{Locations}}

Latest revision as of 00:20, 7 February 2018

For the Guide to Virology, click here.

Medical Area
VirologyMETA.png
Virology
(aka ERP fort)
Virology is located deep within Medbay, behind two airlocks to ensure that viruses do not accidentally escape. This area also operates in a closed atmospheric environment.
Obvious exits East to the Medbay
Purpose Cure and manufacture viruses
Access level Virology
Noteworthy contents PanD.E.M.I.C 2200 console, monkeys, reagent scanner, biosuit and other protective wear.
Clearance Captain, Chief Medical Officer, Virologist
Security level Medium
Style Laboratory
Balance Requirements
Other Notes
NSVBanner299.png Locations on NSV13



Virology[edit | edit source]

Virology is the spot to test diseases, except not on humans. You, the Virologist, have a vending machine containing both rhinovirus and a common cold culture. It also contains plasma, formaldehyde, and a variety of other materials used for mutating viruses. There's also a dispenser which contains an unlimited supply of virus food. You have a monkey pen, which contains monkeys which practically never used except for as a blood source, and some isolation rooms, which are for when you inevitably fuck up and infect yourself with brain rot. There is a locked medicine locker and a biosuit locker. In the southeast, there's your own personal break room, with a supply of microwavable donk pockets.

WHAT NOT TO DO![edit | edit source]

Don't sleep toxin and abduct someone to test on them, as this can get you banned or lynched by a mob of angry civilians. Careful when you're flushing anything down the disposals here: It's one of the few chutes which leads straight out into space.

NSVBanner299.png Locations on Hammerhead
General Service Medical Cargo Science Engineering Security Munitions Command Outside