Difference between revisions of "Virology"
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+ | <font size="4">'''[[Infections|For the Guide to Virology, click here.]]'''<font size="2"> | ||
{{Location | {{Location | ||
− | |headerbgcolor=# | + | |headerbgcolor=#519548 |
|headerfontcolor=white | |headerfontcolor=white | ||
− | |imagebgcolor= | + | |imagebgcolor=EAFDE6 |
− | |name=Virology | + | |name=Virology<br>''(aka ERP fort)'' |
− | |image= | + | |image=VirologyMETA.png |
− | |big_image= | + | |big_image=[[VirologyMETA.png]] |
|department=Medical | |department=Medical | ||
− | |exits= | + | |exits=East to the [[Medbay]] |
− | |purpose=Cure and manufacture viruses | + | |purpose=Cure and manufacture viruses |
|access=Virology | |access=Virology | ||
− | |contents= | + | |contents=PanD.E.M.I.C 2200 console, monkeys, reagent scanner, biosuit and other protective wear. |
|clearance=[[Captain]], [[Chief Medical Officer]], [[Virologist]] | |clearance=[[Captain]], [[Chief Medical Officer]], [[Virologist]] | ||
|description=Virology is located deep within [[Medbay]], behind two airlocks to [[Beyond the impossible|ensure that viruses do not accidentally escape]]. This area also operates in a closed atmospheric environment. | |description=Virology is located deep within [[Medbay]], behind two airlocks to [[Beyond the impossible|ensure that viruses do not accidentally escape]]. This area also operates in a closed atmospheric environment. | ||
− | |sec_level= | + | |sec_level=Medium |
|style=Laboratory | |style=Laboratory | ||
− | |balance= | + | |balance=-- |
|other=-- | |other=-- | ||
}} | }} | ||
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== Virology == | == Virology == | ||
− | Virology is the spot to test diseases, except not on humans. You, the [[Virologist]], have a | + | Virology is the spot to test diseases, except not on humans. You, the [[Virologist]], have a vending machine containing both rhinovirus and a common cold culture. It also contains plasma, formaldehyde, and a variety of other materials used for mutating viruses. There's also a dispenser which contains an unlimited supply of virus food. You have a monkey pen, which contains monkeys which practically never used except for as a blood source, and some isolation rooms, which are for when you inevitably fuck up and infect yourself with brain rot. There is a locked medicine locker and a biosuit locker. In the southeast, there's your own personal break room, with a supply of microwavable donk pockets. |
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+ | == WHAT <strike>NOT</strike> TO DO! == | ||
+ | Don't [[Sleep toxin|sleep toxin]] and abduct someone to test on them, as this can get you banned or lynched by a mob of angry civilians. Careful when you're flushing anything down the disposals here: It's one of the few chutes which leads straight out into space. | ||
[[Category:locations]] | [[Category:locations]] | ||
+ | {{Locations}} |
Latest revision as of 00:20, 7 February 2018
For the Guide to Virology, click here.
Medical Area | |
Virology (aka ERP fort) | |
Virology is located deep within Medbay, behind two airlocks to ensure that viruses do not accidentally escape. This area also operates in a closed atmospheric environment. | |
Obvious exits | East to the Medbay |
Purpose | Cure and manufacture viruses |
Access level | Virology |
Noteworthy contents | PanD.E.M.I.C 2200 console, monkeys, reagent scanner, biosuit and other protective wear. |
Clearance | Captain, Chief Medical Officer, Virologist |
Security level | Medium |
Style | Laboratory |
Balance Requirements | |
Other Notes | |
Locations on NSV13 |
Virology[edit | edit source]
Virology is the spot to test diseases, except not on humans. You, the Virologist, have a vending machine containing both rhinovirus and a common cold culture. It also contains plasma, formaldehyde, and a variety of other materials used for mutating viruses. There's also a dispenser which contains an unlimited supply of virus food. You have a monkey pen, which contains monkeys which practically never used except for as a blood source, and some isolation rooms, which are for when you inevitably fuck up and infect yourself with brain rot. There is a locked medicine locker and a biosuit locker. In the southeast, there's your own personal break room, with a supply of microwavable donk pockets.
WHAT NOT TO DO![edit | edit source]
Don't sleep toxin and abduct someone to test on them, as this can get you banned or lynched by a mob of angry civilians. Careful when you're flushing anything down the disposals here: It's one of the few chutes which leads straight out into space.
Locations on Hammerhead | |||||||||
General | Service | Medical | Cargo | Science | Engineering | Security | Munitions | Command | Outside |