Difference between revisions of "Virology"
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+ | {{Needs revision | ||
+ | |reason = last update: 4 september 2013 | ||
+ | }} | ||
+ | <tabs> | ||
+ | <tab name="BoxStation"> | ||
<font size="4">'''[[Infections|For the Guide to Virology, click here.]]'''<font size="2"> | <font size="4">'''[[Infections|For the Guide to Virology, click here.]]'''<font size="2"> | ||
{{Location | {{Location | ||
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== Virology == | == Virology == | ||
− | Virology is the spot to test diseases, except not on humans. You, the [[Virologist]], have a chemical reagent terminal | + | Virology is the spot to test diseases, except not on humans. You, the [[Virologist]], have a chemical reagent terminal which contains growth culture, then on some tables a labeler, a box of syringes, two beakers of diseases to start with, and a box of beakers. You have another table above the entrance which contains a luminol bottle and a box of latex gloves. You have a therapy area which contains a bed and a locker. You can test on people if they say it is okay. There is a locked medicine locker and a biosuit locker. There is also a pen of five monkeys to test on plus a couple isolation rooms. |
== WHAT <strike>NOT</strike> TO DO! == | == WHAT <strike>NOT</strike> TO DO! == | ||
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Careful when you're flushing anything down the disposals here: It leads straight out into space. | Careful when you're flushing anything down the disposals here: It leads straight out into space. | ||
+ | </tab> | ||
+ | <tab name="MetaStation"> | ||
+ | <font size="4">'''[[Infections|For the Guide to Virology, click here.]]'''<font size="2"> | ||
+ | {{Location | ||
+ | |headerbgcolor=#519548 | ||
+ | |headerfontcolor=white | ||
+ | |imagebgcolor=EAFDE6 | ||
+ | |name=Virology<br>''(aka ERP fort)'' | ||
+ | |image=VirologyMETA.png | ||
+ | |big_image=[[VirologyMETA.png]] | ||
+ | |department=Medical | ||
+ | |exits=East to the [[Medbay]] | ||
+ | |purpose=Cure and manufacture viruses | ||
+ | |access=Virology | ||
+ | |contents=PanD.E.M.I.C 2200 console, monkeys, reagent scanner, biosuit and other protective wear. | ||
+ | |clearance=[[Captain]], [[Chief Medical Officer]], [[Virologist]] | ||
+ | |description=Virology is located deep within [[Medbay]], behind two airlocks to [[Beyond the impossible|ensure that viruses do not accidentally escape]]. This area also operates in a closed atmospheric environment. | ||
+ | |sec_level=Medium | ||
+ | |style=Laboratory | ||
+ | |balance= | ||
+ | |other=-- | ||
+ | }} | ||
− | |||
+ | == Virology == | ||
+ | Virology is the spot to test diseases, except not on humans. You, the [[Virologist]], have a chemical reagent terminal which contains growth culture, then on some tables a labeler, a box of syringes, two beakers of diseases to start with, and a box of beakers. You have another table above the entrance which contains a luminol bottle and a box of latex gloves. You have a therapy area which contains a bed and a locker. You can test on people if they say it is okay. There is a locked medicine locker and a biosuit locker. There is also a pen of five monkeys to test on plus a couple isolation rooms. | ||
+ | == WHAT <strike>NOT</strike> TO DO! == | ||
+ | Don't [[Sleep toxin|sleep toxin]] and abduct someone to test on them, as this can get you banned or lynched by a mob of angry civilians. | ||
+ | Careful when you're flushing anything down the disposals here: It leads straight out into space. | ||
+ | </tab> | ||
+ | </tabs> | ||
+ | [[Category:locations]] | ||
{{Locations}} | {{Locations}} |
Revision as of 06:25, 13 December 2016
This page needs revising! The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example. The revision reason is: "last update: 4 september 2013" |
For the Guide to Virology, click here.
Medical Area | |
Virology (aka ERP fort) | |
Virology is located deep within Medbay, behind two airlocks to ensure that viruses do not accidentally escape. This area also operates in a closed atmospheric environment. | |
Obvious exits | North to the Medbay |
Purpose | Cure and manufacture viruses |
Access level | Virology |
Noteworthy contents | PanD.E.M.I.C 2200 console, monkeys, reagent scanner, biosuit and other protective wear. |
Clearance | Captain, Chief Medical Officer, Virologist |
Security level | Medium |
Style | Laboratory |
Balance Requirements | |
Other Notes | |
Locations on NSV13 |
Virology
Virology is the spot to test diseases, except not on humans. You, the Virologist, have a chemical reagent terminal which contains growth culture, then on some tables a labeler, a box of syringes, two beakers of diseases to start with, and a box of beakers. You have another table above the entrance which contains a luminol bottle and a box of latex gloves. You have a therapy area which contains a bed and a locker. You can test on people if they say it is okay. There is a locked medicine locker and a biosuit locker. There is also a pen of five monkeys to test on plus a couple isolation rooms.
WHAT NOT TO DO!
Don't sleep toxin and abduct someone to test on them, as this can get you banned or lynched by a mob of angry civilians.
Careful when you're flushing anything down the disposals here: It leads straight out into space.
For the Guide to Virology, click here.
Medical Area | |
Virology (aka ERP fort) | |
Virology is located deep within Medbay, behind two airlocks to ensure that viruses do not accidentally escape. This area also operates in a closed atmospheric environment. | |
Obvious exits | East to the Medbay |
Purpose | Cure and manufacture viruses |
Access level | Virology |
Noteworthy contents | PanD.E.M.I.C 2200 console, monkeys, reagent scanner, biosuit and other protective wear. |
Clearance | Captain, Chief Medical Officer, Virologist |
Security level | Medium |
Style | Laboratory |
Balance Requirements | |
Other Notes | |
Locations on NSV13 |
Virology
Virology is the spot to test diseases, except not on humans. You, the Virologist, have a chemical reagent terminal which contains growth culture, then on some tables a labeler, a box of syringes, two beakers of diseases to start with, and a box of beakers. You have another table above the entrance which contains a luminol bottle and a box of latex gloves. You have a therapy area which contains a bed and a locker. You can test on people if they say it is okay. There is a locked medicine locker and a biosuit locker. There is also a pen of five monkeys to test on plus a couple isolation rooms.
WHAT NOT TO DO!
Don't sleep toxin and abduct someone to test on them, as this can get you banned or lynched by a mob of angry civilians.
Careful when you're flushing anything down the disposals here: It leads straight out into space.
Locations on Hammerhead | |||||||||
General | Service | Medical | Cargo | Science | Engineering | Security | Munitions | Command | Outside |