Difference between revisions of "Virology"
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| + | {{Needs revision | ||
| + | |reason = last update: 4 september 2013 | ||
| + | }} | ||
| + | <tabs> | ||
| + | <tab name="BoxStation"> | ||
<font size="4">'''[[Infections|For the Guide to Virology, click here.]]'''<font size="2"> | <font size="4">'''[[Infections|For the Guide to Virology, click here.]]'''<font size="2"> | ||
{{Location | {{Location | ||
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== Virology == | == Virology == | ||
| − | Virology is the spot to test diseases, except not on humans. You, the [[Virologist]], have a chemical reagent terminal | + | Virology is the spot to test diseases, except not on humans. You, the [[Virologist]], have a chemical reagent terminal which contains growth culture, then on some tables a labeler, a box of syringes, two beakers of diseases to start with, and a box of beakers. You have another table above the entrance which contains a luminol bottle and a box of latex gloves. You have a therapy area which contains a bed and a locker. You can test on people if they say it is okay. There is a locked medicine locker and a biosuit locker. There is also a pen of five monkeys to test on plus a couple isolation rooms. |
== WHAT <strike>NOT</strike> TO DO! == | == WHAT <strike>NOT</strike> TO DO! == | ||
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Careful when you're flushing anything down the disposals here: It leads straight out into space. | Careful when you're flushing anything down the disposals here: It leads straight out into space. | ||
| + | </tab> | ||
| + | <tab name="MetaStation"> | ||
| + | <font size="4">'''[[Infections|For the Guide to Virology, click here.]]'''<font size="2"> | ||
| + | {{Location | ||
| + | |headerbgcolor=#519548 | ||
| + | |headerfontcolor=white | ||
| + | |imagebgcolor=EAFDE6 | ||
| + | |name=Virology<br>''(aka ERP fort)'' | ||
| + | |image=VirologyMETA.png | ||
| + | |big_image=[[VirologyMETA.png]] | ||
| + | |department=Medical | ||
| + | |exits=East to the [[Medbay]] | ||
| + | |purpose=Cure and manufacture viruses | ||
| + | |access=Virology | ||
| + | |contents=PanD.E.M.I.C 2200 console, monkeys, reagent scanner, biosuit and other protective wear. | ||
| + | |clearance=[[Captain]], [[Chief Medical Officer]], [[Virologist]] | ||
| + | |description=Virology is located deep within [[Medbay]], behind two airlocks to [[Beyond the impossible|ensure that viruses do not accidentally escape]]. This area also operates in a closed atmospheric environment. | ||
| + | |sec_level=Medium | ||
| + | |style=Laboratory | ||
| + | |balance= | ||
| + | |other=-- | ||
| + | }} | ||
| − | |||
| + | == Virology == | ||
| + | Virology is the spot to test diseases, except not on humans. You, the [[Virologist]], have a chemical reagent terminal which contains growth culture, then on some tables a labeler, a box of syringes, two beakers of diseases to start with, and a box of beakers. You have another table above the entrance which contains a luminol bottle and a box of latex gloves. You have a therapy area which contains a bed and a locker. You can test on people if they say it is okay. There is a locked medicine locker and a biosuit locker. There is also a pen of five monkeys to test on plus a couple isolation rooms. | ||
| + | == WHAT <strike>NOT</strike> TO DO! == | ||
| + | Don't [[Sleep toxin|sleep toxin]] and abduct someone to test on them, as this can get you banned or lynched by a mob of angry civilians. | ||
| + | Careful when you're flushing anything down the disposals here: It leads straight out into space. | ||
| + | </tab> | ||
| + | </tabs> | ||
| + | [[Category:locations]] | ||
{{Locations}} | {{Locations}} | ||
Revision as of 07:25, 13 December 2016
This page needs revising! The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example. The revision reason is: "last update: 4 september 2013" |
For the Guide to Virology, click here.
| Medical Area | |
| Virology (aka ERP fort) | |
| Virology is located deep within Medbay, behind two airlocks to ensure that viruses do not accidentally escape. This area also operates in a closed atmospheric environment. | |
| Obvious exits | North to the Medbay |
| Purpose | Cure and manufacture viruses |
| Access level | Virology |
| Noteworthy contents | PanD.E.M.I.C 2200 console, monkeys, reagent scanner, biosuit and other protective wear. |
| Clearance | Captain, Chief Medical Officer, Virologist |
| Security level | Medium |
| Style | Laboratory |
| Balance Requirements | |
| Other Notes | |
Virology
Virology is the spot to test diseases, except not on humans. You, the Virologist, have a chemical reagent terminal which contains growth culture, then on some tables a labeler, a box of syringes, two beakers of diseases to start with, and a box of beakers. You have another table above the entrance which contains a luminol bottle and a box of latex gloves. You have a therapy area which contains a bed and a locker. You can test on people if they say it is okay. There is a locked medicine locker and a biosuit locker. There is also a pen of five monkeys to test on plus a couple isolation rooms.
WHAT NOT TO DO!
Don't sleep toxin and abduct someone to test on them, as this can get you banned or lynched by a mob of angry civilians.
Careful when you're flushing anything down the disposals here: It leads straight out into space.
For the Guide to Virology, click here.
| Medical Area | |
| Virology (aka ERP fort) | |
| Virology is located deep within Medbay, behind two airlocks to ensure that viruses do not accidentally escape. This area also operates in a closed atmospheric environment. | |
| Obvious exits | East to the Medbay |
| Purpose | Cure and manufacture viruses |
| Access level | Virology |
| Noteworthy contents | PanD.E.M.I.C 2200 console, monkeys, reagent scanner, biosuit and other protective wear. |
| Clearance | Captain, Chief Medical Officer, Virologist |
| Security level | Medium |
| Style | Laboratory |
| Balance Requirements | |
| Other Notes | |
Virology
Virology is the spot to test diseases, except not on humans. You, the Virologist, have a chemical reagent terminal which contains growth culture, then on some tables a labeler, a box of syringes, two beakers of diseases to start with, and a box of beakers. You have another table above the entrance which contains a luminol bottle and a box of latex gloves. You have a therapy area which contains a bed and a locker. You can test on people if they say it is okay. There is a locked medicine locker and a biosuit locker. There is also a pen of five monkeys to test on plus a couple isolation rooms.
WHAT NOT TO DO!
Don't sleep toxin and abduct someone to test on them, as this can get you banned or lynched by a mob of angry civilians.
Careful when you're flushing anything down the disposals here: It leads straight out into space.
Locations on Hammerhead
| |||||||||
| General | Service | Medical | Cargo | Science | Engineering | Security | Munitions | Command | Outside |


