Difference between revisions of "Virology"
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Virology is the spot to test diseases, except not on humans. You, the [[Virologist]], have a chemical reagent terminal above the southern table which contains a labeler, a box of syringes, two beakers of diseases to start with, and a box of beakers. You have another table above the entrance which contains a luminol bottle and a box of latex gloves. You have a therapy area which contains a bed and a locker. You can test on people if they say it is okay. There is a locked medicine locker and a biosuit locker. There is also a pen of five monkeys to test on plus a room with three beds. | Virology is the spot to test diseases, except not on humans. You, the [[Virologist]], have a chemical reagent terminal above the southern table which contains a labeler, a box of syringes, two beakers of diseases to start with, and a box of beakers. You have another table above the entrance which contains a luminol bottle and a box of latex gloves. You have a therapy area which contains a bed and a locker. You can test on people if they say it is okay. There is a locked medicine locker and a biosuit locker. There is also a pen of five monkeys to test on plus a room with three beds. | ||
− | == WHAT NOT TO DO! == | + | == WHAT <strike>NOT</strike> TO DO! == |
Don't [[Sleep toxin|sleep toxin]] and abduct someone to test on them, as this can get you banned or lynched by a mob of angry civilians. | Don't [[Sleep toxin|sleep toxin]] and abduct someone to test on them, as this can get you banned or lynched by a mob of angry civilians. |
Revision as of 09:58, 4 September 2013
For the Guide to Virology, click here.
Medical Area | |
Virology (aka ERP fort) | |
Virology is located deep within Medbay, behind two airlocks to ensure that viruses do not accidentally escape. This area also operates in a closed atmospheric environment. | |
Obvious exits | North to the Medbay |
Purpose | Cure and manufacture viruses |
Access level | Virology |
Noteworthy contents | PanD.E.M.I.C 2200 console, monkeys, reagent scanner, biosuit and other protective wear. |
Clearance | Captain, Chief Medical Officer, Virologist |
Security level | Medium |
Style | Laboratory |
Balance Requirements | |
Other Notes | |
Locations on NSV13 |
Virology
Virology is the spot to test diseases, except not on humans. You, the Virologist, have a chemical reagent terminal above the southern table which contains a labeler, a box of syringes, two beakers of diseases to start with, and a box of beakers. You have another table above the entrance which contains a luminol bottle and a box of latex gloves. You have a therapy area which contains a bed and a locker. You can test on people if they say it is okay. There is a locked medicine locker and a biosuit locker. There is also a pen of five monkeys to test on plus a room with three beds.
WHAT NOT TO DO!
Don't sleep toxin and abduct someone to test on them, as this can get you banned or lynched by a mob of angry civilians.
Careful when you're flushing anything down the disposals here: It leads straight out into space.
Locations on Hammerhead | |||||||||
General | Service | Medical | Cargo | Science | Engineering | Security | Munitions | Command | Outside |