Difference between revisions of "Virology"

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imported>Kingofkosmos
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|big_image=http://puu.sh/3EFaf.png
 
|big_image=http://puu.sh/3EFaf.png
 
  |department=Medical
 
  |department=Medical
  |exits=North to [[Medbay]]
+
  |exits=North to the [[Medbay]]
  |purpose=Cure and manufacture viruses.
+
  |purpose=Cure and manufacture viruses
 
  |access=Virology
 
  |access=Virology
 
  |contents=PanD.E.M.I.C 2200 console, monkeys, reagent scanner, biosuit and other protective wear.
 
  |contents=PanD.E.M.I.C 2200 console, monkeys, reagent scanner, biosuit and other protective wear.
 
  |clearance=[[Captain]], [[Chief Medical Officer]], [[Virologist]]
 
  |clearance=[[Captain]], [[Chief Medical Officer]], [[Virologist]]
 
  |description=Virology is located deep within [[Medbay]], behind two airlocks to [[Beyond the impossible|ensure that viruses do not accidentally escape]]. This area also operates in a closed atmospheric environment.
 
  |description=Virology is located deep within [[Medbay]], behind two airlocks to [[Beyond the impossible|ensure that viruses do not accidentally escape]]. This area also operates in a closed atmospheric environment.
  |sec_level=Low
+
  |sec_level=Medium
 
  |style=Laboratory
 
  |style=Laboratory
 
  |balance=
 
  |balance=

Revision as of 05:51, 14 August 2013

For the Guide to Virology, click here.

Medical Area
Virology.png
Virology
(aka ERP fort)
Virology is located deep within Medbay, behind two airlocks to ensure that viruses do not accidentally escape. This area also operates in a closed atmospheric environment.
Obvious exits North to the Medbay
Purpose Cure and manufacture viruses
Access level Virology
Noteworthy contents PanD.E.M.I.C 2200 console, monkeys, reagent scanner, biosuit and other protective wear.
Clearance Captain, Chief Medical Officer, Virologist
Security level Medium
Style Laboratory
Balance Requirements
Other Notes
NSVBanner299.png Locations on NSV13




Virology

Virology is the spot to test diseases, except not on humans. You, the Virologist, have a chemical reagent terminal above the southern table which contains a labeler, a box of syringes, two beakers of diseases to start with, and a box of beakers. You have another table above the entrance which contains a luminol bottle and a box of latex gloves. You have a therapy area which contains a bed and a locker. You can test on people if they say it is okay. There is a locked medicine locker and a biosuit locker. There is also a pen of five monkeys to test on plus a room with three beds.

WHAT NOT TO DO!

Don't sleep toxin and abduct someone to test on them, as this can get you banned or lynched by a mob of angry civilians.

Careful when you're flushing anything down the disposals here: It leads straight out into space.



NSVBanner299.png Locations on Hammerhead
General Service Medical Cargo Science Engineering Security Munitions Command Outside