imported>Calzilla1 |
imported>Subject217 |
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| In the event of a [[Blob|massive biological outbreak]], security staff usually freely distribute laser weapons to the crew, as they are effective against the blob and lack stun capabilities. | | In the event of a [[Blob|massive biological outbreak]], security staff usually freely distribute laser weapons to the crew, as they are effective against the blob and lack stun capabilities. |
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− | '''Damage''' = 10 brute on melee and 30 burn on shot. | + | '''Damage''' = 10 brute on melee and 20 burn on shot. |
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| |description = Distributed by the [[Warden]] and standard issue for the [[Head of Personnel]], [[Head of Security]] and the [[Captain]]. This state of the art weapon combines the function of a Disabler and a [[laser gun]] in one. Clicking the weapon while it's held alternates between a disabling shot and a burning laser: blue for stun, red for kill. E-guns are stored in the armory and can be ordered in a secure [[Supply crates|crate]] by the [[quartermaster]]. They are to be distributed only under the [[Space_law#Major_Crimes|most extreme circumstances]] or at the Head of Security's discretion. | | |description = Distributed by the [[Warden]] and standard issue for the [[Head of Personnel]], [[Head of Security]] and the [[Captain]]. This state of the art weapon combines the function of a Disabler and a [[laser gun]] in one. Clicking the weapon while it's held alternates between a disabling shot and a burning laser: blue for stun, red for kill. E-guns are stored in the armory and can be ordered in a secure [[Supply crates|crate]] by the [[quartermaster]]. They are to be distributed only under the [[Space_law#Major_Crimes|most extreme circumstances]] or at the Head of Security's discretion. |
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− | '''Damage''' = 10 brute on melee and 30 burn on sgot if turned to the "kill" setting. | + | '''Damage''' = 10 brute on melee and 20 burn on shot if turned to the "kill" setting. |
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| The choice to acquire this weapon is usually in the hands of the [[Head of Security]] or the [[Warden]], and as such is a very uncommon weapon to see in Security's hands, however if Security has sufficient warning about a imminent attack, such as [[Nuclear Operative|Nuclear Operatives]] declaring war, then the weapon tends to be a popular choice. | | The choice to acquire this weapon is usually in the hands of the [[Head of Security]] or the [[Warden]], and as such is a very uncommon weapon to see in Security's hands, however if Security has sufficient warning about a imminent attack, such as [[Nuclear Operative|Nuclear Operatives]] declaring war, then the weapon tends to be a popular choice. |
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− | '''Damage''' = 25 brute on shot, 10 damage on melee | + | '''Damage''' = 20 brute on shot, 10 damage on melee |
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| |usedfor = General defence | | |usedfor = General defence |
| |strategy = Wear it to mitigate some damage from attacks | | |strategy = Wear it to mitigate some damage from attacks |
− | |description = Standard issue security Body Armor, issued to all Security personal and select station personal. Provides a moderate amount of protection, so its recommended you wear it at all times. | + | |description = Standard issue security Body Armor, issued to all Security personnel and select station personnel. Provides a moderate amount of protection, so it's recommended you wear it at all times. |
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| |usedfor = Eliminating a convict | | |usedfor = Eliminating a convict |
| |strategy = Use it on the convict | | |strategy = Use it on the convict |
− | |description = A special syringe designed for lethal injections. Holds 50 units of [[Chloral Hydrate]]. It injects all of its reagents in one push. This kills the convict in about two minutes. | + | |description = A special syringe designed for lethal injections. Contains 15 units of [[Plasma]], 15 units of [[Formaldehyde]], 10 units of [[Cyanide]], and 10 units of [[Fluorosulfuric Acid]]. It injects all of its reagents in one push. This kills a convict in about 40 seconds. |
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| |image = Beepsky.png | | |image = Beepsky.png |
| |foundin = One patrolling around the halls, others manufactured in [[Robotics]] | | |foundin = One patrolling around the halls, others manufactured in [[Robotics]] |
− | |usedfor = Detaining criminals | + | |usedfor = Detaining criminals, autonomous guards in high security areas |
− | |description = The station only starts with one securitron, the famous Officer Beepsky, who is the closest the Head of Security gets to a pet and also a world class criminal catcher, being able to scuttle faster than a man can run, and stun and cuff and criminals using handcuffs made in the experimental mass fabricator Nanotrasen places in every Securitron model. Beepsky is so vigilant, he'll even trip anyone who gets in his way when he's chasing a perp! This also makes him a right pain when hacked as he will stun and cuff everyone in sight! The [[Roboticist]]s have the option to make more, but they are rarely made as they use up the Warden's precious helmets. | + | |description = Box station only starts with one Securitron, the famous Officer Beepsky, who is the closest the Head of Security gets to a pet and also a world class criminal catcher, being able to scuttle faster than a man can run, and stun and cuff and criminals using cablecuffs made in the experimental mass fabricator Nanotrasen places in every Securitron model. Beepsky is so vigilant, he'll even trip anyone who gets in his way when he's chasing a perp! This also makes him a right pain when hacked as he will stun and cuff everyone in sight! The Roboticists have the option to make more, but they are rarely made as they use up the Warden's precious helmets. Meta and Delta station spawn with two additional Securitrons, the Armory's personal guard Sergeant-at-Armsky and the AI satellite guard Officer Pingsky. |
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| You can change the Securitron's settings by swiping your security-access ID on it and looking at it: | | You can change the Securitron's settings by swiping your security-access ID on it and looking at it: |
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| '''Controls:''' | | '''Controls:''' |
− | * Same as Securitron's | + | * Same as the Securitron's |
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| [[Guide_to_robotics#ED-209|See here how to construct an ED-209.]] | | [[Guide_to_robotics#ED-209|See here how to construct an ED-209.]] |