Difference between revisions of "Telecommunications"

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imported>Kosmos
m (Made Guide to Telecommunications a little more emphasized.)
imported>Bandit
(actually included info about the consoles)
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===Control Room===
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==Control Room==
 
This room contains several monitors and control consoles that oversee and manage station-wide communication systems. The system can be configured to run [[NT_Script|scripts]] to improve, sabotage, or otherwise change the way people communicate. In addition to Telecomms access, Bridge access is required here.
 
This room contains several monitors and control consoles that oversee and manage station-wide communication systems. The system can be configured to run [[NT_Script|scripts]] to improve, sabotage, or otherwise change the way people communicate. In addition to Telecomms access, Bridge access is required here.
  
===Server Room===
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===Traffic Control Console===
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This console is where [[NTSL Script]]s are uploaded.
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===Server Monitoring Console===
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This console logs all communication over all radio channels. Useful if you really want to listen in on security or command radio and can't get a headset.
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===Message Monitor Console===
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This console logs the PDA messages that go through the server. This requires a decryption key that starts in the [[Chief Engineer]]'s office. A traitor AI can also acquire this key by bruteforcing it, it will take 10 seconds for every character the decryption key has, so don't let a human catch you doing this. In turn you can keep the key secret by changing the key to something no one will figure out, meaning you will have the message logs all to yourself.
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A new feature of the message console is the added ability to send admin messages, you can of course change the name of the sender to anyone you like. For example, you could impersonate the Captain and order energy guns for the Science department to "research". Be careful though, if the Quartermaster replies his message will go to the Captain.
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==Server Room==
 
The equipment in this room runs in a super-cooled environment to avoid overheating. Entering this room without the proper protective equipment can be fatal.
 
The equipment in this room runs in a super-cooled environment to avoid overheating. Entering this room without the proper protective equipment can be fatal.
  

Revision as of 17:34, 5 July 2015

Engineering Area
Tcomms.png
Telecommunications
The telecommunication system can look overly complicated, and it is.
Obvious exits South Primary Hallway east
Purpose Gives the station a way to communicate through different radio channels
Access level
Noteworthy contents
Clearance Captain, Chief Engineer, Engineer
Security level High
Style Server storage
Balance Requirements
Other Notes
NSVBanner299.png Locations on NSV13



Located near engineering at the aft end of the station, this area houses the many complex servers and equipment needed to allow radio headset communication. Requires Telecommunications access to enter.


For the Guide to Telecommunications, click here.


Control Room

This room contains several monitors and control consoles that oversee and manage station-wide communication systems. The system can be configured to run scripts to improve, sabotage, or otherwise change the way people communicate. In addition to Telecomms access, Bridge access is required here.

Traffic Control Console

This console is where NTSL Scripts are uploaded.

Server Monitoring Console

This console logs all communication over all radio channels. Useful if you really want to listen in on security or command radio and can't get a headset.

Message Monitor Console

This console logs the PDA messages that go through the server. This requires a decryption key that starts in the Chief Engineer's office. A traitor AI can also acquire this key by bruteforcing it, it will take 10 seconds for every character the decryption key has, so don't let a human catch you doing this. In turn you can keep the key secret by changing the key to something no one will figure out, meaning you will have the message logs all to yourself.

A new feature of the message console is the added ability to send admin messages, you can of course change the name of the sender to anyone you like. For example, you could impersonate the Captain and order energy guns for the Science department to "research". Be careful though, if the Quartermaster replies his message will go to the Captain.

Server Room

The equipment in this room runs in a super-cooled environment to avoid overheating. Entering this room without the proper protective equipment can be fatal.



NSVBanner299.png Locations on Hammerhead
General Service Medical Cargo Science Engineering Security Munitions Command Outside