Difference between revisions of "Robotics Lab"

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<font size="4">'''[[Guide_to_robotics|For the Guide to Robotics, click here.]]'''<font size="2">
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<tabs>
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<tab name="BoxStation">
 
{{Template:Location
 
{{Template:Location
 
  |headerbgcolor=#563758
 
  |headerbgcolor=#563758
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  |name=Mech Bay and Robotics Lab
 
  |name=Mech Bay and Robotics Lab
 
  |image=Robotics.png
 
  |image=Robotics.png
|big_image=http://puu.sh/3EzGx.png
 
 
  |exits=[[Research Division]] south, Starboard Primary Hallway north-west, [[maintenance]] west
 
  |exits=[[Research Division]] south, Starboard Primary Hallway north-west, [[maintenance]] west
 
  |purpose=To manufacture stompy mechs for various purposes
 
  |purpose=To manufacture stompy mechs for various purposes
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  |other=--
 
  |other=--
 
  }}
 
  }}
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<font size="4">'''[[Guide_to_robotics|For the Guide to Robotics, click here.]]'''<font size="2">
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 +
''IT'S ALIIIIVE!''
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 +
That's right - this is where all those crazy [[Roboticist]] bastards go who dream of one day making a human machine. That dream lasts precisely as long as it takes for the first Greyshit to turn up, bang on the window and shout: ''Borg me!''.
 +
 +
Generally guaranteed to find someone lying with their brain out, the Robotics Lab is a great place to go if you find you're fed up with the role you've been assigned. Just get one of the whitecoats inside to slice you, splice you and stuff you into a Cyborg unit and you can live out that Wall-E fantasy all day long!
 +
 +
This is also one of the first places Cargo usually contact screaming: ''We want a Ripley!''.
  
This is where the [[Roboticist]] will spend most of his time. Two Exosuit Fabricators, an R&D Console, and a Circuit Imprinter allows anyone with the access to make anything mechanized. This area also comes equipped with an operation table to carry out borging operations, whether or not the patients asked for it. Requires Robotics access.
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Two Exosuit Fabricators, an R&D Console, and a Circuit Imprinter allows anyone with the access to make anything mechanized. This area also comes equipped with an operation table to carry out borging operations, whether or not the patients asked for it. Requires Robotics access.
  
 
The assembly line is a favourite target for [[Revolution]]s due to the abundance of flashes laying around.
 
The assembly line is a favourite target for [[Revolution]]s due to the abundance of flashes laying around.
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For more information, see the [[Roboticist]] or [[Guide to robotics]] pages.
 
For more information, see the [[Roboticist]] or [[Guide to robotics]] pages.
  
====[[File:Exofab.png|64px]] Exosuit Fabricators====
 
Creates robot parts from metal. Can be synchronized with the [[Guide_to_Research_and_Development|R&D research levels]] for new cyborg/mech components. They cannot be hacked and require Robotics access to operate.
 
  
If deconstructed and replaced with better components (better manipulator, matter bins and micro laser), the Exosuit Fabricator will construct parts more quickly. You can construct a robotics fabricator as described in the [[Guide_to_advanced_construction|machine fabrication guide.]]
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===Mech Bay===
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This area is where [[Mechs]] and [[Cyborg]]s go when they need to recharge and get repairs, have a laugh and socialise. The shutters nearby allow the mechs to go in and out without the need for Robotics access.
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</tab>
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<tab name="MetaStation">
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{{Template:Location
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|headerbgcolor=#563758
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|headerfontcolor=white
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|imagebgcolor=#EEEEFF
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|department = Science
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|name=Mech Bay and Robotics Lab
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|image=RoboticsMETA.png
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|big_image=[[RoboticsMETA.png]]
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|exits=East to [[Research Division]], north west to Starboard Primary Hallway, south to [[maintenance]]
 +
|purpose=To manufacture stompy mechs for various purposes
 +
|access=
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|contents=Two Exosuit Fabricators, an R&D Console, a Circuit Imprinter, an operation table and surgical tools
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|clearance=[[Captain]], [[Research Director]], [[Roboticist|Roboticists]]
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|description=The mech factory.
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|sec_level=Medium
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|style=Garage/Laboratory
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|balance=No major balance requirements
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|other=--
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}}
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<font size="4">'''[[Guide_to_robotics|For the Guide to Robotics, click here.]]'''<font size="2">
 +
 
 +
''IT'S ALIIIIVE!''
 +
 
 +
That's right - this is where all those crazy [[Roboticist]] bastards go who dream of one day making a human machine. That dream lasts precisely as long as it takes for the first Greyshit to turn up, bang on the window and shout: ''Borg me!''.
 +
 
 +
Generally guaranteed to find someone lying with their brain out, the Robotics Lab is a great place to go if you find you're fed up with the role you've been assigned. Just get one of the whitecoats inside to slice you, splice you and stuff you into a Cyborg unit and you can live out that Wall-E fantasy all day long!
 +
 
 +
This is also one of the first places Cargo usually contact screaming: ''We want a Ripley!''.
  
 +
Two Exosuit Fabricators, an R&D Console, and a Circuit Imprinter allows anyone with the access to make anything mechanized. This area also comes equipped with an operation table to carry out borging operations, whether or not the patients asked for it. Requires Robotics access.
  
===Mech Bay===
+
The assembly line is a favourite target for [[Revolution]]s due to the abundance of flashes laying around.
This area is where [[Mechs]] and [[Cyborg]]s go when they need to recharge and get repairs. A blast door nearby allows the mechs to go in and out without the need for Robotics access.
 
  
 +
For more information, see the [[Roboticist]] or [[Guide to robotics]] pages.
  
  
 +
===Mech Bay===
 +
This area is where [[Mechs]] and [[Cyborg]]s go when they need to recharge and get repairs, have a laugh and socialise. The shutters nearby allow the mechs to go in and out without the need for Robotics access.
 +
</tab>
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</tabs>
 
{{Locations}}
 
{{Locations}}
 
[[Category:Locations]]
 
[[Category:Locations]]

Latest revision as of 07:08, 18 December 2016

Science Area
Robotics.png
Mech Bay and Robotics Lab
The mech factory.
Obvious exits Research Division south, Starboard Primary Hallway north-west, maintenance west
Purpose To manufacture stompy mechs for various purposes
Access level
Noteworthy contents Two Exosuit Fabricators, an R&D Console, a Circuit Imprinter, an operation table and surgical tools
Clearance Captain, Research Director, Roboticists
Security level Medium
Style Garage/Laboratory
Balance Requirements No major balance requirements
Other Notes
NSVBanner299.png Locations on NSV13


For the Guide to Robotics, click here.

IT'S ALIIIIVE!

That's right - this is where all those crazy Roboticist bastards go who dream of one day making a human machine. That dream lasts precisely as long as it takes for the first Greyshit to turn up, bang on the window and shout: Borg me!.

Generally guaranteed to find someone lying with their brain out, the Robotics Lab is a great place to go if you find you're fed up with the role you've been assigned. Just get one of the whitecoats inside to slice you, splice you and stuff you into a Cyborg unit and you can live out that Wall-E fantasy all day long!

This is also one of the first places Cargo usually contact screaming: We want a Ripley!.

Two Exosuit Fabricators, an R&D Console, and a Circuit Imprinter allows anyone with the access to make anything mechanized. This area also comes equipped with an operation table to carry out borging operations, whether or not the patients asked for it. Requires Robotics access.

The assembly line is a favourite target for Revolutions due to the abundance of flashes laying around.

For more information, see the Roboticist or Guide to robotics pages.


Mech Bay[edit | edit source]

This area is where Mechs and Cyborgs go when they need to recharge and get repairs, have a laugh and socialise. The shutters nearby allow the mechs to go in and out without the need for Robotics access.

Science Area
RoboticsMETA.png
Mech Bay and Robotics Lab
The mech factory.
Obvious exits East to Research Division, north west to Starboard Primary Hallway, south to maintenance
Purpose To manufacture stompy mechs for various purposes
Access level
Noteworthy contents Two Exosuit Fabricators, an R&D Console, a Circuit Imprinter, an operation table and surgical tools
Clearance Captain, Research Director, Roboticists
Security level Medium
Style Garage/Laboratory
Balance Requirements No major balance requirements
Other Notes
NSVBanner299.png Locations on NSV13


For the Guide to Robotics, click here.

IT'S ALIIIIVE!

That's right - this is where all those crazy Roboticist bastards go who dream of one day making a human machine. That dream lasts precisely as long as it takes for the first Greyshit to turn up, bang on the window and shout: Borg me!.

Generally guaranteed to find someone lying with their brain out, the Robotics Lab is a great place to go if you find you're fed up with the role you've been assigned. Just get one of the whitecoats inside to slice you, splice you and stuff you into a Cyborg unit and you can live out that Wall-E fantasy all day long!

This is also one of the first places Cargo usually contact screaming: We want a Ripley!.

Two Exosuit Fabricators, an R&D Console, and a Circuit Imprinter allows anyone with the access to make anything mechanized. This area also comes equipped with an operation table to carry out borging operations, whether or not the patients asked for it. Requires Robotics access.

The assembly line is a favourite target for Revolutions due to the abundance of flashes laying around.

For more information, see the Roboticist or Guide to robotics pages.


Mech Bay[edit | edit source]

This area is where Mechs and Cyborgs go when they need to recharge and get repairs, have a laugh and socialise. The shutters nearby allow the mechs to go in and out without the need for Robotics access.

NSVBanner299.png Locations on Hammerhead
General Service Medical Cargo Science Engineering Security Munitions Command Outside