Maintenance
Upkeep Area | |
Maintenance | |
The perfect place to hide or to get attacked! | |
Obvious exits | Just follow the tunnel |
Purpose | For maintenancing, supportive structures and storing emergency supplies |
Access level | |
Noteworthy contents | Sunglasses, gas masks, firesuits, crates |
Clearance | Anyone with maintenance access |
Security level | Low |
Style | Maintenance tunnel |
Balance Requirements | No major balance requirements |
Other Notes | |
Locations on NSV13 |
All of the tunnels outside of the main halls are probably maintenance. This is the most common access on the station, though not completely ubiquitous, and the area is marked by its proximity to every other area, its poor lighting, and its exposed pipes. Some roles start out with full maintenance access by default, some can access the maint doors connected to their workplaces, and some can't access it at all, although the Captain or AI can open it up to everyone via the communications console.
Hide and Seek[edit | edit source]
Maintenance is usually safe, and full of useful gear like sunglasses, gas masks, backpacks and strange objects for R&D. Maintenance is also where you'll find the entrances to the solars and certain external airlocks.
If you see something in the maintenance tunnels that doesn't look right (i.e. BLOOD IS EVERYWHERE), inform the Detective as he's the only security person who can do something useful with it, besides the Head of Security who really shouldn't be that far from the brig. If you're the detective, scan the blood and be sure to check nearby lockers.
It is possible to disappear on purpose in the tunnels, but hiding requires you to go really deep into the station's bowels to escape the eyes of roaming security and crew. The AI will often kill people in maintenance when rogue and, if need be, hide the bodies with a Cyborg.
In the event of a radiation storm, being in maintenance will shield you from harmful effects.
One last note, just hope it isn't GARBAGE DAY!
Locations on Hammerhead | |||||||||
General | Service | Medical | Cargo | Science | Engineering | Security | Munitions | Command | Outside |