Detective's Office
Security Area | |
Detective's Office | |
Obvious exits | North to Fore Primary Hallway , south to maintenance |
Purpose | Chainsmoking, evidence storage, fingerbreaking |
Access level | Forensics |
Noteworthy contents | Security Monitor, Records and Medical Records consoles, cigarettes, a suitcase, a revolver with extra ammunition, secure safe. |
Clearance | Captain, Head of Security, Detective |
Security level | |
Style | Noir |
Balance Requirements | |
Other Notes | |
Locations on NSV13 |
This is the place the Detective hangs around. It is located just outside the Security Sector, at the end of the hall. It has all of the detective's security, forensic, and personal items. Clowns and other thieves may break in to steal items. Requires Forensics access to enter.
Security Area | |
Detective's Office | |
Obvious exits | North to Fore Primary Hallway , south to maintenance |
Purpose | Chainsmoking, evidence storage, fingerbreaking |
Access level | Forensics |
Noteworthy contents | Security Monitor, Records and Medical Records consoles, cigarettes, a camera, suitcases, sunglasses, a revolver with extra ammunition, secure safe. |
Clearance | Captain, Head of Security, Detective |
Security level | |
Style | Noir |
Balance Requirements | |
Other Notes | |
Locations on NSV13 |
This is the place the Detective hangs around. It is located just outside the Security Sector, at the end of the hall. It has all of the detective's security, forensic, and personal items. Clowns and other thieves may break in to steal items. Requires Forensics access to enter.
Since security can at times be too busy to conduct proper investigations, there is a tiny morgue here to conduct autopsies on corpses with your non-existing tools. Are you sure you are in the right coderbase?
Locations on Hammerhead | |||||||||
General | Service | Medical | Cargo | Science | Engineering | Security | Munitions | Command | Outside |