Difference between revisions of "Virology"
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Revision as of 03:17, 26 July 2013
Medical Area | |
Virology | |
Virology is located deep within Medbay, behind two airlocks to ensure that viruses do not accidentally escape. This area also operates in a closed atmospheric environment. | |
Obvious exits | North to Medbay |
Purpose | Cure and manufacture viruses. |
Access level | Virology |
Noteworthy contents | Monkeys, regent scanner, biosuit and other protective wear. |
Clearance | Captain, Chief Medical Officer, Virologist |
Security level | Low |
Style | Laboratory |
Balance Requirements | |
Other Notes | |
Locations on NSV13 |
(aka ERP fort)
Virology
Virology is the spot to test diseases, except not on humans. You, the Virologist, have a chemical reagent terminal above the southern table which contains a labeler, a box of syringes, two beakers of diseases to start with, and a box of beakers. You have another table above the entrance which contains a luminol bottle and a box of latex gloves. You have a therapy area which contains a bed and a locker. You can test on people if they say it is okay. There is a locked medicine locker and a biosuit locker. There is also a pen of five monkeys to test on plus a room with three beds.
WHAT NOT TO DO!
Don't sleep toxin and abduct someone to test on them, as this can get you banned or lynched by a mob of angry civilians.
Careful when you're flushing anything down the disposals here: It leads straight out into space.
Locations on Hammerhead | |||||||||
General | Service | Medical | Cargo | Science | Engineering | Security | Munitions | Command | Outside |