Difference between revisions of "Robotics"

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  |department = Science
 
  |department = Science
  |name=Robotics
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  |name=Mech Bay and Robotics
 
  |image=Robotics.png
 
  |image=Robotics.png
 
  |big_image=http://puu.sh/3EzGx.png
 
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For more information, see the [[Roboticist]] or [[Guide to robotics]] pages.
 
For more information, see the [[Roboticist]] or [[Guide to robotics]] pages.
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====Mech Bay====
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This area is where [[Mechs]] and [[Cyborg]]s go when they need to recharge and get repairs. A blast door nearby allows the mechs to go in and out without the need for Robotics access.
  
  

Revision as of 22:38, 12 August 2013

Science Area
Robotics.png
Mech Bay and Robotics
The mech factory.
Obvious exits Research Division south, Starboard Primary Hallway north-west, maintenance west
Purpose To manufacture stompy mechs for various purposes
Access level
Noteworthy contents Two Exosuit Fabricators, an R&D Console, a Circuit Imprinter, an operation table and surgical tools
Clearance Captain, Research Director, Roboticists
Security level Medium
Style Office
Balance Requirements No major balance requirements
Other Notes
NSVBanner299.png Locations on NSV13



This is where the Roboticist will spend most of his time. Two exosuit fabricators, an R&D Console, and a circuit imprinter allows anyone with the access to make anything mechanized. This area also comes equipped with an operation table to carry out borging operations, whether or not the patients asked for it. Requires Robotics access.

The assembly line is a favourite target for Revolutions due to the abundance of flashes laying around.

For more information, see the Roboticist or Guide to robotics pages.

Mech Bay

This area is where Mechs and Cyborgs go when they need to recharge and get repairs. A blast door nearby allows the mechs to go in and out without the need for Robotics access.



NSVBanner299.png Locations on Hammerhead
General Service Medical Cargo Science Engineering Security Munitions Command Outside