Difference between revisions of "Waste Disposal"
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imported>SpaceManiac m (Fix double "then") |
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− | {{Template:Location | + | <tabs> |
+ | <tab name="BoxStation"> | ||
+ | {{Template:Location | ||
|headerbgcolor=grey | |headerbgcolor=grey | ||
|headerfontcolor=white | |headerfontcolor=white | ||
Line 6: | Line 8: | ||
|name=Waste Disposal | |name=Waste Disposal | ||
|image=Waste_Disposal_crop.png | |image=Waste_Disposal_crop.png | ||
− | |exits= | + | |exits=East to [[maintenance]] |
|purpose=For launching the waste into space | |purpose=For launching the waste into space | ||
− | |access= | + | |access=Maintenance |
|contents=Hopefully nothing but trash | |contents=Hopefully nothing but trash | ||
|clearance=Anyone with [[maintenance]] access | |clearance=Anyone with [[maintenance]] access | ||
Line 20: | Line 22: | ||
Waste Disposal is a maintenance area near [[Arrivals]] south. It is typically worked by [[Cargo Technician]]s and the [[Janitor]]. | Waste Disposal is a maintenance area near [[Arrivals]] south. It is typically worked by [[Cargo Technician]]s and the [[Janitor]]. | ||
− | The final destination of all those items that get disposed of properly (since the [[Delivery Office]] is almost always ignored, nothing actually reaches here). Anything flushed down a toilet will also end up here. | + | The final destination of all those items that get disposed of properly (since the [[Delivery Office]] is almost always ignored, nothing actually reaches here). Anything flushed down a toilet will also end up here. The lever controls the conveyor system while the two buttons on the left wall control the blast door and mass driver. |
− | + | The AI has no cameras in this area, making it the perfect location to pursue [[Traitor|less-than-noble]] activities. | |
− | + | ==The Crusher== | |
− | [[ | + | Items will initially come out the top left disposal chute, whereupon they will enter the crusher (if the conveyor system is switched on). Now, the crusher can be a very useful device for all [[Engineer|types]] of [[Traitor|people]] due to its unique abilities. The crusher, when provided with material, has a random chance to turn trash into either glass, metal, or plasteel. The trash and raw materials then proceed down the conveyor, where a stacking machine will scoop up all stackable materials while the rest travels toward the mass-driver. When materials are released from the stacker, the items will be sent back around the station to the [[Delivery Office]] if not picked up. Should nobody be working the office, all items will pass through back into the crusher. So be watching! |
+ | |||
+ | Examining the crusher will tell you that it has three lights: power, safety-mode, and safety-sensors. | ||
+ | |||
+ | The crusher (and conveyor system) will not work without equipment power. Power light "on" means the crusher is powered. Hooray. | ||
+ | |||
+ | The Safety-mode light turns on when the safety-sensors are on and an item enters the crusher that cannot be crushed. Anything that is an instance of mob/living cannot be crushed. The nuke disk can't be crushed either (but I imagine it'd just respawn if it could be). | ||
+ | |||
+ | Safety-mode is the important light here. This dictates whether or not the crusher will crush living things. This light is on by default, so you're good as long as [[Beyond_the_impossible|nothing goes wrong at all]]. | ||
+ | |||
+ | If you happen to be in possession of an [[emag]], then the crusher becomes deadly to anything to pass through its metal jaws. Emagging the crusher means that anything that is not human (this includes aliens and silicons) will be gibbed upon entering the crusher. Anything that is human will scream <s>delightfully</s> horrifically upon entering the crusher and will be subsequently (read: instantly) killed. All items on the person will be destroyed as well. You can tell that the crusher is emagged because the safety-mode light will be off. That, and it'll probably have blood on the gears if something living has passed through it. To fix an emagged crusher, simply use a screwdriver on it. | ||
+ | </tab> | ||
+ | <tab name="MetaStation"> | ||
+ | {{Template:Location | ||
+ | |headerbgcolor=grey | ||
+ | |headerfontcolor=white | ||
+ | |imagebgcolor=lightgrey | ||
+ | |department = Upkeep | ||
+ | |name=Waste Disposal | ||
+ | |image=wastedisposalsMETA.png | ||
+ | |big_image=[[wastedisposalsMETA.png]] | ||
+ | |exits=East and south to [[maintenance]] | ||
+ | |purpose=For launching the waste into space | ||
+ | |access=Maintenance | ||
+ | |contents=Hopefully nothing but trash | ||
+ | |clearance=Anyone with [[maintenance]] access | ||
+ | |description=Watch out for space hobos! | ||
+ | |sec_level=Low | ||
+ | |style=Waste disposal | ||
+ | |balance=No major balance requirements | ||
+ | |other=-- | ||
+ | }} | ||
+ | |||
+ | Waste Disposal is a maintenance area at the far north end of the station, behind [[Cargo]]. It is typically worked by [[Cargo Technician]]s and the [[Janitor]]. | ||
+ | |||
+ | The final destination of all those items that get disposed of properly (since the [[Delivery Office]] is almost always ignored, nothing actually reaches here). Anything flushed down a toilet will also end up here. The lever controls the conveyor system while the two buttons on the left wall control the blast door and mass driver. | ||
+ | |||
+ | The AI has no cameras in this area, making it the perfect location to pursue [[Traitor|less-than-noble]] activities. | ||
+ | |||
+ | ==The Crusher== | ||
+ | |||
+ | Items will initially come out the bottom left disposal chute, whereupon they will enter the crusher (if the conveyor system is switched on). Now, the crusher can be a very useful device for all [[Engineer|types]] of [[Traitor|people]] due to its unique abilities. The crusher, when provided with material, has a random chance to turn these materials into either glass, metal, or plasteel. The trash and raw materials then proceed down the conveyor, where a stacking machine will scoop up all stackable materials while the rest travels toward the mass-driver. When materials are released from the stacker, the items will be sent back around the station to the [[Delivery Office]] if not picked up. Should nobody be working the office, all items will pass through back into the crusher. So be watching! | ||
+ | Examining the crusher will tell you that it has three lights: power, safety-mode, and safety-sensors. | ||
+ | The crusher (and conveyor system) will not work without equipment power. Power light "on" means the crusher is powered. Hooray. | ||
+ | The Safety-mode light turns on when the safety-sensors are on and an item enters the crusher that cannot be crushed. Anything that is an instance of mob/living cannot be crushed. The nuke disk can't be crushed either (but I imagine it'd just respawn if it could be). | ||
+ | Safety-mode is the important light here. This dictates whether or not the crusher will crush living things. This light is on by default, so you're good as long as [[Beyond_the_impossible|nothing goes wrong at all]]. | ||
+ | If you happen to be in possession of an [[emag]], then the crusher becomes deadly to anything to pass through its metal jaws. Emagging the crusher means that anything that is not human (this includes aliens and silicons) will be gibbed upon entering the crusher. Anything that is human will scream <s>delightfully</s> horrifically upon entering the crusher and will be subsequently (read: instantly) killed. All items on the person will be destroyed as well. You can tell that the crusher is emagged because the safety-mode light will be off. That, and it'll probably have blood on the gears if something living has passed through it. To fix an emagged crusher, simply use a screwdriver on it. | ||
+ | </tab> | ||
+ | </tabs> | ||
+ | [[Category:locations]] | ||
{{Locations}} | {{Locations}} |
Latest revision as of 22:09, 19 February 2018
Upkeep Area | |
Waste Disposal | |
Watch out for space hobos! | |
Obvious exits | East to maintenance |
Purpose | For launching the waste into space |
Access level | Maintenance |
Noteworthy contents | Hopefully nothing but trash |
Clearance | Anyone with maintenance access |
Security level | Low |
Style | Waste disposal |
Balance Requirements | No major balance requirements |
Other Notes | |
Locations on NSV13 |
Waste Disposal is a maintenance area near Arrivals south. It is typically worked by Cargo Technicians and the Janitor.
The final destination of all those items that get disposed of properly (since the Delivery Office is almost always ignored, nothing actually reaches here). Anything flushed down a toilet will also end up here. The lever controls the conveyor system while the two buttons on the left wall control the blast door and mass driver.
The AI has no cameras in this area, making it the perfect location to pursue less-than-noble activities.
The Crusher[edit | edit source]
Items will initially come out the top left disposal chute, whereupon they will enter the crusher (if the conveyor system is switched on). Now, the crusher can be a very useful device for all types of people due to its unique abilities. The crusher, when provided with material, has a random chance to turn trash into either glass, metal, or plasteel. The trash and raw materials then proceed down the conveyor, where a stacking machine will scoop up all stackable materials while the rest travels toward the mass-driver. When materials are released from the stacker, the items will be sent back around the station to the Delivery Office if not picked up. Should nobody be working the office, all items will pass through back into the crusher. So be watching!
Examining the crusher will tell you that it has three lights: power, safety-mode, and safety-sensors.
The crusher (and conveyor system) will not work without equipment power. Power light "on" means the crusher is powered. Hooray.
The Safety-mode light turns on when the safety-sensors are on and an item enters the crusher that cannot be crushed. Anything that is an instance of mob/living cannot be crushed. The nuke disk can't be crushed either (but I imagine it'd just respawn if it could be).
Safety-mode is the important light here. This dictates whether or not the crusher will crush living things. This light is on by default, so you're good as long as nothing goes wrong at all.
If you happen to be in possession of an emag, then the crusher becomes deadly to anything to pass through its metal jaws. Emagging the crusher means that anything that is not human (this includes aliens and silicons) will be gibbed upon entering the crusher. Anything that is human will scream delightfully horrifically upon entering the crusher and will be subsequently (read: instantly) killed. All items on the person will be destroyed as well. You can tell that the crusher is emagged because the safety-mode light will be off. That, and it'll probably have blood on the gears if something living has passed through it. To fix an emagged crusher, simply use a screwdriver on it.
Upkeep Area | |
Waste Disposal | |
Watch out for space hobos! | |
Obvious exits | East and south to maintenance |
Purpose | For launching the waste into space |
Access level | Maintenance |
Noteworthy contents | Hopefully nothing but trash |
Clearance | Anyone with maintenance access |
Security level | Low |
Style | Waste disposal |
Balance Requirements | No major balance requirements |
Other Notes | |
Locations on NSV13 |
Waste Disposal is a maintenance area at the far north end of the station, behind Cargo. It is typically worked by Cargo Technicians and the Janitor.
The final destination of all those items that get disposed of properly (since the Delivery Office is almost always ignored, nothing actually reaches here). Anything flushed down a toilet will also end up here. The lever controls the conveyor system while the two buttons on the left wall control the blast door and mass driver.
The AI has no cameras in this area, making it the perfect location to pursue less-than-noble activities.
The Crusher[edit | edit source]
Items will initially come out the bottom left disposal chute, whereupon they will enter the crusher (if the conveyor system is switched on). Now, the crusher can be a very useful device for all types of people due to its unique abilities. The crusher, when provided with material, has a random chance to turn these materials into either glass, metal, or plasteel. The trash and raw materials then proceed down the conveyor, where a stacking machine will scoop up all stackable materials while the rest travels toward the mass-driver. When materials are released from the stacker, the items will be sent back around the station to the Delivery Office if not picked up. Should nobody be working the office, all items will pass through back into the crusher. So be watching!
Examining the crusher will tell you that it has three lights: power, safety-mode, and safety-sensors.
The crusher (and conveyor system) will not work without equipment power. Power light "on" means the crusher is powered. Hooray.
The Safety-mode light turns on when the safety-sensors are on and an item enters the crusher that cannot be crushed. Anything that is an instance of mob/living cannot be crushed. The nuke disk can't be crushed either (but I imagine it'd just respawn if it could be).
Safety-mode is the important light here. This dictates whether or not the crusher will crush living things. This light is on by default, so you're good as long as nothing goes wrong at all.
If you happen to be in possession of an emag, then the crusher becomes deadly to anything to pass through its metal jaws. Emagging the crusher means that anything that is not human (this includes aliens and silicons) will be gibbed upon entering the crusher. Anything that is human will scream delightfully horrifically upon entering the crusher and will be subsequently (read: instantly) killed. All items on the person will be destroyed as well. You can tell that the crusher is emagged because the safety-mode light will be off. That, and it'll probably have blood on the gears if something living has passed through it. To fix an emagged crusher, simply use a screwdriver on it.
Locations on Hammerhead | |||||||||
General | Service | Medical | Cargo | Science | Engineering | Security | Munitions | Command | Outside |