Difference between revisions of "Teleporter"
imported>Icarus |
Bokkiewokkie (talk | contribs) m (box&meta removed) |
||
(16 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
− | [[ | + | {{Template:Location |
+ | |headerbgcolor=#334e6d | ||
+ | |headerfontcolor=white | ||
+ | |imagebgcolor=lightblue | ||
+ | |department = Command | ||
+ | |name=Teleporter Room | ||
+ | |image=HHTeleporter.png | ||
+ | |big_image=[[HHTeleporter.png]] | ||
+ | |exits=North to the [[Gateway]] and into [[Science]], south to the Hallway by [[Engineering]] | ||
+ | |purpose=Teleporting to the [[Bridge]] when you're too lazy to walk. | ||
+ | |access=Teleporter | ||
+ | |contents=The teleporter, a [[Hand Teleporter]], [[Space suits]], [[Magboots]] | ||
+ | |clearance=[[Captain]], [[Chief Engineer]] | ||
+ | |description=The teleporter sounds cooler than it really is. | ||
+ | |sec_level=Medium | ||
+ | |style= Storage | ||
+ | |balance= | ||
+ | |other= | ||
+ | }} | ||
+ | Located near [[Engineering]] and [[Science]], just down the main hallway, the Teleporter houses one of the two [[Hand Teleporter]]s on the station. It also provides a back door into the [[Gateway]] and any location with a [[Tracking Beacon]]. | ||
− | + | Unless you calibrate the teleporter, or science actually upgrades it for once, it has a chance of malfunctioning, turning you into a fly person. Gross. | |
− | + | At the start of the shift, the following [[Tracking Beacon]]s are available: | |
− | |||
− | At the start of the shift, the following | ||
*[[Bridge]] | *[[Bridge]] | ||
− | *[[ | + | *[[EVA|EVA Storage]] |
− | *[[ | + | *[[AI Mini-Satellite|Support Vessel Service]] |
− | *[[ | + | *[[Technical Storage]] |
− | + | *[[Toxins_Lab#Toxins_Test_Chamber|Toxins Test Area]] | |
− | |||
− | *[[Toxins Test | ||
− | |||
− | The teleporter room | + | The teleporter room stores some [[Space suits]] and three pairs of [[Magboots]], usable for whatever purpose you can think of. |
− | This is a secure area, and only the [[Captain]] and [[ | + | This is a secure area, and only the [[Captain]] and [[Chief Engineer]] are authorized to enter. In practice it is pretty much broken into every round, whether by [[traitor]]s looking to steal the [[Hand Teleporter]] or by the [[Research Director]] trying to get the required [[Research_items#Bluespace_Crystal|Materials]] for their [[Machines|Bluespace Miners]]. |
− | [[Category: | + | [[Category:Locations]] |
+ | {{Locations}} |
Latest revision as of 03:41, 17 February 2021
Command Area | |
Teleporter Room | |
The teleporter sounds cooler than it really is. | |
Obvious exits | North to the Gateway and into Science, south to the Hallway by Engineering |
Purpose | Teleporting to the Bridge when you're too lazy to walk. |
Access level | Teleporter |
Noteworthy contents | The teleporter, a Hand Teleporter, Space suits, Magboots |
Clearance | Captain, Chief Engineer |
Security level | Medium |
Style | Storage |
Balance Requirements | |
Other Notes | |
Locations on NSV13 |
Located near Engineering and Science, just down the main hallway, the Teleporter houses one of the two Hand Teleporters on the station. It also provides a back door into the Gateway and any location with a Tracking Beacon.
Unless you calibrate the teleporter, or science actually upgrades it for once, it has a chance of malfunctioning, turning you into a fly person. Gross.
At the start of the shift, the following Tracking Beacons are available:
The teleporter room stores some Space suits and three pairs of Magboots, usable for whatever purpose you can think of.
This is a secure area, and only the Captain and Chief Engineer are authorized to enter. In practice it is pretty much broken into every round, whether by traitors looking to steal the Hand Teleporter or by the Research Director trying to get the required Materials for their Bluespace Miners.
Locations on Hammerhead | |||||||||
General | Service | Medical | Cargo | Science | Engineering | Security | Munitions | Command | Outside |