imported>Bgobandit |
imported>Deantwo |
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| |description = Your bread and butter. Standard Protocol is to wear it on your BELT, mister. I can't tell you how many lazy officers I see waving their batons around the station like the freakin' statue of liberty. All it takes is one Joe Curwen to run up to you, push you down, and suddenly you went from the "station's finest" to "[your name] Burger". | | |description = Your bread and butter. Standard Protocol is to wear it on your BELT, mister. I can't tell you how many lazy officers I see waving their batons around the station like the freakin' statue of liberty. All it takes is one Joe Curwen to run up to you, push you down, and suddenly you went from the "station's finest" to "[your name] Burger". |
| Stun batons have two modes: [[security|on]] and [[shitcurity|off]]. While on, use will result in a stun - harm will cause you to smash the baton into the victim, bruising and stunning them for a very short time; disarm will jab the device into their skin and let them baste in very painful but mostly safe electricity, you'll generally be using it with this intent. Excessive use is discouraged among [[beyond the impossible|forward-thinking and sympathetic]] security forces. Recharged in a weapons [[Security_items#Recharger|recharger]].<br/> | | Stun batons have two modes: [[security|on]] and [[shitcurity|off]]. While on, use will result in a stun - harm will cause you to smash the baton into the victim, bruising and stunning them for a very short time; disarm will jab the device into their skin and let them baste in very painful but mostly safe electricity, you'll generally be using it with this intent. Excessive use is discouraged among [[beyond the impossible|forward-thinking and sympathetic]] security forces. Recharged in a weapons [[Security_items#Recharger|recharger]].<br/> |
− | S.O.P- Do NOT select the harm intent, unless you wish to beat your target. Additionally, take a moment to make sure that your baton is turned on. | + | S.O.P Do NOT select the harm intent, unless you wish to beat your target. |
| + | Additionally, take a moment to make sure that your baton is turned on. |
| }} | | }} |
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| |strategy = Trigger it and throw it at a criminal mob | | |strategy = Trigger it and throw it at a criminal mob |
| |description = This is an advanced piece of equipment because it is so difficult to use. It's distributed by SecTech vendors and the Warden, you could also find them in security lockers. In rooms where multiple and/or armed personnel are expected, you may use a flashbang to "breach" the room. Select it, press the button, and throw it immediately. It will blind everyone nearby for a short period of time and deafen them for a longer period of time. If all goes well, they will be on the ground, having dropped their weapons, and awaiting your handcuffs. | | |description = This is an advanced piece of equipment because it is so difficult to use. It's distributed by SecTech vendors and the Warden, you could also find them in security lockers. In rooms where multiple and/or armed personnel are expected, you may use a flashbang to "breach" the room. Select it, press the button, and throw it immediately. It will blind everyone nearby for a short period of time and deafen them for a longer period of time. If all goes well, they will be on the ground, having dropped their weapons, and awaiting your handcuffs. |
− | S.O.P If you are in a situation that requires flashbangs, ''CALL for backup'' first! Practice on empty rooms, try not to deafen yourself. <font size="1" color="white">Idiot</font>
| + | S.O.P If you are in a situation that requires flashbangs, ''CALL for backup'' first! |
| + | Practice on empty rooms, try not to deafen yourself. <font size="1" color="white">Idiot</font> |
| }} | | }} |
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| {{anchor|Energy Gun}} | | {{anchor|Energy Gun}} |
− | {| style="border:1px solid {{{bgcolor2|#ff9999}}};" cellpadding="0" cellspacing="0" | + | {{Item |
− | | | + | |bgcolor1 = #ffcccc |
− | {|width="100%" cellspacing="0" cellpadding="2"
| + | |bgcolor2 = #ff9999 |
− | |align=center width="150" style="background-color:{{{bgcolor1|#ffcccc}}}"|[[File:{{{image|{{{name|Egun}}}.png}}}]]<br>'''{{{name|Energy Gun}}}''' | + | |name = Energy Gun |
− | |'''Found in: '''{{{foundin|[[Armory]], [[Captain]]'s locker, [[Head of Personnel]]'s locker}}}<br>'''Used for:''' {{{usedfor|Subjugating criminals and/or eliminating threats}}}<br>'''Strategy:''' {{{strategy|Toggle the mode you want and fire at the target}}} | + | |image = Egun.png |
− | |} | + | |oddsizeimage = true |
− | {|width="100%" cellspacing="0" cellpadding="2"
| + | |foundin = [[Armory]], [[Captain]]'s locker, [[Head of Personnel]]'s locker |
− | | style="background-color:{{{bgcolor2|#ff9999}}};" |'''Description'''
| + | |usedfor = Subjugating criminals and/or eliminating threats |
− | |-
| + | |strategy = Toggle the mode you want and fire at the target |
− | |{{#if:{{{description|}}}|{{{description}}}|Distributed by the [[Warden]]. The combination of a [[taser]] and a [[laser gun]], clicking the thing while it's held alternates between a killing laser and a stunning taser (Remember: blue for stun, red for kill). More shots are available in kill mode than in stun mode, but the gun can still be recharged. Energy guns make exceptional melee weapons due to their uncanny ability to knock people unconscious when aimed at the head. The [[Captain]], [[head of Personnel]], and [[Head of Security]] all have energy guns in their quarters. More are stored in the armory and can be ordered in a secure [[Supply crates|crate]] by the [[quartermaster]]. They are to be distributed only under the [[Space_law#Major_Crimes|most extreme circumstances]].}}
| + | |description = Distributed by the [[Warden]]. The combination of a [[taser]] and a [[laser gun]], clicking the thing while it's held alternates between a killing laser and a stunning taser (Remember: blue for stun, red for kill). More shots are available in kill mode than in stun mode, but the gun can still be recharged. Energy guns make exceptional melee weapons due to their uncanny ability to knock people unconscious when aimed at the head. The [[Captain]], [[head of Personnel]], and [[Head of Security]] all have energy guns in their quarters. More are stored in the armory and can be ordered in a secure [[Supply crates|crate]] by the [[quartermaster]]. They are to be distributed only under the [[Space_law#Major_Crimes|most extreme circumstances]]. |
− | |}
| + | }} |
− | |}
| |
− | <!-- Had to use the template ITSELF instead of the normal template-thing, so this looks horrible. The energy gun -picture (which is over 50px) wouldn't load otherwise) -->
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− | | |
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| {{anchor|Laser Gun}} | | {{anchor|Laser Gun}} |