Difference between revisions of "Robotics"
From NSV13
Jump to navigationJump to searchimported>Kingofkosmos |
imported>Kingofkosmos |
||
Line 4: | Line 4: | ||
|imagebgcolor=#EEEEFF | |imagebgcolor=#EEEEFF | ||
|department = Science | |department = Science | ||
− | |name=Robotics | + | |name=Mech Bay and Robotics |
|image=Robotics.png | |image=Robotics.png | ||
|big_image=http://puu.sh/3EzGx.png | |big_image=http://puu.sh/3EzGx.png | ||
Line 24: | Line 24: | ||
For more information, see the [[Roboticist]] or [[Guide to robotics]] pages. | For more information, see the [[Roboticist]] or [[Guide to robotics]] pages. | ||
+ | |||
+ | ====Mech Bay==== | ||
+ | This area is where [[Mechs]] and [[Cyborg]]s go when they need to recharge and get repairs. A blast door nearby allows the mechs to go in and out without the need for Robotics access. | ||
Revision as of 22:38, 12 August 2013
Science Area | |
Mech Bay and Robotics | |
The mech factory. | |
Obvious exits | Research Division south, Starboard Primary Hallway north-west, maintenance west |
Purpose | To manufacture stompy mechs for various purposes |
Access level | |
Noteworthy contents | Two Exosuit Fabricators, an R&D Console, a Circuit Imprinter, an operation table and surgical tools |
Clearance | Captain, Research Director, Roboticists |
Security level | Medium |
Style | Office |
Balance Requirements | No major balance requirements |
Other Notes | |
Locations on NSV13 |
This is where the Roboticist will spend most of his time. Two exosuit fabricators, an R&D Console, and a circuit imprinter allows anyone with the access to make anything mechanized. This area also comes equipped with an operation table to carry out borging operations, whether or not the patients asked for it. Requires Robotics access.
The assembly line is a favourite target for Revolutions due to the abundance of flashes laying around.
For more information, see the Roboticist or Guide to robotics pages.
Mech Bay
This area is where Mechs and Cyborgs go when they need to recharge and get repairs. A blast door nearby allows the mechs to go in and out without the need for Robotics access.
Locations on Hammerhead | |||||||||
General | Service | Medical | Cargo | Science | Engineering | Security | Munitions | Command | Outside |