Difference between revisions of "Medbay"
imported>Kingofkosmos |
imported>Angust (Oh god patient rooms were replaced with how do I add this to wiki. Removed some details of what's in the recovery room, since those details will just get outdated fast. Uploaded Dorsidwarf's images for now.) |
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+ | <tabs> | ||
+ | <tab name="BoxStation"> | ||
{{Template:Location | {{Template:Location | ||
|headerbgcolor=#66ccdd | |headerbgcolor=#66ccdd | ||
Line 6: | Line 8: | ||
|name=Medical Bay | |name=Medical Bay | ||
|image=Medbay.png | |image=Medbay.png | ||
− | + | |exits=North to the Starboard primary, east to [[maintenance]] in [[Genetics]], east to [[maintenance]] above [[Virology]], north to Starboard Primary Hallway in [[Morgue]], west to [[maintenance]] in [[Operating Theatre]] | |
− | |exits=Starboard primary | ||
|purpose=Maintaining the health and well-being of the crew. | |purpose=Maintaining the health and well-being of the crew. | ||
|access=Medical, Chemistry, Morgue, Genetics, Virology, CMO office | |access=Medical, Chemistry, Morgue, Genetics, Virology, CMO office | ||
− | |contents= | + | |contents=[[Chemistry]], [[Genetics]], [[Operating Theatre]], [[Virology]], [[Chief Medical Officer's Office]] |
− | |clearance=The | + | |clearance=The Medbay's hallways <s>are open</s> will be opened to everyone in need of treatment. Clearance varies across the different Medbay departments. |
− | |description= | + | |description=The place where to when you stub your toe (after having the AI call the shuttle). |
|sec_level=Low | |sec_level=Low | ||
|style=Hospital | |style=Hospital | ||
Line 18: | Line 19: | ||
|other=-- | |other=-- | ||
}} | }} | ||
+ | ==Facilities== | ||
+ | The Medical Department consists of the following facilities: | ||
+ | * [[Chemistry Lab]] | ||
+ | * [[Genetics]] | ||
+ | * [[Morgue]] | ||
+ | * [[Operating Theatre]] | ||
+ | * [[Virology]] | ||
+ | * [[Chief Medical Officer's Office]] | ||
− | The Medbay is a collaboration of several departments located across the hall from the Civil Sector with [[Research Division]] neighbouring next door. The general security of medbay is poor, with only a few doors to keep people out from their medicine. However, certain departments inside are generally well defended (with reinforced walls, or active employees who will use bad medicine to ward you off). Medbay is lorded over by the [[Chief Medical Officer]], | + | The Medbay is a collaboration of several departments located across the hall from the Civil Sector with [[Research Division]] neighbouring next door. The general security of medbay is poor, with only a few doors to keep people out from their medicine. However, certain departments inside are generally well defended (with reinforced walls, or active employees who will use bad medicine to ward you off). Medbay is lorded over by the [[Chief Medical Officer]], whose hypospray is usually filled with enough Chloral Hydrate to give you an extended vacation to dreamland. |
− | Medbay is often where major identity theft, item theft, fights, revolutionary bases, and cult bases | + | Medbay is often where major identity theft, item theft, fights, revolutionary bases, and cult bases occur. Enemy forces often choose to attack medbay to disable cloning and medical care for the crew. Medbay is very valuable and well visited by everyone! |
Medbay can be pretty confusing, but everything was placed in a way to maximize efficiency. To help you out, various areas are colour-coded according to what department you are looking for. | Medbay can be pretty confusing, but everything was placed in a way to maximize efficiency. To help you out, various areas are colour-coded according to what department you are looking for. | ||
− | *Green: Treatment and Virology | + | *Green: Treatment, [[Surgery]] and [[Virology]] |
− | *Orange: Chemistry | + | *Orange: [[Chemistry]] |
− | *Blue: Genetics | + | *Blue: [[Genetics]] |
==Waiting Area== | ==Waiting Area== | ||
This is the entrance to medbay where you wait to be helped. Or break in if all the [[Medical Doctor|medical doctors]] are busy ERPing in the bar and the [[Chief Medical Officer|CMO]] hasn't been seen since round start. | This is the entrance to medbay where you wait to be helped. Or break in if all the [[Medical Doctor|medical doctors]] are busy ERPing in the bar and the [[Chief Medical Officer|CMO]] hasn't been seen since round start. | ||
− | == | + | ==Treatment Center== |
− | + | [[Guide_to_medicine#Lifeform_Stasis_Units|Stasis beds]] exist. Buckle in a laying-down patient, make sure the bed is turned on (alt-clicking the bed if need be), and a patient is held in their current health state until they are released. You can even do surgery on these, although there's no operating computer nearby. | |
+ | |||
+ | ==Cryogenics== | ||
+ | [[File:Cryogenics.png|thumb|300px]] | ||
+ | There is little Cryogenics can't fix. Cryoxadone alone is able to heal everything and mixing a few other medicines can speed up recovery. | ||
+ | |||
+ | Cryo will work on patients in critical condition. Cryogenics requires some setting up, and it is recommended Medical does this at round start. Only connect the oxygen tanks and set up the freezer; don't activate the tubes until they're actually needed. [[Guide_to_medicine#Cryogenics|Further information here]]. | ||
+ | |||
+ | <br clear=both> | ||
+ | |||
+ | ==Medbay Storage== | ||
+ | [[File:Medbay_Storage.png|thumb|300px]] | ||
+ | Requires [[Surgery]] access. Contains: biosuits, doctor and nurse's outfits, prescription glasses, body bags, syringes, beakers, all kinds of different medkits, health hud and a syringe gun. | ||
+ | |||
+ | |||
+ | Stay out of these. Yes. This means you. | ||
+ | |||
+ | You know who you are. | ||
+ | |||
+ | '''Don't you dare hoard them to yourself.''' | ||
+ | |||
+ | <br clear=both> | ||
+ | ==Recovery Room== | ||
+ | [[File:Recovery_Room.png|thumb|300px]] | ||
+ | A small, cozy recovery room with four beds, where you can lay your patients to recover from their surgery or whatever trauma they suffered. | ||
+ | |||
+ | A common protocol is usually to skip the Recovery Room (because you would anyway just steal stuff or break into the Medbay Storage) and toss patients out to recover in the Waiting Area. Such is the hospitality on Space Station 13. | ||
+ | |||
+ | <br clear=both> | ||
+ | |||
+ | ==Surgery B== | ||
+ | [[File:Surgery_B_box.png|thumb|300px]] | ||
+ | An extra room for [[Surgery]]. Comes with privacy shutters. | ||
+ | <br clear=both> | ||
+ | |||
+ | ==Patient Rooms== | ||
+ | [[File:Patient_Room.png|thumb|300px]] | ||
+ | <s>These are small rooms to have a private discussion/examination/whatsoever with the patient.</s> On TG the patient rooms were replaced with the Surgery B room in August 2019. | ||
+ | <br clear=both> | ||
+ | </tab> | ||
+ | <tab name="MetaStation"> | ||
+ | {{Template:Location | ||
+ | |headerbgcolor=#66ccdd | ||
+ | |headerfontcolor=white | ||
+ | |imagebgcolor=lightblue | ||
+ | |department = Medical | ||
+ | |name=Medical Bay | ||
+ | |image=MedbayMETA.png | ||
+ | |big_image=[[MedbayMETA.png]] | ||
+ | |exits=North to the Starboard primary, east to Escape Hallway from [[Genetics]], south east to [[maintenance]], west to [[maintenance]] around the [[Operating Theatre]], west to [[maintenance]] from the break room. | ||
+ | |purpose=Maintaining the health and well-being of the crew. | ||
+ | |access=Medical, Chemistry, Morgue, Genetics, Virology, CMO office | ||
+ | |contents=[[Chemistry]], [[Genetics]], [[Operating Theatre]], [[Virology]], [[Chief Medical Officer's Office]] | ||
+ | |clearance=The Medbay's hallways <s>are open</s> will be opened to everyone in need of treatment. Clearance varies across the different Medbay departments. | ||
+ | |description=The place where to when you stub your toe (after having the AI call the shuttle). | ||
+ | |sec_level=Low | ||
+ | |style=Hospital | ||
+ | |balance= | ||
+ | |other=-- | ||
+ | }} | ||
+ | ==Facilities== | ||
+ | The Medical Department consists of the following facilities: | ||
+ | * [[Chemistry Lab]] | ||
+ | * [[Genetics]] | ||
+ | * [[Morgue]] | ||
+ | * [[Operating Theatre]] | ||
+ | * [[Virology]] | ||
+ | * [[Chief Medical Officer's Office]] | ||
+ | |||
+ | The Medbay is a collaboration of several departments located across the hall from the Civil Sector with [[Research Division]] neighbouring next door. The general security of medbay is poor, with only a few doors to keep people out from their medicine. However, certain departments inside are generally well defended (with reinforced walls, or active employees who will use bad medicine to ward you off). Medbay is lorded over by the [[Chief Medical Officer]], whose hypospray is usually filled with enough Chloral Hydrate to give you an extended vacation to dreamland. | ||
+ | |||
+ | Medbay is often where major identity theft, item theft, fights, revolutionary bases, and cult bases occur. Enemy forces often choose to attack medbay to disable cloning and medical care for the crew. Medbay is very valuable and well visited by everyone! | ||
+ | |||
+ | Medbay can be pretty confusing, but everything was placed in a way to maximize efficiency. To help you out, various areas are colour-coded according to what department you are looking for. | ||
+ | |||
+ | *Green: Treatment, [[Surgery]] and [[Virology]] | ||
+ | *Orange: [[Chemistry]] | ||
+ | *Blue: [[Genetics]] | ||
+ | |||
+ | ==Waiting Area== | ||
+ | This is the entrance to medbay where you wait to be helped. Or break in if all the [[Medical Doctor|medical doctors]] are busy ERPing in the bar and the [[Chief Medical Officer|CMO]] hasn't been seen since round start. | ||
+ | |||
+ | ==Treatment Center== | ||
+ | [[Guide_to_medicine#Lifeform_Stasis_Units|Stasis beds]] exist. Buckle in a laying-down patient, make sure the bed is turned on (alt-clicking the bed if need be), and a patient is held in their current health state until they are released. You can even do surgery on these, although there's no operating computer nearby. | ||
+ | |||
+ | ==Cryogenics== | ||
+ | [[File:CryoMETA.png|thumb|300px]] | ||
+ | There is little Cryogenics can't fix. Cryoxadone alone is able to heal everything and mixing a few other medicines can speed up recovery. | ||
+ | |||
+ | Cryo will work on patients in critical condition. Cryogenics requires some setting up, and it is recommended Medical does this at round start. Only connect the oxygen tanks and set up the freezer; don't activate the tubes until they're actually needed. [[Guide_to_medicine#Cryogenics|Further information here]]. | ||
+ | |||
+ | <br clear=both> | ||
+ | |||
+ | ==Medbay Storage== | ||
+ | [[File:MedbaystorageMETA.png|thumb|300px]] | ||
+ | Requires [[Surgery]] access. Contains: biosuits, doctor and nurse's outfits, prescription glasses, body bags, syringes, beakers, all kinds of different medkits, health hud and a syringe gun. | ||
+ | |||
+ | Medbay's security post is directly adjacent to this so you better keep those greedy hands to yourself, [[Shitcurity|or else]]. | ||
+ | |||
+ | <br clear=both> | ||
+ | ==Recovery Room== | ||
+ | [[File:Recovery_Room.png|thumb|300px]] | ||
+ | A small, cozy recovery room with four beds, where you can lay your patients to recover from their surgery or whatever trauma they suffered. | ||
+ | |||
+ | A common protocol is usually to skip the Recovery Room (because you would anyway just steal stuff or break into the Medbay Storage) and toss patients out to recover in the Waiting Area. Such is the hospitality on Space Station 13. | ||
+ | |||
+ | <br clear=both> | ||
+ | |||
+ | ==Surgery B== | ||
+ | [[File:Surgery_B_meta.png|thumb|300px]] | ||
+ | An extra room for [[Surgery]]. Comes with privacy shutters. | ||
+ | <br clear=both> | ||
+ | |||
+ | ==Patient Rooms== | ||
+ | [[File:Patient_Room.png|thumb|300px]] | ||
+ | <s>These are small rooms to have a private discussion/examination/whatsoever with the patient.</s> On TG the patient rooms were replaced with the Surgery B room in August 2019. | ||
+ | <br clear=both> | ||
+ | </tab> | ||
+ | <tab name="PubbyStation"> | ||
+ | {{Template:Location | ||
+ | |headerbgcolor=#66ccdd | ||
+ | |headerfontcolor=white | ||
+ | |imagebgcolor=lightblue | ||
+ | |department = Medical | ||
+ | |name=Medical Bay | ||
+ | |image=MedbayPubby.png | ||
+ | |exits=North to the Aft primary, north to Aft Primary Hallway in [[Morgue]], east to [[maintenance]] in [[chemistry]], east to [[maintenance]] through the [[Operating Theatre]], south to [[maintenance]], west to [[maintenance]] through the examination room. | ||
+ | |purpose=Maintaining the health and well-being of the crew. | ||
+ | |access=Medical, Chemistry, Morgue, Genetics, Virology, CMO office | ||
+ | |contents=[[Chemistry]], [[Genetics]], [[Operating Theatre]], [[Virology]], [[Chief Medical Officer's Office]] | ||
+ | |clearance=The Medbay's hallways <s>are open</s> will be opened to everyone in need of treatment. Clearance varies across the different Medbay departments. | ||
+ | |description=The place to go when you stub your toe (after having the AI call the shuttle). | ||
+ | |sec_level=Low | ||
+ | |style=Hospital | ||
+ | |balance= | ||
+ | |other=-- | ||
+ | }} | ||
+ | ==Facilities== | ||
+ | The Medical Department consists of the following facilities: | ||
+ | * [[Chemistry Lab]] | ||
+ | * [[Genetics]] | ||
+ | * [[Morgue]] | ||
+ | * [[Operating Theatre]] | ||
+ | * [[Virology]] | ||
+ | * [[Chief Medical Officer's Office]] | ||
+ | |||
+ | The Medbay is a collaboration of several departments located across the hall from the Civil Sector with [[Research Division]] neighbouring next door. The general security of medbay is poor, with only a few doors to keep people out from their medicine. However, certain departments inside are generally well defended (with reinforced walls, or active employees who will use bad medicine to ward you off). Medbay is lorded over by the [[Chief Medical Officer]], whose hypospray is usually filled with enough Chloral Hydrate to give you an extended vacation to dreamland. | ||
− | + | Medbay is often where major identity theft, item theft, fights, terror bombings, revolutionary bases, and cult bases occur. Enemy forces often choose to attack medbay to disable cloning and medical care for the crew. Medbay is very valuable and often visited by everyone! | |
− | + | Medbay can be pretty confusing, but everything was placed in a way to maximize efficiency. To help you out, various areas have colour-coded floor-tiles according to what department you are looking for. | |
− | |||
− | + | *Blue: Treatment, [[Surgery]], Cloning | |
+ | *Orange: [[Chemistry]] | ||
+ | *Purple: [[Genetics]] | ||
+ | *Green: [[Virology]] | ||
+ | |||
+ | ==Waiting Area== | ||
+ | This is the entrance to medbay where you wait to be helped. Or break in if all the [[Medical Doctor|medical doctors]] are busy ERPing in the bar and the [[Chief Medical Officer|CMO]] hasn't been seen since round start. | ||
==Treatment Center== | ==Treatment Center== | ||
− | + | [[Guide_to_medicine#Lifeform_Stasis_Units|Stasis beds]] exist. Buckle in a laying-down patient, make sure the bed is turned on (alt-clicking the bed if need be), and a patient is held in their current health state until they are released. You can even do surgery on these, although there's no operating computer nearby. | |
==Cryogenics== | ==Cryogenics== | ||
− | There is | + | [[File:CryogenicsPubby.png|thumb|300px]] |
+ | There is little Cryogenics can't fix. Cryoxadone alone is able to heal everything and mixing a few other medicines can speed up recovery. | ||
− | + | Cryo will work on patients in critical condition. Cryogenics requires some setting up, and it is recommended Medical does this at round start. Only connect the oxygen tanks and set up the freezer; don't activate the tubes until they're actually needed. [[Guide_to_medicine#Cryogenics|Further information here]]. | |
− | |||
− | + | <br clear=both> | |
+ | |||
+ | ==Medbay Storage== | ||
+ | [[File:Medbay_StoragePubby.png|thumb|300px]] | ||
+ | Requires [[Medbay]] access. Contains: Medical clothing, prescription glasses, body bags, syringes, beakers, defibrilators, all kinds of different medkits, health HUDs, medibelts and a protolathe to print out fancy gadgets researched by [[Science]]. The [[NanoMed Plus]] vending machine also has useful contents, including crew pinpointers for use by <s>security</s> <s>traitors</s> EMTs. | ||
− | |||
− | + | Stay out of these. Yes. This means you. | |
− | + | You know who you are. | |
− | |||
− | |||
− | + | '''Don't you dare hoard them to yourself.''' | |
+ | <br clear=both> | ||
+ | ==Recovery Room== | ||
+ | [[File:Recovery_RoomPubby.png|thumb|300px]] | ||
+ | A small, cozy recovery room with four beds, where you can lay your patients to recover from their surgery or whatever trauma they suffered. | ||
+ | A common protocol is usually to skip the Recovery Room (because you would anyway just steal stuff or break into the Medbay Storage) and toss patients out to recover in the Waiting Area. Such is the hospitality on Space Station 13. | ||
+ | <br clear=both> | ||
+ | ==Patient Room== | ||
+ | [[File:Patient_RoomPubby.png|thumb|300px]] | ||
+ | This is a small room to have a private discussion/examination/whatsoever with the patient. The rooms contain a small [[NanoMed|NanoMed-vending machine]], bed, locker, table and a chair. Comes with privacy shutters to keep people from seeing inside, [[Changeling|for]] [[Traitor|whatever]] [[Cult|reason]]. | ||
+ | <br clear=both> | ||
+ | </tab> | ||
+ | </tabs> | ||
+ | [[Category:locations]] | ||
{{Locations}} | {{Locations}} |
Latest revision as of 02:38, 29 August 2019
Medical Area | |
Medical Bay | |
The place where to when you stub your toe (after having the AI call the shuttle). | |
Obvious exits | North to the Starboard primary, east to maintenance in Genetics, east to maintenance above Virology, north to Starboard Primary Hallway in Morgue, west to maintenance in Operating Theatre |
Purpose | Maintaining the health and well-being of the crew. |
Access level | Medical, Chemistry, Morgue, Genetics, Virology, CMO office |
Noteworthy contents | Chemistry, Genetics, Operating Theatre, Virology, Chief Medical Officer's Office |
Clearance | The Medbay's hallways |
Security level | Low |
Style | Hospital |
Balance Requirements | |
Other Notes | |
Locations on NSV13 |
Facilities[edit | edit source]
The Medical Department consists of the following facilities:
The Medbay is a collaboration of several departments located across the hall from the Civil Sector with Research Division neighbouring next door. The general security of medbay is poor, with only a few doors to keep people out from their medicine. However, certain departments inside are generally well defended (with reinforced walls, or active employees who will use bad medicine to ward you off). Medbay is lorded over by the Chief Medical Officer, whose hypospray is usually filled with enough Chloral Hydrate to give you an extended vacation to dreamland.
Medbay is often where major identity theft, item theft, fights, revolutionary bases, and cult bases occur. Enemy forces often choose to attack medbay to disable cloning and medical care for the crew. Medbay is very valuable and well visited by everyone!
Medbay can be pretty confusing, but everything was placed in a way to maximize efficiency. To help you out, various areas are colour-coded according to what department you are looking for.
Waiting Area[edit | edit source]
This is the entrance to medbay where you wait to be helped. Or break in if all the medical doctors are busy ERPing in the bar and the CMO hasn't been seen since round start.
Treatment Center[edit | edit source]
Stasis beds exist. Buckle in a laying-down patient, make sure the bed is turned on (alt-clicking the bed if need be), and a patient is held in their current health state until they are released. You can even do surgery on these, although there's no operating computer nearby.
Cryogenics[edit | edit source]
There is little Cryogenics can't fix. Cryoxadone alone is able to heal everything and mixing a few other medicines can speed up recovery.
Cryo will work on patients in critical condition. Cryogenics requires some setting up, and it is recommended Medical does this at round start. Only connect the oxygen tanks and set up the freezer; don't activate the tubes until they're actually needed. Further information here.
Medbay Storage[edit | edit source]
Requires Surgery access. Contains: biosuits, doctor and nurse's outfits, prescription glasses, body bags, syringes, beakers, all kinds of different medkits, health hud and a syringe gun.
Stay out of these. Yes. This means you.
You know who you are.
Don't you dare hoard them to yourself.
Recovery Room[edit | edit source]
A small, cozy recovery room with four beds, where you can lay your patients to recover from their surgery or whatever trauma they suffered.
A common protocol is usually to skip the Recovery Room (because you would anyway just steal stuff or break into the Medbay Storage) and toss patients out to recover in the Waiting Area. Such is the hospitality on Space Station 13.
Surgery B[edit | edit source]
An extra room for Surgery. Comes with privacy shutters.
Patient Rooms[edit | edit source]
These are small rooms to have a private discussion/examination/whatsoever with the patient. On TG the patient rooms were replaced with the Surgery B room in August 2019.
Medical Area | |
Medical Bay | |
The place where to when you stub your toe (after having the AI call the shuttle). | |
Obvious exits | North to the Starboard primary, east to Escape Hallway from Genetics, south east to maintenance, west to maintenance around the Operating Theatre, west to maintenance from the break room. |
Purpose | Maintaining the health and well-being of the crew. |
Access level | Medical, Chemistry, Morgue, Genetics, Virology, CMO office |
Noteworthy contents | Chemistry, Genetics, Operating Theatre, Virology, Chief Medical Officer's Office |
Clearance | The Medbay's hallways |
Security level | Low |
Style | Hospital |
Balance Requirements | |
Other Notes | |
Locations on NSV13 |
Facilities[edit | edit source]
The Medical Department consists of the following facilities:
The Medbay is a collaboration of several departments located across the hall from the Civil Sector with Research Division neighbouring next door. The general security of medbay is poor, with only a few doors to keep people out from their medicine. However, certain departments inside are generally well defended (with reinforced walls, or active employees who will use bad medicine to ward you off). Medbay is lorded over by the Chief Medical Officer, whose hypospray is usually filled with enough Chloral Hydrate to give you an extended vacation to dreamland.
Medbay is often where major identity theft, item theft, fights, revolutionary bases, and cult bases occur. Enemy forces often choose to attack medbay to disable cloning and medical care for the crew. Medbay is very valuable and well visited by everyone!
Medbay can be pretty confusing, but everything was placed in a way to maximize efficiency. To help you out, various areas are colour-coded according to what department you are looking for.
Waiting Area[edit | edit source]
This is the entrance to medbay where you wait to be helped. Or break in if all the medical doctors are busy ERPing in the bar and the CMO hasn't been seen since round start.
Treatment Center[edit | edit source]
Stasis beds exist. Buckle in a laying-down patient, make sure the bed is turned on (alt-clicking the bed if need be), and a patient is held in their current health state until they are released. You can even do surgery on these, although there's no operating computer nearby.
Cryogenics[edit | edit source]
There is little Cryogenics can't fix. Cryoxadone alone is able to heal everything and mixing a few other medicines can speed up recovery.
Cryo will work on patients in critical condition. Cryogenics requires some setting up, and it is recommended Medical does this at round start. Only connect the oxygen tanks and set up the freezer; don't activate the tubes until they're actually needed. Further information here.
Medbay Storage[edit | edit source]
Requires Surgery access. Contains: biosuits, doctor and nurse's outfits, prescription glasses, body bags, syringes, beakers, all kinds of different medkits, health hud and a syringe gun.
Medbay's security post is directly adjacent to this so you better keep those greedy hands to yourself, or else.
Recovery Room[edit | edit source]
A small, cozy recovery room with four beds, where you can lay your patients to recover from their surgery or whatever trauma they suffered.
A common protocol is usually to skip the Recovery Room (because you would anyway just steal stuff or break into the Medbay Storage) and toss patients out to recover in the Waiting Area. Such is the hospitality on Space Station 13.
Surgery B[edit | edit source]
An extra room for Surgery. Comes with privacy shutters.
Patient Rooms[edit | edit source]
These are small rooms to have a private discussion/examination/whatsoever with the patient. On TG the patient rooms were replaced with the Surgery B room in August 2019.
Medical Area | |
Medical Bay | |
The place to go when you stub your toe (after having the AI call the shuttle). | |
Obvious exits | North to the Aft primary, north to Aft Primary Hallway in Morgue, east to maintenance in chemistry, east to maintenance through the Operating Theatre, south to maintenance, west to maintenance through the examination room. |
Purpose | Maintaining the health and well-being of the crew. |
Access level | Medical, Chemistry, Morgue, Genetics, Virology, CMO office |
Noteworthy contents | Chemistry, Genetics, Operating Theatre, Virology, Chief Medical Officer's Office |
Clearance | The Medbay's hallways |
Security level | Low |
Style | Hospital |
Balance Requirements | |
Other Notes | |
Locations on NSV13 |
Facilities[edit | edit source]
The Medical Department consists of the following facilities:
The Medbay is a collaboration of several departments located across the hall from the Civil Sector with Research Division neighbouring next door. The general security of medbay is poor, with only a few doors to keep people out from their medicine. However, certain departments inside are generally well defended (with reinforced walls, or active employees who will use bad medicine to ward you off). Medbay is lorded over by the Chief Medical Officer, whose hypospray is usually filled with enough Chloral Hydrate to give you an extended vacation to dreamland.
Medbay is often where major identity theft, item theft, fights, terror bombings, revolutionary bases, and cult bases occur. Enemy forces often choose to attack medbay to disable cloning and medical care for the crew. Medbay is very valuable and often visited by everyone!
Medbay can be pretty confusing, but everything was placed in a way to maximize efficiency. To help you out, various areas have colour-coded floor-tiles according to what department you are looking for.
Waiting Area[edit | edit source]
This is the entrance to medbay where you wait to be helped. Or break in if all the medical doctors are busy ERPing in the bar and the CMO hasn't been seen since round start.
Treatment Center[edit | edit source]
Stasis beds exist. Buckle in a laying-down patient, make sure the bed is turned on (alt-clicking the bed if need be), and a patient is held in their current health state until they are released. You can even do surgery on these, although there's no operating computer nearby.
Cryogenics[edit | edit source]
There is little Cryogenics can't fix. Cryoxadone alone is able to heal everything and mixing a few other medicines can speed up recovery.
Cryo will work on patients in critical condition. Cryogenics requires some setting up, and it is recommended Medical does this at round start. Only connect the oxygen tanks and set up the freezer; don't activate the tubes until they're actually needed. Further information here.
Medbay Storage[edit | edit source]
Requires Medbay access. Contains: Medical clothing, prescription glasses, body bags, syringes, beakers, defibrilators, all kinds of different medkits, health HUDs, medibelts and a protolathe to print out fancy gadgets researched by Science. The NanoMed Plus vending machine also has useful contents, including crew pinpointers for use by security traitors EMTs.
Stay out of these. Yes. This means you.
You know who you are.
Don't you dare hoard them to yourself.
Recovery Room[edit | edit source]
A small, cozy recovery room with four beds, where you can lay your patients to recover from their surgery or whatever trauma they suffered.
A common protocol is usually to skip the Recovery Room (because you would anyway just steal stuff or break into the Medbay Storage) and toss patients out to recover in the Waiting Area. Such is the hospitality on Space Station 13.
Patient Room[edit | edit source]
This is a small room to have a private discussion/examination/whatsoever with the patient. The rooms contain a small NanoMed-vending machine, bed, locker, table and a chair. Comes with privacy shutters to keep people from seeing inside, for whatever reason.
Locations on Hammerhead | |||||||||
General | Service | Medical | Cargo | Science | Engineering | Security | Munitions | Command | Outside |