Difference between revisions of "Makeshift weapons"

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====[[File:Cablecuffs.png]] Cablecuffs====
 
====[[File:Cablecuffs.png]] Cablecuffs====
 
Cable cuffs are makeshift handcuffs. They are easier to break out of, and wirecutters will remove them instantly, but otherwise they still function as normal handcuffs. You need at least 15 coils.
 
Cable cuffs are makeshift handcuffs. They are easier to break out of, and wirecutters will remove them instantly, but otherwise they still function as normal handcuffs. You need at least 15 coils.
{| style="background-color:#EEEEEE" width="300"
+
{| style="background-color:#EEEEEE" width="100"
 
!Requires
 
!Requires
 
|-
 
|-
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====[[File:Spearbomb.PNG|32px]] Explosive Lance====
 
====[[File:Spearbomb.PNG|32px]] Explosive Lance====
The explosive lance is a simple spear, which upon contact, activates the grenade attached to it. Most effective when thrown towards an enemy. A 100 Potassium/Water mix has a 1 tile gibbing radius, an effective and makeshift way of permanently taking care of a [[Changeling]]. (a meth explosion mix is a tad bit too destructive, and might lead to innocent bystanders sustaining serious injuries, as well as a rather large hull breach being generated)
+
The explosive lance is a simple spear, which when striking someone in melee with it while wielding it with both hands, activates the grenade attached to it on the target's tile. Does not explode from being thrown. A 100 Potassium/Water mix has a 1 tile gibbing radius, an effective and makeshift way of permanently taking care of a [[Wizard]]. (A [[Guide_to_chemistry#Meth_Explosion|meth explosion]] mix is a tad bit too destructive, and might lead to innocent bystanders sustaining serious injuries, as well as a rather large hull breach being generated.)
{| style="background-color:#EEEEEE" width="300"
+
{| style="background-color:#EEEEEE" width="350"
 
!Requires
 
!Requires
 
|-
 
|-
|1 x [[File:Rods.png|Rods|link=Rods]], 15 x [[File:CableCoils.png|Cable coil|link=Cable coil]], 1x [[File:Shard.png|Glass shard|link=Glass shard]], 1x [[File:Grenade Casing.png|Grenade|link=Grenade]]
+
|1 x [[File:Rods.png|Rods|link=Rods]], 15 x [[File:CableCoils.png|Cable coil|link=Cable coil]], 1x [[File:Shard.png|Glass shard|link=Glass shard]], 1x Any grenade or C4/X4
 
|}
 
|}
  
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   Use the Glass Shard on the Wired Rod.
 
   Use the Glass Shard on the Wired Rod.
 
   Attach a [[Grenade]] to the resulting Spear.
 
   Attach a [[Grenade]] to the resulting Spear.
|}
 
  
 
====[[File:Stunprod.png]] Stunprod====
 
====[[File:Stunprod.png]] Stunprod====
The Stunprod is a makeshift [[Stun Baton]] which consumes much more battery life, stuns for less when used, and is much, much bulkier, which means that it can't be stored in backpacks. (it will only fit on your back or belt slots) Nonetheless, it will keep a target down for about five seconds which is enough time to slap some cuffs on. Expect to get thrown in the brig if caught with this weapon by Security. It is possible to recharge a Stunprod after depleting its power supply, simply use a [[Screwdriver]] on the prod to remove the [[Power Cell]] and either replace it with a fresh cell or put the dead cell in a [[Cell Charger]]. Rechargers are also surprisingly compatible with Stunprods.
+
The Stunprod is a makeshift [[Stun Baton]] which consumes much more battery life, and is much, much bulkier, which means that it can't be stored in backpacks (it will only fit on your back slot, and in the armor slot of certain bodywear). Expect to get thrown in the brig if caught with this weapon by Security. It is possible to recharge a Stunprod after depleting its power supply by using a [[Screwdriver]] on the prod to remove the [[Power Cell]] and either replacing it with a fresh cell or putting the dead cell in a [[Cell Charger]]. Rechargers are also surprisingly compatible with Stunprods.
 +
 
 +
While the Stunprod is great for self-defence, it deals almost no damage.
 +
 
 +
Note that basic power cells can't be inserted into a stunprod. You'll be told that you need a higher-capacity cell for them.<br>
 +
 
 +
Similarly to the [[Stun Baton]], hitting someone with it will result in 50 instant stamina damage, and then a 5 second [[Status_Effects#Knockdown|knockdown]] 2 seconds after the hit. Has a 4 second cooldown between [[Status_Effects#Knockdown|knockdown]] hits.  
  
While the Stunprod is great for self-defence it deal poor damage to targets, best usage of the Stunprod is to subdue your target or use it to get distance between yourself and the target.
 
 
{| style="background-color:#EEEEEE" width="300"
 
{| style="background-color:#EEEEEE" width="300"
 
!Requires
 
!Requires
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|}
 
|}
  
   Make Cable Restraints from the Cable Coil.
+
   Make Cable Restraints from 15 Cable Coil.
 
   Use the Rods on the Cable Restraints
 
   Use the Rods on the Cable Restraints
 
   Use the Igniter on the Rods
 
   Use the Igniter on the Rods
 
   Use the Power Cell on the assembled rod.
 
   Use the Power Cell on the assembled rod.
 
   =========Alternatively=============
 
   =========Alternatively=============
   Collect all components and place on a table
+
   Collect all components and place them within one tile of you.
   Click and drag the table to your sprite
+
   Open the crafting menu (T hud icon).
   Select "Stunprod" and wait a few seconds
+
   Find and select "Stunprod" and wait a few seconds.
  
 
====[[File:Teleprod2.png]] Teleprod====
 
====[[File:Teleprod2.png]] Teleprod====
The Teleprod is similar to the Stunprod, but instead of stunning the target, it teleports the target a short distance away. Hopefully it sends the target straight off into deep-space.
+
The Teleprod is similar to the Stunprod, but instead of just stunning the target, it also teleports the target a short distance away. Hopefully it sends the target straight off into deep-space.
  
 
{| style="background-color:#EEEEEE" width="300"
 
{| style="background-color:#EEEEEE" width="300"
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   Use the Bluespace Crystal on the assembled rod.
 
   Use the Bluespace Crystal on the assembled rod.
 
   =========Alternatively=============
 
   =========Alternatively=============
   Collect all components and place on a table
+
   Collect all components and place them within one tile of you.
   Click and drag the table to your sprite
+
   Open the crafting menu (T hud icon).
   Select "Teleprod" and wait a few seconds
+
   Find and select "Teleprod" and wait a few seconds.
  
 
====[[File:Flashshield.png]] Strobe Shield====
 
====[[File:Flashshield.png]] Strobe Shield====
 
A standard issue security riot shield, but it has a built in flash with the ability to blind and disorient the target.
 
A standard issue security riot shield, but it has a built in flash with the ability to blind and disorient the target.
  
{| style="background-color:#EEEEEE" width="300"
+
{| style="background-color:#EEEEEE" width="250"
 
!Requires
 
!Requires
 
|-
 
|-
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   Use the Flash on the Strobe Shield assembly
 
   Use the Flash on the Strobe Shield assembly
 
   =========Alternatively=============
 
   =========Alternatively=============
   Collect all components and place on a table
+
   Collect all components and place them within one tile of you.
   Click and drag the table to your sprite
+
   Open the crafting menu (T hud icon).
   Select "Strobe Shield" and wait a few seconds
+
   Find and select "Strobe Shield" and wait a few seconds.
  
 
====[[File:Chainsaw.gif]] Chainsaw====
 
====[[File:Chainsaw.gif]] Chainsaw====
The Chainsaw is a glorified version of the [[circular saw]], with extra robustness. You can even surgically replace your arms with chainsaws, if you would like your dream about the unstoppable Double Chainsaw Griffon Man to come true. They can be tablecrafted using a circular saw, a plasteel sheet, some cable coil, and a welding tool. Don't forget to turn it on!
+
The Chainsaw is a glorified version of the [[circular saw]], with extra robustness. You can even surgically replace your arms with chainsaws, if you would like your dream about the unstoppable Double Chainsaw Griffon Man to come true. They can be crafted using a circular saw, a plasteel sheet, some cable coil, and a welding tool. Don't forget to turn it on!
  
 
{| style="background-color:#EEEEEE" width="300"
 
{| style="background-color:#EEEEEE" width="300"
 
!Requires
 
!Requires
 
|-
 
|-
|1 x [[File:Saw.png|Circular saw|link=Circular saw]], 1x [[File:CableCoils.png|Cable coil|link=Cable coil]], 1x [[File:Metal r.png|Plasteel|link=Plasteel]], [[File:Welder.png|Welder|link=Welder]]
+
|1 x [[File:Saw.png|Circular saw|link=Circular saw]], 3x [[File:CableCoils.png|Cable coil|link=Cable coil]], 5x [[File:Metal r.png|Plasteel|link=Plasteel]], [[File:Welder.png|Welder|link=Welder]]
 
|}
 
|}
  
Collect all components and place on a table
+
  Collect all components and place them within one tile of you.
Click and drag the table to your sprite
+
  Open the crafting menu (T hud icon).
Hold the welder
+
  Find and select "Chainsaw" and wait a few seconds.
Select "Chainsaw" and wait a few seconds
 
  
 
====[[File:IED.png]] Improvised Explosive Device (IED)====
 
====[[File:IED.png]] Improvised Explosive Device (IED)====
The IED is a firebomb made out of a soda can. It is weak but it can do lots of damage if used correctly, from setting fire to crew to breaking power wires. It has a random timer between 3 and 8 seconds, so use it wisely!  
+
The IED is a firebomb made out of a soda can. It is weak but it can do lots of damage if used correctly, from setting fire to crew to breaking power wires. It has a random timer between 0 and 8 seconds, so use it wisely!  
 
{| style="background-color:#EEEEEE" width="300"
 
{| style="background-color:#EEEEEE" width="300"
 
!Requires
 
!Requires
 
|-
 
|-
|1 x soda can, 1 x [[File:igniter.png|1 igniter|link=Igniter]], [[File:FuelTank.png|link=Fuel Tank]], 1 x [[File:CableCoils.png|Cable coil|link=Cable coil]]
+
|1 x soda can, 1 x [[File:igniter.png|1 igniter|link=Igniter]], 50u Welding Fuel, 1 x [[File:CableCoils.png|Cable coil|link=Cable coil]]
 
|}
 
|}
Fill the can with welding fuel
+
  Fill the can with welding fuel.
Put the can, the igniter, and the cable coil on a table
+
  Put the can, the igniter, and the cable coil within one tile of you.
Click and drag the table onto your sprite
+
  Open the crafting menu (T hud icon).
 +
  Find and select "Improvised Explosive Device" and wait a few seconds.
  
 
====[[File:Molotov.gif|32px]] Molotov Cocktail====
 
====[[File:Molotov.gif|32px]] Molotov Cocktail====
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|}
 
|}
 
  Fill the bottle with 100 units of an accelerant, a highly flammable substance which will go up in flames when set alight.
 
  Fill the bottle with 100 units of an accelerant, a highly flammable substance which will go up in flames when set alight.
  (Examples include: Ethanol, Welding Fuel, [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]], [[Guide to chemistry#Phlogiston|Phlogiston]], [[Guide to chemistry#Napalm|Napalm]], Hellwater, Liquid Plasma, and [[Blob#Blob Chemicals|Burning Spore Toxin]].)
+
  (Examples include: Ethanol, Welding Fuel, [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]], [[Guide to chemistry#Phlogiston|Phlogiston]], [[Guide to chemistry#Napalm|Napalm]], [[Shaft_Miner#hellwater|Hellwater]], Liquid Plasma, and [[Blob#Blob Chemicals|Burning Spore Toxin]].)
 
  Use the rag on the bottle filled with an accelerant.
 
  Use the rag on the bottle filled with an accelerant.
  
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The flamethrower creates a stream of flame that superheats the air and causes those caught in the flame to catch on fire. It has a range of about three tiles and is most effective against [[xenos|alien]] weeds and [[Space_Vines|space vines]]; while very effective against the aforementioned two infestations, the flamer is at best a suppression weapon against human targets and at worst a suicide attack to yourself. You are better off using a Stun Prod or a Toolbox to do direct damage, however the flamethrower is great for area denial, AoE attacks, and damage done over time (both from catching on fire and the hot state that it leaves the surrounding air in). When using a flamethrower either wear a [[Firesuit]] to protect you against the high heat or move back as soon as you fire the weapon.
 
The flamethrower creates a stream of flame that superheats the air and causes those caught in the flame to catch on fire. It has a range of about three tiles and is most effective against [[xenos|alien]] weeds and [[Space_Vines|space vines]]; while very effective against the aforementioned two infestations, the flamer is at best a suppression weapon against human targets and at worst a suicide attack to yourself. You are better off using a Stun Prod or a Toolbox to do direct damage, however the flamethrower is great for area denial, AoE attacks, and damage done over time (both from catching on fire and the hot state that it leaves the surrounding air in). When using a flamethrower either wear a [[Firesuit]] to protect you against the high heat or move back as soon as you fire the weapon.
  
May simply cause masses of [[plasma]] to be spewed everywhere if the pressure settings are too high.
+
May simply cause masses of [[plasma]] to be spewed everywhere if the pressure settings are too high.
 +
 
 +
Also, keep in mind that the tank can contain anything - from a burnmix over N20 to supercooled water vapor.
 
{| style="background-color:#EEEEEE" width="300"
 
{| style="background-color:#EEEEEE" width="300"
 
!Requires
 
!Requires
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|}
 
|}
  
Screwdriver the Welder
+
  Screwdriver the Welder
Add Rods to the Welder to create the Flamethrower
+
  Add Rods to the Welder to create the Flamethrower
Screwdriver the Igniter
+
  Screwdriver the Igniter
Add the Igniter to the Flamethrower
+
  Add the Igniter to the Flamethrower
Screwdriver to finish
+
  Screwdriver to finish
Load a Plasma Tank
+
  Load a Plasma Tank
 
  =========Alternatively=============
 
  =========Alternatively=============
Put the Welder, Rods, and Igniter on a table
+
  Put the Welder, Rods, and Igniter within one tile of you.
Hold a screwdriver
+
  Have a screwdriver available.
Click and drag the table to yourself
+
  Open the crafting menu (T hud icon).
Select "Flamethrower"
+
  Find and select "Flamethrower" and wait a few seconds.
Load a Plasma Tank
+
  Load a Plasma Tank
  
 
You can also get one from a hacked [[Autolathe]], minus the plasma tank.
 
You can also get one from a hacked [[Autolathe]], minus the plasma tank.
Line 165: Line 171:
 
|}
 
|}
  
Collect all the materials (make Modular Receiver from a Protolathe, make Rifle Stock from 10 wooden planks)
+
  Collect all the materials (make Modular Receiver from a [[Hacking#Autolathe|hacked]] Autolathe, make Rifle Stock from 10 wooden planks)
Put them on a table
+
  Put them within one tile of you.
Have Screwdriver in hand, drag the table on you and commence crafting and you're done
+
  Have a Screwdriver available, Collect all components and place them within one tile of you.
(If you want improvised shells for it, use Technological Shells from the Protolathe)
+
  Open the crafting menu (T hud icon).
 +
  Find and select "Improvised Shotgun" and wait a few seconds.
  
====[[File:Meteorshot Shell.png]] Meteorshot Shell====
+
====[[File:Dragonsbreath Shell.png]] Improvised Shotgun Shell====
A shotgun shell rigged with CMC technology, which launches a massive slug when fired.
+
An improvised, short range buckshot shell.
  
{| style="background-color:#EEEEEE" width="300"
+
{| style="background-color:#EEEEEE" width="550"
 
!Requires
 
!Requires
 
|-
 
|-
|1 x Tech Shell, 1x RCD Ammo, 1x Micro-Manipulator, [[File:Screwdriver_tool.png|Screwdriver|link=Screwdriver]]
+
|10u Welding Fuel, 2x Metal Sheet, 1x Cable Piece, [[File:Screwdriver_tool.png|Screwdriver|link=Screwdriver]]
 
|}
 
|}
  
Collect all components and place on a table
+
  Collect all components and place them within one tile of you.
Click and drag the table to your sprite
+
  Have a Screwdriver available.
Hold a screwdriver
+
  Open the crafting menu (T hud icon).
Select "Meteorshot Shell" and wait a few seconds
+
  Find and select "Improvised Shotgun Shell" and wait 1.2 seconds.
  
====[[File:Pulse Slug Shell.png]] Pulse Slug Shell====
+
====[[File:Meteorshot Shell.png]] Advanced Shotgun Shells [[File:Pulse Slug Shell.png]][[File:Dragonsbreath Shell.png]] ====
A delicate device which can be loaded into a shotgun. The primer acts as a button which triggers the gain medium and fires a powerful energy blast. While the heat and power drain limit it to one use, it can still allow an operator to engage targets that ballistic ammunition would have difficulty with.
+
Some special shotgun shells can be crafted from [[Research_items#Unloaded_Technological_Shell|Unloaded Technological Shells]], which are printable from some techfabs/protolathes after research. Look [[Research_items#Unloaded_Technological_Shell|here]] for the recipes.  
  
{| style="background-color:#EEEEEE" width="300"
+
====[[File:Pneumatic_cannon.png]] Pneumatic Cannon====
!Requires
+
A unique gas-powered gun that can fire anything loaded into it.
|-
 
|1 x Tech Shell, 1x Advanced Capacitor, 1x Ultra-High-Power Micro-Laser, [[File:Screwdriver_tool.png|Screwdriver|link=Screwdriver]]
 
|}
 
  
Collect all components and place on a table
+
Comes with three pressure settings, which increase the amount of gas, throw speed and range of items loaded into it. The third setting knocks the user down.
Click and drag the table to your sprite
 
Hold a screwdriver
 
Select "Pulse Slug Shell" and wait a few seconds
 
  
====[[File:Dragonsbreath Shell.png]] Dragonsbreath Shell====
+
In practice, the cannon is best used with items that embed and hurt when thrown - such as combat knives, survival knives, bone daggers, eswords/edaggers and throwing stars.  
A shotgun shell which fires a spread of incendiary pellets.
 
  
{| style="background-color:#EEEEEE" width="300"
+
The second and third setting provide no real advantage, as they don't increase the damage dealt.
!Requires
 
|-
 
|1 x Tech Shell, 5u Phosphorus, [[File:Screwdriver_tool.png|Screwdriver|link=Screwdriver]]
 
|}
 
  
Collect all components and place on a table
+
{| style="background-color:#EEEEEE" width="380"
Click and drag the table to your sprite
 
Hold a screwdriver
 
Select "Dragonsbreath Shell" and wait a few seconds
 
 
 
====[[File:Pneumatic_cannon.png]] Pneumatic Cannon====
 
A unique gas-powered gun that can fire anything loaded into it.
 
 
 
{| style="background-color:#EEEEEE" width="300"
 
 
!Requires
 
!Requires
 
|-
 
|-
|2x pipe, 8x package wrapping, 4x metal sheets [[File:Wrench.png|Wrench|link=Wrench]] [[File:Welder.png|Welder|link=Welding Tool]]
+
|2 x [[File:Atmospheric Pipe.png|Atmospheric Pipe|alt=Disposal Pipe]], 8 x [[File:Package Wrapper.png|Package Wrapper|alt=Package Wrapper]], 6 x [[File:Metal.png|Metal|link=Metal]], [[File:Wrench.png|Wrench|link=Wrench]], [[File:Welder.png|Welder|link=Welding Tool]]
 
|}
 
|}
  
Collect all components and place on a table, including the tools
+
  Collect all components and place them within one tile of you.
Select Pneumatic Cannon and craft
+
  Have the tools available.
Acquire a medium-large sized gas tank to power the cannon
+
  Open the crafting menu (T hud icon).
 +
  Find and select "Pneumatic Cannon" and wait a few seconds.
 +
  Acquire a medium-large sized gas tank (even plasma works) to power the cannon.
  
 
====[[File:Bola.png]] Bola====
 
====[[File:Bola.png]] Bola====
 
A simple device fashioned from a cable and weights on the end, designed to entangle enemies by wrapping around their legs upon being thrown at them. The victim can remove them rather quickly, however.
 
A simple device fashioned from a cable and weights on the end, designed to entangle enemies by wrapping around their legs upon being thrown at them. The victim can remove them rather quickly, however.
  
{| style="background-color:#EEEEEE" width="300"
+
{| style="background-color:#EEEEEE" width="150"
 
!Requires
 
!Requires
 
|-
 
|-
Line 234: Line 224:
 
|}
 
|}
  
Collect all components and place on a table, including the tools
+
  Collect all components and place them within one tile of you.
Select Bola and craft
+
  Have the tools available.
 +
  Open the crafting menu (T hud icon).
 +
  Find and select "Bola" and wait a few seconds.
  
 
====[[File:Extendohand.png]] Extendo-Hand====
 
====[[File:Extendohand.png]] Extendo-Hand====
 
Lets you reach things that are 2 tiles away and interact with them as if you were using your bare hand on them. Too long and awkward to use on things that are adjacent to you though. Basically you can fistfight/disarm people from a tile away assuming they don't close the distance or anything, plus you can unlock lockers or open doors from a tile away and stuff.
 
Lets you reach things that are 2 tiles away and interact with them as if you were using your bare hand on them. Too long and awkward to use on things that are adjacent to you though. Basically you can fistfight/disarm people from a tile away assuming they don't close the distance or anything, plus you can unlock lockers or open doors from a tile away and stuff.
  
{| style="background-color:#EEEEEE" width="300"
+
{| style="background-color:#EEEEEE" width="150"
 
!Requires
 
!Requires
 
|-
 
|-
|1x [[File:Cyborg left arm.png|Borg Arm (left or right)|link=Borg Arm (left or right)]], 1x [[File:Boxinghands.png|Boxing Glove|link=Boxing Glove]]
+
|1 x [[File:Cyborg left arm.png|Borg Arm (left or right)|link=Borg Arm (left or right)]], 1 x [[File:Boxinghands.png|Boxing Glove|link=Boxing Glove]]
 
|}
 
|}
  
Attach a boxing glove to the cyborg arm
+
  Attach a boxing glove to the cyborg arm
  
 
===[[File:Baseball_bat.png]] Baseball Bat===
 
===[[File:Baseball_bat.png]] Baseball Bat===
 
The baseball bat does moderate damage and knocks back mobs.
 
The baseball bat does moderate damage and knocks back mobs.
  
{| style="background-color:#EEEEEE" width="300"
+
{| style="background-color:#EEEEEE" width="100"
 
!Requires
 
!Requires
 
|-
 
|-
Line 257: Line 249:
 
|}
 
|}
  
Click on the wooden planks in your hand and select "baseball bat".
+
  Click on the wooden planks in your hand and select "baseball bat".
  
 
===[[File:Tailwhip2.png]] Liz O' Nine Tails===
 
===[[File:Tailwhip2.png]] Liz O' Nine Tails===
 
For displaying your dominance over those filthy lizards.
 
For displaying your dominance over those filthy lizards.
  
{| style="background-color:#EEEEEE" width="300"
+
{| style="background-color:#EEEEEE" width="200"
 
!Requires
 
!Requires
 
|-
 
|-
|1x [[File:CableCoils.png|Cable coil|link=Cable coil]], 1 x [[File:Liggertail.gif|Lizard Tail|link=Lizard Tail]]
+
|1x [[File:CableCoils.png|Cable coil|link=Cable coil]], 1 x [[File:Lizardtail.gif|Lizard Tail|link=Lizard Tail]]
 
|}
 
|}
  
Attach a piece of cable coil to a cut off lizard tail.
+
  Attach a piece of cable coil to a cut off lizard tail.
  
 
===[[File:Catwhip.png]] Cat O' Nine Tails===
 
===[[File:Catwhip.png]] Cat O' Nine Tails===
 
For displaying your dominance over those filthy catgirls.
 
For displaying your dominance over those filthy catgirls.
  
{| style="background-color:#EEEEEE" width="300"
+
{| style="background-color:#EEEEEE" width="200"
 
!Requires
 
!Requires
 
|-
 
|-
Line 279: Line 271:
 
|}
 
|}
  
Attach a piece of cable coil to a cut off cat tail.
+
  Attach a piece of cable coil to a cut off cat tail.
  
 
===[[File:plasma_tank.png]] Singletank Bomb===
 
===[[File:plasma_tank.png]] Singletank Bomb===
Singletank bombs are, unlike TTV bombs, constructed from a singular tank. As a result, they tend towards less explosive power but make up for it by being very easy to create in comparison. Experiment with gas mixtures - see if you can try and make something that's as big as the bomb cap!
+
Singletank bombs are, unlike TTV bombs, constructed from a singular tank. As a result, they tend towards less explosive power but make up for it by being very easy to create in comparison. Experiment with gas mixtures.
{| style="background-color:#EEEEEE" width="300"
+
{| style="background-color:#EEEEEE" width="380"
 
!Requires
 
!Requires
 
|-
 
|-
|1x [[File:igniter.png|1 igniter|link=Igniter]], 1x detonator of your choice, 1x [[File:Plasma_tank.png|Plasma Tank|link=Plasma Tank]]
+
|1x [[File:igniter.png|1 igniter|link=Igniter]], 1x detonator of your choice, 1x[[File:Plasma_tank.png|Plasma Tank|link=Plasma Tank]], [[File:Screwdriver_tool.png|Screwdriver|link=Screwdriver]] [[File:Welder.png|Welder|link=Welding Tool]]
[[File:Screwdriver_tool.png|Screwdriver|link=Screwdriver]] [[File:Welder.png|Welder|link=Welding Tool]]
 
 
|}
 
|}
  
   Create an igniter assembly, usually this is a signaller, by screwdrivering the igniter and detonator and combining them by slapping them together.
+
   Create an igniter assembly, usually this is a signaler, by screwdrivering the igniter and detonator and combining them by slapping them together.
   (If you're using a signaller, make sure to set it off the default frequency to reduce the risk of someone randomly signalling your bomb).
+
   (If you're using a signaler, make sure to change it from default frequency to reduce the risk of someone randomly signaling your bomb).
 
   Attach the assembly to the tank by hitting it on the tank.
 
   Attach the assembly to the tank by hitting it on the tank.
 
   Weld a pressure hole into the tank with a welding tool.
 
   Weld a pressure hole into the tank with a welding tool.
  
 
===[[File:ChemPayload.gif|32px]] Chemical Payload===
 
===[[File:ChemPayload.gif|32px]] Chemical Payload===
Two chemical [[Grenade]]s and a piece of [[Syndicate Items#Plastic Explosive charge (C4)|C4]] or [[Shaft Miner#The Ores|Gibtonite]] are stuffed into a matter bin. When the C4/Gibtonite blows, it also activates the two chemical grenades. You should ideally place the payload into a bomb assembly (crafted from 10 plasteel) to provide a way to actually detonate it. A useful way to bypass the countdown of the bomb (and create an instant explosion) is to strap a signaller onto the boom wire of the bomb. If you can get your hand on some bluespace beakers, the chemical payload can theoretically detonate 1200 units of [[Guide to chemistry#Pyrotechnics|chemicals]]/[[Guide to chemistry#Toxins|toxins]]. Capable of very great destruction. Or y'know, you could just coat the hallways with several layers of space lube.
+
Two [[Grenade]] casings and a piece of [[Syndicate Items#Plastic Explosive charge (C4)|C4]] or [[Shaft Miner#The Ores|Gibtonite]] are stuffed into a matter bin. The finished payload can then be loaded with 2-7 beakers. If you used large grenade casings you get room for one extra beaker each, and a higher quality matter bin increases this number by 1 per tier, up to the maximum of 7.  
 +
 
 +
You should ideally place the payload into a bomb assembly (crafted from 10 plasteel) to provide a way to actually detonate it. Merge the wires of the bomb assembly with a wirecutter before finishing or the bomb will give an error when trying to activate it. Finish the assembly by closing it with a screwdriver. You can now drag it and activate it to set a timer. If the bomb is wrenched down and its timer is ticking, it cannot be unwrenched unless disarmed or unbolted through [[Hacking#Syndicate_Bomb|Hacking]].
 +
 
 +
A useful way to bypass the countdown of the bomb (and create an instant explosion) is to strap a signaler onto the boom wire of the bomb. If you can get your hand on some bluespace beakers, the chemical payload can theoretically detonate 2100 units of [[Guide to chemistry#Pyrotechnics|chemicals]]/[[Guide to chemistry#Toxins|toxins]]. Capable of very great destruction or other things.  
  
{| style="background-color:#EEEEEE" width="300"
+
{| style="background-color:#EEEEEE" width="250"
 
!Requires
 
!Requires
 
|-
 
|-
 
|1x [[File:Matter bin.png|Matter Bin|link=Matter bin]], 2x [[File:Grenade Casing.png|Grenade|link=Grenade]], 1x [[File:C4.gif|C4|link=C4]] OR [[File:Gibtoniteore.png|Gibtonite|link=Gibtonite]]
 
|1x [[File:Matter bin.png|Matter Bin|link=Matter bin]], 2x [[File:Grenade Casing.png|Grenade|link=Grenade]], 1x [[File:C4.gif|C4|link=C4]] OR [[File:Gibtoniteore.png|Gibtonite|link=Gibtonite]]
 
|}
 
|}
 
+
  Step 1:
   Put two chemical [[Grenade]]s into the matter bin
+
   Put two [[Grenade]] casings into the matter bin
 
   Put the detonator (the C4 or Gibtonite) into the matter bin
 
   Put the detonator (the C4 or Gibtonite) into the matter bin
 +
  =========Alternatively=============
 +
  Collect all components and place them within one tile of you.
 +
  Open the crafting menu (T hud icon).
 +
  Find and select "Chemical Payload" and wait a few seconds.
 +
 
 +
  Step 2:
 +
  Fill the Chemical Payload with 2-7 beakers of chemicals
 
   Use 10 plasteel to make a bomb assembly
 
   Use 10 plasteel to make a bomb assembly
 
   Put the Chemical Payload into the bomb assembly
 
   Put the Chemical Payload into the bomb assembly
 +
  Merge the bomb wires with a wirecutter
 
   Attach a signaller onto the boom wire of the bomb (optional)
 
   Attach a signaller onto the boom wire of the bomb (optional)
 +
  Screwdriver to close the assembly
 
   Make the bomb actually go boom (optional)
 
   Make the bomb actually go boom (optional)
  
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Objects]]
 
[[Category:Objects]]

Latest revision as of 14:50, 25 February 2023

Makeshift weapons are offensive weaponry or equipment that can be made with relatively common and low tech items. They are significantly less effective than more modern and effective Security items, but these weapons can prove to be very useful in a pinch and can surprise even the most hardy of people.

Construction[edit | edit source]

Cablecuffs.png Cablecuffs[edit | edit source]

Cable cuffs are makeshift handcuffs. They are easier to break out of, and wirecutters will remove them instantly, but otherwise they still function as normal handcuffs. You need at least 15 coils.

Requires
15 x Cable coil
 Click on the Cable Coil in your hand and select "Make Cable Restraints".
 Alternatively, you can hold some cable and click 'Make Cable Restraints' in the object tab.

Spear.png Spear[edit | edit source]

The spear is a makeshift melee weapon which can only be held in hand or on your back. It does 10 brute when wielded with one hand, and 18 brute when wielded in both hands. You can impale a decapitated head on the spear, and display it for all to see. However, this essentially nullifies the spear as a weapon. (you can just make another one, but, eh...)

Requires
1 x Rods, 15 x Cable coil, 1x Glass shard
 Make Cable Restraints from the Cable Coil.
 Use the Rods on the Cable Restraints.
 Use the Glass Shard on the Wired Rod.

Spearbomb.PNG Explosive Lance[edit | edit source]

The explosive lance is a simple spear, which when striking someone in melee with it while wielding it with both hands, activates the grenade attached to it on the target's tile. Does not explode from being thrown. A 100 Potassium/Water mix has a 1 tile gibbing radius, an effective and makeshift way of permanently taking care of a Wizard. (A meth explosion mix is a tad bit too destructive, and might lead to innocent bystanders sustaining serious injuries, as well as a rather large hull breach being generated.)

Requires
1 x Rods, 15 x Cable coil, 1x Glass shard, 1x Any grenade or C4/X4
 Make Cable Restraints from the Cable Coil.
 Use the Rods on the Cable Restraints.
 Use the Glass Shard on the Wired Rod.
 Attach a Grenade to the resulting Spear.

Stunprod.png Stunprod[edit | edit source]

The Stunprod is a makeshift Stun Baton which consumes much more battery life, and is much, much bulkier, which means that it can't be stored in backpacks (it will only fit on your back slot, and in the armor slot of certain bodywear). Expect to get thrown in the brig if caught with this weapon by Security. It is possible to recharge a Stunprod after depleting its power supply by using a Screwdriver on the prod to remove the Power Cell and either replacing it with a fresh cell or putting the dead cell in a Cell Charger. Rechargers are also surprisingly compatible with Stunprods.

While the Stunprod is great for self-defence, it deals almost no damage.

Note that basic power cells can't be inserted into a stunprod. You'll be told that you need a higher-capacity cell for them.

Similarly to the Stun Baton, hitting someone with it will result in 50 instant stamina damage, and then a 5 second knockdown 2 seconds after the hit. Has a 4 second cooldown between knockdown hits.

Requires
1 x Rods, 1 x Igniter, 15 x Cable coil, 1x Power cell
 Make Cable Restraints from 15 Cable Coil.
 Use the Rods on the Cable Restraints
 Use the Igniter on the Rods
 Use the Power Cell on the assembled rod.
 =========Alternatively=============
 Collect all components and place them within one tile of you. 
 Open the crafting menu (T hud icon). 
 Find and select "Stunprod" and wait a few seconds.

Teleprod2.png Teleprod[edit | edit source]

The Teleprod is similar to the Stunprod, but instead of just stunning the target, it also teleports the target a short distance away. Hopefully it sends the target straight off into deep-space.

Requires
1 x Rods, 1 x Igniter, 15 x Cable coil, 1x Bluespace Crystal
 Make Cable Restraints from the Cable Coil.
 Use the Rods on the Cable Restraints
 Use the Igniter on the Rods
 Use the Bluespace Crystal on the assembled rod.
 =========Alternatively=============
 Collect all components and place them within one tile of you. 
 Open the crafting menu (T hud icon). 
 Find and select "Teleprod" and wait a few seconds.

Flashshield.png Strobe Shield[edit | edit source]

A standard issue security riot shield, but it has a built in flash with the ability to blind and disorient the target.

Requires
1 x Mounted Flash Frame, 1 x Flash, 1x Riot Shield
 Use the Mounted Flash Frame on the Riot Shield
 Use the Flash on the Strobe Shield assembly
 =========Alternatively=============
 Collect all components and place them within one tile of you. 
 Open the crafting menu (T hud icon). 
 Find and select "Strobe Shield" and wait a few seconds.

Chainsaw.gif Chainsaw[edit | edit source]

The Chainsaw is a glorified version of the circular saw, with extra robustness. You can even surgically replace your arms with chainsaws, if you would like your dream about the unstoppable Double Chainsaw Griffon Man to come true. They can be crafted using a circular saw, a plasteel sheet, some cable coil, and a welding tool. Don't forget to turn it on!

Requires
1 x Circular saw, 3x Cable coil, 5x Plasteel, Welder
 Collect all components and place them within one tile of you. 
 Open the crafting menu (T hud icon). 
 Find and select "Chainsaw" and wait a few seconds.

IED.png Improvised Explosive Device (IED)[edit | edit source]

The IED is a firebomb made out of a soda can. It is weak but it can do lots of damage if used correctly, from setting fire to crew to breaking power wires. It has a random timer between 0 and 8 seconds, so use it wisely!

Requires
1 x soda can, 1 x 1 igniter, 50u Welding Fuel, 1 x Cable coil
 Fill the can with welding fuel. 
 Put the can, the igniter, and the cable coil within one tile of you. 
 Open the crafting menu (T hud icon). 
 Find and select "Improvised Explosive Device" and wait a few seconds.

Molotov.gif Molotov Cocktail[edit | edit source]

Bash it on your target, watch him burst into flames. Highly recommended for rioters and revolutionaries alike. Light and toss. Fwooosh.

Requires
1 x Bottle, 1 x Rag, 100u Accelerant
Fill the bottle with 100 units of an accelerant, a highly flammable substance which will go up in flames when set alight.
(Examples include: Ethanol, Welding Fuel, Chlorine Trifluoride, Phlogiston, Napalm, Hellwater, Liquid Plasma, and Burning Spore Toxin.)
Use the rag on the bottle filled with an accelerant.

Flamethrower.png Flamethrower[edit | edit source]

The flamethrower creates a stream of flame that superheats the air and causes those caught in the flame to catch on fire. It has a range of about three tiles and is most effective against alien weeds and space vines; while very effective against the aforementioned two infestations, the flamer is at best a suppression weapon against human targets and at worst a suicide attack to yourself. You are better off using a Stun Prod or a Toolbox to do direct damage, however the flamethrower is great for area denial, AoE attacks, and damage done over time (both from catching on fire and the hot state that it leaves the surrounding air in). When using a flamethrower either wear a Firesuit to protect you against the high heat or move back as soon as you fire the weapon.

May simply cause masses of plasma to be spewed everywhere if the pressure settings are too high.

Also, keep in mind that the tank can contain anything - from a burnmix over N20 to supercooled water vapor.

Requires
1 x Rods, Screwdriver, 1 x Welder, 1 x Igniter, 1 x Plasma Tank
 Screwdriver the Welder
 Add Rods to the Welder to create the Flamethrower
 Screwdriver the Igniter
 Add the Igniter to the Flamethrower
 Screwdriver to finish
 Load a Plasma Tank
=========Alternatively=============
 Put the Welder, Rods, and Igniter within one tile of you. 
 Have a screwdriver available. 
 Open the crafting menu (T hud icon). 
 Find and select "Flamethrower" and wait a few seconds.
 Load a Plasma Tank

You can also get one from a hacked Autolathe, minus the plasma tank.

It should also be noted that the fuel inside the plasma tank determines the properties of the shot flame. Mixes of plasma and other gases can create different results when using the flamethrower, namely in temperature.

Improvised shotgun.png Improvised Shotgun[edit | edit source]

Essentially a tube that aims shotgun shells.

Requires
1 x Modular Receiver, 1 x Rifle Stock, 1 x Disposal Pipe, 1 x Package Wrapper, Screwdriver
 Collect all the materials (make Modular Receiver from a hacked Autolathe, make Rifle Stock from 10 wooden planks)
 Put them within one tile of you. 
 Have a Screwdriver available, Collect all components and place them within one tile of you. 
 Open the crafting menu (T hud icon). 
 Find and select "Improvised Shotgun" and wait a few seconds.

Dragonsbreath Shell.png Improvised Shotgun Shell[edit | edit source]

An improvised, short range buckshot shell.

Requires
10u Welding Fuel, 2x Metal Sheet, 1x Cable Piece, Screwdriver
 Collect all components and place them within one tile of you. 
 Have a Screwdriver available. 
 Open the crafting menu (T hud icon). 
 Find and select "Improvised Shotgun Shell" and wait 1.2 seconds.

Meteorshot Shell.png Advanced Shotgun Shells Pulse Slug Shell.pngDragonsbreath Shell.png[edit | edit source]

Some special shotgun shells can be crafted from Unloaded Technological Shells, which are printable from some techfabs/protolathes after research. Look here for the recipes.

Pneumatic cannon.png Pneumatic Cannon[edit | edit source]

A unique gas-powered gun that can fire anything loaded into it.

Comes with three pressure settings, which increase the amount of gas, throw speed and range of items loaded into it. The third setting knocks the user down.

In practice, the cannon is best used with items that embed and hurt when thrown - such as combat knives, survival knives, bone daggers, eswords/edaggers and throwing stars.

The second and third setting provide no real advantage, as they don't increase the damage dealt.

Requires
2 x Disposal Pipe, 8 x Package Wrapper, 6 x Metal, Wrench, Welder
 Collect all components and place them within one tile of you. 
 Have the tools available. 
 Open the crafting menu (T hud icon). 
 Find and select "Pneumatic Cannon" and wait a few seconds. 
 Acquire a medium-large sized gas tank (even plasma works) to power the cannon.

Bola.png Bola[edit | edit source]

A simple device fashioned from a cable and weights on the end, designed to entangle enemies by wrapping around their legs upon being thrown at them. The victim can remove them rather quickly, however.

Requires
1x Cablecuffs, 6 Metal
 Collect all components and place them within one tile of you. 
 Have the tools available. 
 Open the crafting menu (T hud icon). 
 Find and select "Bola" and wait a few seconds. 

Extendohand.png Extendo-Hand[edit | edit source]

Lets you reach things that are 2 tiles away and interact with them as if you were using your bare hand on them. Too long and awkward to use on things that are adjacent to you though. Basically you can fistfight/disarm people from a tile away assuming they don't close the distance or anything, plus you can unlock lockers or open doors from a tile away and stuff.

Requires
1 x Borg Arm (left or right), 1 x Boxing Glove
 Attach a boxing glove to the cyborg arm

Baseball bat.png Baseball Bat[edit | edit source]

The baseball bat does moderate damage and knocks back mobs.

Requires
5x Wooden Planks
 Click on the wooden planks in your hand and select "baseball bat".

Tailwhip2.png Liz O' Nine Tails[edit | edit source]

For displaying your dominance over those filthy lizards.

Requires
1x Cable coil, 1 x Lizard Tail
 Attach a piece of cable coil to a cut off lizard tail.

Catwhip.png Cat O' Nine Tails[edit | edit source]

For displaying your dominance over those filthy catgirls.

Requires
1x Cable coil, 1 x Cat Tail
 Attach a piece of cable coil to a cut off cat tail.

Plasma tank.png Singletank Bomb[edit | edit source]

Singletank bombs are, unlike TTV bombs, constructed from a singular tank. As a result, they tend towards less explosive power but make up for it by being very easy to create in comparison. Experiment with gas mixtures.

Requires
1x 1 igniter, 1x detonator of your choice, 1xPlasma Tank, Screwdriver Welder
 Create an igniter assembly, usually this is a signaler, by screwdrivering the igniter and detonator and combining them by slapping them together.
 (If you're using a signaler, make sure to change it from default frequency to reduce the risk of someone randomly signaling your bomb).
 Attach the assembly to the tank by hitting it on the tank.
 Weld a pressure hole into the tank with a welding tool.

ChemPayload.gif Chemical Payload[edit | edit source]

Two Grenade casings and a piece of C4 or Gibtonite are stuffed into a matter bin. The finished payload can then be loaded with 2-7 beakers. If you used large grenade casings you get room for one extra beaker each, and a higher quality matter bin increases this number by 1 per tier, up to the maximum of 7.

You should ideally place the payload into a bomb assembly (crafted from 10 plasteel) to provide a way to actually detonate it. Merge the wires of the bomb assembly with a wirecutter before finishing or the bomb will give an error when trying to activate it. Finish the assembly by closing it with a screwdriver. You can now drag it and activate it to set a timer. If the bomb is wrenched down and its timer is ticking, it cannot be unwrenched unless disarmed or unbolted through Hacking.

A useful way to bypass the countdown of the bomb (and create an instant explosion) is to strap a signaler onto the boom wire of the bomb. If you can get your hand on some bluespace beakers, the chemical payload can theoretically detonate 2100 units of chemicals/toxins. Capable of very great destruction or other things.

Requires
1x Matter Bin, 2x Grenade, 1x C4 OR Gibtonite
 Step 1:
 Put two Grenade casings into the matter bin
 Put the detonator (the C4 or Gibtonite) into the matter bin
 =========Alternatively============= 
 Collect all components and place them within one tile of you. 
 Open the crafting menu (T hud icon). 
 Find and select "Chemical Payload" and wait a few seconds.
 
 Step 2:
 Fill the Chemical Payload with 2-7 beakers of chemicals
 Use 10 plasteel to make a bomb assembly
 Put the Chemical Payload into the bomb assembly
 Merge the bomb wires with a wirecutter
 Attach a signaller onto the boom wire of the bomb (optional)
 Screwdriver to close the assembly
 Make the bomb actually go boom (optional)