Experimental Lab
From NSV13
Revision as of 17:03, 13 February 2015 by imported>Ricotez (Created page for the Experimental Lab)
| Science Area | |
| [[File:|frameless|300px|center|link=File:]] Experimental Lab | |
| The mysterious experimentation room. | |
| Obvious exits | Research Division north |
| Purpose | To experiment with anything you can fit into the E.X.P.E.R.I-MENTOR. |
| Access level | |
| Noteworthy contents | E.X.P.E.R.I-MENTOR, R&D Console |
| Clearance | Captain, Research Director, Scientist |
| Security level | Medium |
| Style | Laboratory |
| Balance Requirements | Minor security to prevent things from getting into the lab from the E.X.P.E.R.I-MENTOR. Blast doors, Reinforced walls, and electrocuted grilles with R-windows work fine. |
| Other Notes | |
The former telescience lab has been reclassified as the Experimental Lab, and now houses the E.X.P.E.R.I-MENTOR. Cyborgs best stay away from this room, as the machine is prone to generating EMPs.
For more information about the E.X.P.E.R.I-MENTOR, click here.
Locations on Hammerhead
| |||||||||
| General | Service | Medical | Cargo | Science | Engineering | Security | Munitions | Command | Outside |
