User:Bobbanz/Sandbox

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Mission Objectives

MarineCommander.png
 
Staff Sergeant Angela Deth says:
"Listen up people, cause I'm not going to scream this twice! I've lately heard from a little bird on the Grapevine that the Brass has finally gotten around to talking about assigning us a Mission, as such I've decided that it's time to refresh that brain of yours with the various possible assignments we might get. So let's get to it Marines!"

At the start of every round the ship is given a randomly chosen assignment, this assignment has sub-objectives attached to it, which all need to be completed before you are allowed to vote on either, Continuing Onwards with a newly given Objective, or Returning to Outpost 45 for debriefing.

These objectives can be anywhere between having to calmly deliver supplies to some station, two jumps away from Rubicon, to downright having to plow through five Syndicate fleets, alongside a small pirate fleet, while the engine room is on freaking fire.

Patrol Duty

MarineCommander.png
 
Staff Sergeant Angela Deth says:
"Patrol Duty, the lifeblood of the navy and the only thing keeping the Syndicate on their toes, our navy from being mothballed and our guns from gathering dust. It also serves to remind the outlaws that although we might be in the middle of a war, we still have not forgotten about their existence."

The Patrol Assignment is one out of four assignments you can potentially roll at the start of every shift depending on the amount of players.

The minimum amount of players required in order to roll this assignment is: 10 Players.
This assignment has a single Objective attached to it and that objective is to gather: 1000 Faction Points.
The current ways you can gather 1000 points is to do one, or more, of the following things:

  • Hunt down Syndicate and Pirate Fleets.
  • Capture Star Systems using the F.L.A.R.E. device which can be found in the Vault on certain maps.

Shakedown

MarineCommander.png
 
Staff Sergeant Angela Deth says:
"The vessel we're being assigned to is fresh from the shipyard, she hasn't even had her maiden voyage yet, nor has she earned any scars yet, but that's all in due time, currently we've been given the task of taking this lady out for a spin."

Courier Duty

MarineCommander.png
 
Staff Sergeant Angela Deth says:
"Courier Duty, even in the middle of a war the mail still has to be delivered, no matter how many syndicate fleets we must plow through, whether we're delivering vital cargo that could help save a system, to simply delivering the party supplies some station at the front-line ordered. We're the one's who have to ensure it gets there, no matter what stands in our way."

Boarding

MarineCommander.png
 
Staff Sergeant Angela Deth says:
"Remember the various times the Syndicate sent their little drop troopers to wreck havoc inside our ships? Well guess what Marines? Playtime's freaking over! I've just got word from command, we are going on a little field-trip of our own, in order to steal ourselves one of their Ships."

The Boarding Assignment is one out of four assignments you can potentially roll at the start of every shift depending on the amount of players. Test

The minimum amount of players required in order to roll this assignment is: 14 Players.
This assignment has a single Objective attached to it, with the objective in question being to Board and Capture a Marked Syndicate Vessel.

The Setup

Before you even consider boarding a Syndicate Vessel you need multiple things.

  1. You require a Target.
    • The toughest part of boarding a ship, is to find a ship to actually board.
  2. You need a Pilot capable of flying the Sabre.
    • You can have a squad of Midshipmen geared up for boarding duty, however unless you have a pilot capable of actually getting them somewhere, they're not going to be very useful.
      • Make sure there is at least one backup pilot with you in the event that the first one eats a bullet.
  3. Make sure everyone who's partaking in the boarding action is assigned into Squads.
    • Those in squads have roles assigned to them, usually alongside a space-worthy suit of armor.
  4. Make sure everyone has a gun that's actually useful and not loaded with non-lethal ammunition.
    • There are firing pins that only work during boarding actions, install them into those guns in order to ensure that nobody tries using them for something stupid back home, and to deny anyone seeking to return the favour from having multiple working weapons at their disposal.
  5. TBA

Death Wish

Before you can initiate the boarding procedure, you need to damage the targeted vessel to the point where it's point defense systems are no longer fully effective, which usually happens when the enemy vessel has around 50%, or less, of it's hull integrity remaining.
Upon which you need to lock it down which is called a Hammerlock
You can check if you are capable of hammerlocking an enemy ship by using this console. EWAR Scrambler.gif
That console is found on the Bridge, as such it's up to the bridge officers, or whoever is on the bridge, to hammerlock it.
Upon locking down a ship for boarding, the vessel will cease returning fire and the sabre/drop ship, can now "safely" approach the disabled vessel for the next step of the plan.

This part of the plan is usually where things tend to start going ballistic fast.
When approaching the boarding target, the pilot needs to activate the docking mode on their craft and then carefully fly into the vessel, if they don't have the docking mode engaged when they make contact with the ship, then they'll slam into the ship like a bug splattering across a windscreen.
Upon docking with the Syndicate vessel you will have to navigate closer to the hull of the syndicate vessel before you can allow your bundle of well-trained Military-grade Clowns to exit the clown vehicle.

Full Force Forward

So, you've successfully managed to get onboard a syndicate ship, well done, now what do you do?
Well, first of all you have to get into cover, the primary reason for this is because the Syndicate Navy is staffed purely by Lemmings, and as everybody knows.
Lemmings tend to be extremely suicidal, to the point where if one of the crew members, onboard the Syndicate ship, suddenly spots you then chance of the ship suddenly gaining a new hole, due to a small accident involving the natural laws of bullets and a few Thermonuclear warheads, just skyrocketed.

The secondary reason for getting into cover is due to the fact that no military vessel in space exists without a sufficient amount of point-defence to defend itself against the swarm of fighters seeking to touch it in uncomfortable areas, and these turrets, who are usually only used to destroy incoming fighter crafts, can just as happily tear your little body to shreds.

So, after keeping that information in mind, you need to find either an airlock, the hangar, a window or you can just plain old, make your own explosive entrance, any method is fine, so long as you get inside the ship.

So now that everybody has gotten inside the ship and perhaps put up a few defensive positions, you need to carefully ration out your ammo so you don't run out of it in the middle of a fight, and also make sure nobody dies.

Now if a bunch of people suddenly decides to run on ahead, don't worry because your chances of survival just increased by 2%
This is due to the fact that those who ran ahead haven't had their bloodlust sated in approximately five seconds.
Best case scenario, they'll have died somewhere taking down a few of the syndicate crew with them.
Worst case scenario, they'll have slaughtered everything onboard the ship and are now thirsting for more.

The computer surrounded by the lime green box is the primary objective.

Circuitboard.png Circuits

Module.png Refered to in the code as id_mod and is the default icon for all circuit boards.
Door electronics.png Default icon for all electronics if they aren't set to have their own icon.
Power mod.png Refered to in the code as power_mod and is the icon used for the power control module that's installed in APCs.
AirAlarmElectronics.png Refered to in the code as airalarm_electronics and is the icon used for the air alarm and Airlock Controller electronics.
Mainboard.png Refered to in the code as mainboard and is the icon used for both firelock electronics and certain exosuit circuit boards.
FiringBoard.png Refered to in the code as mcontroller and is the icon used for certain exosuit circuit boards alongside the firing electronics from old munitions.
Circuitboard.png Refered to in the code as std_mod and is the default icon for all AI upload modules and Exosuit boards.
Commandboard.png Refered to in the code as command and is the circuit board icon for certain machines.
Genericboard.png Refered to in the code as generic and is the circuit board icon for certain machines.
Securityboard.png Refered to in the code as security and is the circuit board icon for certain machines.
Scienceboard.png Refered to in the code as science and is the circuit board icon for certain machines.
Serviceboard.png Refered to in the code as service and is the circuit board icon for certain machines.
Medicalboard.png Refered to in the code as medical and is the circuit board icon for certain machines.
Engineeringboard.png Refered to in the code as engineering and is the circuit board icon for certain machines.
Supplyboard.png Refered to in the code as supply and is the circuit board icon for certain machines.

Circuit.png Circuit Imprinter

  • The Circuit Imprinter requires glass and occasionally gold or diamond. Here you will find circuits for most of the station's machinery and robotics' exosuits. With gold and diamonds, you can also make AI law modules.
  • Information on how to construct machines is available at the Guide to advanced construction.

Engineering Department Circuit Imprinter

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png
Radio Mini.png Network Card Computer Hardware No Computer Parts 250 100 100
Radio card.png Advanced Network Card Computer Hardware No Computer Parts 500 200 200
Net Wired.png Wired Network Card Computer Hardware No Computer Parts 2500 400 400
Data Disk 6.png Data Disk Computer Hardware No Computer Parts 800 200
Data Disk 5.png Advanced Data Disk Computer Hardware No Computer Parts 1600 300
Data Disk 3.png Super Data Disk Computer Hardware No Computer Parts 3200 400
CPU Board.png Processor Board Computer Hardware No Computer Parts 200 1600
CPU Micro.png Microprocessor Computer Hardware No Computer Parts 100 800
CPU Board Super.gif Photonic Processor Board Computer Hardware No Computer Parts 6400 800 2000
CPU Micro Super.gif Photonic Microprocessor Computer Hardware No Computer Parts 3200 400 1000
Genericboard.png Computer Design (Battle Arcade Machine) Arcade Games No Computer Boards 1000 300
Genericboard.png Computer Design (Mediborg's Amputation Adventure) Illegal Technology No Computer Boards 1000 300
Engineeringboard.png Machine Design (PACMAN-type Generator Board) Industrial Engineering No Engineering Machinery 1000 300
Engineeringboard.png Machine Design (SUPERPACMAN-type Generator Board) Advanced Power Manipulation No Engineering Machinery 1000 300
Engineeringboard.png Machine Design (MRSPACMAN-type Generator Board) Advanced Power Manipulation No Engineering Machinery 1000 300

Science Department Circuit Imprinter

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png
Circuitboard.png Module Design (Safeguard) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Module Design (OneHuman) Artificial Intelligence No Ai Modules 1000 300 6000
Circuitboard.png Module Design (ProtectStation) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Module Design (Quarantine) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Module Design (OxygenIsToxicToHumans) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Module Design (Freeform) Artificial Intelligence No Ai Modules 1000 300 10000
Circuitboard.png Module Design (Reset) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Module Design (Purge) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Module Design (Law Removal) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Module Design (Freeform) Artificial Intelligence No Ai Modules 1000 300 10000
Circuitboard.png Core Module Design (Asimov) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Core Module Design (P.A.L.A.D.I.N.) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Core Module Design (T.Y.R.A.N.T.) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Core Module Design (Overlord) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Core Module Design (Corporate) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Core Module Design (Default) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Core Module Design (Dadbot) Artificial Intelligence No Ai Modules 1000 300 2000
Radio Mini.png Network Card Computer Hardware No Computer Parts 250 100 100
Radio card.png Advanced Network Card Computer Hardware No Computer Parts 500 200 200
Net Wired.png Wired Network Card Computer Hardware No Computer Parts 2500 400 400
Data Disk 6.png Data Disk Computer Hardware No Computer Parts 800 200
Data Disk 5.png Advanced Data Disk Computer Hardware No Computer Parts 1600 300
Data Disk 3.png Super Data Disk Computer Hardware No Computer Parts 3200 400
CPU Board.png Processor Board Computer Hardware No Computer Parts 200 1600
CPU Micro.png Microprocessor Computer Hardware No Computer Parts 100 800
CPU Board Super.gif Photonic Processor Board Computer Hardware No Computer Parts 6400 800 2000
CPU Micro Super.gif Photonic Microprocessor Computer Hardware No Computer Parts 3200 400 1000
Genericboard.png Computer Design (Battle Arcade Machine) Arcade Games No Computer Boards 1000 300
Genericboard.png Computer Design (Mediborg's Amputation Adventure) Illegal Technology No Computer Boards 1000 300

Security Department Circuit Imprinter

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png
Genericboard.png Computer Design (Battle Arcade Machine) Arcade Games No Computer Boards 1000 300
Genericboard.png Computer Design (Mediborg's Amputation Adventure) Illegal Technology No Computer Boards 1000 300

Medical Department Circuit Imprinter

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png
Genericboard.png Computer Design (Battle Arcade Machine) Arcade Games No Computer Boards 1000 300
Genericboard.png Computer Design (Mediborg's Amputation Adventure) Illegal Technology No Computer Boards 1000 300

Service Department Circuit Imprinter

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png
Genericboard.png Computer Design (Battle Arcade Machine) Arcade Games No Computer Boards 1000 300
Genericboard.png Computer Design (Mediborg's Amputation Adventure) Illegal Technology No Computer Boards 1000 300

Cargo Department Circuit Imprinter

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png
Genericboard.png Computer Design (Battle Arcade Machine) Arcade Games No Computer Boards 1000 300
Genericboard.png Computer Design (Orion Trail Arcade Machine) Arcade Games No Computer Boards 1000 300
Genericboard.png Computer Design (Mediborg's Amputation Adventure) Illegal Technology No Computer Boards 1000 300

Munitions Department Circuit Imprinter

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png
Module.png Missile Autowrencher Automated Missile Construction No Advanced Munitions 10000 2500 2500 10000
Module.png Missile Autowelder Automated Missile Construction No Advanced Munitions 10000 2500 2500 10000
Module.png Missile Autoscrewer Automated Missile Construction No Advanced Munitions 10000 2500 2500 10000
Module.png Missile Autowirer Automated Missile Construction No Advanced Munitions 10000 2500 2500 10000
Module.png Missile Assembler Automated Missile Construction No Advanced Munitions 10000 2500 2500 10000
Genericboard.png Computer Design (Battle Arcade Machine) Arcade Games No Computer Boards 1000 300
Genericboard.png Computer Design (Orion Trail Arcade Machine) Arcade Games No Computer Boards 1000 300
Genericboard.png Computer Design (Mediborg's Amputation Adventure) Illegal Technology No Computer Boards 1000 300

Proto.png Techfab

  • The departmental Techfabs are circuit imprinters and departmental protolathes combined, except their available circuit boards differ depending on their department.
  • These lists will only consist of items that can ONLY be found in a Technology Fabricator

Engineering Department Techfab

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png

Science Department Techfab

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png

Security Department Techfab

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png

Medical Department Techfab

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png

Service Department Techfab

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png

Cargo Department Techfab

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png
Supplyboard.png Computer Design (Express Supply Console) Mining Technology No Mining Designs 1000

Munitions Department Techfab

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png

To-Do List

Xenoecology Entry

Written by Elise Garnier

Overview

Plasmamen (or phoronized humanoids) are the newest species to ever come about naturally so to speak. By all technicality and definition, Plasmamen’s home planet is surprisingly the Earth’s moon. Through long term exposure to phoron, humanoids of all kinds have found themselves slowly but surely mutating and adapting to not only resist the harmful effects of phoron but even live and thrive off of it. Such a process shouldn’t be happening over the course of only a single lifetime, in fact it just about defies any natural process of evolution and mutation known to the current understanding of biology.

General exposure to phoron leads to tissue and liver damage. It acts as a toxic material in any organic lifeform’s body and can easily kill an individual in low quantities. However, a currently unknown quality that some humanoids share causes some form of chain reaction, dubbed “Phoronisation”, amidst their biological process that turns them into what is now called a Plasmaman. Phoronisation is only triggered by prolonged exposure to phoron over the course of years, if not decades, and in extremely small quantities due to its highly volatile and poisonous nature. This causes the skin, muscle, sinew, tendons, and internal organs to break down and reform into an incredibly hot organo-phoron compound that then covers the entirety of the skeleton, which, surprisingly, remains intact. This hot “organic” plasma fits all the criteria to be considered a living organism, complete with sentience and self awareness.

Plasmamen breathe pure gaseous phoron, which serves as the main driving force behind their biological functions. As such Plasmamen do not need to consume food to sustain themselves. Although many have shown a propensity toward vegetables over fruit when given the opportunity to eat. Such an incredibly volatile organism has been proven without a doubt to be completely immune to diseases and unbothered by radiation exposure. Their body produces enough heat to sustain themselves in the complete absence of warmth. Plasmamen are unable to reproduce on their own or with one another and rely entirely on other humanoids undergoing the chain reaction to sustain their numbers. As agonizing of a process it is to become a Plasmaman, such a great sacrifice of suffering is rewarded with the only form of naturally occurring genetic immortality in sapient beings observed so far. Plasmamen do not age and are not affected by disease.

When Plasmamen were first discovered decades ago during the expansion, humanoid-kind wasn’t sure what to make of them. They did their best to accommodate these new people and be mindful of more showing up in the future. Plasmamen were not widely received with open arms but were certainly seen as useful by Nanotrasen as the perfect employees to harvest the phoron shard in the moon during the Great Expansion.

In the furthest reaches of colonized space, humanoids were found drifting amidst the stars that very much resembled the Plasmamen of Earth’s moon. Their integration into society was relatively smooth, having flocked to the phoron shard not many questions were asked. Although prying minds had soon discovered these Plasmamen had been around for much longer than they let on. Some predated humanity as a species let alone their adventures in the endless cosmos. None of these ancient Plasmamen have been able to recollect where their home planet is nor their history leading up to their journey to Sol. Plasmamen, both ancient and new, with no memory of its origin, have since made their home with the federation working on station and ship crew alike.

Species

The Lightbulb Engineers Guide to Advanced Engineering

By: Travis Zaun

Engineering is complicated, thankless, and liable to get you blown up by your own mistakes or someone else refusing to listen. It is also rewarding, as you are the one thing keeping the ship from exploding due to those damned incompetent helmsmen and that one captain who thinks that Leeroy Jenkins is a role model instead of a cautionary tale. I'm going to give you some tips and tricks that I've learned over time to help make your life just a bit easier.
Keep in mind that this is written to the level of someone who already has a basic understanding of engineering: basic terms or concepts are not defined or explained. At the end, there is a Q&A for some commonly asked questions and some entertaining engineering stories.

On to the guide.

Chernobl Memes: Why there isn't any reactor information in this guide
There is a lack of tips to do with the reactors in this guide. It is deliberate and the reason is simple: experimentation leads to better engineers. People willing to figure out why things work with the reactors (particularly the stormdrive) generally learn a lot about engineering as they experiment. As a whole, this improves the overall quality of their engineering capabilities as they figure out gas interactions.

Piping and how it doesn't work like you think it does.
Good old Atmosia, the great state of pipes. You can do much with them, and anything fun (IE: extremely dangerous) requires a good working knowledge of how piping works if you want to live through whatever experiment you're running. Here are a few things to know about piping and Atmosia in general.

1. Pipes are indestructible as far as the forces contained within them:
You're probably already figured this out, but pipes can contain functionally infinite pressure and infinite temperature, their limits are the volume that they can contain, not the pressure or temperature within them, this is important, and I'll tell you why later.

2. Pipes don't have flow.
Yes, you read that correctly. There is no flow in pipes. Connected pipes that are not interrupted by components do not have flow, they just have volume. Pumps are just move volume from one tank to another at a certain rate. This is the equivalent of taking a cup and taking from one bucket and putting it into another bucket. All components that have a flow rate (scrubbers, non-passive vents, injectors, gas pumps, volume pumps, mixers, filters) all behave in this manner. Components that do not have a flow rate, such as valves (when open), connectors, z-level connectors, layer connectors or passive vents just connect one bucket directly to another, making it a bigger bucket.

3. What happens to one, happens to the rest.
Pipes are functionally just funny shaped tanks, and properties that happen to one section of pipe happen to ALL connected sections of pipe. This means that when that one dipshit captain panic siphons a room that was on fire, he just massively heated up the entire subber network, making it useless for actually scrubbing anything anywhere else. It also means that when you apply cooling to one section of piping, you apply cooling to the entire section of connected piping, assuming there aren't any interruptions in the line. The best way to fix that dipshit captains mistake is to build a thermomachine with the best components that you can get (or multiple thermomachines if you have low tier components), attach it to a random section on the scrubbers network, and turn it on.

4. Thermodynamics. It's a thing that exists.
Remember how I mentioned that pipes have a limit on volume, but not pressure or temperature? The importance is that when gasses expand, they take up more volume. They expand when they heat up, and contract when they cool down. Why does this matter? Well, for one part of the reason that the dipshit captain was able to disable that scrubbers network is that at the end of the scrubbers network is a pump that takes it into the main atmospheric tanks. That pump, upgraded to a volume pump or not, can only move certain amount of pressure (standard pump) or volume (volume pump) at a time. If the temperature is very hot, it will not be moving very many moles (the measure of the actual amount of gas) at all, and all the gas in it was just expanded to a massive pressure and volume, likely maxing out the amount contained within, and meaning that you're not moving it at anywhere near the normal rate. On the other side of this, you can use this concept, with a valve, to use one section of thermal piping to heat up another section on demand.

Damage Control: Rise of the Fixman
So, the ship has taken a few hits, the clown is dead, munitions is complaining about their compartment being depressurized again, medical has ceased to exist as a location, you've lost contact with the bridge, and you've just barely managed to stop the ship from exploding due to superstructure critical. What do you do, and how do you do it?

1. Triage, not just for medical.
So, you've got a whole list of issues. Priorities change in combat and out of combat, and what you can afford to fix changes with the number of engineers you have available to you. These priorities are debatable, but I'll list what I treat as the priorities here and why. I've also added in a list of Non-Priority Fixes, otherwise known as "what's in it for me?" fixes. The things at the bottom I will only fix if someone is bribing me.

In Combat:
1. Fix the reactor-if this took a hit and/or is starting to do the funny alarming noises, fix it. You've got about 2 minutes from unhappy to boom with the AGCNR or Stormdrive.
2. Bridge-Specifically the HELM, DRADIS, TAC and FTL consoles. If they're broken, you can't move and shoot, and you'll probably die.

The Depot

Sugery Tools

Scalpel Scalpel:
Retractor Retractor:
Hemostat Hemostat:
Cautery Cautery:
Circular Saw Circular Saw:
Blood Filter Blood Filter:

Mechanical Surgeries

Chemical Tiers

Chemical Name Formula Minimum Level Maximum Level
Virus Food 5 parts Water

5 parts Milk

1 2
Unstable Mutagen 1 part Chlorine

1 part Phosphorus
1 part Radium

2 4
Mutagenic Agar 1 part
Unstable Mutagen
1 part Chlorine

1 part Phosphorus

1 part Radium

1 part
Virus Food
5 parts Water
5 parts Milk
3 3
Liquid Plasma Grind a Sheet of Plasma 4 6
Uranium Grind a Sheet of Uranium 5 6
Sucrose Agar

Viro

Symptom Stealth Resistance Stage speed Transmission Severity Level Required Chemical Effect Threshold (hover mouse over for details)
Acute Respiratory Distress Syndrome -2 0 -1 -2 5 9 Highly Unstable Virus Food Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath Stage Speed 8, Transmission 8
Alopecia 0 3 2 2 0 4 Unstable Mutagen/Sucrose Agar Causes rapid hair loss. None
Cornu Cutaneum -3 3 -3 0 1 0 Anomalous Virus Food The host damages anyone next to them every so often Resistance 6, Transmission 6

Oh boy

Pastries

Picture Recipe Ingredients Taste Nutritional Value Notes
Fortunecookie.png Fortune Cookie 1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 1 Piece of paper with prophecy
Cookie 3 Nutriment Bad luck and misfortune will infest your pathetic soul for all eternity.
Sugarcookie.png Sugar Cookie 1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 5 units
Sweetness 3 Nutriment, 3 Sugar Just like your little sister used to make.
Muffin.png Muffin 1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 5 units Milk
Muffin 6 Nutriment Muffin!
Berrymuffin.png Berry Muffin 1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 5 units Milk + 1 Berry
Muffin, berry 6 Nutriment A delicious and spongy little cake, with berries.
Booberrymuffin.png Booberry Muffin 1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 5 units Milk + 1 Berry + 1 Ectoplasm
Muffin, spookiness 6 Nutriment My stomach is a graveyard! No living being can quench my bloodthirst!
Cracker.png Cracker 1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 1
salt
1 part Chlorine

1 part Sodium

1 part Water
Cracker 1 Nutriment Poly yells, "POLY WANNA CRACKER!"
Pretzel.png Poppy Pretzel 1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 1 Poppy Seed
Pretzel 5 Nutriment Heals brute damage with opium!
Biscuit.png Plump Helmet Biscuit 1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 1 Plump Helmet
Mushroom, biscuit 5 Nutriment, 1 Vitamin (10% chance of additional 3 Nutriment, 5 Omnizine The perfect chaser for a Manly Dorf.
Oatmealcookie.png Oatmeal cookie 1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 1 Oat stalk
Cookie, oat 5 Nutriment, 1 Vitamin The best of both cookie and oat.
Raisincookie.png Raisin Cookie 1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 1 Oat stalk + 1 4no Raisins
Cookie, raisins 5 Nutriment, 1 Vitamin Why would you put raisins on a cookie?
Cherrycupcake.png Cherry Cupcake 1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 1 Cherry
Cake, cherry 5 Nutriment, 1 Vitamin A sweet cupcake with cherry bits.
Bluecherrycupcake.png Blue Cherry Cupcake 1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 1 Blue cherry
Cake, blue cherry 5 Nutriment, 1 Vitamin A sweet cupcake with cherry bits.
Khachapuri.png Khachapuri 1
plain bread
Microwave a
dough
Mix 15u + 10u water
+ 1
cheese wedge
Slice a
cheese wheel
Mix 40 milk + 5 universal enzyme (catalyst)
with your knife
+ 5 units
egg yolks
Break an egg into a beaker
Bread, egg, cheese 12 Nutriment, 2 Vitamin Bread with egg and cheese?
Chococornet.png Chocolate Cornet 1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 1 unit
salt
1 part Chlorine

1 part Sodium

1 part Water
+ 1
Chocolate Bar
Mix 2 units coco powder (grind a cocoa pod) + 2 units milk/soy milk + 2 units
Biscuit, chocolate 5 Nutriment, 1 Vitamin Which side's the head, the fat end or the thin end?
Honeybun.png Honey Bun 1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 5 units Honey
Pastry, sweetness 5 Nutriment, 5 Honey A sticky pastry bun glazed with honey.
Pancake.png Pancake 1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
Pancakes 4 Nutriment, 1 Vitamin Can be stacked.
Bbpancake.png Blueberry Pancake 1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 1 Berry
Pancakes, blueberries 6 Nutriment, 3 Vitamin A fluffy and delicious blueberry pancake.
Ccpancake.png Chocolate Chip Pancake 1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 1
Chocolate Bar
Mix 2 units coco powder (grind a cocoa pod) + 2 units milk/soy milk + 2 units
Pancakes, chocolate 6 Nutriment, 3 Vitamin A fluffy and delicious chocolate chip pancake.
Ravtart.png Rav'tart 1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 1 sheet of Bronze + 2 Berries + 1 Orange
Pastry, sweetness 7 Nutriment, 3 Vitamin, 8 Ratvarian Light A brass colored tart with a red filling. Originally baked by TRNE Corp, it is supposedly blessed by a certain eldritch god.

Donuts

Picture Recipe Ingredients Nutritional Value Notes
Donut plain.png Donut 1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 1 unit
3 Nutriment, 1 Sprinkles (30% Chance of 2 Sprinkles), 2 sugar Security members recover morale quickly with these.
Donut green.png Apple Donut 1
donut
1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 1 unit
+ 3 units apple juice
3 Nutriment, 3 Sugar, 3 Apple juice, 1 Sprinkles No artificial colors!
Donut pink.png Pink Donut 1
donut
1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 1 unit
+ 3 units berry juice
3 Nutriment, 3 Sugar, 3 Berry juice, 1 Sprinkles Goes great with a soy latte.
Donut blue.png Blumpkin Donut 1
donut
1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 1 unit
+ 3 units blumpkin juice
3 Nutriment, 3 Sugar, 3 Blumpkin juice, 1 Sprinkles Goes great with a mug of soothing drunken blumpkin.
Donut yellow.png Bungo Donut 1
donut
1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 1 unit
+ 3 units bungo juice + 5 units Cold Sauce
3 Nutriment, 3 Sugar, 3 Bunjo juice, 1 Sprinkles On a tropical island

Underneath the molten lava moon Hanging with the hula dancers Asking questions 'cause they got all the answers.

Donut beige.png Caramel Donut 1
donut
1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 1 unit
+ 3 units
caramel
Heat to 413.15K
3 Nutriment, 3 Sugar, 3 Caramel, 1 Sprinkles Goes great with a mug of hot coco.
Donut chaos.png Chaos Donut 1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 5 units Hot Sauce + 5 units Cold Sauce
2 Nutriment, 1 Sprinkles (30% Chance of 2 Sprinkles), 1 Sugar

Possible 4th Ingredients (Random): 3 Nutriment, 3 Capsaicin, 3 Frost Oil, 3 Sprinkles, 3 Plasma, 3 Coco, 3 Slime Jelly, 3 Banana, 3 Berry Juice, 3 Omnizine

Produces a variety of (possibly dangerous) effects when eaten.
Donut choco.png Chocolate Donut 1
donut
1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 1 unit
+ 1
chocolate bar
Mix 2 units coco powder (grind a cocoa pod) + 2 units milk/soy milk + 2 units
3 Nutriment, 3 Sugar, 3 Hot coco, 1 Sprinkles Goes great with a glass of milk.
Donut olive.png Matcha Donut 1
donut
1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 1 unit
+ 3 units tea powder
3 Nutriment, 3 Sugar, 3 Tea powder, 1 Sprinkles So good you may just suffer donut overdose.
Donut meat.png Meat Donut 1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 1
raw cutlet
Slice a Meat with your knife.
3 Nutriment, 2 ketchup Tastes as gross as it looks.
Donut purple.png Spaceman's Donut 1
donut
1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 1 unit
+ 3 units Polypyrylium Oligomers
3 Nutriment, 3 Sugar, 3 Polypyrylium Oligomers, 1 Sprinkles Goes great with a glass of malk. Slowly heals lung and brute damage while stopping bleeding over time.
Donut jelly.png Jelly Donut 1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 5 units berry juice
3 Nutriment, 1 Sprinkles (30% Chance of 2 Sprinkles), 5 Berry Juice, 1 Vitamin, Security members recover more morale with these.
Donut jelly green.png Apple Jelly Donut 1
jelly donut
1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 5 units berry juice
+ 3 units apple juice
3 Nutriment, 3 Sugar, 3 Apple juice, 1 Sprinkles, 1 Vitamin Goes great with a shot of cinnamon schnapps!
Donut jelly pink.png Pink Jelly Donut 1
jelly donut
1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 5 units berry juice
+ 3 units berry juice
3 Nutriment, 3 Sugar, 3 Berry juice, 1 Sprinkles, 1 Vitamin Mmmm Pink.
Donut jelly blue.png Blumpkin Jelly Donut 1
jelly donut
1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 5 units berry juice
+ 3 units blumpkin juice
3 Nutriment, 3 Sugar, 3 Blumpkin juice, 1 Sprinkles, 1 Vitamin Hard to describe how it tastes.
Donut jelly yellow.png Bungo Jelly Donut 1
jelly donut
1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 5 units berry juice
+ 3 units bungo juice
3 Nutriment, 3 Sugar, 3 Bungo juice, 1 Sprinkles, 1 Vitamin Goes great with a mason jar of hippie's delight.
Donut jelly beige.png Caramel Jelly Donut 1
jelly donut
1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 5 units berry juice
+ 3 units
caramel
Heat to 413.15K
3 Nutriment, 3 Sugar, 3 Caramel, 1 Sprinkles, 1 Vitamin Goes great with a mug of hot coco.
Donut jelly choco.png Chocolate Jelly Donut 1
jelly donut
1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 5 units berry juice
+ 1
chocolate bar
Mix 2 units coco powder (grind a cocoa pod) + 2 units milk/soy milk + 2 units
3 Nutriment, 3 Sugar, 3 Hot coco, 1 Sprinkles, 1 Vitamin Delighfully decadent.
Donut jelly olive.png Matcha Jelly Donut 1
jelly donut
1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 5 units berry juice
+ 3 units tea powder
3 Nutriment, 3 Sugar, 3 Tea powder, 1 Sprinkles, 1 Vitamin Goes great with a cup of tea.
Donut jelly purple.png Spaceman's Jelly Donut 1
jelly donut
1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 5 units berry juice
+ 3 units Polypyrylium Oligomers
3 Nutriment, 3 Sugar, 3 Polypyrylium Oligomers, 1 Sprinkles, 1 Vitamin Goes great with a cold beaker of malk.
Donut jelly.png Slime Jelly Donut 1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 5 units
slime jelly
Grind an unused slime extract
3 Nutriment, 1 Sugar, 3 Slime jelly, 1 Vitamin You Jelly?
Donut jelly green.png Apple Slime Donut 1
slime jelly donut
1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 5 units
slime jelly
Grind an unused slime extract
+ 3 units apple juice
3 Nutriment, 3 Sugar, 3 Apple juice, 1 Sprinkles, 1 Vitamin, 3 Slime jelly Goes great with a shot of cinnamon schnapps, assuming it doesn't melt ya!
Donut jelly pink.png Pink Slime Donut 1
slime jelly donut
1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 5 units
slime jelly
Grind an unused slime extract
+ 3 units berry juice
3 Nutriment, 3 Sugar, 3 Berry juice, 1 Sprinkles, 1 Vitamin, 3 Slime jelly Goes great with a soy latte. Just don't let it drip!
Donut jelly blue.png Blumpkin Slime Donut 1
slime jelly donut
1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 5 units
slime jelly
Grind an unused slime extract
+ 3 units blumpkin juice
3 Nutriment, 3 Sugar, 3 Blumpkin juice, 1 Sprinkles, 1 Vitamin, 3 Slime jelly Goes great with a mug of soothing drunken blumpkin. Assuming it doesn't melt ya!
Donut jelly yellow.png Bungo Slime Donut 1
slime jelly donut
1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 5 units
slime jelly
Grind an unused slime extract
+ 3 units bungo juice
3 Nutriment, 3 Sugar, 3 Bungo juice, 1 Sprinkles, 1 Vitamin, 3 Slime jelly Goes great with a mason jar of hippie's delight.
Donut jelly beige.png Caramel Slime Donut 1
slime jelly donut
1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 5 units
slime jelly
Grind an unused slime extract
+ 3 units
caramel
Heat to 413.15K
3 Nutriment, 3 Sugar, 3 Caramel, 1 Sprinkles, 1 Vitamin, 3 Slime jelly Goes great with a mug of hot coco, assuming ya survie the first bite!
Donut jelly choco.png Chocolate Slime Donut 1
slime jelly donut
1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 5 units
slime jelly
Grind an unused slime extract
+ 1
chocolate bar
Mix 2 units coco powder (grind a cocoa pod) + 2 units milk/soy milk + 2 units
3 Nutriment, 3 Sugar, 3 Hot coco, 1 Sprinkles, 1 Vitamin, 3 Slime jelly Delighfully decadent for slimes.
Donut jelly olive.png Matcha Slime Donut 1
slime jelly donut
1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 5 units
slime jelly
Grind an unused slime extract
+ 3 units tea powder
3 Nutriment, 3 Sugar, 3 Tea powder, 1 Sprinkles, 1 Vitamin, 3 Slime jelly Goes great with a cup of tea, if you can stand the melting effects.
Donut jelly purple.png Spaceman's Slime Donut 1
slime jelly donut
1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 5 units
slime jelly
Grind an unused slime extract
+ 3 units Polypyrylium Oligomers
3 Nutriment, 3 Sugar, 3 Polypyrylium Oligomers, 1 Sprinkles, 1 Vitamin, 3 Slime jelly Goes great with a cold beaker of malk, assuming ya don't drop dead from acid wounds.

Pockets

Picture Recipe Ingredients Taste (Cooked) Nutritional Value Notes
Donkpocketbanana 0.png Honk-pocket 1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 1 Banana + 3 units
Banana, dough, children's antibiotics 4 Nutriment, 4 Banana The award-winning donk-pocket that won the hearts of clowns and humans alike.
Donkpocketberry 0.png Berry-pocket 1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 1 Berry
Dough, warm jam 4 Nutriment, 3 Berry Juice A relentlessly sweet donk-pocket first created for use in Operation Dessert Storm.
Dankpocket.png Dank-pocket 1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 1 Cannabis
Meat, dough 3 Lipolicide, 3 Space Drugs, 4 Nutriment The food of choice for the seasoned botanist.
Donkpocket.png Donk-Pocket 1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 1
meatball
Process one slab of meat
Meat, dough, laziness 4 Nutriment Contains Omnizine when heated, until they cool. Reheatable once they do.
Donkpocketgondola 0.png Gondola-pocket 1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 5 units Tranquility
Meat, dough, inner peace 4 Nutriment, 5 Tranquility The choice to use real gondola meat in the recipe is controversial, to say the least.
Donkpocketpizza 0.png Pizza-pocket 1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 1 Tomato
Meat, dough, melty cheese 4 Nutriment, 2 Tomato Juice Delicious, cheesy and surprisingly filling.
Donkpocketspicy 0.png Spicy-pocket 1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 1 Chili
Meat, dough, spice 4 Nutriment, 2 Capsaicin The classic snack food, now with a heat-activated spicy flair.
Donkpocketteriyaki 0.png Teriyaki-pocket 1
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 3 units
soy sauce
Mix 40 units soy milk + 10 units Sulphuric Acid
Meat, dough, soy sauce 4 Nutriment, 2 Soy Sauce An east-asian take on the classic stationside snack.

Waffles

Picture Recipe Ingredients Taste Nutritional Value Notes
Soylenvirdians.png Soylent Green 2
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 2 Human Meat
Waffles, people 10 Nutriment, 1 Vitamin SOYLENT GREEN IS PEOPLE!
Soylen yellow.png Soylen Viridians 2
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 1 Soy Bean
Waffles, the colour green 10 Nutriment, 1 Vitamin SOYLENT VIRIDIAN IS PLANTS!
Roffle.png Roffle Waffles 2
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
+ 5 units Mushroom Hallucinogen
Waffles, mushrooms 8 Nutriment, 8 Mushroom Hallucinogen, 2 Vitamin Like pancakes with hallucinogen traps.
Waffles.png Waffles 2
pastry base
Microwave a
raw pastry base
Slice a
pie dough
Flatten a
cake batter
Mix 15 + 15
egg yolks
Break an egg into a beaker
+ 5 or 15 + 15 soy milk + 5
with your rolling pin
with your knife
Waffles 8 Nutriment, 1 Vitamin Like pancakes with syrup traps.
Picture Recipe Ingredients Nutritional Value Notes

WIP Guide Links

Guide to Food

Guide to Drinks

Unrelated Stuff

Cyborg Maintenance

In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it:

  1. Id regular.png Use an ID Card, Emag.png Emag it or just ask the Cyborg to unlock its panel
  2. Crowbar.png Use a Crowbar to open the cover.

After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so:

  1. Crowbar.png Use a Crowbar to close the cover.
  2. Id regular.png Use your ID Card to lock the Cyborg. Borgs can't lock their panel.

Cyborg Repairs

Cyborgs will often come to you for repairs if damaged.

For brute damage:

  1. Welder.pngWeld them to fix the dents.

For burn damage:

  1. Unlock and open the Cyborg's cover.
  2. Hud-hands.gif Use an Empty Hand to remove the battery.
  3. Screwdriver tool.png Screwdriver to expose wiring.
  4. Cable Coil Rewire the damaged circuits. You may have to do this step more than once.
  5. Screwdriver tool.png Screwdriver to hide wiring.
  6. Re-insert the old battery or insert a new one.
  7. Close the cover and lock the Cyborg.

Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.

Cyborg Batteries

You will often see at least one Cyborg come to your assembly line to ask for an upgrade.

  1. Unlock and open the Cyborg's cover.
  2. Hud-hands.gif With an Empty Hand, remove the old battery.
  3. Power cell.png Insert a New Battery.
  4. Close the cover and lock the Cyborg.

Cyborg Radios

Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels.

  1. Unlock and open the Cyborg's cover.
  2. Encryption key.png Insert a New Encryption Key (or Screwdriver to remove the current Key).
  3. Close the cover and lock the Cyborg.

Reviving Cyborgs

A cyborg that has failed but not been turned into scrap can be repaired back to working order.

  1. Create an Emergency Restart Module at the Exosuit Fabricator (under Cyborg Upgrade Modules).
  2. Repair the Cyborg with a welder and/or replace wires.
  3. Unlock and open the Cyborg's cover.
  4. Circuitboard.png Insert the Emergency Restart Module.
  5. Close the cover and lock the Cyborg.

Upgrading Cyborgs

The procedure to upgrade cyborgs

  1. Unlock and open the Cyborg's cover.
  2. Circuitboard.png Insert the Upgrade Module (or emag to subvert).
  3. Close the cover and lock the Cyborg.

Resetting Cyborg models

Cyborgs can at any point ask to have their module changed or reset

Use these tools in this order to reset a borg module:

  1. Id regular.png ID Card, Emag.png Emag or just ask the Cyborg to unlock its panel
  2. Crowbar.png Crowbar the panel open
  3. Emag.png Optional: Emag the cyborg and skip to "Afterwards" (does not work if its AI is malfunctional)
  4. Hud-hands.gif Remove the power cell by clicking the borg with an empty hand
  5. Screwdriver tool.png Screwdriver to expose wires
  6. Wirecutters.png Wirecutters or Multitool.gif Multitool to manipulate wires

Afterwards:

  1. Screwdriver tool.png Screwdriver to cover wires
  2. Power cell.png Replace the power cell
  3. Crowbar.png Crowbar the panel shut
  4. Id regular.png Lock the panel with an ID Card. Cyborgs cannot lock their own panel.

Borgs have seven wires; five working ones and two duds:

Guide to Hacking. Also has some information regarding how you go around doing this

Deconstructing Cyborgs

Cyborgs can be deconstructed to remove their MMI and get their parts back.

  1. Unlock and open the Cyborg's cover.
  2. Hud-hands.gif Use an Empty Hand to remove battery.
  3. Screwdriver tool.png Screwdriver to open wiring.
  4. Wirecutters.png Cut every wire until the lockdown light turns on.
  5. Wrench.png Wrench to disassemble.

(Alternatively, for steps 4 and 5, you can use a Robotics console)

Upgrades

Roboticists can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, ask the roboticist to cut and mend your reset wire.

Name Description
Cyborg Reclassification Module Allows you to rename the borg. Use it in hand to set the name, then apply it to the cyborg.
Cyborg Emergency Restart Module Used to force a restart of a disabled-but-repaired borg, bringing it back online.

An important module! This will allow you to bring a dead, but not blown, Cyborg back to life.

Borg Expander A cyborg resizer, it makes a cyborg huge.
Cyborg Ion Thrusters Module An ion-powered thruster system that works like a jetpack for movement in no gravity.
Cyborg Self-Repair Module Allows the cyborg to slowly repair iteself over time, increasing power consumption.
Illegal Equipment Modules Enables illegal modules, the same that are enabled when cyborgs are emagged.

Only obtainable through admin shenanigans or through researching illegal tech. (deconstruct Syndicate Items!!)

Engineering Cyborg RPED A rapid part exchange device for the engineering cyborg.
Cyborg Diamond Drill Upgrades a mining cyborg's drill to be faster.
Cyborg Ore Satchel of Holding Upgrades a mining cyborg's satchel to hold infinite minerals.
Cyborg Lava-proof Tracks Allows a mining cyborg to walk over lava undamaged.
Medical Cyborg Crew Pinpointer A crew pinpointer module for the medical cyborg.
Medical Cyborg Expanded Hypospray Adds Oculine, Inacusiate, Mutadone, Mannitol, and Haloperidol to a Medical Cyborg's hypospray chemicals.
Medical Cyborg High-Strength Hypospray Adds Salicyclic Acid, Oxandrolone, Rezadone, and Pentetic Acid to a Medical Cyborg's hypospray chemicals.
Cyborg Piercing Hypospray Allows cyborg hyposprays to pierce through thick clothing and hardsuits.
Medical Cyborg Defibrillator Gives a Medical Cyborg a defibrillator.
Medical Cyborg Surgical Processor Gives a Medical Cyborg a Surgical Processor, which can be used on an operating computer to permanently learn any advanced surgeries that were synched on it. These surgeries can then be performed by the cyborg anywhere.
Rapid Disabler Cooling Module Increases the recharge rate of security cyborg disablers. (Secborgs are no longer in game. Instead there are peacekeeper cyborgs.)

Mining Cyborgs can also have their KA upgraded with kinetic accelerator upgrades.