Telescience
From NSV13
Revision as of 00:07, 11 October 2014 by imported>Bandit
| Science Area | |
| Telescience Lab | |
| The mysterious teleportation room. | |
| Obvious exits | Research Division north |
| Purpose | To twist bluespace and teleport things around |
| Access level | |
| Noteworthy contents | Telepad, Telepad Control Console |
| Clearance | Captain, Research Director, Scientist |
| Security level | Medium |
| Style | Laboratory |
| Balance Requirements | Minor security to prevent things from getting into the lab from the pad. Blast doors, Reinforced walls, and electrocuted grilles with R-windows work fine. |
| Other Notes | |
This lab houses the telescience department of Science and, often, its ill-gotten gains.
For the Guide to Telescience, click here.
Locations on Hammerhead
| |||||||||
| General | Service | Medical | Cargo | Science | Engineering | Security | Munitions | Command | Outside |
