Telescience
From NSV13
Revision as of 23:07, 10 October 2014 by imported>Bandit
Science Area | |
Telescience Lab | |
The mysterious teleportation room. | |
Obvious exits | Research Division north |
Purpose | To twist bluespace and teleport things around |
Access level | |
Noteworthy contents | Telepad, Telepad Control Console |
Clearance | Captain, Research Director, Scientist |
Security level | Medium |
Style | Laboratory |
Balance Requirements | Minor security to prevent things from getting into the lab from the pad. Blast doors, Reinforced walls, and electrocuted grilles with R-windows work fine. |
Other Notes | |
Locations on NSV13 |
This lab houses the telescience department of Science and, often, its ill-gotten gains.
For the Guide to Telescience, click here.
Locations on Hammerhead | |||||||||
General | Service | Medical | Cargo | Science | Engineering | Security | Munitions | Command | Outside |