Holodeck
Recreational Area | |
Holodeck | |
A place to relax at the beach or play some b-ball. | |
Obvious exits | West to Dormitory |
Purpose | To provide entertainment and variety of activity for stressed workers |
Access level | Public |
Noteworthy contents | Depends on the simulation |
Clearance | Everyone |
Security level | Low |
Style | Holodeck |
Balance Requirements | |
Other Notes | |
Locations on NSV13 |
Temporary to fix issue
The holodeck is equipped for all your entertainment needs.
Notice: All items included in the simulation will disappear if carried out of the Holodeck.
Included simulations are:
- Empty Court: An empty court, simple and versatile.
- Dodgeball Court: A dodgeball court, with balls for dodging.
- Basketball Court: A basketball court, complete with two hoops and a ball, just be sure not to Chaos Dunk.
- Thunderdome Court: A Thunderdome court, with holo-armor and holo-energy swords.
- Beach: A relaxing beach for those stressful days. Complete with sunglasses, a beach ball and crystal clear water!
- Lounge: A lounge with gambling tables, cards and shaded windows for privacy.
- Pet Part: A grass field full of critters such as butterflies, dogs and cats!
- Emergency Medical: A medical emergency room with more beds than the Medbay, a surgery area and fully functional medical machines!
- Firing Range: A simple firing range, with a target stake and a practice laser gun.
- Roller Coaster: A circular coveyor belt with chairs bolted on top. Buckle in, pull the lever, and enjoy the ride!
- Chapel Courtroom: A courtroom for religious courts. Also useful if the real Courtroom has been blown up.
- Space Chess: A 5x8 chessboard with carboard cutouts as pieces. Nobody knows the rules, but it's fun nonetheless.
- Kobayashi Maru: The bridge of a battleship. Finally you can play a space simulator in a space simulator! Also contains a practice phaser, that fires disabler beams.
Injuries sustained by holo-weapons are purely simulated, and will recover fairly quickly with no risk of permanent damage.
Emagging or removing the safeties of the holodeck has two effects: it will unlock more dangerous scenarios, and will cause items spawned in the holodeck to do real damage and to not disappear upon exiting the holodeck room. They will still disappear if the holodeck changes program.
Unsafe simulations:
- Atmospheric Burn Test: A room filled with burning plasma, which will quickly spill into other rooms.
- Winter Wonderland: An icy landscape, filled with Freon and thus extremely cold and slippery.
- Wildlife Simulation: Contains several holocarps, which will try to kill anything they see.
- Holdout Bunker: A metal foam wall, and several laser guns. A good place for a last stand.
- Antophilia: Contains BEES in large quantities. Every bee injects a random toxin, from plant killer to Initropidril.
- Refueling Station: A bunch of Welding Tanks, as flammable as the real kind.
- 1218 AD: Contains several medieval weapons and a couple suits of armor. Also spawns a magnificent crown.
Recreational Area | |
Holodeck | |
A place to relax at the beach or play some b-ball. | |
Obvious exits | West to Dormitory, south to maintenance |
Purpose | To provide entertainment and variety of activity for stressed workers |
Access level | Public |
Noteworthy contents | Depends on the simulation |
Clearance | Everyone |
Security level | Low |
Style | Holodeck |
Balance Requirements | |
Other Notes | |
Locations on NSV13 |
The holodeck is equipped for all your entertainment needs.
Notice: All items included in the simulation will disappear if carried out of the Holodeck.
Included simulations are:
- Empty Court: An empty court, simple and versatile.
- Dodgeball Court: A dodgeball court, with balls for dodging.
- Basketball Court: A basketball court, complete with two hoops and a ball, just be sure not to Chaos Dunk.
- Thunderdome Court: A Thunderdome court, with holo-armor and holo-energy swords.
- Beach: A relaxing beach for those stressful days. Complete with sunglasses, a beach ball and crystal clear water!
- Lounge: A lounge with gambling tables, cards and shaded windows for privacy.
- Pet Part: A grass field full of critters such as butterflies, dogs and cats!
- Emergency Medical: A medical emergency room with more beds than the Medbay, a surgery area and fully functional medical machines!
- Firing Range: A simple firing range, with a target stake and a practice laser gun.
- Roller Coaster: A circular coveyor belt with chairs bolted on top. Buckle in, pull the lever, and enjoy the ride!
- Chapel Courtroom: A courtroom for religious courts. Also useful if the real Courtroom has been blown up.
- Space Chess: A 5x8 chessboard with carboard cutouts as pieces. Nobody knows the rules, but it's fun nonetheless.
- Kobayashi Maru: The bridge of a battleship. Finally you can play a space simulator in a space simulator! Also contains a practice phaser, that fires disabler beams.
Injuries sustained by holo-weapons are purely simulated, and will recover fairly quickly with no risk of permanent damage.
Emagging or removing the safeties of the holodeck has two effects: it will unlock more dangerous scenarios, and will cause items spawned in the holodeck to do real damage and to not disappear upon exiting the holodeck room. They will still disappear if the holodeck changes program.
Unsafe simulations:
- Atmospheric Burn Test: A room filled with burning plasma, which will quickly spill into other rooms.
- Winter Wonderland: An icy landscape, filled with Freon and thus extremely cold and slippery.
- Wildlife Simulation: Contains several holocarps, which will try to kill anything they see.
- Holdout Bunker: A metal foam wall, and several laser guns. A good place for a last stand.
- Antophilia: Contains BEES in large quantities. Every bee injects a random toxin, from plant killer to Initropidril.
- Refueling Station: A bunch of Welding Tanks, as flammable as the real kind.
- 1218 AD: Contains several medieval weapons and a couple suits of armor. Also spawns a magnificent crown.
Recreational Area | |
Holodeck | |
A place to relax at the beach or play some b-ball. | |
Obvious exits | West to Dormitory, north and south to maintenance |
Purpose | To provide entertainment and variety of activity for stressed workers |
Access level | Public |
Noteworthy contents | Depends on the simulation |
Clearance | Everyone |
Security level | Low |
Style | Holodeck |
Balance Requirements | |
Other Notes | |
Locations on NSV13 |
The PubbyStation holodeck is the same size as most other maps, meaning that it can play the simulations that holodecks on other stations can. It has two exits into maintenance, which can confuse pursuers if you're being chased by hostile forces. It also lacks windows leading from the simulation area into space, so there's less worry of your anime ERP session impromptu beach vacation being ended early because of rapid depressurization.
Locations on Hammerhead | |||||||||
General | Service | Medical | Cargo | Science | Engineering | Security | Munitions | Command | Outside |