Head of Personnel's Office
Command Area | |
Head of Personnel's Office | |
The office of the station's ID slave. | |
Obvious exits | Hallway south, Meeting room north |
Purpose | To house the Head of Personnel, his pet corgi Ian, and his ID console |
Access level | Head of Personnel |
Noteworthy contents | Communications console, ID console, crew monitoring console |
Clearance | Captain, Head of Personnel |
Security level | High |
Style | Bureaucrat office |
Balance Requirements | |
Other Notes | |
Locations on NSV13 |
Located in the command sector in the center of the station across the hall from Cargo Bay, this is where the Head of Personnel often lurks when he isn't fighting crime. The Head of Personnel and Ian both spawn here. To the north is a Conference Room perfect for high-clearence conversations. Requires HoP Private access to enter.
Workstation
This is the chair where the Head of Personnel will be sitting in most of the time. It faces outward towards the Central Primary Hallway where the general crew can approach and speak with the HoP. The ID Computer inside is the embodiment of the HoP's job, allowing him to manage jobs and ID cards. Nearby is a Security Records console, so the HoP can check the criminal records of people before giving them more access.
This office is considered to be a restricted area, as just about anyone would love to smash their way in to kidnap Ian or give themselves all-access because the HoP left his ID in the computer. Make sure you close the desk window and take your ID out of the computer if you intend to leave your office unattended. However, it is worth noting that without a spare ID, you cannot actually leave your office through normal means (i.e. doors) if your ID is still in the computer. If you choose to jump in the trash though, please do remember to take your ID with you.
Locations on Hammerhead | |||||||||
General | Service | Medical | Cargo | Science | Engineering | Security | Munitions | Command | Outside |