Difference between revisions of "Locations"
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* '''Feedback is welcomed''' [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=4223 in this thread] on the tgstation forums. | * '''Feedback is welcomed''' [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=4223 in this thread] on the tgstation forums. | ||
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+ | |||
+ | == [[Discstation]] == | ||
+ | {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" | ||
+ | ! scope="col" style="background-color:lightblue;" width=200|Map Image | ||
+ | ! scope="col" class="unsortable" style="background-color:lightblue;" |Information | ||
+ | ! scope="col" style="background-color:lightblue;" width=200|Additional Points | ||
+ | |- | ||
+ | ![[File:DiscStationThumb.png|400px|link=https://dl.dropboxusercontent.com/s/bpgq3bvycw3taeg/DiscStation20.png?dl=0]] | ||
+ | |'''Discstation''' is based around providing a more blank slate for the crew to work with, as well as wider corridors with traffic evenly spread along them. | ||
+ | |Notes | ||
+ | * This map plays best with 40+ players | ||
+ | * The transit tube system through the center of the station is a fast and efficient way to get between otherwise far apart departments like Medbay and R&D | ||
+ | * Maintenance is based on organic rounded twists instead of straight lines | ||
+ | *'''Feedback is welcomed''' [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=3871 in this thread] on the tgstation forums. | ||
+ | |} | ||
+ | |||
= Out of Rotation Maps = | = Out of Rotation Maps = | ||
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* Atmospherics and power have local "checkpoints" to prevent sabotage. | * Atmospherics and power have local "checkpoints" to prevent sabotage. | ||
*'''Feedback is welcomed''' [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=1689 in this thread] on the tgstation forums. | *'''Feedback is welcomed''' [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=1689 in this thread] on the tgstation forums. | ||
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Revision as of 13:08, 16 October 2015
General Locations
Locations on the wiki reflect the rooms on the BoxStation-map, but the same jobs, and therefore also the same rooms mostly exist on other station maps as well. Here's a list of the rooms/locations:
Locations on Hammerhead | |||||||||
General | Service | Medical | Cargo | Science | Engineering | Security | Munitions | Command | Outside |
Map Rotation
The server currently uses a unique map rotation feature that will swap between maps based on player map preferences, these being located in your character setup page. The game is weighed to use Boxstation as the default station but will, depending on player preferences and how long the current round has lasted, have a higher chance to use another map.
The current, and next selected, map information are located in the 'Status' tab.
In Rotation Maps
These maps are currently in rotation, and can be selected and played on.
BoxStation
Map Image | Information | Additional Points |
---|---|---|
BoxStation is widely regarded as the "official" map of SS13. It may be confusing at first, but it is actually neatly organized, so that every department gets their own wing. The Command Sector is in a centralized location, holding the Bridge, the Gravity Generator and the AI Upload. Other departments extend out into various wings around the command sector. | Notes
|
MetaStation
Map Image | Information | Additional Points |
---|---|---|
MetaStation is a fully-functioning map available on the /tg/ codebase as an alternative to the default map. It is currently available on both Sibyl and Basil, if players vote it in using the map-vote system. It was previously the default map on the /tg/ servers Badger and later Basil, and various edited versions have run on NoxStation, /vg/, and Paradise Station.
MetaStation ran on Basil for a long time and has been tested extensively, being generally well received. It is largely maintained and updated by Metacide, though it uses the work of many others, and has been worked on by various other people who have updated and maintained the map over its history. |
Notes
|
MiniStation
Map Image | Information | Additional Points |
---|---|---|
MiniStation is a map designed for low population servers, with simplified jobs, maps, duties and command structure. | Notes
|
Dreamstation
Map Image | Information | Additional Points |
---|---|---|
Dreamstation is based around very long corridors, of which you can accidentally be shot at by a unknown assailant! (Usually the Clown) | Notes
|
BirdboatStation
Map Image | Information | Additional Points |
---|---|---|
Birdboatstation is a map for low-mid populations. The station is designed to be a deathtrap with dangerous rooms and many things that can be used by antagonists to get creative. | Notes
|
Discstation
Map Image | Information | Additional Points |
---|---|---|
Discstation is based around providing a more blank slate for the crew to work with, as well as wider corridors with traffic evenly spread along them. | Notes
|
Out of Rotation Maps
These maps are currently, due to a range of reasons, currently not on rotation.
AsteroidStation
Map Image | Information | Additional Points |
---|---|---|
AsteroidStation is a Nanotrasen facility embedded into a gigantic asteroid. It has been generally well received. (The station is currently out of rotation due to mapping errors and similar problems) | Notes
|
Efficiency Station
Map Image | Information | Additional Points |
---|---|---|
Efficiency Station focuses on efficiency between its departments. (The station is out of rotation indefinitely due to it no longer being actively maintained) | Notes
|