Difference between revisions of "Guide to construction"
imported>Kingofkosmos (Partly made constructions in more neat table-packages instead of lotsa titles and walls of texts.) |
imported>Kingofkosmos (Made more things into tables.) |
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If you want to do a job, like [[Station Engineer]], you need to know how to build and deconstruct stuff. | If you want to do a job, like [[Station Engineer]], you need to know how to build and deconstruct stuff. | ||
− | == Basic Tools == | + | == Basic Tools FLOORIT TAULUIHIN JA CHAIRS/TABLES USES VEKS == |
Before you can begin any construction or deconstruction you need to gather a few useful tools. | Before you can begin any construction or deconstruction you need to gather a few useful tools. | ||
Line 41: | Line 41: | ||
|image = Wrench.png | |image = Wrench.png | ||
}} | }} | ||
+ | |||
== Materials == | == Materials == | ||
+ | To build anything, you need materials. | ||
− | |||
=== Metal === | === Metal === | ||
Line 76: | Line 77: | ||
*[[Grenade|Grenade Casing]] (1 metal) | *[[Grenade|Grenade Casing]] (1 metal) | ||
*Iron Door (20 metal) | *Iron Door (20 metal) | ||
+ | *[[#Security Camera|Security Camera Assembly]] (5 metal) | ||
Things you can do with it in your hand: | Things you can do with it in your hand: | ||
Line 119: | Line 121: | ||
Use <font color='gray'>'''rods'''</font> on <font color='blue'>'''glass'''</font> | Use <font color='gray'>'''rods'''</font> on <font color='blue'>'''glass'''</font> | ||
}} | }} | ||
+ | |||
=== Plasteel (Reinforced Metal) === | === Plasteel (Reinforced Metal) === | ||
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Smelt a combination of iron ore and plasma ore at the [[Mining#The_Ores|Mining]] furnace. | Smelt a combination of iron ore and plasma ore at the [[Mining#The_Ores|Mining]] furnace. | ||
}} | }} | ||
+ | |||
=== Rods === | === Rods === | ||
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Use <font color='gray'>'''metal'''</font> and click "2x metal rods" (makes two sets of rods) | Use <font color='gray'>'''metal'''</font> and click "2x metal rods" (makes two sets of rods) | ||
}} | }} | ||
+ | |||
=== Floor Tiles === | === Floor Tiles === | ||
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Use <font color='gray'>'''metal'''</font> and click "4x floor tiles" (makes 4 floor tiles) | Use <font color='gray'>'''metal'''</font> and click "4x floor tiles" (makes 4 floor tiles) | ||
}} | }} | ||
+ | |||
=== Planks === | === Planks === | ||
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Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a hatchet, or deconstruct already existing wooden tables in the [[Vacant Office]]. | Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a hatchet, or deconstruct already existing wooden tables in the [[Vacant Office]]. | ||
}} | }} | ||
+ | |||
== Constructions == | == Constructions == | ||
− | === | + | === Lattice === |
+ | The basic base for all types of construction, this is placed directly in space. | ||
− | {| style="background-color:# | + | {| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" |
− | ! | + | ! style='background-color:#FFDD66; width:20%'|Object |
+ | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
+ | ! style='background-color:#FFDD66'|How to build | ||
+ | |- | ||
+ | |[[File:Lattice.png|Lattice]] '''Lattice''' | ||
+ | |[[File:Rods.png|Rods]]x1 | ||
+ | |style="vertical-align: top; padding: 10px;"| | ||
+ | # Have rods in your hand. | ||
+ | # Click on a empty space tile. | ||
+ | |- | ||
+ | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
+ | |- | ||
+ | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools | ||
+ | |rowspan="2" colspan="3"| | ||
+ | # Use a '''Welder''' to cut the lattice into one rod. | ||
|- | |- | ||
− | |1 | + | |colspan="1" style="text-align: center;"| |
+ | [[File:Welder.png|Welder]] | ||
|} | |} | ||
− | |||
− | |||
− | + | ==== Plating ==== | |
− | + | The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this. | |
− | ==== [[File:Plating.png]] Plating = | + | {| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" |
− | + | ! style='background-color:#FFDD66; width:20%'|Object | |
− | + | ! style='background-color:#FFDD66; width:20%'|Requires to build | |
− | + | ! style='background-color:#FFDD66'|How to build | |
+ | |- | ||
+ | |[[File:Plating.png|Plating]] '''Plating''' | ||
+ | |[[File:Floor_Tiles.png|Floor tile]]x1 | ||
+ | |style="vertical-align: top; padding: 10px;"| | ||
+ | # Have the floor tile in your hand. | ||
+ | # Click on a lattice. | ||
+ | |- | ||
+ | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
+ | |- | ||
+ | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools | ||
+ | |rowspan="2" colspan="3"| | ||
+ | # Use a '''Crowbar''' on ''broken'' plating, otherwise it does not deconstruct. | ||
|- | |- | ||
− | |1 | + | |colspan="1" style="text-align: center;"| |
+ | [[File:Crowbar.png|Crowbar]] | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | ===== Steel Floor ===== | ||
{{anchor|Floor}} | {{anchor|Floor}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels. | This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels. | ||
− | + | {| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" | |
− | + | ! style='background-color:#FFDD66; width:20%'|Object | |
− | + | ! style='background-color:#FFDD66; width:20%'|Requires to build | |
− | + | ! style='background-color:#FFDD66'|How to build | |
− | + | |- | |
− | + | |[[File:Floor.png|Steel Floor]] '''Steel Floor''' | |
+ | |[[File:Floor Tiles.png|Floor tile]]x1 | ||
+ | |style="vertical-align: top; padding: 10px;"| | ||
+ | # Have the floor tile in your hand. | ||
+ | # Click on a Plating-tile. | ||
+ | |- | ||
+ | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
+ | |- | ||
+ | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools | ||
+ | |rowspan="2" colspan="3"| | ||
+ | # Use a '''Crowbar''' on a floor tile to remove it. | ||
|- | |- | ||
− | |[[File:Crowbar.png|Crowbar]] | + | |colspan="1" style="text-align: center;"| |
+ | [[File:Crowbar.png|Crowbar]] | ||
|} | |} | ||
− | |||
− | ===== | + | ===== Wood Floor ===== |
+ | This is a fancy floor, used in the library and similar places. | ||
− | {| style="background-color:# | + | {| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" |
− | ! | + | ! style='background-color:#FFDD66; width:20%'|Object |
+ | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
+ | ! style='background-color:#FFDD66'|How to build | ||
+ | |- | ||
+ | |[[File:Wood Floor.png|Wood Floor]] '''Wood Floor''' | ||
+ | |[[File:Wood Tiles.png|Wood tile]]x1 | ||
+ | |style="vertical-align: top; padding: 10px;"| | ||
+ | # Make four Wood Tiles out of a [[#Planks|plank of wood]]. | ||
+ | # Have the Wood Tile in your hand. | ||
+ | # Click on a Plating-tile. | ||
+ | |- | ||
+ | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
+ | |- | ||
+ | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools | ||
+ | |rowspan="2" colspan="3"| | ||
+ | * If you want the wooden tile back, dismantle the floor with a '''Screwdriver''', or... | ||
+ | * Destroy it with a '''Crowbar'''. | ||
|- | |- | ||
− | |1 | + | |colspan="1" style="text-align: center;"| |
+ | [[File:Crowbar.png|Crowbar]] or<br>[[File:Screwdriver_tool.png|Screwdriver]] | ||
|} | |} | ||
− | |||
− | |||
− | + | ===== Reinforced Floor ===== | |
+ | This is a reinforced floor, used in science and similar areas for better protection against fire or explosions. | ||
− | + | {| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" | |
− | + | ! style='background-color:#FFDD66; width:20%'|Object | |
− | + | ! style='background-color:#FFDD66; width:20%'|Requires to build | |
− | + | ! style='background-color:#FFDD66'|How to build | |
+ | |- | ||
+ | |[[File:Reinforced Floor.png|Reinforced Floor]] '''Reinforced Floor''' | ||
+ | |[[File:Rods.png|Rods]]x2 | ||
+ | |style="vertical-align: top; padding: 10px;"| | ||
+ | # Have two rods in your hand. | ||
+ | # Click on a Plating-tile. | ||
|- | |- | ||
− | + | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | |
− | |||
− | |||
− | |||
− | = | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools | |
− | + | |rowspan="2" colspan="3"| | |
− | + | # Use a '''Wrench''' to dismantle it to two rods. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | |[[File:Wrench.png|Wrench]] | + | |colspan="1" style="text-align: center;"| |
+ | [[File:Wrench.png|Wrench]] | ||
|} | |} | ||
− | |||
− | |||
− | + | ===== Carpeted Floor ===== | |
− | + | {{anchor|Carpet Tile}}{{anchor|Carpet}} | |
− | | | ||
− | |||
− | |||
This is a carpeted floor, used to make your office look fancy. | This is a carpeted floor, used to make your office look fancy. | ||
− | + | {| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" | |
− | + | ! style='background-color:#FFDD66; width:20%'|Object | |
− | + | ! style='background-color:#FFDD66; width:20%'|Requires to build | |
− | + | ! style='background-color:#FFDD66'|How to build | |
− | + | |- | |
− | + | |[[File:Carpeted Floor.png|Carpeted Floor]] '''Carpeted Floor''' | |
+ | |[[File:Carpet Tile.png|Carpet]]x1 | ||
+ | |style="vertical-align: top; padding: 10px;"| | ||
+ | # Have the carpet tile in your hand. | ||
+ | # Click on a Plating-tile. | ||
+ | |- | ||
+ | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
+ | |- | ||
+ | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools | ||
+ | |rowspan="2" colspan="3"| | ||
+ | # Use a crowbar to pick up the carpet tile. | ||
|- | |- | ||
− | |[[File:Crowbar.png|Crowbar]] | + | |colspan="1" style="text-align: center;"| |
+ | [[File:Crowbar.png|Crowbar]] | ||
|} | |} | ||
− | |||
− | |||
+ | ===== Light Floor ===== | ||
{{anchor|Light Floor}} | {{anchor|Light Floor}} | ||
− | {| style="background-color:# | + | A fancy, futuristic, floor that lights up its surroundings! |
− | ! | + | |
+ | {| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" | ||
+ | ! style='background-color:#FFDD66; width:20%'|Object | ||
+ | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
+ | ! style='background-color:#FFDD66'|How to build | ||
+ | |- | ||
+ | |[[File:LightFloor.gif]] '''Light Floor''' | ||
+ | |[[File:Glass.png|Glass]]x1<br>[[File:Metal.png|Metal]]x1<br>[[File:CableCoils.png|Wire Coil]]x5 | ||
+ | |style="vertical-align: top; padding: 10px;"| | ||
+ | ''Assuming there already is a plating:'' | ||
+ | # Use the wire on glass. | ||
+ | # Use the metal on the tile you get. | ||
+ | # Place the light tile on the plating. | ||
+ | |- | ||
+ | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
+ | |- | ||
+ | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools | ||
+ | |rowspan="2" colspan="3"| | ||
+ | # Use a '''Crowbar''' on the light tile to remove the metal. | ||
+ | # Use '''Wirecutters''' on the resulting tile to separate wires from glass. | ||
|- | |- | ||
− | |1 | + | |colspan="1" style="text-align: center;"| |
+ | [[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]] | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Walls === | === Walls === | ||
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==== Normal Wall ==== | ==== Normal Wall ==== | ||
{{anchor|Wall}} | {{anchor|Wall}} | ||
− | |||
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. They're useful for: | This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. They're useful for: | ||
* Keeping people out. | * Keeping people out. | ||
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* Keeping people from going places. | * Keeping people from going places. | ||
− | {| class="wikitable" border="1" cellspacing="0" style=" | + | {| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" |
! style='background-color:#FFDD66; width:20%'|Object | ! style='background-color:#FFDD66; width:20%'|Object | ||
! style='background-color:#FFDD66; width:20%'|Requires to build | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
! style='background-color:#FFDD66'|How to build | ! style='background-color:#FFDD66'|How to build | ||
|- | |- | ||
− | |[[File:wall.png]] '''Wall''' | + | |[[File:wall.png|so bland]] '''Wall''' |
− | |[[File:Metal.png]]x4 | + | |[[File:Metal.png|Metal]]x4 |
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# Stand where you want the wall. | # Stand where you want the wall. | ||
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!colspan="3" style="background-color:#FFDD66"|How to deconstruct | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
|- | |- | ||
− | !colspan=" | + | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools |
− | |rowspan="2" colspan=" | + | |rowspan="2" colspan="3"| |
#'''Weld''' off the plating. | #'''Weld''' off the plating. | ||
− | #'''Wrench''' the girders apart (alternately, you can use a | + | #'''Wrench''' the girders apart (or alternately, you can use a '''Crowbar''' to dislodge the girder and drag it out of the way). |
|- | |- | ||
− | |colspan=" | + | |colspan="1" style="text-align: center;"| |
− | [[File:Welder.png|Welder]] | + | [[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>([[File:Crowbar.png|Crowbar]]) |
|} | |} | ||
+ | |||
==== Reinforced Wall ==== | ==== Reinforced Wall ==== | ||
{{anchor|Rwall}}{{anchor|Reinforced Wall}} | {{anchor|Rwall}}{{anchor|Reinforced Wall}} | ||
− | |||
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for: | This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for: | ||
* Keeping people in and out of high security areas. | * Keeping people in and out of high security areas. | ||
− | {| class="wikitable" border="1" cellspacing="0" style=" | + | {| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" |
! style='background-color:#FFDD66; width:20%'|Object | ! style='background-color:#FFDD66; width:20%'|Object | ||
! style='background-color:#FFDD66; width:20%'|Requires to build | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
! style='background-color:#FFDD66'|How to build | ! style='background-color:#FFDD66'|How to build | ||
|- | |- | ||
− | |[[File:R_wall.png]] '''Reinforced Wall''' | + | |[[File:R_wall.png|such reinforce]] '''Reinforced Wall''' |
− | |[[File:Metal.png]]x2 [[File:Metal_r.png]]x2 | + | |[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2 |
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# Stand where you want the reinforced wall. | # Stand where you want the reinforced wall. | ||
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!colspan="3" style="background-color:#FFDD66"|How to deconstruct | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
|- | |- | ||
− | !colspan=" | + | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools |
− | |rowspan="2" colspan=" | + | |rowspan="2" colspan="3"| |
# Wirecutters. | # Wirecutters. | ||
# Screwdriver. | # Screwdriver. | ||
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# Wrench. | # Wrench. | ||
|- | |- | ||
− | |colspan=" | + | |colspan="1" style="text-align: center;"| |
− | [[File:Welder.png|Welder]] | + | [[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]] |
|} | |} | ||
+ | |||
==== Normal/Reinforced Hidden Door ==== | ==== Normal/Reinforced Hidden Door ==== | ||
{{anchor|Hidden Door}}{{anchor|Hidden Wall}}{{anchor|Reinforced Hidden Door}}{{anchor|Reinforced Hidden Wall}} | {{anchor|Hidden Door}}{{anchor|Hidden Wall}}{{anchor|Reinforced Hidden Door}}{{anchor|Reinforced Hidden Wall}} | ||
− | |||
Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room. | Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room. | ||
* Click to open. | * Click to open. | ||
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* Otherwise, same as a regular wall. | * Otherwise, same as a regular wall. | ||
− | {| class="wikitable" border="1" cellspacing="0" style=" | + | {| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" |
! style='background-color:#FFDD66; width:20%'|Object | ! style='background-color:#FFDD66; width:20%'|Object | ||
! style='background-color:#FFDD66; width:20%'|Requires to build | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
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|- | |- | ||
|[[File:False_Wall.gif]] '''Hidden Door''' <br>[[File:False_Wall_r.gif]] '''Reinforced Hidden Door''' | |[[File:False_Wall.gif]] '''Hidden Door''' <br>[[File:False_Wall_r.gif]] '''Reinforced Hidden Door''' | ||
− | |[[File:Metal.png]]x4 or <br>[[File:Metal.png]]x2 [[File:Metal_r.png]]x2 | + | |[[File:Metal.png|Metal]]x4 or<br>[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2 |
| style="vertical-align: top; padding: 10px;"| | | style="vertical-align: top; padding: 10px;"| | ||
# Stand where you want the door. | # Stand where you want the door. | ||
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!colspan="3" style="background-color:#FFDD66"|How to deconstruct | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
|- | |- | ||
− | !colspan=" | + | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools |
− | |rowspan="2" colspan=" | + | |rowspan="2" colspan="3"| |
# Screwdriver. | # Screwdriver. | ||
# Welder. | # Welder. | ||
# Wrench. | # Wrench. | ||
|- | |- | ||
− | |colspan=" | + | |colspan="1" style="text-align: center;"| |
− | [[File:Screwdriver_tool.png|Screwdriver]] | + | [[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]] |
|} | |} | ||
+ | |||
=== Normal/Reinforced Windows === | === Normal/Reinforced Windows === | ||
{{anchor|Windows}}{{anchor|Window}}{{anchor|Reinforced Windows}}{{anchor|Reinforced Window}} | {{anchor|Windows}}{{anchor|Window}}{{anchor|Reinforced Windows}}{{anchor|Reinforced Window}} | ||
− | + | Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows: | |
− | You can build two types of windows: | ||
{{anchor|Full}} | {{anchor|Full}} | ||
* Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall. | * Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall. | ||
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* One Direction: Stops movement only from the way it faces. | * One Direction: Stops movement only from the way it faces. | ||
− | {| class="wikitable" border="1" cellspacing="0" style=" | + | {| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" |
! style='background-color:#FFDD66; width:20%'|Object | ! style='background-color:#FFDD66; width:20%'|Object | ||
! style='background-color:#FFDD66; width:20%'|Requires to build | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
! style='background-color:#FFDD66'|How to build | ! style='background-color:#FFDD66'|How to build | ||
|- | |- | ||
− | |[[File:Glass_panel.png]] [[File:Glass_wall.png]] '''Windows'''<br>[[File:Glass_panel_r.png]] [[File:Glass_wall_r.png]] '''Reinforced Windows''' | + | |[[File:Glass_panel.png|One Directional Glass]] [[File:Glass_wall.png|Full Glass Wall]] '''Windows'''<br>[[File:Glass_panel_r.png|One Directional Reinforced Glass]] [[File:Glass_wall_r.png|Full Reinforced Glass Wall]] '''Reinforced Windows''' |
− | |[[File:Glass.png]]x2 or<br>[[File:Glass_r.png]]x2 | + | |[[File:Glass.png|Glass]]x2 or<br>[[File:Glass_r.png|Reinforced Glass]]x2 |
| style="vertical-align: top; padding: 10px;"| | | style="vertical-align: top; padding: 10px;"| | ||
# Click the <font color="blue">'''glass/reinforced glass'''</font> in hand. | # Click the <font color="blue">'''glass/reinforced glass'''</font> in hand. | ||
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!colspan="3" style="background-color:#FFDD66"|How to deconstruct | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
|- | |- | ||
− | !colspan=" | + | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools |
− | |rowspan="2" colspan=" | + | |rowspan="2" colspan="3"| |
# Screwdriver to unscrew the window from the floor. | # Screwdriver to unscrew the window from the floor. | ||
# ''If normal glass:'' Wrench to deconstruct the window. | # ''If normal glass:'' Wrench to deconstruct the window. | ||
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Hitting the pane repeatedly with a weapon will smash it into a glass shard or, if reinforced glass, a glass shard and a metal rod. | Hitting the pane repeatedly with a weapon will smash it into a glass shard or, if reinforced glass, a glass shard and a metal rod. | ||
|- | |- | ||
− | |colspan=" | + | |colspan="1" style="text-align: center;"| |
− | [[File:Screwdriver_tool.png|Screwdriver]] | + | [[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Crowbar.png|Crowbar]] |
|} | |} | ||
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Line 511: | Line 558: | ||
[[APC|Info about Area Power Controllers can be found here.]] | [[APC|Info about Area Power Controllers can be found here.]] | ||
− | {| class="wikitable" border="1" cellspacing="0" style=" | + | {| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" |
! style='background-color:#cce6ff; width:20%'|Object | ! style='background-color:#cce6ff; width:20%'|Object | ||
! style='background-color:#cce6ff; width:20%'|Requires to build | ! style='background-color:#cce6ff; width:20%'|Requires to build | ||
! style='background-color:#cce6ff'|How to build | ! style='background-color:#cce6ff'|How to build | ||
|- | |- | ||
− | |[[File:APC.png]] '''APC''' | + | |[[File:APC.png|Area Power Controller]] '''APC''' |
− | | | + | |[[File:Metal.png|Metal]]x2 <br>[[File:CableCoils.png|Cable Coil]]x1 <br>[[File:Circuitboard.png|Circuitboard]] Power Control Module x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Power_cell.png|Power Cell]]x1 <br>[[File:Crowbar.png|Crowbar]]<br>[[File:Id regular.png|Authorized ID]]x1 |
| style="vertical-align: top; padding: 10px;"| | | style="vertical-align: top; padding: 10px;"| | ||
# Use the <font color='gray'>'''metal'''</font> and make an APC frame. | # Use the <font color='gray'>'''metal'''</font> and make an APC frame. | ||
Line 529: | Line 576: | ||
!colspan="3" style="background-color:#cce6ff"|How to deconstruct | !colspan="3" style="background-color:#cce6ff"|How to deconstruct | ||
|- | |- | ||
− | !colspan=" | + | !colspan="1" style='background-color:#cce6ff; width:20%'|Tools |
− | |rowspan="2" colspan=" | + | |rowspan="2" colspan="3"| |
# Swipe Card to unlock APC. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery. | # Swipe Card to unlock APC. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery. | ||
# Remove power cell by hand. | # Remove power cell by hand. | ||
Line 540: | Line 587: | ||
# Wrenching the frame, that is now detached from the wall, deconstructs it to two metal sheets. | # Wrenching the frame, that is now detached from the wall, deconstructs it to two metal sheets. | ||
|- | |- | ||
− | |colspan=" | + | |colspan="1" style="text-align: center;"| |
− | [[File:Screwdriver_tool.png|Screwdriver]] | + | [[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Welder.png|Welder]]<br>[[File:Id regular.png|Authorized ID]] |
|} | |} | ||
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==== Air Alarm ==== | ==== Air Alarm ==== | ||
[[APC|Info about Air Alarms can be found here.]] | [[APC|Info about Air Alarms can be found here.]] | ||
− | {| class="wikitable" border="1" cellspacing="0" style=" | + | {| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" |
! style='background-color:#cce6ff; width:20%'|Object | ! style='background-color:#cce6ff; width:20%'|Object | ||
! style='background-color:#cce6ff; width:20%'|Requires to build | ! style='background-color:#cce6ff; width:20%'|Requires to build | ||
! style='background-color:#cce6ff'|How to build | ! style='background-color:#cce6ff'|How to build | ||
|- | |- | ||
− | |[[File:AirAlarm.png]] '''Air Alarm''' | + | |[[File:AirAlarm.png|Air Alarm]] '''Air Alarm''' |
− | | | + | |[[File:Metal.png|Metal]]x2 <br>[[File:CableCoils.png|Cable Coil]]x1 <br>[[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]] |
| style="vertical-align: top; padding: 10px;"| | | style="vertical-align: top; padding: 10px;"| | ||
# Use the metal and make an Air Alarm frame. | # Use the metal and make an Air Alarm frame. | ||
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!colspan="3" style="background-color:#cce6ff"|How to deconstruct | !colspan="3" style="background-color:#cce6ff"|How to deconstruct | ||
|- | |- | ||
− | !colspan=" | + | !colspan="1" style='background-color:#cce6ff; width:20%'|Tools |
− | |rowspan="2" colspan=" | + | |rowspan="2" colspan="3"| |
# Open cover with screwdriver. | # Open cover with screwdriver. | ||
# Cut all the wires using wirecutters. | # Cut all the wires using wirecutters. | ||
Line 579: | Line 619: | ||
# Remove the frame from the wall using the wrench. | # Remove the frame from the wall using the wrench. | ||
|- | |- | ||
− | |colspan=" | + | |colspan="1" style="text-align: center;"| |
− | [[File:Screwdriver_tool.png|Screwdriver]] | + | [[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]] |
|} | |} | ||
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==== Fire Alarm ==== | ==== Fire Alarm ==== | ||
[[Fire Alarm|Info about Fire Alarms can be found here.]] | [[Fire Alarm|Info about Fire Alarms can be found here.]] | ||
− | {| class="wikitable" border="1" cellspacing="0" style=" | + | {| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" |
! style='background-color:#cce6ff; width:20%'|Object | ! style='background-color:#cce6ff; width:20%'|Object | ||
! style='background-color:#cce6ff; width:20%'|Requires to build | ! style='background-color:#cce6ff; width:20%'|Requires to build | ||
! style='background-color:#cce6ff'|How to build | ! style='background-color:#cce6ff'|How to build | ||
|- | |- | ||
− | |[[File:FireAlarm.png]] '''Fire Alarm''' | + | |[[File:FireAlarm.png|Fire Alarm]] '''Fire Alarm''' |
− | | | + | |[[File:Metal.png|Metal]]x2 <br>[[File:CableCoils.png|Cable Coil]]x1 <br>[[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]] |
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# Use the metal and make an Fire Alarm frame. | # Use the metal and make an Fire Alarm frame. | ||
Line 609: | Line 643: | ||
!colspan="3" style="background-color:#cce6ff"|How to deconstruct | !colspan="3" style="background-color:#cce6ff"|How to deconstruct | ||
|- | |- | ||
− | !colspan=" | + | !colspan="1" style='background-color:#cce6ff; width:20%'|Tools |
− | |rowspan="2" colspan=" | + | |rowspan="2" colspan="3"| |
# Open cover with screwdriver. | # Open cover with screwdriver. | ||
# Cut all the wires using wirecutters. | # Cut all the wires using wirecutters. | ||
Line 616: | Line 650: | ||
# Remove the frame from the wall using the wrench. | # Remove the frame from the wall using the wrench. | ||
|- | |- | ||
− | |colspan=" | + | |colspan="1" style="text-align: center;"| |
− | [[File:Screwdriver_tool.png|Screwdriver]] | + | [[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]] |
|} | |} | ||
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=== Other === | === Other === | ||
− | ==== | + | ==== Grille ==== |
{{anchor|Grilles}} | {{anchor|Grilles}} | ||
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire. | Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire. | ||
Line 633: | Line 663: | ||
* Securing an area with electrified grilles. | * Securing an area with electrified grilles. | ||
− | {| class="wikitable" border="1" cellspacing="0" style=" | + | {| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" |
! style='background-color:#cce6ff; width:20%'|Object | ! style='background-color:#cce6ff; width:20%'|Object | ||
! style='background-color:#cce6ff; width:20%'|Requires to build | ! style='background-color:#cce6ff; width:20%'|Requires to build | ||
! style='background-color:#cce6ff'|How to build | ! style='background-color:#cce6ff'|How to build | ||
|- | |- | ||
− | |[[File:Grille.png]] '''Grille''' | + | |[[File:Grille.png|Grille]] '''Grille''' |
− | |[[File:Rods.png]]x2 | + | |[[File:Rods.png|Rods]]x2 |
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# Stand where you would like the grille to be placed. | # Stand where you would like the grille to be placed. | ||
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!colspan="3" style="background-color:#cce6ff"|How to deconstruct | !colspan="3" style="background-color:#cce6ff"|How to deconstruct | ||
|- | |- | ||
− | !colspan=" | + | !colspan="1" style='background-color:#cce6ff; width:20%'|Tools |
− | |rowspan="2" colspan=" | + | |rowspan="2" colspan="3"| |
* Use '''Wirecutters''' to neatly cut the grille, or | * Use '''Wirecutters''' to neatly cut the grille, or | ||
* ...Use a '''Screwdriver''' to unfasten and drag it away, or | * ...Use a '''Screwdriver''' to unfasten and drag it away, or | ||
* ...'''Kick/smash''' it down. | * ...'''Kick/smash''' it down. | ||
|- | |- | ||
− | |colspan=" | + | |colspan="1" style="text-align: center;"| |
− | [[File:Wirecutters.png|Wirecutters]] | + | [[File:Wirecutters.png|Wirecutters]] or<br>[[File:Screwdriver_tool.png|Screwdriver]] |
|} | |} | ||
− | + | ==== Window-door (Windoor) ==== | |
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− | ==== | ||
{{anchor|Window-door}}{{anchor|Windoor}} | {{anchor|Window-door}}{{anchor|Windoor}} | ||
Like a door, but more minimalistic. | Like a door, but more minimalistic. | ||
− | {| class="wikitable" border="1" cellspacing="0" style=" | + | {| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" |
! style='background-color:#cce6ff; width:20%'|Object | ! style='background-color:#cce6ff; width:20%'|Object | ||
! style='background-color:#cce6ff; width:20%'|Requires to build | ! style='background-color:#cce6ff; width:20%'|Requires to build | ||
! style='background-color:#cce6ff'|How to build | ! style='background-color:#cce6ff'|How to build | ||
|- | |- | ||
− | |[[File:windoor.png]] '''Window-door''' | + | |[[File:windoor.png|Windoor]] '''Window-door''' |
− | | | + | |[[File:Glass_r.png|Reinforced glass]]x5 <br>[[File:Metal_r.png|Reinforced metal]]x2 <br>[[File:CableCoils.png|Wire coil]]x1 <br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Circuitboard.png|Circuitboard]] Airlock Electronics x1 |
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# Click the <font color="blue">'''reinforced glass'''</font> pane. | # Click the <font color="blue">'''reinforced glass'''</font> pane. | ||
Line 685: | Line 709: | ||
!colspan="3" style="background-color:#cce6ff"|How to deconstruct | !colspan="3" style="background-color:#cce6ff"|How to deconstruct | ||
|- | |- | ||
− | !colspan=" | + | !colspan="1" style='background-color:#cce6ff; width:20%'|Tools |
− | |rowspan="2" colspan=" | + | |rowspan="2" colspan="3"| |
'''INFO NEEDED | '''INFO NEEDED | ||
|- | |- | ||
− | |colspan=" | + | |colspan="1" style="text-align: center;"| |
'''INFO NEEDED | '''INFO NEEDED | ||
|} | |} | ||
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==== Airlock (Door) ==== | ==== Airlock (Door) ==== | ||
{{anchor|Airlock}}{{anchor|Door}} | {{anchor|Airlock}}{{anchor|Door}} | ||
− | + | This is an airlock - it locks air. Everyone just calls them doors. | |
− | {| class="wikitable" border="1" cellspacing="0" style=" | + | {| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" |
! style='background-color:#cce6ff; width:20%'|Object | ! style='background-color:#cce6ff; width:20%'|Object | ||
! style='background-color:#cce6ff; width:20%'|Requires to build | ! style='background-color:#cce6ff; width:20%'|Requires to build | ||
Line 710: | Line 728: | ||
|- | |- | ||
|[[File:Airlock.gif]] '''Airlock''' | |[[File:Airlock.gif]] '''Airlock''' | ||
− | | | + | |[[File:Metal.png|Metal]]x4 <br>[[File:CableCoils.png|Wire coil]]x1 <br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|Airlock Electronics]]Airlock Electronics x1 <br>[[File:Id_regular.png|ID]]x1 <br>OPTIONAL: [[File:Glass_r.png|Reinforced glass]]x1 <br>[[File:Pen.png|Pen]]x1 |
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# [[File:Metal.png|Metal]] Use the metal and make an Airlock Assembly. | # [[File:Metal.png|Metal]] Use the metal and make an Airlock Assembly. | ||
Line 724: | Line 742: | ||
!colspan="3" style="background-color:#cce6ff"|How to deconstruct | !colspan="3" style="background-color:#cce6ff"|How to deconstruct | ||
|- | |- | ||
− | !colspan=" | + | !colspan="1" style='background-color:#cce6ff; width:20%'|Tools |
− | |rowspan="2" colspan=" | + | |rowspan="2" colspan="3"| |
Cannot be done to an [[Syndicate_Items#Cryptographic_Sequencer|emagged]] airlock! RCD deconstruction must be used for that. It is possible to build a new airlock over the emagged one. | Cannot be done to an [[Syndicate_Items#Cryptographic_Sequencer|emagged]] airlock! RCD deconstruction must be used for that. It is possible to build a new airlock over the emagged one. | ||
# '''Screwdriver''' the door. | # '''Screwdriver''' the door. | ||
Line 736: | Line 754: | ||
# '''Weld''' it to deconstruct to metal plates. | # '''Weld''' it to deconstruct to metal plates. | ||
|- | |- | ||
− | |colspan=" | + | |colspan="1" style="text-align: center;"| |
− | [[File:Welder.png|Welder]] | + | [[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Multitool.png|Multitool]] |
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|} | |} | ||
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==== Security Camera ==== | ==== Security Camera ==== | ||
Line 820: | Line 768: | ||
* Proximity Sensor for motion alarm. | * Proximity Sensor for motion alarm. | ||
− | {| class="wikitable" border="1" cellspacing="0" style=" | + | {| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" |
! style='background-color:#cce6ff; width:20%'|Object | ! style='background-color:#cce6ff; width:20%'|Object | ||
! style='background-color:#cce6ff; width:20%'|Requires to build | ! style='background-color:#cce6ff; width:20%'|Requires to build | ||
Line 826: | Line 774: | ||
|- | |- | ||
|[[File:Security_Camera.gif]] '''Security Camera''' | |[[File:Security_Camera.gif]] '''Security Camera''' | ||
− | | | + | |[[File:Metal.png|Metal]]x5 <br>[[File:CableCoils.png|Cable Pieces]]x1 <br>[[File:Wrench.png|Wrench]] <br>[[File:Welder.png|Welder]] <br>[[File:Screwdriver_tool.png|Screwdriver]] |
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
+ | # Use the metal and make a Camera Assembly. | ||
# Place the camera assembly on the tile where'd you like the camera to be. | # Place the camera assembly on the tile where'd you like the camera to be. | ||
# Wrench it into position. | # Wrench it into position. | ||
# Weld it to the wall. | # Weld it to the wall. | ||
− | # | + | # OPTIONAL: Add any additional upgrades (plasma, carrot or prox sensor). |
# Add wire. | # Add wire. | ||
# Screwdriver the camera to complete it. | # Screwdriver the camera to complete it. | ||
Line 839: | Line 788: | ||
!colspan="3" style="background-color:#cce6ff"|How to deconstruct | !colspan="3" style="background-color:#cce6ff"|How to deconstruct | ||
|- | |- | ||
− | !colspan=" | + | !colspan="1" style='background-color:#cce6ff; width:20%'|Tools |
− | |rowspan="2" colspan=" | + | |rowspan="2" colspan="3"| |
# [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''' the camera to open the back panel. | # [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''' the camera to open the back panel. | ||
# [[File:Wirecutters.png|Wirecutters]] Use your '''Wirecutter''' to cut all the wires (cutting the alarm wire is optional). | # [[File:Wirecutters.png|Wirecutters]] Use your '''Wirecutter''' to cut all the wires (cutting the alarm wire is optional). | ||
Line 847: | Line 796: | ||
# [[File:Crowbar.png|Crowbar]] '''Crowbar''' the camera assembly to remove any upgrades. | # [[File:Crowbar.png|Crowbar]] '''Crowbar''' the camera assembly to remove any upgrades. | ||
|- | |- | ||
− | |colspan=" | + | |colspan="1" style="text-align: center;"| |
− | [[File:Crowbar.png|Crowbar]] [[File:Screwdriver_tool.png|Screwdriver]] [[File:Welder.png|Welder]] [[File:Wirecutters.png|Wirecutters]] [[File:Wrench.png|Wrench]] | + | [[File:Crowbar.png|Crowbar]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]] |
|} | |} | ||
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Line 860: | Line 805: | ||
To ensure no one trespasses an area, can also be set to different modes. '''NEEDS INFO ABOUT DIFFERENT MODES AND SUCH | To ensure no one trespasses an area, can also be set to different modes. '''NEEDS INFO ABOUT DIFFERENT MODES AND SUCH | ||
− | {| class="wikitable" border="1" cellspacing="0" style=" | + | {| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" |
! style='background-color:#cce6ff; width:20%'|Object | ! style='background-color:#cce6ff; width:20%'|Object | ||
! style='background-color:#cce6ff; width:20%'|Requires to build | ! style='background-color:#cce6ff; width:20%'|Requires to build | ||
! style='background-color:#cce6ff'|How to build | ! style='background-color:#cce6ff'|How to build | ||
|- | |- | ||
− | |[[File:Turret.png]] '''Turret''' | + | |[[File:Turret.png|Turret]] '''Turret''' |
− | | | + | |[[File:Metal.png|Metal]]x7 <br>[[File:Wrench.png|Wrench]] <br>[[File:Screwdriver_tool.png|Screwdriver]] <br>[[File:Welder.png|Welder]] <br>[[File:Taser.png|Any energy-based gun]] Any energy-based gun x1 <br>[[File:Prox_Sensor.png|Proximity Sensor]]x1 |
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# Build a turret frame from <font color='gray'>'''metal'''</font>. | # Build a turret frame from <font color='gray'>'''metal'''</font>. | ||
Line 880: | Line 825: | ||
!colspan="3" style="background-color:#cce6ff"|How to deconstruct | !colspan="3" style="background-color:#cce6ff"|How to deconstruct | ||
|- | |- | ||
− | !colspan=" | + | !colspan="1" style='background-color:#cce6ff; width:20%'|Tools |
− | |rowspan="2" colspan=" | + | |rowspan="2" colspan="3"| |
'''NEEDS INFO | '''NEEDS INFO | ||
|- | |- | ||
− | |colspan=" | + | |colspan="1" style="text-align: center;"| |
'''NEEDS INFO | '''NEEDS INFO | ||
|} | |} | ||
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==== AI Core ==== | ==== AI Core ==== | ||
The AI's house. | The AI's house. | ||
− | + | {| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" | |
− | {| class="wikitable" border="1" cellspacing="0" style=" | ||
! style='background-color:#cce6ff; width:20%'|Object | ! style='background-color:#cce6ff; width:20%'|Object | ||
! style='background-color:#cce6ff; width:20%'|Requires to build | ! style='background-color:#cce6ff; width:20%'|Requires to build | ||
Line 946: | Line 843: | ||
|- | |- | ||
|[[File:AI.gif]] '''AI Core''' | |[[File:AI.gif]] '''AI Core''' | ||
− | | | + | |[[File:Metal_r.png|Reinforced metal]]x4 <br>[[File:Glass_r.png|Reinforced Glass]]x2 <br>[[File:CableCoils.png|Wire Coil]]x1 <br>[[File:Wrench.png|Wrench]] <br>[[File:Screwdriver_tool.png|Screwdriver]] <br>[[File:Circuitboard.png|AI Circuitboard]]x1 <br>Optional:<br>[[File:Brain.png|Human brain]]x1 |
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
− | # [[File:0AICore.png]]Build Frame from 4 <font color='gray'>'''reinforced sheets'''</font>. | + | # [[File:0AICore.png|AI Core building phase 1]]Build AI Core Frame from 4 <font color='gray'>'''reinforced sheets'''</font>. |
# Wrench into place. | # Wrench into place. | ||
− | # [[File:1AICore.png]]Add Circuit board. | + | # [[File:1AICore.png|AI Core building phase 2]]Add Circuit board. |
− | # [[File:2AICore.png]]Screwdriver. | + | # [[File:2AICore.png|AI Core building phase 3]]Screwdriver. |
− | # [[File:3AICore.png]]Add wires. | + | # [[File:3AICore.png|AI Core building phase 4]]Add wires. |
− | # [[File:4AICore.png]]Add brain placed in an MMI (only if you want a NEW AI). | + | # [[File:4AICore.png|AI Core building phase 5]]Add brain placed in an MMI (only if you want a NEW AI). |
− | # [[File:5AICore.png]]Add <font color='blue'>'''reinforced glass'''</font>. | + | # [[File:5AICore.png|AI Core building phase 6]]Add <font color='blue'>'''reinforced glass'''</font>. |
# Screwdriver. | # Screwdriver. | ||
|- | |- | ||
!colspan="3" style="background-color:#cce6ff"|How to deconstruct | !colspan="3" style="background-color:#cce6ff"|How to deconstruct | ||
|- | |- | ||
− | !colspan=" | + | !colspan="1" style='background-color:#cce6ff; width:20%'|Tools |
− | |rowspan="2" colspan=" | + | |rowspan="2" colspan="3"| |
'''NEEDS INFO | '''NEEDS INFO | ||
|- | |- | ||
− | |colspan=" | + | |colspan="1" style="text-align: center;"| |
'''NEEDS INFO | '''NEEDS INFO | ||
|} | |} | ||
− | + | ==== Solar Panels and Trackers ==== | |
− | |||
− | |||
− | ==== | ||
{{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}} | {{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}} | ||
+ | You can generate power with things. | ||
− | {| style="background-color:# | + | {| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" |
− | !Requires | + | ! style='background-color:#cce6ff; width:20%'|Object |
+ | ! style='background-color:#cce6ff; width:20%'|Requires to build | ||
+ | ! style='background-color:#cce6ff'|How to build | ||
+ | |- | ||
+ | |[[File:solar_panel.png|Solar Panel]] <br>'''Solar Panel'''<br>[[File:solar_tracker.png|Solar Tracker]] <br>'''Solar Tracker''' | ||
+ | |[[File:solar_assembly.png|Solar Assembly]]x1 <br>[[File:Wrench.png|Wrench]] <br>[[File:Glass.png|Glass]]x2 or <br>[[File:Glass_r.png|Reinforced Glass]]x2 <br>Tracker:<br> [[File:Circuitboard.png|Tracker Electronics]]x1 | ||
+ | |style="vertical-align: top; padding: 10px;"| | ||
+ | # [[File:solar_assembly.png|Solar Assembly]] Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node. | ||
+ | # [[File:Wrench.png|Wrench]] Wrench the solar assembly into place. | ||
+ | # [[File:Circuitboard.png|Tracker Electronics]] (OPTIONAL) Add the electronics if you want to create a solar tracker. | ||
+ | # [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]] Finish the construction by placing glass, or reinforced glass, into the assembly frame. | ||
|- | |- | ||
− | + | !colspan="3" style="background-color:#cce6ff"|How to deconstruct | |
|- | |- | ||
− | ! | + | !colspan="1" style='background-color:#cce6ff; width:20%'|Tools |
+ | |rowspan="2" colspan="3"| | ||
+ | # Take out the panel with a '''Crowbar'''. | ||
+ | # ''If you are deconstructing a tracker:'' Take out the electronics with your '''Crowbar'''. | ||
+ | # '''Wrench''' the leftover assembly from it's place and you will be able to move it. | ||
|- | |- | ||
− | |[[File: | + | |colspan="1" style="text-align: center;"| |
+ | [[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]] | ||
|} | |} | ||
− | {| | + | |
− | + | ||
+ | ==== Computers ==== | ||
+ | {{anchor|Computer}} | ||
+ | [[Computers]] can have various uses. | ||
+ | |||
+ | {| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" | ||
+ | ! style='background-color:#cce6ff; width:20%'|Object | ||
+ | ! style='background-color:#cce6ff; width:20%'|Requires to build | ||
+ | ! style='background-color:#cce6ff'|How to build | ||
|- | |- | ||
− | |[[File:Wrench.png|Wrench]]||Wrench the | + | |[[File:Computer_Solar.png|Some computer]]] '''Computer''' |
+ | |[[File:Metal.png|Metal]]x5 <br>[[File:Glass.png|Glass]]x2 <br>[[File:CableCoils.png|Cable pieces]]x5 <br>[[File:Wrench.png|Wrench]] <br>[[File:Screwdriver_tool.png|Screwdriver]] <br>[[File:Circuitboard.png|Circuitboard]]x1 | ||
+ | |style="vertical-align: top; padding: 10px;"| | ||
+ | # Use the metal and make a Computer Frame. | ||
+ | # Wrench it inplace. | ||
+ | # Insert the Circuitboard of your selection. | ||
+ | # Screwdriver. | ||
+ | # Wires. | ||
+ | # Glass. | ||
+ | # Screwdriver to finish. | ||
|- | |- | ||
− | + | !colspan="3" style="background-color:#cce6ff"|How to deconstruct | |
|- | |- | ||
− | + | !colspan="1" style='background-color:#cce6ff; width:20%'|Tools | |
+ | |rowspan="2" colspan="3"| | ||
+ | # '''Screwdriver''' to detach the screen. | ||
+ | # '''Crowbar''' to pry off the screen. | ||
+ | # '''Wirecutters''' to cut the cables. | ||
+ | # '''Screwdriver''' to detach the circuit lid. | ||
+ | # '''Crowbar''' to pry out the circuitboard. | ||
+ | # '''Wrench''' to detach the frame. | ||
+ | # '''Welder''' to disassemble the frame. | ||
|- | |- | ||
+ | |colspan="1" style="text-align: center;"| | ||
+ | [[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]] | ||
|} | |} | ||
− | |||
− | {| style="background-color:#EEEEEE" width=" | + | ==== [[File:Autolathe.png]] Machines ==== |
+ | {{anchor|Machine}} | ||
+ | |||
+ | Their construction is detailed in the [[Guide_to_advanced_construction|machine construction guide.]] | ||
+ | |||
+ | <font size="3">'''Machine deconstruction:'''</font size> | ||
+ | |||
+ | {| style="background-color:#EEEEEE" width="400" | ||
!Requires | !Requires | ||
|- | |- | ||
− | |[[File: | + | |[[File:Screwdriver_tool.png|Screwdriver]], [[File:Crowbar.png|Crowbar]], [[File:Wirecutters.png|Wirecutters]], [[File:Wrench.png|Wrench]] |
|} | |} | ||
− | + | # '''Screwdriver''' to open the cover. | |
− | + | # '''Crowbar''' to pry out the circuit. | |
− | + | # '''Wirecutters''' to remove the wires. | |
+ | # '''Wrench''' to disassemble the frame. | ||
+ | |||
+ | Usually returns all or most components used in construction. Some components may become broken. | ||
+ | |||
==== [[File:lightfixture.png]] Light Fixture ==== | ==== [[File:lightfixture.png]] Light Fixture ==== | ||
{{anchor|Light Fixtures}} | {{anchor|Light Fixtures}} | ||
+ | Provides light for the people. Bulb fixture is much dimmer than the tube-one. | ||
{| style="background-color:#EEEEEE" width="450" | {| style="background-color:#EEEEEE" width="450" | ||
Line 1,023: | Line 971: | ||
'''INFO NEEDED | '''INFO NEEDED | ||
+ | |||
==== Recharge Station ==== | ==== Recharge Station ==== | ||
Line 1,043: | Line 992: | ||
Usually returns all or most components used in construction. Some components may become broken. | Usually returns all or most components used in construction. Some components may become broken. | ||
+ | |||
+ | |||
+ | ==== [[File:disposal_pipe.png|Disposal Pipe]] [[File:disposal_bin.png|Disposal Bin]] [[File:disposal_outlet.png|Disposal Outlet]] Disposal Pipes and Machinery ==== | ||
+ | {{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}} | ||
+ | |||
+ | {| style="background-color:#EEEEEE" width="300" | ||
+ | !Requires | ||
+ | |- | ||
+ | |1 x [[File:disposal_pipe.png|Disposal Pipe]] or [[File:disposal_bin.png|Disposal Bin]] or [[File:disposal_outlet.png|Disposal Outlet]] Disposal Pipe/Machine, [[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]], [[File:Crowbar.png|Crowbar]] | ||
+ | |} | ||
+ | # Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in [[Atmospherics|Atmosia]]). | ||
+ | # Crowbar the floor tile, if exists, to access plating. | ||
+ | # Move pipe over plating, rotate and flip using the right-click menu. | ||
+ | # Wrench pipe. | ||
+ | # Weld pipe. | ||
+ | |||
+ | <font size="3">'''Disposal Pipe deconstruction:'''</font size> | ||
+ | |||
+ | {| style="background-color:#EEEEEE" width="300" | ||
+ | !Requires | ||
+ | |- | ||
+ | |[[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]] | ||
+ | |} | ||
+ | |||
+ | '''Welder''' on pipe to remove its joints. | ||
+ | '''Wrench''' to detach it from the plating. | ||
+ | |||
+ | Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it. | ||
+ | |||
+ | <font size="3">'''Disposal Machinery deconstruction:'''</font size> | ||
+ | |||
+ | {| style="background-color:#EEEEEE" width="300" | ||
+ | !Requires | ||
+ | |- | ||
+ | |[[File:Screwdriver_tool.png|Screwdriver]], [[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]] | ||
+ | |} | ||
+ | ''If Disposal Bin, turn off the pump.'' | ||
+ | '''Screwdriver''' to remove power connection. | ||
+ | '''Welder''' on machine to remove its joints. | ||
+ | '''Wrench''' to detach it from the plating. | ||
+ | |||
+ | |||
+ | ==== [[File:Floorbot.gif|Robot]] [[File:Generic_borg.png|Cyborg]] [[File:Ripley.png|Mech]] Robots, Cyborgs and Mechs ==== | ||
+ | {{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}} | ||
+ | |||
+ | Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages. | ||
+ | |||
=== Furniture === | === Furniture === | ||
Line 1,048: | Line 1,044: | ||
==== Chairs ==== | ==== Chairs ==== | ||
{{anchor|Chair}}{{anchor|Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}} | {{anchor|Chair}}{{anchor|Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}} | ||
− | Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people or to buckle in when the shuttle is about to take off. | + | Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around. |
− | {| class="wikitable" border="1" cellspacing="0" style=" | + | {| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" |
− | ! style='background-color:# | + | ! style='background-color:#cce6ff; width:20%'|Object |
− | ! style='background-color:# | + | ! style='background-color:#cce6ff; width:20%'|Requires to build |
− | ! style='background-color:# | + | ! style='background-color:#cce6ff'|How to build |
|- | |- | ||
− | |[[File:Chair.png]] [[File:Stool.png]] [[File:Comfy_Chair.png]] [[File:Office_Chair.png]] '''Chair/Stool/Comfy Chair/Office Chair''' | + | |[[File:Chair.png|Chair]] [[File:Stool.png|Stool]] [[File:Comfy_Chair.png|Comfy Chair]] [[File:Office_Chair.png|Office Chair]] '''Chair/Stool/Comfy Chair/Office Chair''' |
− | |[[File:Metal.png]]x1 | + | |[[File:Metal.png|Metal]]x1 |
− | | | + | |style="vertical-align: top; padding: 10px;"| |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
# Stand where you want the chair. | # Stand where you want the chair. | ||
# Pick up some metal. | # Pick up some metal. | ||
# Click the metal in hand. | # Click the metal in hand. | ||
# Select chair from menu. | # Select chair from menu. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | |[[File:Wrench.png|Wrench]] | + | !colspan="3" style="background-color:#cce6ff"|How to deconstruct |
+ | |- | ||
+ | !colspan="1" style='background-color:#cce6ff; width:20%'|Tools | ||
+ | |rowspan="2" colspan="3"| | ||
+ | # '''Wrench''' a chair to transform it back into a metal sheet. | ||
+ | |- | ||
+ | |colspan="1" style="text-align: center;"| | ||
+ | [[File:Wrench.png|Wrench]] | ||
|} | |} | ||
− | |||
==== Tables/Reinforced Table ==== | ==== Tables/Reinforced Table ==== | ||
{{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} | {{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} | ||
− | Tables are used to hold objects on. Put your stuff on it, but don't put your feet on it. The most common ones are standard metal one and reinforced. | + | Tables are used to hold objects on. Put your stuff on it, but don't put your feet on it. The most common ones are standard metal one and reinforced. Tables can also be used for [[ghetto surgery]]. |
− | {| class="wikitable" border="1" cellspacing="0" style=" | + | {| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" |
− | ! style='background-color:# | + | ! style='background-color:#cce6ff; width:20%'|Object |
− | ! style='background-color:# | + | ! style='background-color:#cce6ff; width:20%'|Requires to build |
− | ! style='background-color:# | + | ! style='background-color:#cce6ff'|How to build |
|- | |- | ||
− | |[[File:table.png]]<br>'''Table'''<br>[[file:r-table.png]]<br>'''Reinforced Table'''<br>[[File:woodtable.png]]<br>'''Wooden Table''' | + | |[[File:table.png|Table]]<br>'''Table'''<br>[[file:r-table.png|Reinforced Table]]<br>'''Reinforced Table'''<br>[[File:woodtable.png|Wooden Table]]<br>'''Wooden Table''' |
− | |[[File:Metal.png]]x2 <br>or <br>[[File:planks.png]]x2 <br>or <br>[[File:Metal.png]]x2 <br>[[File:Rods.png]]x2 | + | |[[File:Metal.png|Metal]]x2 <br>or <br>[[File:planks.png|Planks]]x2 <br>or <br>[[File:Metal.png|Metal]]x2 <br>[[File:Rods.png|Rods]]x2 |
− | | | + | |style="vertical-align: top; padding: 10px;"| |
− | + | # Pick up some metal (or planks). | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | # Pick up some metal (or planks) | ||
# Activate it in hand. | # Activate it in hand. | ||
# Select table parts from menu. | # Select table parts from menu. | ||
Line 1,105: | Line 1,088: | ||
# Stand on the tile where you want the table. | # Stand on the tile where you want the table. | ||
# Activate the table parts in hand. | # Activate the table parts in hand. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | |([[File:Welder.png|Welder]]) | + | !colspan="3" style="background-color:#cce6ff"|How to deconstruct |
+ | |- | ||
+ | !colspan="1" style='background-color:#cce6ff; width:20%'|Tools | ||
+ | |rowspan="2" colspan="3"| | ||
+ | # ''(If a Reinforced Table: '''Welder''' first to weaken the table.) | ||
+ | # '''Wrench''' to disassemble it. | ||
+ | |- | ||
+ | |colspan="1" style="text-align: center;"| | ||
+ | ([[File:Welder.png|Welder]])<br>[[File:Wrench.png|Wrench]] | ||
|} | |} | ||
− | |||
− | |||
==== Lockers ==== | ==== Lockers ==== | ||
Line 1,129: | Line 1,112: | ||
|usedfor = Storing everything but the biggest things | |usedfor = Storing everything but the biggest things | ||
|strategy = Open, fill with stuff, close, lock | |strategy = Open, fill with stuff, close, lock | ||
− | |description = Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, [[crates]], and certain especially large objects like [[#racks]] and [[quartermaster|MULEbots]]. | + | |description = Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, [[crates]], and certain especially large objects like [[#Racks|racks]] and [[quartermaster|MULEbots]]. |
Besides being [[welding Tool|welded]] shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[identification card]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or a few good laser blasts. | Besides being [[welding Tool|welded]] shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[identification card]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or a few good laser blasts. | ||
Line 1,137: | Line 1,120: | ||
Coffins count as lockers. | Coffins count as lockers. | ||
− | [[File:Emergencylocker.png]][[File:Jumpsuitlocker.png]][[File:Medicallocker.png]][[File:L2locker.png]][[File:L3locker.png]][[File:L4locker.png]][[File:Coffin.png]] | + | [[File:Emergencylocker.png|Emergency Locker]][[File:Jumpsuitlocker.png|Jumpsuit Locker]][[File:Medicallocker.png|Medical Locker]][[File:L2locker.png|L2 Locker]][[File:L3locker.png|L3 Locker]][[File:L4locker.png|L4 Locker]][[File:Coffin.png|Coffin]] |
}} | }} | ||
Line 1,188: | Line 1,171: | ||
|description = Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. | |description = Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. | ||
− | The Medbay's preferred variation of a bed is the movable [[File:Roller_Bed.png]] Roller Bed, which is very useful for <s>erping</s> transporting patients. | + | The Medbay's preferred variation of a bed is the movable [[File:Roller_Bed.png|Roller Bed]] Roller Bed, which is very useful for <s>erping</s> transporting patients. |
}} | }} | ||
Line 1,202: | Line 1,185: | ||
==== [[File:Bookcase.png]] Bookcase ==== | ==== [[File:Bookcase.png]] Bookcase ==== | ||
+ | Holds any number of books inside. | ||
{| style="background-color:#EEEEEE" width="300" | {| style="background-color:#EEEEEE" width="300" | ||
!Requires | !Requires | ||
|- | |- | ||
− | |5 x [[File:Planks.png]], [[File:Wrench.png|Wrench]], | + | |5 x [[File:Planks.png|Planks]], [[File:Wrench.png|Wrench]], |
|} | |} | ||
Line 1,220: | Line 1,204: | ||
!Requires | !Requires | ||
|- | |- | ||
− | |[[File:crowbar.png|Crowbar]] | + | |[[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]] |
|} | |} | ||
Line 1,226: | Line 1,210: | ||
Unsecure the frame with a '''Wrench'''. | Unsecure the frame with a '''Wrench'''. | ||
Break apart the frame with a '''Crowbar'''. | Break apart the frame with a '''Crowbar'''. | ||
+ | |||
== Power Wires == | == Power Wires == | ||
Line 1,241: | Line 1,226: | ||
Wires will always face inwards to you, sort of like this: | Wires will always face inwards to you, sort of like this: | ||
− | [[File:Wire laying1.PNG]] | + | [[File:Wire laying1.PNG|u see her lik dis]] |
This image was made by standing in the center tile with a wire coil in hand and clicking on all 8 surrounding tiles. | This image was made by standing in the center tile with a wire coil in hand and clicking on all 8 surrounding tiles. | ||
Line 1,247: | Line 1,232: | ||
In situations where you can't place a wire like this you have an alternative way. Just stand on a tile, face the direction you want it to go (ctrl+arrow key) and click the tile you're standing on. | In situations where you can't place a wire like this you have an alternative way. Just stand on a tile, face the direction you want it to go (ctrl+arrow key) and click the tile you're standing on. | ||
− | [[File:Wire laying2.PNG]] | + | [[File:Wire laying2.PNG|is so easy]] |
This image was made by standing on the tile, pressing ctrl + left arrow key and then clicking the tile. The cable coil was in my active hand. | This image was made by standing on the tile, pressing ctrl + left arrow key and then clicking the tile. The cable coil was in my active hand. | ||
Line 1,257: | Line 1,242: | ||
Let's say you have a situation that you need to fix: | Let's say you have a situation that you need to fix: | ||
− | [[File:Wiring situation.png]] | + | [[File:Wiring situation.png|oh shit man how]] |
The easiest method of wiring is knot-wiring. Also known as unsmooth or non-smooth wiring. | The easiest method of wiring is knot-wiring. Also known as unsmooth or non-smooth wiring. | ||
Line 1,263: | Line 1,248: | ||
Fixing this is simple: | Fixing this is simple: | ||
− | [[File:wire_1_1.PNG]] -> [[File:wire_1_2.PNG]] -> [[File:wire_1_3.PNG]]. Done. | + | [[File:wire_1_1.PNG|yes]] -> [[File:wire_1_2.PNG|yes yes]] -> [[File:wire_1_3.PNG|wow]]. Done. |
You just position yourself properly and click the tile to lay down wire. Make sure you click on the plating (floor) and not the already laid wire. This is because: | You just position yourself properly and click the tile to lay down wire. Make sure you click on the plating (floor) and not the already laid wire. This is because: | ||
− | [[File:wire_2_1.PNG]] + [[File:wire_2_2.PNG]] = [[File:wire_2_3.PNG]] | + | [[File:wire_2_1.PNG|yes]] + [[File:wire_2_2.PNG|wait waht]] = [[File:wire_2_3.PNG|o god wow]] |
This might look about the same as in the previous image, however it's not. In the previous image your ending result had three pieces of wire, one going from the east to the center, one going from the north to the center and one going from the west to the center. In this situation you have two pieces of wire. One going east to west and one going north to center. The two wires don't meet in the center, because the horizontal wire is going east-west without it having a point (or knot) in the center. | This might look about the same as in the previous image, however it's not. In the previous image your ending result had three pieces of wire, one going from the east to the center, one going from the north to the center and one going from the west to the center. In this situation you have two pieces of wire. One going east to west and one going north to center. The two wires don't meet in the center, because the horizontal wire is going east-west without it having a point (or knot) in the center. | ||
Line 1,278: | Line 1,263: | ||
To fix this situation with smooth wire you'll have to follow the steps: | To fix this situation with smooth wire you'll have to follow the steps: | ||
− | [[File:Wire_1_1.PNG]] -> [[File:Wire_3_2.PNG]] -> [[File:Wire_3_3.PNG]] -> [[File:Wire_3_4.PNG]]. Done. | + | [[File:Wire_1_1.PNG|ok simple]] -> [[File:Wire_3_2.PNG|so precision]] -> [[File:Wire_3_3.PNG|such smooth]] -> [[File:Wire_3_4.PNG|wow]]. Done. |
In this method you first lay one cable to go from one of the directions to the center (image 1). You then position yourself in another direction and click on the already laid wire piece (and not the floor!). This will make the already placed piece and the new piece combine into one smooth piece of wire (image 2). You then place another piece to go from the last remaining direction to the center (image 3) and click it from the last direction to make a 2nd smooth piece of wire (image 4). | In this method you first lay one cable to go from one of the directions to the center (image 1). You then position yourself in another direction and click on the already laid wire piece (and not the floor!). This will make the already placed piece and the new piece combine into one smooth piece of wire (image 2). You then place another piece to go from the last remaining direction to the center (image 3) and click it from the last direction to make a 2nd smooth piece of wire (image 4). | ||
Line 1,289: | Line 1,274: | ||
Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss). | Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss). | ||
+ | |||
== Pipes == | == Pipes == |
Revision as of 22:19, 20 February 2014
This page needs revising! The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example. The revision reason is: "Needs info added to where it says NEEDS INFO. And a few pics." |
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If you want to do a job, like Station Engineer, you need to know how to build and deconstruct stuff.
Basic Tools FLOORIT TAULUIHIN JA CHAIRS/TABLES USES VEKS
Before you can begin any construction or deconstruction you need to gather a few useful tools.
These tools can be found in any blue Mechanical Toolbox on the station. They can also be made in an Autolathe or dispensed from a YouTool -vending machine.
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Materials
To build anything, you need materials.
Metal
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Glass and Reinforced Glass
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Plasteel (Reinforced Metal)
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Rods
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Floor Tiles
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Planks
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Constructions
Lattice
The basic base for all types of construction, this is placed directly in space.
Object | Requires to build | How to build | |
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Lattice | x1 |
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How to deconstruct | |||
Tools |
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Plating
The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.
Object | Requires to build | How to build | |
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Plating | x1 |
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How to deconstruct | |||
Tools |
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Steel Floor
This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.
Object | Requires to build | How to build | |
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Steel Floor | x1 |
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How to deconstruct | |||
Tools |
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Wood Floor
This is a fancy floor, used in the library and similar places.
Object | Requires to build | How to build | |
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Wood Floor | Wood tilex1 |
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How to deconstruct | |||
Tools |
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Reinforced Floor
This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.
Object | Requires to build | How to build | |
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Reinforced Floor | x2 |
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How to deconstruct | |||
Tools |
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Carpeted Floor
This is a carpeted floor, used to make your office look fancy.
Object | Requires to build | How to build | |
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Carpeted Floor | x1 |
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How to deconstruct | |||
Tools |
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Light Floor
A fancy, futuristic, floor that lights up its surroundings!
Walls
Normal Wall
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. They're useful for:
- Keeping people out.
- Keeping people in.
- Keeping people from going places.
Reinforced Wall
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:
- Keeping people in and out of high security areas.
Normal/Reinforced Hidden Door
Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.
- Click to open.
- An almost undetectable escape route.
- Not airtight, leaks gases through.
- Otherwise, same as a regular wall.
Normal/Reinforced Windows
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:
- Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.
- One Direction: Stops movement only from the way it faces.
Wall Mountings
APC
Info about Area Power Controllers can be found here.
Object | Requires to build | How to build | |
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APC | x2 x1 Power Control Module x1 x1 x1 |
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How to deconstruct | |||
Tools |
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Air Alarm
Info about Air Alarms can be found here.
Fire Alarm
Info about Fire Alarms can be found here.
Other
Grille
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.
- Keeping people in or out.
- Securing an area with electrified grilles.
Window-door (Windoor)
Like a door, but more minimalistic.
Object | Requires to build | How to build | |
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Windoor Window-door | x5 x2 x1 Airlock Electronics x1 |
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How to deconstruct | |||
Tools |
INFO NEEDED | ||
INFO NEEDED |
Airlock (Door)
This is an airlock - it locks air. Everyone just calls them doors.
Object | Requires to build | How to build | |
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Airlock | x4 x1 Airlock Electronics x1 x1 OPTIONAL: x1 x1 |
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How to deconstruct | |||
Tools |
Cannot be done to an emagged airlock! RCD deconstruction must be used for that. It is possible to build a new airlock over the emagged one.
(Doorbolts must be up for this to work!)
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Security Camera
Electric eyes of the AI or for camera monitors to look through.
Camera upgrades:
- Solid Plasma for EMP-proofing.
- Carrot for x-ray.
- Proximity Sensor for motion alarm.
Turret
To ensure no one trespasses an area, can also be set to different modes. NEEDS INFO ABOUT DIFFERENT MODES AND SUCH
Object | Requires to build | How to build | |
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Turret Turret | x7 Any energy-based gun x1 x1 |
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How to deconstruct | |||
Tools |
NEEDS INFO | ||
NEEDS INFO |
AI Core
The AI's house.
Object | Requires to build | How to build | |
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AI Core | x4 x2 x1 x1 Optional: x1 |
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How to deconstruct | |||
Tools |
NEEDS INFO | ||
NEEDS INFO |
Solar Panels and Trackers
You can generate power with things.
Computers
Computers can have various uses.
Machines
Their construction is detailed in the machine construction guide.
Machine deconstruction:
Requires |
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- Screwdriver to open the cover.
- Crowbar to pry out the circuit.
- Wirecutters to remove the wires.
- Wrench to disassemble the frame.
Usually returns all or most components used in construction. Some components may become broken.
File:Lightfixture.png Light Fixture
Provides light for the people. Bulb fixture is much dimmer than the tube-one.
Requires |
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2 x , 1x , 1x or Light Tube/Bulb, |
- Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).
- Place frame on wall.
- Add wires.
- Screwdriver.
- Add light tube (or light bulb for small fixtures).
Light Fixture deconstruction:
INFO NEEDED
Recharge Station
INFO NEEDED HOW TO CONSTRUCT ONE. OR SHOULD THIS BE IN THE MACHINES-PAGE?
Recharge Station deconstruction:
Requires |
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Unlock the charger with an ID. Screwdriver to open the cover. Wrench to dislodge the internal plating. Wirecutters to remove the wires. Crowbar to remove the components.
Usually returns all or most components used in construction. Some components may become broken.
Disposal Pipes and Machinery
Requires |
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1 x or or Disposal Pipe/Machine, , , |
- Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in Atmosia).
- Crowbar the floor tile, if exists, to access plating.
- Move pipe over plating, rotate and flip using the right-click menu.
- Wrench pipe.
- Weld pipe.
Disposal Pipe deconstruction:
Requires |
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Welder on pipe to remove its joints. Wrench to detach it from the plating.
Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it.
Disposal Machinery deconstruction:
Requires |
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If Disposal Bin, turn off the pump. Screwdriver to remove power connection. Welder on machine to remove its joints. Wrench to detach it from the plating.
Robots, Cyborgs and Mechs
Their construction is described at: Robots, Cyborgs and Mechs -pages.
Furniture
Chairs
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.
Tables/Reinforced Table
Tables are used to hold objects on. Put your stuff on it, but don't put your feet on it. The most common ones are standard metal one and reinforced. Tables can also be used for ghetto surgery.
Lockers
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Locker deconstruction:
Requires |
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Open the locker. Weld the locker with a Welder to disassemble it into metal.
Rack
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Rack deconstruction:
Requires |
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NEEDS INFO ADDED |
NEEDS INFO ADDED
Beds
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Bed deconstruction:
Requires |
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NEEDS INFO ADDED |
NEEDS INFO ADDED
Bookcase
Holds any number of books inside.
Requires |
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5 x , , |
Construct a frame with 4 wooden planks.
Wrench the frame into place.
Add a plank to the frame to make a shelf.
Bookcase deconstruction:
Requires |
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Crowbar out the shelf. Unsecure the frame with a Wrench. Break apart the frame with a Crowbar.
Power Wires
You cannot construct wires. They are only available from yellow toolboxes, engineering vending machines or finding the ones scattered about the station's construction- and storage-areas.
- All wires are electrified if connected to a power net (a charged SMES battery is attached to the wire), and you will get fried if you touch them.
- Insulated gloves negate any electrical shocks to the player.
Let's say you have the following situation to fix:
How Do I Wire?
Wires are directionally dependent on where you set them down, and will apply adjacently to each "tile" you are standing by. Wires will always face inwards to you, sort of like this:
This image was made by standing in the center tile with a wire coil in hand and clicking on all 8 surrounding tiles.
In situations where you can't place a wire like this you have an alternative way. Just stand on a tile, face the direction you want it to go (ctrl+arrow key) and click the tile you're standing on.
This image was made by standing on the tile, pressing ctrl + left arrow key and then clicking the tile. The cable coil was in my active hand.
If you ever make a mistake with a wire, use the wirecutters to trim them! Simple as that. Wear insulated gloves if you value your life.
Knot Wiring
Let's say you have a situation that you need to fix:
The easiest method of wiring is knot-wiring. Also known as unsmooth or non-smooth wiring.
Fixing this is simple:
You just position yourself properly and click the tile to lay down wire. Make sure you click on the plating (floor) and not the already laid wire. This is because:
This might look about the same as in the previous image, however it's not. In the previous image your ending result had three pieces of wire, one going from the east to the center, one going from the north to the center and one going from the west to the center. In this situation you have two pieces of wire. One going east to west and one going north to center. The two wires don't meet in the center, because the horizontal wire is going east-west without it having a point (or knot) in the center.
Smooth Wiring
Just click on wires that are "knotted" at on end (you just need to click on the wire, not the little knotted dot). Smooth wires do not power other wires on their same tile. So make sure to apply to the source wire, or the connective tip.
To fix this situation with smooth wire you'll have to follow the steps:
In this method you first lay one cable to go from one of the directions to the center (image 1). You then position yourself in another direction and click on the already laid wire piece (and not the floor!). This will make the already placed piece and the new piece combine into one smooth piece of wire (image 2). You then place another piece to go from the last remaining direction to the center (image 3) and click it from the last direction to make a 2nd smooth piece of wire (image 4).
This method often uses up more wire than dot-wiring, but it's prettier and usually preferred.
Wire-net Reset
This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.
Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).
Pipes
Pipes are only constructed from Pipe Dispensers in Atmospherics. To use a Pipe Dispenser, follow these steps:
- Put Dispenser in a powered area.
- Wrench Dispenser to lock it into place.
- Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.
- You have a pipe to play with now.
- Wrench Dispenser to make it mobile once more.
Placing and Removing Pipes
Disposal Pipes
- Rotate the pipe to the direction you wish the pipe to be in.
- Wrench the pipe to the ground.
- Use a lit welder to fuse the pipe to the ground.
Gas Pipes
- Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).
- Wrench into place.
- Turn on the pipe, if necessary.
How to Remove a Pipe
- Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
- Brace for any junk that might blast out of the pipe.