Difference between revisions of "Courtroom"
From NSV13
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|name=Courtroom | |name=Courtroom | ||
|image=Courtroom.png | |image=Courtroom.png | ||
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|department=Security | |department=Security | ||
|exits=[[Brig]] north-west, [[maintenance]] east, North Primary Hallway west | |exits=[[Brig]] north-west, [[maintenance]] east, North Primary Hallway west |
Revision as of 03:42, 6 August 2014
Security Area | |
Courtroom | |
Objection! | |
Obvious exits | Brig north-west, maintenance east, North Primary Hallway west |
Purpose | Hold legal hearings. |
Access level | Security |
Noteworthy contents | Chairs and a few tables |
Clearance | Head of Security, Warden, Security Officer, Lawyer, Detective, and also all Heads of Staff. |
Security level | Low |
Style | Courtroom |
Balance Requirements | |
Other Notes | |
Locations on NSV13 |
The courtroom is used in legal hearings. It is located in the security sector just to the right of the Brig. Anyone may come and observe, but only those with Courtroom access can enter the court.
Head of staff typically act as the judges, rarely the clown, and the detective and lawyer in the legal representative sides. If following proper legal format, the cases should take only a few moments. But, usually no one knows how to properly hold a trial and everyone gets blown up by a traitor who wasn't being put in the hot box.
Locations on Hammerhead | |||||||||
General | Service | Medical | Cargo | Science | Engineering | Security | Munitions | Command | Outside |