Difference between revisions of "Telescience"
From NSV13
Jump to navigationJump to searchimported>Giacom (Added links.) |
imported>Iamgoofball (updated mapping info.) |
||
| Line 14: | Line 14: | ||
|sec_level=Medium | |sec_level=Medium | ||
|style=Laboratory | |style=Laboratory | ||
| − | |balance= | + | |balance=Minor security to prevent things from getting into the lab from the pad. Blast doors, Reinforced walls, and electrocuted grilles with R-windows work fine. |
|other=-- | |other=-- | ||
}} | }} | ||
Revision as of 14:05, 15 November 2013
| Science Area | |
| Telescience Lab | |
| The mysterious teleportation room. | |
| Obvious exits | Research Division north |
| Purpose | To twist bluespace and teleport things around |
| Access level | |
| Noteworthy contents | Telepad, Telepad Control Console |
| Clearance | Captain, Research Director, Scientist |
| Security level | Medium |
| Style | Laboratory |
| Balance Requirements | Minor security to prevent things from getting into the lab from the pad. Blast doors, Reinforced walls, and electrocuted grilles with R-windows work fine. |
| Other Notes | |
This lab houses the telescience.
For the Guide to Telescience, click here.
Locations on Hammerhead
| |||||||||
| General | Service | Medical | Cargo | Science | Engineering | Security | Munitions | Command | Outside |
