Difference between revisions of "Starter guide"

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Space Station 13 is a 2D multiplayer space station simulator with fully destructable environments. [[What is SS13|More info about the nature of the game can be found here.]]
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<!--
  
It can take some time to get used to the dynamics of the game.
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hey, read this before you edit
  
Below is a quick tutorial to get you started on your first visit to SS13.
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if you make an edit and the tabs/etc break refresh the page with ?action=purge at the end of the url
  
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Something something I dunno what this ^^^ nerd is talking about, probably old wikimedia problems. -Bokkiewokkie
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Apparently he also didn't even finish his job, so the points below this are still left open.
  
== Connecting to the Server ==
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todo:
Download and install the [http://www.byond.com/download BYOND client] (required to play!), [https://secure.byond.com/?page=Join create an account] (required to play!), start and login into BYOND and then click on one of the servers below (if just clicking them doesn't work, open up BYOND, click ''Open'' from upper left, and copypaste one of the links there and press ''OK''):
 
* '''Server #1 (Sybil):''' <byond server=game.tgstation13.org port=1337>byond://game.tgstation13.org:1337</byond>
 
* '''Server #2 (Badger):''' <byond server=game.tgstation13.org port=2337>byond://game.tgstation13.org:2337</byond>
 
  
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-make sure hotkey info is up to date, new PRs may have changed how it works
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-actually add the playing the game section
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-add a section after playing the game that gives more tips on what to do after you learn the basics
  
== The Rules ==
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-->
It isn't really fair to shove [[rules]] straight down your throat already, but it is important that you are at least aware that we have them set in place to ensure an enjoyable experience for all players. Please take a moment and [[Rules|read them]].
 
  
== Character Setup ==
 
You'll learn this part by yourself, for the first time follow my instructions so we can get to the game as quickly as possible:
 
  
After you [[New_Players#Connecting_to_the_Server|join the server]], you will be greeted with a windows which has "Setup Character", "Join Game!", "Observe" and "Show Player Polls" on it.
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This guide is designed for ease of use for first time players, so non-essential information is segregated to expandable text boxes. Reading these isn't necessary to get into the game, but it's recommended.
  
Click the '''Setup Character''' button and you will get a settings window.
 
  
[[File:Newplayeroptions.png]]
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= [[What is SS13|What is SS13?]] =
  
Click the '''Set Occupation Preferences''' -button.
 
  
[[File:Startup.png]]
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{{Speech
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|name=Tuterr, the Private Eye
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|text=Hmph. Fresh off the boat from Nanotrasen's recruitment office, huh? Let me tell you something, kid. You won't last five minutes on this floating deathtrap without help. You're as likely to be left for dead in a dark maintenance tunnel riddled with bullet holes as you are to get out of here alive. Lucky for you, I'm in a helpful mood today.
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|image=[[File:Generic detective.png|64px|right]]
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}}
  
Click on '''Assistant''' so it's toggled to '''Yes'''.
 
  
[[File:Startjobs.png]]
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'''NSV 13''' is a multiplayer sandbox that has a heavy focus on player interaction. In the year 2262, the megacorporation Nanotrasen has employed you as a staff member onboard their latest state of the art warship. The war with the Syndicate has been ongoing for decades now, and Nanotrasen are desperate for some new recruits that can show the Syndicate who's boss.
  
Click '''Done'''.
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At the start of each round, each player is assigned a [[Jobs|role]] onboard the station. There are many [[Jobs|jobs]], such as the [[scientist]] performing [[Guide_to_Research_and_Development|research and development]] of new technologies, the [[Medical_Doctor|medical doctor]] trying to keep people alive, or the simple [[janitor]]. There are many different ways to play. The game also randomly chooses [[Game Mode|a round type]], ranging from [[PVP|an all out assault against the ship by a Syndicate flagship]], a [[Blood Cult|sinister cult sacrificing crewmembers to summon their god]], or more commonly, [[Traitor|good ol' fashioned traitors]]. Every round on NSV 13 is different.
  
Click the '''Save Setup''' button on Character Setup -screen and you will be an Assistant automatically the next time shift starts at the beginning.
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= Before Playing =
  
Close the Character Setup -screen, choose '''Join Game!''' (if there's no Join Game! -button, it means that the round hasn't started yet, in this case click on "Declare Ready!").
 
  
[[File:Joingame.png]]
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'''It's important to [[Rules|read the rules]] before connecting for the first time.''' Some common new player mistakes to avoid include:
  
A list of available jobs will pop up, choose '''Assistant.'''
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* Being violent towards other crew members without any reason. This is only okay if you're an [[Terminology#Antag|antagonist]], and you will be notified if you're chosen to be one. If they grab you by your butt and try to [[Terminology#Spacing|space]] you, feel free to [[Terminology#Robust/Robusting|robust]] them. (Telling the admins you were "roleplaying an insane person" will get a couple laughs, but you'll still get banned.)
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* Asking questions in [[OOC#OOC_channel|OOC]] (out-of-character) chat that are directly related to anything happening in the round. For example, "Why did I just get killed by the clown?". It's okay to discuss this in [[Terminology#Deadchat|deadchat]] or after the round is over. These questions are also alright if asked in [[Terminology#Adminhelp.2FAhelp|admin-]] or mentorhelps (press F1 or look in the ''''mentor tab''' and click "Mentorhelp").
  
'''Trust me, do not pick any other job as you're still only learning the basics and are not ready for them!'''
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The admin team generally tries to give players benefit of the doubt, so it's okay to mess up. As long as you're polite and willing to learn from your mistakes, you won't be in trouble. You can press F1/the [[Terminology#Adminhelp.2FAhelp|adminhelp]] button at any time to send a message directly to the admin team if you have any questions.
  
[[File:tut2.png]]
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The mentor team is usually also there to answer any questions you have about the server or game mechanics! You can contact them by clicking on the mentorhelp button.
  
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One last point: please, '''remember the human'''. Everyone is here to play a game they enjoy, so keep that in mind before you bash someone's brain in with a toolbox because they took your [[Engineering_items#Multitool|multitool]].
  
Welcome to the Station! You'll join the other players on the Station by spawning into the Arrivals Shuttle - don't get scared if it's been blown to pieces and you spawn into deadly space, it happens from time to time and you'll get to try again soon.
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== Setting Up ==
  
== Heads Up Display ==
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Make your way to the [http://www.byond.com/download/ BYOND download page] and '''download the client'''.  Once you've downloaded, installed, and logged into the client, feel free to close it - we won't be needing to use it directly anymore. Once you're set up, choose a server to join:
Let us introduce to you what you are seeing, starting from the tabs located in the upper right corner:
 
  
=== The Tabs ===
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* '''NSV13:''' byond://game.nsv.beestation13.com:1337/
[[File:Tabs.png|thumb|333px|The tabs.]]
 
  
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If you can't use these links to join, open the BYOND client, press '''Ctrl and O''', and paste the link to the server you want to join.
  
* '''Text''': Shows game log all the way up.
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[[File:Newplayeroptions.png|left|thumb|The New Player Options menu]] Once you've connected to a server, you'll be greeted by a small popup window labelled '''New Player Options'''.
* '''Info''': Opens the info-section with in-game tabs.
 
* '''Wiki''': Opens the game wiki in your internet browser.
 
* '''Forum''': Opens the game discussion forum in your internet browser.
 
* '''Rules''': Opens the rules.
 
* '''Changelog''': Opens the changelog.
 
  
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If this is your first time playing on the server, you'll need to create a character. Click on the '''Setup Character''' button, and the character creation menu will open.
  
* In-game tabs:
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[[File:Startup.png|thumb|The character setup screen]]
** '''Status''': Lists various points of interest such as current intent, move mode, and oxygen tank statuses (if applicable).
 
** '''Admin''': The first option in this tab, 'Adminhelp', is something that should always be remembered, adminhelp sends a direct message for questions pertaining gameplay. 'Adminnotice' displays admin notices. 'Adminwho', gives a list of in-game admins.
 
** '''IC''': Gives a list of In-Character actions that can be done at the moment.
 
** '''OOC''': Gives a list of Out-Of-Oharacter actions, which are anything outside of the current game.
 
** '''Object''': Actions that can be done with objects current at hand.
 
** '''Preferences''': Gives a list of toggleable out-of-character settings.
 
  
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You don't need to worry about Special Names, Custom job preferences, Uplink Spawn Location, or Species - for now, and edit your appearance as you see fit. There's no difference between clothing/backpack options other than appearance, so pick what you think looks best.
  
=== Inventory/Commands ===
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<div style="text-align: left; max-width: 800px;">{{#tag:tab|Special names are names specific to certain roles - for example, if you're the clown, you may want a funny name instead of your regular one. The name policy is relaxed on these, so if you have a funny idea for a name, go nuts (within reason - this is at admin discretion). The only custom job preference is specific to security officers, and allows you to choose the department you'd like to monitor. The Uplink spawn location is specific to the [[traitor]] role, and determines the item you can access your [[uplink]] from, where you can purchase different tools to accomplish your goals. The various species options have some effects on gameplay - you can browse the articles for the different species for more info:[[lizardmen|lizards]] [[Felenids]] [[Mothpeople]] [[Ethereals]] [[IPC]] [[plasmamen]]|dropdown=true|collapsed=true|name=What does all the other stuff do?}}</div>
{{anchor|Inventory}}
 
{|align="center" style="width:100%; border:2px #a3b1bf solid; background:#E6F8FF; text-align:left;"
 
|'''Your inventory is along the bottom and lower left of the screen (yellow area on the first picture).
 
  
Commands are to the lower right corner, and your personal status is on the right edge of the screen (pink area on the first picture).'''
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Once you've finished editing your appearance, be sure to press the '''Save Setup''' button at the bottom of the window. Next, press the '''Set Occupation Preferences''' button.
  
{| class="wikitable" style="text-align: left; background-color:#FAFEFF;"
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{{Speech
|
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|name=Tuterr, the Private Eye
{| class="mw-collapsible mw-collapsed wikitable"
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|text=You're brand new here, so make sure you sign up as an Midshipman. Nanotrasen usually has checks to make sure fresh meat doesn't get to be the Captain, but if you manage to end up in that position, you'll probably be just another case for me to solve.|image=[[File:Generic detective.png|64px|right]]
|-
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}}
! 1 [[File:Hud-inventory.png]] Inventory - These are the various equipment slots you have. Can be collapsed and expanded by clicking the backpack icon.
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|-
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[[File:Startjobs.png|thumb|left|The occupation preferences window]]
| [[File:Hud-Headwear.png]] '''Headwear slot''' - For hats, helmets and flowers.
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[[File:Gameprefs.png|thumb|The game preferences window]]
|-
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| [[File:Hud-Eyewear.png]] '''Eyewear slot''' - For glasses, goggles, eyepatches and other eyewear.  
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If the button next to Midshipman is a red '''NO''', click it once so that it says '''YES''' in green text. This sets your job to be Midshipman, no matter what.
|-
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| [[File:Hud-Mask.png]] '''Mask slot''' - For masks, either for your mouth or for your whole face.
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<div style="text-align: left; max-width: 800px;">{{#tag:tab|When the game begins, the server checks each players occupation preferences, and assigns jobs accordingly. You can pick '''High''', '''Medium''', '''Low''', or '''Never'''. Each player is limited to one High preference job. Some roles have limited player counts - for example, there is only one Captain. There is no limit on midshipmen, and it's a role that has no responsibilities, so it's ideal for getting to grips with the game. Some jobs that are critical to game progression are locked off until a certain amount of time has passed since your first login. Check the [[Job selection and assignment|job selection and assignment page]] for more info.|dropdown=true|collapsed=true|name=What does all the ignored stuff do?}}</div>
|-
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| [[File:Hud-Earwear.png]] '''Earwear slot''' - For headsets (radio) or pens.
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After that, press '''Done''', then, '''Save Setup'''. Then click on '''Game Preferences''' at the top of the character creation screen. The menu will change and have a big list of options.
|-
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| [[File:Hud-Uniform.png]] '''Uniform slot''' - For jumpsuits or shorts.
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Make sure all of the Special Role Settings are set to '''No''' (These control optional settings, like choosing if you'd like to roll for a traitor role - they assume you know how to play the game and are important to the round, so we want them off for now.) '''More importantly, change the Keybindings option to [[Keyboard_Shortcuts|"Hotkeys"]]'''. This guide will assume you're using this control scheme, as it provides quicker functions for actions than the default controls. Most of the options here are relatively self explanatory or irrelevant, so once you're done, click '''Save Setup''' one last time and close the window.
|-
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<br clear="both">
| [[File:Hud-Exosuit.png]] '''Exosuit slot''' - For space suits, jackets, armor, etc.
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|-
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== Joining the Game ==
| [[File:Hud-Handwear.png]] '''Handwear slot''' - For gloves.
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|-
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Now that you've created your character, you're ready to join the game. (You may want to continue to read the guide before jumping in.)
| [[File:Hud-Footwear.png]] '''Footwear slot''' - For shoes and boots.
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|-
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There's two possible menus here - the lobby screen will either display a list that has '''Join Game!''' or a '''Ready'''/'''Not Ready''' toggle.
| [[File:Hud-Exosuitslot.png]] '''Exosuit container slot''' - For big or small things, like oxygen tanks or guns, depending on your exosuit.
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|-
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<tabs>
| [[File:Hud-ID.png]] '''ID slot''' - For your ID, wallet or PDA.
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<tab name="Join Game!">[[File:Tut2.png|thumb|The choose profession window]] <div style="text-align: center;">If the window says '''Join Game!''', there's currently a round going on. This is most likely what you'll see.<br><br>Click on the button, and a window will pop up asking you to choose a profession. The jobs available will vary, but for now, pick '''Midshipman'''. (The numbers in the brackets next to the job title show the current number of players who have been assigned that job for the round, if there is a zero inside the brackets, no one has been assigned to that job for the round. When you click on the job you want, you'll be brought to the station via the [[Arrivals|arrival shuttle]]. You'll start out on a transit shuttle that will dock at the station in a few seconds - you'll also be strapped into a chair, so don't forget to unbuckle yourself. (You can do this by clicking the '''Resist''' button - don't worry if you aren't sure which button that is yet, as it's explained further down the guide.)</div></tab>
|-
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<tab name="Ready/Not Ready/Observe"><div style="text-align: center;">If the window has three buttons that say '''Ready''', '''Not Ready''', and '''Observe''', that means a round has not started yet.<br><br>This is ideal, because you'll be playing the round from the beginning, when things are the going to be calm and allow you to get your bearings in a relatively safe environment. Toggle the button to '''Ready''', then wait for the game to begin. (You can see the time until the game begins on the '''Lobby''' tab, on the top right of the game window.)<br><br>Pressing '''Observe''' will spawn you as a [[ghost]], which is essentially a spectator - you won't be able to spawn normally until the next round if you select this option!</div></tab>
| [[File:Hud-Belt.png]] '''Belt slot''' - For belt-wearable items like a toolbelt, PDA, oxygen tank, gun, etc.
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</tabs>
|-
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| [[File:Hud-Back.png]] '''Back slot''' - For a backpack, satchel or huge items like a fireaxe, big oxygen tank.
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== Interface 101 ==
|-
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| [[File:Hud-Pocket.png]] '''Pocket slots''' - For all small items.
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|}
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=== Tabs ===
|rowspan="8" style="background-color: someonecanchangethisiftheywant;"|[[File:HUD.png|thumb|480px|border|right|Picture of the game with the HUD parts numbered.]]
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|-
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|'''2 [[File:Hud-hands.gif]] Hands''' - Shows you what you are currently holding, and which hand you will interact with. This is also where you can switch between which hand you're currently using.
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[[File:Tutorial_tabs.png|left|thumb|Status tab]]
|-
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|
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Before you do anything else, take a look at the top right of the game window. You'll see some tabs labelled '''Status''', '''Lobby''', '''Admin''', '''Mentor''' , '''IC''', '''OOC''', '''Object''', and '''Preferences'''. The most important tabs are the Status, Admin and Mentor tabs. If you're using internals (an oxygen tank and mask), the Status tab tells you the remaining air pressure - useful for avoiding death by suffocation. The Admin tab contains the '''Adminhelp''' button, used to contact admins directly if you believe someone is breaking the rules. The Mentor tab contains the ''''Mentorhelp''' button, which can be used to contact the mentors (or admins), who are ready to answer any questions you have for them.
{| class="mw-collapsible mw-collapsed wikitable"
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|-
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<div style="text-align: left; max-width: 800px;">{{#tag:tab|
|{{anchor|Intent}}'''3 [[File:Hud-intent.gif]] Intent Switch''' - This is your intent. Decides how you will interact towards another person when you click on them.
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; Status : Displays important info such as your ping, the current map, pressure remaining in airtanks, etc.
|-
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; Admin : Contains buttons that allow you if any admins are online, and most importantly, to send a message directly to the admins (the '''Adminhelp''' button). If no admins are online, the message will be forwarded to the admin IRC channel.
| [[File:Intent_Help.png]] '''Help''' - Help, well, helps people. This can mean you're trying to wake someone up, help them stand (both of which require an empty hand), give them [[CPR]] (to keep them alive if their status is critical) or medication, if you're compassionately inclined. As stated earlier, trying to help someone with an item equipped will usually just make you beat them with the object, and then have you possibly be beaten by security - also known as being passive-aggressive.
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; Mentor : Contains a button that shows if there's mentors or admins online, and one that allows you to open a dialogue with the mentors (the ''''Mentorhelp''' button) if you need any help.
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; IC : Stands for "In Character". Usually won't use this. (The '''Pray''' button allows you to send a message to any admins online in character - often used for "communicating with the gods". Another useful button is '''Rest''', which lets you go prone at will.)
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; OOC : Stands for "Out of Character". Again, rarely needs to be used. Various functions that are related to the game, but not something your character does (eg. seeing the number of players online).
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; Object : Never used. Contains buttons to manipulate objects (eg. drag/stop dragging an object), but there are [[Keyboard_Shortcuts|hotkeys]] to do these things much faster.
 +
; Preferences : Self explanatory - contains various options you can toggle on and off.|dropdown=true|collapsed=true|name=Tab descriptions}}</div>
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In the '''Status''' tab, take note of the map currently being played on the server. It'll be used later in the guide.
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=== HUD ===
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 +
 
 +
{{Speech
 +
|name=Tuterr, the Private Eye
 +
|text="Interface"? What the hell are you talking about, kid? "Blue buttons?" Geez, you've been here for five minutes and you're already cracking. Hmmm... *recorder crackles* Note to self - check atmospherics. Gas might be poisoned.|image=[[File:Generic detective.png|64px|right]]
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}}
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The biggest barrier to entry in Space Station 13 (and NSV13) is the controls. The UI is, at a glance, complex, and the controls are unintuitive. Thankfully, once it clicks, you'll never have an issue with it again. '''Don't let it overwhelm you - after a round or two of practice, you should be fine.'''
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The top right of the screen contains the action tabs mentioned previously, and the bottom right is the text log. This is where you can see what people are saying, what's happening around you, and chat such as OOC or adminhelps. The bar along the bottom of the screen is the input bar, but since we're on [[Keyboard_Shortcuts|Hotkey]] mode we won't need to use it. There's quite a few HUD elements on the main screen, so let's break them down into sections. '''Don't worry if you can't memorize what everything does at once''' - you can always come back to this guide.
 +
 
 +
<tabs>
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<tab name="Hands">[[File:Hud-hands.gif]] One of the most important elements of the HUD. You have the ability to hold an item in each hand (unless an item takes up both hands, obviously). The square around one of the hands is the '''selected hand'''. If you have an '''empty''' selected hand, and click on an object, you'll pick it up/open it/use it. If '''an object is in your selected hand''' and you click on something, you'll use it on the item you're holding. (The way this works means that if you'd like to unequip your backpack, you need to click and drag the bag into your hand - if it was removed by clicking on it, you'd never be able to open the bag.)
 +
 
 +
'''If this seems confusing, don't worry - it'll be explained shortly.'''</tab>
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<tab name="Inventory Buttons">These icons manage your inventory.
 +
 
 +
The backpack [[File:Hud-inventory.png]] icon can be toggled to show your worn equipment.
 +
 
 +
The belt [[File:Hud-Belt.png]], backpack [[File:Hud-Back.png]], and pocket [[File:Hud-Pocket.png]] icons are all storage locations.
 +
 
 +
The ID [[File:Hud-ID.png]] slot can hold your ID, or your PDA (which can hold your ID).</tab>
 +
<tab name="Interact Commands">These buttons directly affect how you interact with objects.
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The drop [[File:Hud-drop.png]] and throw [[File:Hud-throw.png]] icons do what the name implies. Dropping is self explanatory, but the throw button is a toggle - if it's on and you click somewhere, you'll throw the item in your hand at where you clicked. (You can also press R to enable throwing and Q to drop your held item.)
  
Clicking yourself with the Help Intent gives you a brief self-diagnosis--if you don't have a health analyzer handy, at least you know what parts of your body to target when healing yourself.
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The pull [[File:Hud-pull.png]] icon only appears when dragging something, and can be pressed to stop dragging an object. [[Keyboard_Shortcuts|Hotkey]]: "del".  
  
Help intent also allows you to walk through other people instead of bumping into them.
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The internals [[File:Gmaskinternalsicon.gif]] icon can be clicked to enable/disable your internals (oxygen tank and breath mask).  
|-
 
| [[File:Intent_Disarm.png]] '''Disarm''' - Disarm has the highest chance to disable your target by either stunning, weakening or even knocking them unconscious. Disarm tends to be the most useful for ensuring that you survive and come out in top in a duel and it has plenty of offensive use in larger brawls and is used most often. As goes a popular saying, "disarm intent is best intent."
 
  
Many actions can be resisted by spamming the resist action, but if they're floored then they can't do shit. Trying to disarm someone with an empty hand will either push them down for about five seconds - buying you precious time to secure your escape, or make them drop their weapon which WILL make them a lot less dangerous and turn the tables if they were carrying something particularly [[robust]], like a circular saw.
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The resist [[File:Hud-resist.png]] icon can be pressed to break out of grabs, restraints, and if you're on fire, is the "stop drop and roll" button. [[Keyboard_Shortcuts|Hotkey]]: "B".  
|-
 
| [[File:Intent_Grab.png]] '''Grab''' - Grabbing someone will place a hold on them. Grabbing them again will cause to put them in progressively more advanced holds: passive, aggressive, hands, and neck.
 
  
Passive is used to make people follow you but they can break free by simply moving in another direction. Aggressive is essentially the same thing, But the targeted person must try to [[resist]] to weaken your hold to a less advanced stage (provided they're not disabled) and escape.
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The run/walk toggle [[File:Hud-walkrun.gif]] icon can be pressed to switch between running and walking. Running is faster, but walking has benefits, such as being able to walk over water without slipping - useful for when the janitor doesn't put wet floor signs down. [[Keyboard_Shortcuts|Hotkey]]: Hold "alt" to walk.  
  
Hands is similar to aggressive, but you can throw them onto tables or across the room. Neck will move them onto the same tile as you, knock them to the ground and cause you to move much slower. While you've placed a hold on someone's neck, they will slowly lose oxygen, but you can press "kill" to speed up the process. You must have an empty hand slot to try and grab someone (try right clicking them and selecting "pull" to get them to follow you)!
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The body selector [[File:Hud-target.gif]] icon is used to choose which body part you want to target. This is used for both targeting specific sections to heal, or targeting specific sections when attacking someone. Click a limb to target it. (You can target individual arms, legs, the head, the upper torso, the groin, the eyes, or the mouth.) [[Keyboard_Shortcuts|Hotkeys]]: "numpad keys".
|-
 
| [[File:Intent_Harm.png]] '''Harm''' - Harm does the most damage and will [[Terminology#Crit|crit]] them more quickly than disarm. It's most useful when your victim is already disabled somehow.
 
|}
 
|-
 
|'''4 [[File:Hud-walkrun.gif]] Run Switch''' - A button that toggles between running and walking. Running over wet floors will cause you to slip.
 
|-
 
|'''5 [[File:Hud-target.gif]] Body Target''' - Shows what part of someone's body you will interact with. Interacting with different parts can do different things. To change this, click on the different parts of the body.
 
|-
 
|'''6 Commands:'''
 
  
'''[[File:Hud-pull.png]] Stop Pull''' - Right-clicking some objects gives you the option to pull them. When you want to stop pulling, hit this button.
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Last but not least is the intent selector [[File:Hud-intent.gif]] - this will be explained in detail later. It has four modes: '''Help''', '''Disarm''', '''Grab''', and '''Harm''', in clockwise order. [[Keyboard_Shortcuts|Hotkeys]]: "1-4".</tab>
 +
<tab name="Other">The health [[File:Hud_100_percent_Health.gif]] icon and [[File:Healthdoll.gif]] doll change depending on how injured you are.
  
{| class="mw-collapsible mw-collapsed wikitable"
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The crafting menu [[File:Craft.gif]] icon opens the crafting menu.
|-
 
|[[File:Hud-resist.png]] '''Resist''' - Used to free yourself if you've been restrained by something.
 
|-
 
|The resist button is used to... resist, or break free from these kinds of situations:
 
* Someone else's grab
 
* Chair of bed you're buckled on to
 
* Handcuffs
 
* Space vines
 
* Welded or locked [[Locker]]s
 
* Stop, Drop, and Rolling when you're on fire
 
|}
 
  
'''[[File:Hud-drop.png]] Drop''' - Hitting this will drop whatever you have in your currently active hand.
+
The speech bubble [[File:Talk_wheel.gif]] icon opens the languages menu. You won't need to use this for the tutorial.
  
'''[[File:Hud-throw.png]] Throw''' - Toggles Throw mode. Clicking anywhere on the screen with this active will throw the object in your active hand in that direction. It also lets you catch things thrown at you.
+
The create area [[File:Area_edit.gif]] icon is used to create an "area", which is a more advanced topic. You won't need to worry about it for this tutorial.</tab>
|-
+
<tab name="Alerts">These will only appear on the HUD if something is wrong.
|'''7 [[File:Hud-health.gif]] Health''' - Fades to orange, then red as you take more damage. The letters CRIT means you are currently dying. You may be saved if someone administers medical treatment in time. Performing CPR on someone in critical condition can prolong their death long enough to get them to [[Medbay|medical treatment]].
 
|-
 
|'''8 [[File:Hud-internals.gif]] Internals Status''' - Shows whether or not you have internals running. Internals consist of an oxygen tank and a breath mask. Internals are required in areas exposed to space or [[Guide_to_Atmospherics#The_Gases_and_Their_Functions|hazardous gases]]. Clicking this will toggle it on/off if you have them equipped.
 
|}
 
Useful '''shortcuts''' for using most of the HUD commands can be [[Shortcuts|found here]].
 
|}
 
  
=== Status Alerts ===
+
[[File:Hud-oxy.gif]] '''Oxygen warning''' - The air you're breathing doesn't have enough oxygen.
{|align="center" style="width:100%; border:2px #a3b1bf solid; background:#E6F8FF; text-align:left;"
 
|'''These icons are normally not seen on the screen. They will only appear if something is wrong.'''
 
----
 
[[File:Hud-oxy.gif]] '''Oxygen warning''' - The air you breath in does not have enough oxygen.
 
  
 
[[File:Hud-pressure.gif]] '''Pressure warning''' - Pressure levels are too high (red) or too low (black). Low and high pressures can kill you.
 
[[File:Hud-pressure.gif]] '''Pressure warning''' - Pressure levels are too high (red) or too low (black). Low and high pressures can kill you.
Line 186: Line 174:
 
[[File:Hud-freeze.gif]] '''Freeze warning''' - The air is cold enough to freeze you.
 
[[File:Hud-freeze.gif]] '''Freeze warning''' - The air is cold enough to freeze you.
  
[[File:Hud-temp.gif]] '''Temperature warning''' - You get too cold or too hot.
+
[[File:Hud-temp.gif]] '''Temperature warning''' - You're too cold or too hot.
 +
 
 +
[[File:Hud-hunger.gif]] '''Hunger warning''' - You're starting to get hungry. You cannot die from hunger, but the longer you go without food, the slower you will be able to run. You can also eat too much and become bloated.</tab>
 +
</tabs>
 +
 
 +
== Controls ==
  
[[File:Hud-hunger.gif]] '''Hunger warning''' - You're starting to get hungry, starting from yellow to red, gray means you're bloated. You cannot die from hunger, but the longer you go without food, the slower you will be able to run.
 
|}
 
  
== Doing Things ==
+
[[File:Hotkeys.png|thumb|500px|[[Keyboard_Shortcuts|Keybindings]] for the [[Keyboard_Shortcuts|hotkey mode]]]]
The game uses a '''point-and-click system'''. You select '''which hand''' you wish to use with the [[File:Hud-hands.gif]] '''hand buttons''' and by clicking on the item you wish to interact with.
+
 
 +
There might seem like quite a few controls, but don't worry - you'll only be using a few the majority of the time. There's a lot of edge cases in SS13, due to the sheer nature of features and content available. You can check [[Controls|this page]] for a list of every keybinding. Although your control scheme was changed to '''[[Keyboard_Shortcuts|Hotkeys]]''' in the Game Preferences menu, it may not have applied itself - if there is a large red bar going across the bottom of the screen, click somewhere on the game window and press '''Tab'''. This is the manual toggle for [[Keyboard_Shortcuts|hotkey]] mode - if the bar changes to white, you're good to go.
 +
 
 +
* Use '''WASD''' to move.
 +
* Press '''T''' to talk.
 +
** If you add a semicolon before anything else, you'll transmit your message to the general chat radio.
 +
** You can speak on department specific radio channels - the format is the same for each, just with a different letter. To speak on the medical channel, for example, type '''.m''' before your message. (You can also use ''':m''' or '''#m''')
 +
* Press '''O''' for OOC chat.
 +
** Be careful not to mix the two chat buttons up - your cry for help might end up going in OOC, where anyone can see it at any time.
 +
* Press '''M''' to write an emote.
 +
** This is for nonverbal actions - for example, writing "sighs." in the text box would show as "''[Character Name]'' sighs."
 +
* '''Click''' on objects in the game world to interact with them. For most, you'll need to be next to or ontop of the object.
 +
** This is used for things such as interacting with computer terminals, picking up items, using an item on something, or attacking someone.
 +
* '''Right-click''' on something to open the context menu.
 +
** This is slow and clunky, and you can usually perform most actions with [[Keyboard_Shortcuts|hotkeys]]. There are a few examples of actions that can only be done with a right-click, but they're far and few between.
 +
* Hold '''Control and click''' on something to drag it.
 +
** This won't work if the item in question is fixed in place. You can use this to drag almost anything otherwise.
 +
** Press '''H''', '''Delete''' or use the pull [[File:Hud-pull.png]] icon to stop dragging.
 +
* Hold '''Shift and click''' on something to examine it.
 +
* Press '''X''' or '''Middle Mouse Button''' to change your selected hand.
 +
** Your selected hand is the one that will pick up an object (if empty) or use the object in that hand (if holding something). You can tell which is selected by the small box around one of your hands.
 +
* '''Clickdragging''' is used for a couple of specific actions.
 +
** For example, to climb onto a table, drag and drop your character to the table.
 +
** To put things on/take things off of someone, drag and drop their character onto yourself. (To put things on them, you'll need to have the item in your selected hand.)
 +
** You can open a container without holding it in your hand by alt-clicking it or clickdragging it onto yourself. This also works for storage items you're wearing, which is useful if your hands are full.
 +
** You can also buckle yourself/other people to chairs using this. It can be tricky, as you have to be on top of the chair, and your mouse has to be on top of the chair's exposed sprite.
 +
 
 +
<div style="text-align: left; max-width: 800px;">{{#tag:tab|Press '''Z''' to use the item in your selected hand. (You can also click on the object in the HUD) This is used for things like toggling the fire mode on a weapon or turning on an [[Energy Sword|energy sword]]. Some objects such as food require you to click on your own character sprite, and do nothing if you "use" them.
 +
 
 +
Hold '''Alt and click''' to perform specific, context sensitive actions. Some functions for alt-clicking include removing an ID from your PDA (or pen if there's no ID in it), toggling the lock on a locker, split a stack of items, crawling into vents (as something small like a monkey) etc.
 +
 
 +
Hold '''Shift and press Middle Mouse Button''' to point at something. This creates a message in the chat and temporarily displays an arrow over the thing you point at.
 +
 
 +
Press '''R''' to enable throwing mode. If you click somewhere in the game world when you have throwing mode on and an item in your selected hand, you'll throw it at that point. If someone throws an item at you, and you have throwing mode on, you'll catch the item.
 +
|dropdown=true|collapsed=true|name=Non-Essential Controls}}</div>
 +
 
 +
== Gameplay Concepts ==
 +
 
 +
 
 +
{{Speech
 +
|name=Tuterr, the Private Eye
 +
|text=You know, as much as I like to rib the fresh meat, it doesn't really matter if something happens to them - Nanotrasen thinks death is a waste of money, they'll just get cloned or something. What? Oh, shit, I gotta go. *click* You, uh, didn't hear that - right, kid?
 +
|image=[[File:Generic detective.png|64px|right]]
 +
}}
 +
 
 +
 
 +
Before getting into anything else, it's important to note that since SS13 is such an open ended game that has other people in it, when you get in game and try to follow the guide, things may go wrong - the station might have been almost entirely consumed by a singularity, a traitor could attack you with a powerful weapon, or something no one could have predicted will kill you. It's important to '''not let death get to you''' - Rule 10 exists for a reason! There are multiple ways you can be brought back into the game - don't get frustrated if something happens.
 +
 
 +
There's a few specific concepts that are often stumbling blocks for newer players, so let's address those first. (These are all in expandable boxes to save space, but it's not a bad idea to read them beforehand.)
 +
 
 +
=== The Hands System ===
 +
 
 +
One of the things the majority of new players have trouble with is the hands system. It's not complex once you've figured it out, but it can be difficult to understand without help.
 +
 
 +
You have two hands at your disposal. The bright box around one of your hands is the '''selected hand'''. This is the hand that's used whenever you click on something - if it's empty, you'll either pick up an item, or interact with something (like a computer terminal or vending machine).
 +
 
 +
If you have something in your selected hand, you'll use that item on whatever you click on. This can lead to confusion, because if you have something in your hand, you can't use things such as terminals or vending machines - you'll either hit the object with your item or do nothing.
 +
 
 +
This is because you're trying to directly use the item on the object - this is why you're able to use a screwdriver to open the panel on a door, use wirecutters on a grille, or similar actions.
 +
 
 +
This can also cause problems with '''backpacks, boxes, and other containers''' - if you want to open a container, alt click it. You can also pick it up, then switch hands and click on the container with an empty hand. Clicking on a container with an object will put it in the container. This also means that if you'd like to take your backpack off, you need to '''click and drag''' the bag to an empty hand - a normal click just opens the equipped bag.
 +
 
 +
=== [[Intent|Intents]] ===
 +
 
 +
The intent selector has four modes: '''Help''', '''Disarm''', '''Grab''', and '''Harm'''.
 +
 
 +
====Help Intent [[File:Intent_Help.png]]====
 +
The '''Help''' intent is used for helpful interactions. For example, if someone is in critical condition, clicking on them (with an empty hand) will have you perform CPR. You'll also apply medication if you're holding any. In addition, if you have your intent on Help, and walk into someone who also has their intent on Help, you'll swap places with each other (instead of just pushing them in the drection you're moving). '''Be careful''' - if you have an item in your hand that isn't designed to help someone, you'll still attack them with it!
 +
 
 +
====Disarm Intent [[File:Intent_Disarm.png]]====
 +
The '''Disarm''' intent is used to nonlethally disarm and incapacitate people. If you click on someone with an empty hand while on Disarm, you'll '''shove''' them. Shoving someone pushes them one tile away from you. If there is nothing blocking them, they are slowed down very slightly for 3 seconds. If you shove someone again while they are slowed, it knocks ranged weapons out of their active hand. If the blocking tile has a table on it, they're pushed onto it [[Status_Effects#Knockdown|knocking them over]] for 3 seconds. If it has another human on it, it knocks them both over, the collateral victim for 1 second instead of 3. If the tile is blocked by something else, it knocks them down for 3 seconds. Once [[Status_Effects#Knockdown|knocked down]], if they are shoved again it [[Status_Effects#Paralyze|paralyzes]] for 4 seconds. This [[Status_Effects#Paralyze|paralyze]] cannot be chained or extended, so shoving them again while they're [[Status_Effects#Paralyze|paralyzed]] does not extend the length of the [[Status_Effects#Paralyze|paralyze]].
 +
 
 +
It's also important to note that '''these actions only work if you're clicking on the target with an empty hand''', just as with all intents.
 +
 
 +
====Grab Intent [[File:Intent_Grab.png]]====
 +
The '''Grab''' intent allows you to, as it says, grab people. Grabbing someone with Grab intent works differently from control-clicking. If you click on someone with an empty hand, you'll have a '''passive''' grab, which makes you pull people. You stop dragging the same way you stop pulling. See [[Keyboard_Shortcuts|Keyboard Shortcuts]] or click "pull" to release. Dragging prone people will slow you down. While on passive grab, clicking on the person once more upgrades it to an '''aggressive''' grab. The target can press [[Hotkeys#Hotkey-mode_Enabled|"resist"]] to try to escape from an aggressive or above grab level. Once you have an aggressive grab, you can either throw the person (by enabling throwing, then clicking somewhere), fireman carry them if they're prone (by click dragging their sprite onto yours), or click them again to slowly upgrade the grab to a level 3 '''neck''' grab. On neck grab you deal no damage, but it's harder for them to resist and get away. Click them one last time to slowly upgrade the grab to level 4, '''strangling'''. When strangling you deal [[Health#Oxygen|suffocation]] damage to the target, and the target has the lowest chance (5% per try) to successfully [[Hotkeys#Hotkey-mode_Enabled|resist]] out of the grab. Failing to resist out of a grab will deal some [[Health#Stamina|stamina]] damage to you. Grabs are harder to break out of the more [[Health#Stamina|stamina]] and [[Health#Brute|brute]] damage you have (especially stamina), but there is always at least 5% chance per try.
 +
 
 +
====Harm Intent [[File:Intent_Harm.png]]====
 +
The '''Harm''' intent will harm. On standing targets you will attempt to punch them, which deals 1.5-15 [[Health#Stamina|stamina]] and 1-10 [[Health#Brute|brute]] damage. The chance to miss a punch increases the more stamina and brute damage you have. Punching has a chance to [[Status_Effects#Knockdown|knockdown]] the target for at least 4 seconds. The more brute and stamina damage the target has, the longer the target will be knocked down. If using harm intent on prone targets you will kick them, which deals 1.5-15 brute damage, with no chance to miss.
  
E.g. if you want to heal someone's bruise damage with a bruisepack, you first '''click on the bruisepack with an empty hand''' to pick it up and then '''click on the patient with the bruise pack in your active hand.'''
+
=== Damage ===
  
Some items can hold more items, such as a backpack. To open it, simply click on it. If you wish to remove your backpack from your back (or any other wearable container item), '''click and drag''' it to an empty hand.
+
There are a few different damage types in SS13. If you take enough damage, you'll fall unconscious into critical condition, better known as '''Crit'''. If left untreated in this state, you'll slowly suffocate until you die.
  
To drop an item, simply hit the '''Drop button''' with the item in your active hand.
+
'''[[Guide_to_medicine#Brute|Brute]]''' damage is received from physical attacks - punches, kicks, toolboxes, hatchets - if someone is hitting you over the head with it, it does Brute damage.
  
 +
'''[[Guide_to_medicine#Burns|Burn]]''' damage is received from fire or exposure to the vacuum of space.
  
=== Learn as You Play -Exercises ===
+
'''[[Guide_to_medicine#Toxins|Toxin]]''' damage is received from breathing in poison gases, attacks from enemies like giant spiders, ingesting poison, drinking too much booze, or generally having any harmful chemical in your blood.
Here we come to the first sign of of whether you'll be a good player or not:
 
  
If you're bored already and can't be assed to do these exercises then you're probably not going to like Space Station 13.
+
'''[[Guide_to_medicine#Suffocation|Oxygen]]''' damage is received from being unable to breathe, or while in critical condition. It goes down over time by itself if you're not in crit.
  
'''If you are eager to learn, however, you will become a good player.'''
+
'''[[Guide_to_medicine#Brain_damage|Brain]]''' damage is received from being [[Guide_to_genetics#Cloning|cloned]] or [[Guide_to_chemistry#Methamphetamine|other things]]. Can randomly cause [[Guide_to_Traumas|brain traumas]]. Those suffering from brain damage usually need [[Guide_to_chemistry#Mannitol|chemicals]] to cure their condition.
  
These exercises are not mandatory, but they will make you "get" the user interface much more quickly, and teach you how to communicate with others, which is extremely important. You can try to learn it by yourself, but [[Guide to evading getting banned|DON'T JUST GRAB AN ITEM AND START HITTING PEOPLE WITH IT]], or your existence on SS13 will be very short indeed. We highly recommend following through the short tutorial which is followed by this.
+
'''[[Guide_to_medicine#Cellular_damage|Cellular]]''' damage is received from being [[Guide_to_genetics#Cloning|cloned]] or from being fed on by a [[Slime|slime]]. Can be cured with [[Guide_to_medicine#Cryogenics_Tube|cryo]] treatment.  
  
 +
Brute and Burn damage are applied to specific limbs. If you've been smacked in the head with a toolbox a few times, you'll have to aim at your head (with numpad keys) when you use a bruise pack. Most [[Guide_to_chemistry#Medicines|medicines]] can be ingested to heal damage anywhere on your body. If you take enough damage to one limb, you can be '''dismembered'''. You will need [[Surgery#Prosthetic_Replacement|surgery]] to replace lost limbs.
  
 +
=== Combat ===
  
<font size="4">'''First Day on the Job:'''</font size>
+
Combat in SS13 is very heavily focused on '''who falls over first'''. If you're prone, you've likely lost. This means items like [[General_items#Soap|soap]] [[File:Soaps.gif]] or [[Security_items#Disabler|disablers]] [[File:ModernDisabler.png]] are extremely useful.
==== Clothing and Internals ====
 
{|align="center" style="width:100%; border:2px lightgrey solid; background:#E6F8FF; text-align:left;"
 
|<center>'''Welcome aboard the Space Station 13, chances are you have arrived late in the shift and are currently located on the [[Arrivals|Arrival Shuttle]].'''
 
{| class="wikitable" style="text-align: left; background-color:#FAFEFF;"
 
|-
 
|[[File:Backpack.png]]<font size="3">'''1. Navigation and items:'''</font size>
 
  
:Firstly you need to learn how to the inventory works. Head over to the blue and pink lockers and open them, pick up a jumpsuit you like and a pair of shoes and place them in your backpack. When you're done close the locker.
+
If you get into a fight, consider your options - it may be best to try and simply run away. If you think you can disarm your opponent, you could turn the tables by taking their weapon. Combat in SS13 is fast paced and revolves around a lot of back and forth swipes, almost like a strange joust between 2D spacemen.
:#Use the movement keys (arrow keys, numpad keys with numlock off or WASD with the in-game [[hotkeys]] on) to move.
 
:#Click the locker with an empty hand selected to open it.
 
:#Right-click the locker and choose a jumpsuit you like, click the 'Move to top' option.
 
:#Click the jumpsuit with an empty hand to pick it up.
 
:#Switch hands by clicking on the [[File:Hud-hands.gif]] hand button or by pressing Page Up.
 
:#Repeat this for shoes and pick them up.
 
:#Click the backpack with the hand which has the jumpsuit in order to place it inside the backpack.
 
:#Place the shoes inside the backpack.
 
:#Click the locker with an empty hand to close it.
 
|-
 
|[[File:Brshoe.png]]<font size="3">'''2. Clothing:'''</font size>
 
  
:Now you'll need to head out of the [[Arrivals|Arrival Shuttle]] to a secluded area and change your clothes.
+
Getting better at combat in SS13 requires practice - there's only so much you can be taught. The rest is learning how to create and take advantage of opportunities. Hopefully, you won't have to get into many fights as you start out.  
:#Head out of the Arrival Shuttle to the north.
 
:#Go into either of the Escape Pod shaft (red doors).
 
:#In your inventory bar on the bottom left, click the gray jumpsuit, that you're wearing, to take it off (notice that your PDA and ID also fall off because the slot availability changes depending on your clothing).
 
:#Now open your backpack and take the new jumpsuit out.
 
:#Click the now vacant slot (where your jumpsuit used to be, the left side of your inventory) to get dressed.
 
:#Pick up your ID and place it back in your ID slot (bottom row, third left slot from your hands).
 
:#Pick up your PDA and place it on your belt (bottom row, second left slot from your hands).
 
:#Now remove your shoes, take the new ones from your backpack and place the new ones on.
 
:#You may leave the old jumpsuit and shoes here as you won't need them anymore.
 
|-
 
|[[File:BreathMask.png]]<font size="3">'''3. Internals:'''</font size>
 
  
:The station has likely been beat up a bit since the beginning of the round and so it is a good idea to put internals on for just in case we come across a place with no breathable atmosphere. The internals can be found ready in a box in your backpack. Take them out of the box and put them on.
+
To learn more about combat and how to win fights, see the [[Guide_to_Combat|Guide to Combat]].
:#Open the backpack and take out the box.
 
:#Open the box with your other hand.
 
:#Take out the breath mask and place it in your mask slot (upper slot of your inventory).
 
:#Pick up your PDA from your belt and place it in your free pocket (bottom row, to the right of your hands).
 
:#Take the emergency oxygen tank from the box and put it where your PDA used to be on the belt.
 
:#Turn internals on by clicking on the internals status icon ([[Starter_guide#Heads_Up_Display|number 8 on the HUD-image above]]).
 
|}
 
'''Great! Now you're ready to start your first day on Space Station 13!'''
 
|}
 
  
 +
=== Ghosts ===
  
==== Writing, radio and PDA's ====
+
If you end up dying, don't worry, there's a few ways to go from there.
{|align="center" style="width:100%; border:2px lightgrey solid; background:#E6F8FF; text-align:center;"
 
|
 
Let's learn how basic communication works.
 
{| class="wikitable" style="text-align: left; background-color:#FAFEFF;"
 
|-
 
|[[File:Pen.png]]<font size="3">'''4. Writing:'''</font size>
 
  
:It's good to have things written down, so I want you to write your name on the sheet of paper in the [[Security Checkpoint]].
+
If you try to move, you'll '''[[ghost]]''' out of your corpse. This is essentially spectator mode - you can communicate with other dead players (and talking about the round out of character is okay in this chat) by talking normally and are able to fly around the entire map. (Note that while it's okay to talk about the round in deadchat, if you're revived, '''you cannot use any information gained while dead'''. Anything you saw while alive is fair game.)
:# Head out of the maintenance shaft through the same door you came in.
 
:# Go south past the arrival shuttle and then to the right.
 
:# There is a small office with gray and red floors there with a desk which should have a pen, a sheet of paper and a recharger.
 
:# Get to the desk, pick the pen and click on the sheet of paper.
 
:# Write <code>"Assistant [your name] arrived on SS13 on [date here]"</code> (example: ''Assistant Matt Droid arrived on SS13 on 27.11.2010'') and hit OK.
 
:# Put the pen back on the desk, examine the note (Shift + Click it), and close the window after you're done examining.
 
|-
 
|[[File:Headset.png]]<font size="3">'''5. Radio:'''</font size>
 
  
:Okay, you're an assistant, which means you can theoretically work anywhere and assist with tasks. Practice dictates otherwise, but we won't pay lazy asses round here, so try to get a job now. Try to ask someone if they need assistance.
+
If you die, you can be [[Cloning|cloned]], revived via [[defibrillator]], turned into a [[podperson]], have your brain removed and put into a [[cyborg]], or more. There are '''ghost roles''' that can be played by dead players - some areas have objects that, when clicked on as a ghost, will spawn you as a new character. (You're a new character, so don't use any information from your past life.) There may even be alerts that pop up while you're dead, asking if you'd like to take control of a [[xenomorph]], a [[morph]], or almost anything else. These are often provided by admins, but can occasionally happen via random event. '''Please note that if you take on a ghost role you CANNOT be cloned or return to your original body!'''
:# Using the radio is simple. Instead of using <code>'''say "Hello"'''</code> like you would to say things to the people around you, you use <code>'''say ";Hello"'''</code>. Basically you add a semicolon before your message. Some departments have department radios (e.g. security, engineering, medical). As an assistant, however, you don't belong to a department, and as such don't have a department radio, but when you do, it works by writing <code>'''say ".h Hello"'''</code> (or <code>'''#h'''</code>, or <code>''':h'''</code> for departmental radio, whichever suits you best).
 
:# Be polite and professional when asking. An example of how to ask: say <code>";This is assistant [your name], I've just arrived on this station and am wondering if anyone needs assistance with any job."</code>
 
:# Then you wait for a reply, if someone says they need you, then go to them and learn from them, you can continue these exercises at any times. If the call ends up with you dead on the floor, don't get mad, it happens all the time.
 
:# If you don't get a reply, continue with this exercise.
 
|-
 
|[[File:Normalpda.gif]]<font size="3">'''6. PDA:'''</font size>
 
  
:You have been issued with a Portable Data Assistant which you should now have in your pocket. I want you to enable the PDA's flashlight and send a message to some random person.
+
= Playing the Game =
:# Your PDA already holds a pen inside, which is removable by right-clicking on the PDA and selecting Remove Pen.
 
:# The PDA can also hold an ID card inside it. Take your ID and click the PDA with your ID in active hand to place it in. Your PDA/ID combination can be held in your ID slot to function as an ID card but this way you can also save one inventory slot.
 
:# Open your PDA by clicking and dragging the PDA to anywhere you can see on the screen. You can also take it in your hand and use it by clicking it again or pressing Page Down.
 
:# The PDA has several tools available. Different department's PDA's have more specific tools like health analyzers and power monitors. Yours is simple however and only has a few basic tools.
 
:# To enable the flashlight click the 'enable flashlight' link at the bottom. Note that the flashlight is very weak. You'll see the difference in dark areas such as maintenance shafts.
 
:# To send a message, open the Messenger from the main menu.
 
:# You'll see a list of detected PDA's, click one at random and send a message to them. Message's content is your choice, if you can't think of anything just say <code>"Hi!"</code>, don't get upset if the recipient doesn't answer, they're probably dead or just very busy.
 
:# Close the PDA.
 
|-
 
|}
 
'''Congratulations!'''
 
  
You've just finished the tutorial and know how basic things works (or at least a little better than just jumping right in without following this through).
+
[[File:HUD_no_labels.png|thumb|400px|Arriving on the station.]]
  
But wait! The learning doesn't just stop here, not for a looong time. There's so much to learn on each job on the station, all the tips and tricks of the trade... the learning NEVER ENDS!
+
{{Speech
|}
+
|name=C-05-MO, the AI
 +
|text=Hello! The automatic diagnostic and announcement system welcomes you to Space Station 13. Remember: Have a secure day.
 +
|image=[[File:AI.gif|64px|right]]
 +
}}
  
  
==== Next recommended steps ====
+
Now that we've gone over the interface and some more important game concepts, let's jump into the game. If you join a game in progress, you'll spawn on the [[Arrivals|arrival shuttle]]. (You'll start buckled onto a chair as the shuttle docks with the station - press the '''Resist''' button on the HUD or the picture of the chair to unbuckle yourself). Otherwise, you'll be spawned in a random, public area of the station.
# Explore the station, keep your mouse cursor over doors and check your lower left bar for the room's name. Check the [[map]] and get used to the layout, the station is really not as big as it first seems.
 
# Talk to people, ask them what they're doing and if you could be of any assistance. The [[bar]] is an excellent place to find bored people who have nothing else to do but socialize.
 
# Go get a rookie-version of some job, ([[Jobs#Civil_duty_jobs|civil duty jobs]] are mostly easy) and join a department mid-shift. Most of these jobs give you no pressure if you join mid-shift. Walk to the [[Head of Personnel|Head of Personnel (HoP)'s]] desk (if there's no one at the desk you can PDA message the HoP asking him/her to come over as soon as possible) and ask the HoP a job recommendation or you can recommend a job idea of your own (e.g. Pianist, Space Hobo, Waiter, Test Subject, Boxer)!
 
# Most rounds end with a shuttle call, the [[Escape Shuttle]] will arrive to the [[Escape Shuttle Hallway]], which you can find easily if you follow the panicking people, blood trails and hallways leading east. Get on board the shuttle, buckle yourself to a chair and enjoy the ride! When you arrive to CentCom, the round ends and another one starts soon after, such is the circle of life in Space Station 13.
 
# Read the few tips underneath and start your second round by choosing your first "real job" as a [[Cargo Tech]], which you should probably play for at least a few rounds. Don't get greedy, work your way slowly up from civilian jobs to more vital ones. Good luck and have fun!
 
  
 +
NSV currently has ten maps however since it would take up a lot of repeating text to list them all we'll only list three of them, "Tycoon", "Eclipse", and "Tycoon". You can visit the individual wiki pages to see the layout of a specific map.
  
=== Basic Controls Summary ===
+
Each ship has a unique layout, so you'll likely want to use these maps to get your bearings.
* '''Arrow keys, numpad keys with numlock off or WASD with [[hotkeys]]''' to move
 
* type <code>'''ooc "Hello"'''</code> to speak [[OOC|Out-Of-Character (OOC)]]
 
* type <code>'''say "Hello"'''</code> to speak [[IC|In-Character (IC)]]. Clicking the chat button in the lower right corner will automatically place say in the chat bar.
 
* type <code>'''say ";Hello"'''</code> to speak over the radio (in character)
 
* type <code>'''say ":h Hello"'''</code> to speak over your department radio (in character), if you have one. See [[Headset#Earpieces|headsets]] for more details.
 
* '''Left click''' items to interact with them.
 
* '''Right click''' items to bring up the context menu.
 
  
=== Keyboard Shortcuts ===
+
* "Tycoon" [https://affectedarc07.github.io/SS13WebMap/NSV13/Tycoon/ Click here for a map of Tycoon.] Visit [[Tycoon|the wiki page for Tycoon]] for more details.
Check out the list of [[Keyboard Shortcuts]] for making your life on the station easier.
+
* "Eclipse" [https://affectedarc07.github.io/SS13WebMap/NSV13/Eclipse/ Click here for a map of Eclipse.] Visit [[Eclipse|the wiki page for Eclipse]] for more details.
 +
* "Hammerhead" [https://affectedarc07.github.io/SS13WebMap/NSV13/Hammerhead/ Click here for a map of Hammerhead.] Visit [[Hammerhead|the wiki page for Hammerhead]] for more details.
  
 +
Since you've chosen [[Assistant|Midshipman]] as your role, you'll have no responsibilities. This means you can safely attempt to get your bearings without fear of someone telling you that you need to be doing something. This guide will list a few tasks for you to perform so you can put the concepts discussed above into practice. It might be awkward at first, but it doesn't take much time to get to grips with how to control your character.
  
== General Tips ==
+
== What to do if There's a Breach ==
Some general tips to get you through gameplay:
 
* Play your first "real" round as a [[Cargo Technician]] - it will let you learn the controls from more experienced players (notably the [[Quartermaster]]) in a low stress, low importance job, while being useful. All the info how to do the job (and any job, for that matter) can be found on the [[Jobs|job's own page]]. There's no need to rush into things, read the job page entirely and you've learned more than most at that point.
 
* It's perfectly okay and encouraged to tell people you are new in IC chat! Some of your coworkers might even take the time to show you the ropes.
 
* Keep a close eye on the chatlog, especially if things are happening fast, you might miss an <span style="color:red">'''important big, red, bolded text'''</span>.
 
* Not sure what something is? Shift+click on an object to examine it. If you need more info, [[Objects|search the object from wiki]]. Every door on the station has a label, so if you're not sure where you are, examine a nearby door and check the [[map]].
 
* Didn't understand something someone said? Check [[Terminology]], there's a big chance you'll find your translation there.
 
* Some things still seem incomprehensible? Ask away by using [[Adminhelp]] (press F1 or type <code>Adminhelp</code>).
 
* Join after the round officially starts, so to minimize the risk of being the target of an antagonist.
 
* Clicking and dragging your [[PDA]] enables hands free usage. Clicking your PDA with an ID places it inside.
 
* If OOC chat is too noisy for you you can toggle it off under the Preferences tab in-game.
 
* [[Internals]] are important in case you find yourself in an area without oxygen. You'll know if this is happening by an O2 indicator flashing and messages in chat that you are gasping for breath. You start with a box with internals in your backpack. To set up an internal gas supply, you need a mask and an oxygen tank. Put the [[Gas Mask|mask]] on the mask slot and your [[oxygen tank]] on your belt, pocket or back. Then click the [[Starter guide#Heads up display|internals status button]] to toggle it. Note that they run out of air eventually, the pressure of the gas supply in use can be observed from the info-tab.
 
* Space is deadly without a [[space suit]] on, and a set of internals running, or proper mutations which enable you to live without air or warmth.
 
* Examining your [[Clothes_and_internals#Earpieces|radio headset]] will list all available channels and how to talk on them.
 
* Having your [[intent]] on 'help' will let you walk through others with help intent on instead of bumping into them. Always have 'help' on when moving around.
 
* If you get contacted by an [[Administrators|admin]] please reply politely and simply tell your side of the story. You reply to admins by clicking on their name.
 
* The medi-pen in your internals box will stabilize people who have taken more then 100 points of damage.  If you feel at risk of falling into critical health feel free to inject yourself with it.  It will slowly heal a minor amount of damage and stave off death. Do note it will not revive someone from critical health, they will still need to receive external aid.
 
  
 +
If you hear the telltale sound of air being sucked out of a room or see a hole in the station, something's gone wrong and caused a breach. It's wise to avoid being exposed to the vacuum of space for too long, but if you need to pass by, you can put '''internals''' on.
  
<font size="3">'''PLEASE DO NOT:'''</font size>
+
When you spawn, inside your backpack is an emergency kit with a [[Emergency Oxygen Tank|small tank of O2]], a [[Breath Mask|breath mask]], and an [[Epipen|epipen]] to stabilize someone who's in crit.
* Tell anyone about a [[Hud|symbol]] suddenly appearing over your head. You are (most likely) now part of a [[cult]] (green icon above your head), [[gang]] (brown G above your head) or [[revolution]] (red R above your head) and will get a notification of this.
 
* Share any in-character information in the [[OOC]]-channel or over IRC (be careful what you say here; it's extremely easy to spoil the roundtype to everyone and doing this can and will result in a ban. See [[Terminology#IC_in_OOC|IC in OOC]] for more information).
 
* Play any [[Heads of Staff]] jobs until you have some experience as their subordinates. Heads are (ideally) the most competent person in their department and know how to control their subordinates and get things done most efficiently. Joining as one can ruin the whole department, and generally make everyone have a bad time.
 
* Play [[Jobs#Law_and_order|Security roles]] until you have a very good handle on the game's mechanics. Security staff are mostly needed where things get very hectic and robust. Being extremely non-robust is likely to make you only be in the way of the competent security staff.
 
* If you get killed, don't complain in OOC. If you feel the kill was unjust, use [[Adminhelp]] (same reason and the first one).
 
  
 +
; Step 1 : Using an empty hand, click on your backpack, then click + drag the box inside to your character's sprite. This will open the box.
 +
; Step 2 : Take the breath mask and put it on your mask [[File:Hud-Mask.png]] slot (press the equipment [[File:Hud-inventory.png]] icon to see it).
 +
; Step 3 : Take the O2 tank and put it in one of your pockets. This leaves your hands free for other tasks.
 +
; Step 4 : Press the internals [[File:Gmaskinternalsicon.gif]] icon to turn on your air supply.
  
Also, try to resist the urge to press the "be syndicate" buttons when you join the game. [[Jobs#Antagonist|Antagonist roles]] can be excessively hard, and next to impossible to the newest of players! See the requirements next to each antagonist job and train them before applying. Get your space legs for a bit, and hope you get brainwashed in a [[Revolution]] or [[Cult magic|Cultist]] round to have a watered down [[traitor]] experience before taking the plunge.
+
This will keep you breathing clean air - make sure to avoid exposure to a vacuum for too long, and watch your air tank's supply in the Status bar!
  
If you become an antagonist (you can tell by the big red text that appears saying you are a Traitor/Revolutionary Head/Cultist/Space Wizard/Nuclear Operative/Blob), and you didn't want to be one, go to the Admin tab in the top right corner of your screen, and hit the button labeled [[Adminhelp]]. Then, in the textbox that appears, politely tell the admins that you're a new guy and want your antagonist status gone. If you DO want to play an antagonist, ignore the last step,and take a read through the [[Game Modes]] page and figure out what antagonist you are, and how to play it. [[Adminhelp]] if you have any questions, however, and '''do not say you are an antagonist in the OOC Chat. This will get you banned for spoiling the roundtype.'''
+
{| class="wikitable" style="text-align: left; background-color:#FAFEFF;"
 +
|-
 +
|[[File:Backpack.png]]<font size="3">'''1. Inventory Management:'''</font size>
  
== How to Get Your Favorite Job ==
+
:The inventory system is a little unintuitive at first, but once you figure it out, it'll stay with you.
Read more about [[Job selection and assignment|job selection and assignment here]].
+
:Items in the game have 4 different "weight classes," tiny, small, normal, and bulky. These weight classes determine in which storage slots it can fit in, and what they can't fit in.
 +
:If you are wearing a jumpsuit, the two item storage slots to the rightmost of your screen are your pockets. These pockets can only store tiny items.
 +
:Your hands are where you can grab items and interact with them.
 +
:Your back is where you should have your backpack. Your backpack is your main storage space, but it can only fit a limited amount of items. You can stuff tiny, small, and normal classed items into your backpack. However, normal classed items will take up more storage space than a tiny classed item.
 +
:Your belt is where you store your toolbelt, (if you are an [[engineer]]), your gun, or a variety of other different items, which range from swords to defibrillators.
 +
:The items which you can fit in your suit storage (on the leftmost of your screen, below your gloves) depend on the uniform you are wearing. For example, a hardsuit would allow you to fit an oxygen tank in there, whilst an armor vest would allow you to fit a taser in there.
 +
|-
 +
|[[File:Warningsign.png|25px]]<font size="3">'''2. Hazards:'''</font size>
 +
:A good start to reacting against someone beating your teeth in is by screaming ";HELP <LOCATION NAME> <GUY BEATING YOU UP> IS A [[Jobs#Antagonists|<TRAITOR/LING/WHATEVER>]]. This allows security to flag that guy down as arrest, which means that if a security officer encounters that person again, they see an arrest overlay.
 +
:[[Random events#Radiation Storm|Radiation Storm:]] A message stating '''''"High levels of radiation detected near the station. Maintenance is best shielded from radiation."''''' will broadcast. Normally, if the heads are competent, a station-wide emergency will then be declared opening up maintenance even if you don't have access. All you have to do now is mill in maintenance until the radiation storm passes over.
 +
:If there's cries of revolutionaries or a cult, [[Blood Cult|blood]] or [[Clockwork Cult|otherwise]] over the radio, it's probably in your best interests to secure a pair of sunglasses and head towards security to get implanted (or baton "unconverted"). It's not unknown for security to become particularly trigger-happy towards unimplanted crewmembers.
 +
|}
  
 +
== What Jobs to Take After Your First Round ==
  
== Closing ==
+
* Though many say that [[Assistant|Midshipman]] is the best starting role, the lack of a focused objective can make learning the game difficult. Many people also will dismiss any Midshipman as a "greytider" or something similar. You might be better off trying a role that isn't critical to the game, but still has a job to do, such as [[Chef]], [[Cargo Technician]], or [[Janitor]].
Keep in mind that the '''point of this game (like any game) is to have fun'''! Just follow the [[rules]], don't be a jerk, check the updates and remember a little of how each job works (so you know what department blows up the ship and which one [[Beyond the impossible|cures you of diseases]]) and you're well on your way becoming that awesome guy who everyone likes working with.
 
  
 +
* After you've gotten used to the controls and general idea, you might want to move to a role such as [[Medical Doctor]], [[Scientist]], or [[Station Engineer]] - these jobs require a slight amount of skill with the controls, and have more depth to them than some of the general service roles.
  
== Need More Help? ==
+
* Don't play security roles like the [[Security Officer]] or [[Warden]] until you're proficient with the controls and know enough about the game to treat people fairly. It's very easy to play security poorly, and [[Shitcurity|letting the power get to your head is a bad idea]].
Look at the [[Frequently Asked Questions]] or ask a question [[Talk:Frequently Asked Questions|here]]. We'll answer it.
 
  
 +
* You'll want to avoid round critical roles such as [[Captain]], [[AI]], or any heads of staff until you're well versed in the game and know what's going on. If, by some coincidence, you end up being one of these roles and you aren't prepared, just ahelp explaining the situation - we'd all much rather someone admits they aren't ready for a role than to do a bad job, or even worse, silently disconnect, messing up the round even more.
  
 +
* Avoid joke roles such as the [[Clown]] or [[Mime]] at first - many players find harassing the on board entertainment much more fun than any jokes the clown might otherwise have.
  
[[Category:Guides]]
+
* After some time, when you're confident enough in your combat abilities, you should enable antagonists within your game preferences, so that you can roll for antag when the shift starts. A good half of the game is arguably being an antag and beating everyone up.

Latest revision as of 01:54, 23 November 2023


This guide is designed for ease of use for first time players, so non-essential information is segregated to expandable text boxes. Reading these isn't necessary to get into the game, but it's recommended.


What is SS13?[edit | edit source]

Generic detective.png
 
Tuterr, the Private Eye says:
"Hmph. Fresh off the boat from Nanotrasen's recruitment office, huh? Let me tell you something, kid. You won't last five minutes on this floating deathtrap without help. You're as likely to be left for dead in a dark maintenance tunnel riddled with bullet holes as you are to get out of here alive. Lucky for you, I'm in a helpful mood today."


NSV 13 is a multiplayer sandbox that has a heavy focus on player interaction. In the year 2262, the megacorporation Nanotrasen has employed you as a staff member onboard their latest state of the art warship. The war with the Syndicate has been ongoing for decades now, and Nanotrasen are desperate for some new recruits that can show the Syndicate who's boss.

At the start of each round, each player is assigned a role onboard the station. There are many jobs, such as the scientist performing research and development of new technologies, the medical doctor trying to keep people alive, or the simple janitor. There are many different ways to play. The game also randomly chooses a round type, ranging from an all out assault against the ship by a Syndicate flagship, a sinister cult sacrificing crewmembers to summon their god, or more commonly, good ol' fashioned traitors. Every round on NSV 13 is different.

Before Playing[edit | edit source]

It's important to read the rules before connecting for the first time. Some common new player mistakes to avoid include:

  • Being violent towards other crew members without any reason. This is only okay if you're an antagonist, and you will be notified if you're chosen to be one. If they grab you by your butt and try to space you, feel free to robust them. (Telling the admins you were "roleplaying an insane person" will get a couple laughs, but you'll still get banned.)
  • Asking questions in OOC (out-of-character) chat that are directly related to anything happening in the round. For example, "Why did I just get killed by the clown?". It's okay to discuss this in deadchat or after the round is over. These questions are also alright if asked in admin- or mentorhelps (press F1 or look in the 'mentor tab and click "Mentorhelp").

The admin team generally tries to give players benefit of the doubt, so it's okay to mess up. As long as you're polite and willing to learn from your mistakes, you won't be in trouble. You can press F1/the adminhelp button at any time to send a message directly to the admin team if you have any questions.

The mentor team is usually also there to answer any questions you have about the server or game mechanics! You can contact them by clicking on the mentorhelp button.

One last point: please, remember the human. Everyone is here to play a game they enjoy, so keep that in mind before you bash someone's brain in with a toolbox because they took your multitool.

Setting Up[edit | edit source]

Make your way to the BYOND download page and download the client. Once you've downloaded, installed, and logged into the client, feel free to close it - we won't be needing to use it directly anymore. Once you're set up, choose a server to join:

If you can't use these links to join, open the BYOND client, press Ctrl and O, and paste the link to the server you want to join.

The New Player Options menu

Once you've connected to a server, you'll be greeted by a small popup window labelled New Player Options.

If this is your first time playing on the server, you'll need to create a character. Click on the Setup Character button, and the character creation menu will open.

The character setup screen

You don't need to worry about Special Names, Custom job preferences, Uplink Spawn Location, or Species - for now, and edit your appearance as you see fit. There's no difference between clothing/backpack options other than appearance, so pick what you think looks best.

What does all the other stuff do?
Special names are names specific to certain roles - for example, if you're the clown, you may want a funny name instead of your regular one. The name policy is relaxed on these, so if you have a funny idea for a name, go nuts (within reason - this is at admin discretion). The only custom job preference is specific to security officers, and allows you to choose the department you'd like to monitor. The Uplink spawn location is specific to the traitor role, and determines the item you can access your uplink from, where you can purchase different tools to accomplish your goals. The various species options have some effects on gameplay - you can browse the articles for the different species for more info:lizards Felenids Mothpeople Ethereals IPC plasmamen

Once you've finished editing your appearance, be sure to press the Save Setup button at the bottom of the window. Next, press the Set Occupation Preferences button.

Generic detective.png
 
Tuterr, the Private Eye says:
"You're brand new here, so make sure you sign up as an Midshipman. Nanotrasen usually has checks to make sure fresh meat doesn't get to be the Captain, but if you manage to end up in that position, you'll probably be just another case for me to solve."
The occupation preferences window
The game preferences window

If the button next to Midshipman is a red NO, click it once so that it says YES in green text. This sets your job to be Midshipman, no matter what.

What does all the ignored stuff do?
When the game begins, the server checks each players occupation preferences, and assigns jobs accordingly. You can pick High, Medium, Low, or Never. Each player is limited to one High preference job. Some roles have limited player counts - for example, there is only one Captain. There is no limit on midshipmen, and it's a role that has no responsibilities, so it's ideal for getting to grips with the game. Some jobs that are critical to game progression are locked off until a certain amount of time has passed since your first login. Check the job selection and assignment page for more info.

After that, press Done, then, Save Setup. Then click on Game Preferences at the top of the character creation screen. The menu will change and have a big list of options.

Make sure all of the Special Role Settings are set to No (These control optional settings, like choosing if you'd like to roll for a traitor role - they assume you know how to play the game and are important to the round, so we want them off for now.) More importantly, change the Keybindings option to "Hotkeys". This guide will assume you're using this control scheme, as it provides quicker functions for actions than the default controls. Most of the options here are relatively self explanatory or irrelevant, so once you're done, click Save Setup one last time and close the window.

Joining the Game[edit | edit source]

Now that you've created your character, you're ready to join the game. (You may want to continue to read the guide before jumping in.)

There's two possible menus here - the lobby screen will either display a list that has Join Game! or a Ready/Not Ready toggle.

The choose profession window
If the window says Join Game!, there's currently a round going on. This is most likely what you'll see.

Click on the button, and a window will pop up asking you to choose a profession. The jobs available will vary, but for now, pick Midshipman. (The numbers in the brackets next to the job title show the current number of players who have been assigned that job for the round, if there is a zero inside the brackets, no one has been assigned to that job for the round. When you click on the job you want, you'll be brought to the station via the arrival shuttle. You'll start out on a transit shuttle that will dock at the station in a few seconds - you'll also be strapped into a chair, so don't forget to unbuckle yourself. (You can do this by clicking the Resist button - don't worry if you aren't sure which button that is yet, as it's explained further down the guide.)
If the window has three buttons that say Ready, Not Ready, and Observe, that means a round has not started yet.

This is ideal, because you'll be playing the round from the beginning, when things are the going to be calm and allow you to get your bearings in a relatively safe environment. Toggle the button to Ready, then wait for the game to begin. (You can see the time until the game begins on the Lobby tab, on the top right of the game window.)

Pressing Observe will spawn you as a ghost, which is essentially a spectator - you won't be able to spawn normally until the next round if you select this option!

Interface 101[edit | edit source]

Tabs[edit | edit source]

Status tab

Before you do anything else, take a look at the top right of the game window. You'll see some tabs labelled Status, Lobby, Admin, Mentor , IC, OOC, Object, and Preferences. The most important tabs are the Status, Admin and Mentor tabs. If you're using internals (an oxygen tank and mask), the Status tab tells you the remaining air pressure - useful for avoiding death by suffocation. The Admin tab contains the Adminhelp button, used to contact admins directly if you believe someone is breaking the rules. The Mentor tab contains the 'Mentorhelp button, which can be used to contact the mentors (or admins), who are ready to answer any questions you have for them.

Tab descriptions
Status
Displays important info such as your ping, the current map, pressure remaining in airtanks, etc.
Admin
Contains buttons that allow you if any admins are online, and most importantly, to send a message directly to the admins (the Adminhelp button). If no admins are online, the message will be forwarded to the admin IRC channel.
Mentor
Contains a button that shows if there's mentors or admins online, and one that allows you to open a dialogue with the mentors (the 'Mentorhelp button) if you need any help.
IC
Stands for "In Character". Usually won't use this. (The Pray button allows you to send a message to any admins online in character - often used for "communicating with the gods". Another useful button is Rest, which lets you go prone at will.)
OOC
Stands for "Out of Character". Again, rarely needs to be used. Various functions that are related to the game, but not something your character does (eg. seeing the number of players online).
Object
Never used. Contains buttons to manipulate objects (eg. drag/stop dragging an object), but there are hotkeys to do these things much faster.
Preferences
Self explanatory - contains various options you can toggle on and off.

In the Status tab, take note of the map currently being played on the server. It'll be used later in the guide.

HUD[edit | edit source]

Generic detective.png
 
Tuterr, the Private Eye says:
""Interface"? What the hell are you talking about, kid? "Blue buttons?" Geez, you've been here for five minutes and you're already cracking. Hmmm... *recorder crackles* Note to self - check atmospherics. Gas might be poisoned."

The biggest barrier to entry in Space Station 13 (and NSV13) is the controls. The UI is, at a glance, complex, and the controls are unintuitive. Thankfully, once it clicks, you'll never have an issue with it again. Don't let it overwhelm you - after a round or two of practice, you should be fine.

The top right of the screen contains the action tabs mentioned previously, and the bottom right is the text log. This is where you can see what people are saying, what's happening around you, and chat such as OOC or adminhelps. The bar along the bottom of the screen is the input bar, but since we're on Hotkey mode we won't need to use it. There's quite a few HUD elements on the main screen, so let's break them down into sections. Don't worry if you can't memorize what everything does at once - you can always come back to this guide.

Hud-hands.gif One of the most important elements of the HUD. You have the ability to hold an item in each hand (unless an item takes up both hands, obviously). The square around one of the hands is the selected hand. If you have an empty selected hand, and click on an object, you'll pick it up/open it/use it. If an object is in your selected hand and you click on something, you'll use it on the item you're holding. (The way this works means that if you'd like to unequip your backpack, you need to click and drag the bag into your hand - if it was removed by clicking on it, you'd never be able to open the bag.) If this seems confusing, don't worry - it'll be explained shortly.
These icons manage your inventory.

The backpack Hud-inventory.png icon can be toggled to show your worn equipment.

The belt Hud-Belt.png, backpack Hud-Back.png, and pocket Hud-Pocket.png icons are all storage locations.

The ID Hud-ID.png slot can hold your ID, or your PDA (which can hold your ID).
These buttons directly affect how you interact with objects.

The drop Hud-drop.png and throw Hud-throw.png icons do what the name implies. Dropping is self explanatory, but the throw button is a toggle - if it's on and you click somewhere, you'll throw the item in your hand at where you clicked. (You can also press R to enable throwing and Q to drop your held item.)

The pull Hud-pull.png icon only appears when dragging something, and can be pressed to stop dragging an object. Hotkey: "del".

The internals Gmaskinternalsicon.gif icon can be clicked to enable/disable your internals (oxygen tank and breath mask).

The resist Hud-resist.png icon can be pressed to break out of grabs, restraints, and if you're on fire, is the "stop drop and roll" button. Hotkey: "B".

The run/walk toggle Hud-walkrun.gif icon can be pressed to switch between running and walking. Running is faster, but walking has benefits, such as being able to walk over water without slipping - useful for when the janitor doesn't put wet floor signs down. Hotkey: Hold "alt" to walk.

The body selector Hud-target.gif icon is used to choose which body part you want to target. This is used for both targeting specific sections to heal, or targeting specific sections when attacking someone. Click a limb to target it. (You can target individual arms, legs, the head, the upper torso, the groin, the eyes, or the mouth.) Hotkeys: "numpad keys".

Last but not least is the intent selector Hud-intent.gif - this will be explained in detail later. It has four modes: Help, Disarm, Grab, and Harm, in clockwise order. Hotkeys: "1-4".
The health Hud 100 percent Health.gif icon and Healthdoll.gif doll change depending on how injured you are.

The crafting menu Craft.gif icon opens the crafting menu.

The speech bubble Talk wheel.gif icon opens the languages menu. You won't need to use this for the tutorial.

The create area Area edit.gif icon is used to create an "area", which is a more advanced topic. You won't need to worry about it for this tutorial.
These will only appear on the HUD if something is wrong.

Hud-oxy.gif Oxygen warning - The air you're breathing doesn't have enough oxygen.

Hud-pressure.gif Pressure warning - Pressure levels are too high (red) or too low (black). Low and high pressures can kill you.

Tox in air.gif Toxin warning - You are breathing in toxic gases.

Hud-fire.png Fire warning - The air is hot enough to burn you.

Hud-freeze.gif Freeze warning - The air is cold enough to freeze you.

Hud-temp.gif Temperature warning - You're too cold or too hot.

Hud-hunger.gif Hunger warning - You're starting to get hungry. You cannot die from hunger, but the longer you go without food, the slower you will be able to run. You can also eat too much and become bloated.

Controls[edit | edit source]

There might seem like quite a few controls, but don't worry - you'll only be using a few the majority of the time. There's a lot of edge cases in SS13, due to the sheer nature of features and content available. You can check this page for a list of every keybinding. Although your control scheme was changed to Hotkeys in the Game Preferences menu, it may not have applied itself - if there is a large red bar going across the bottom of the screen, click somewhere on the game window and press Tab. This is the manual toggle for hotkey mode - if the bar changes to white, you're good to go.

  • Use WASD to move.
  • Press T to talk.
    • If you add a semicolon before anything else, you'll transmit your message to the general chat radio.
    • You can speak on department specific radio channels - the format is the same for each, just with a different letter. To speak on the medical channel, for example, type .m before your message. (You can also use :m or #m)
  • Press O for OOC chat.
    • Be careful not to mix the two chat buttons up - your cry for help might end up going in OOC, where anyone can see it at any time.
  • Press M to write an emote.
    • This is for nonverbal actions - for example, writing "sighs." in the text box would show as "[Character Name] sighs."
  • Click on objects in the game world to interact with them. For most, you'll need to be next to or ontop of the object.
    • This is used for things such as interacting with computer terminals, picking up items, using an item on something, or attacking someone.
  • Right-click on something to open the context menu.
    • This is slow and clunky, and you can usually perform most actions with hotkeys. There are a few examples of actions that can only be done with a right-click, but they're far and few between.
  • Hold Control and click on something to drag it.
    • This won't work if the item in question is fixed in place. You can use this to drag almost anything otherwise.
    • Press H, Delete or use the pull Hud-pull.png icon to stop dragging.
  • Hold Shift and click on something to examine it.
  • Press X or Middle Mouse Button to change your selected hand.
    • Your selected hand is the one that will pick up an object (if empty) or use the object in that hand (if holding something). You can tell which is selected by the small box around one of your hands.
  • Clickdragging is used for a couple of specific actions.
    • For example, to climb onto a table, drag and drop your character to the table.
    • To put things on/take things off of someone, drag and drop their character onto yourself. (To put things on them, you'll need to have the item in your selected hand.)
    • You can open a container without holding it in your hand by alt-clicking it or clickdragging it onto yourself. This also works for storage items you're wearing, which is useful if your hands are full.
    • You can also buckle yourself/other people to chairs using this. It can be tricky, as you have to be on top of the chair, and your mouse has to be on top of the chair's exposed sprite.
Non-Essential Controls
Press Z to use the item in your selected hand. (You can also click on the object in the HUD) This is used for things like toggling the fire mode on a weapon or turning on an energy sword. Some objects such as food require you to click on your own character sprite, and do nothing if you "use" them.

Hold Alt and click to perform specific, context sensitive actions. Some functions for alt-clicking include removing an ID from your PDA (or pen if there's no ID in it), toggling the lock on a locker, split a stack of items, crawling into vents (as something small like a monkey) etc.

Hold Shift and press Middle Mouse Button to point at something. This creates a message in the chat and temporarily displays an arrow over the thing you point at.

Press R to enable throwing mode. If you click somewhere in the game world when you have throwing mode on and an item in your selected hand, you'll throw it at that point. If someone throws an item at you, and you have throwing mode on, you'll catch the item.

Gameplay Concepts[edit | edit source]

Generic detective.png
 
Tuterr, the Private Eye says:
"You know, as much as I like to rib the fresh meat, it doesn't really matter if something happens to them - Nanotrasen thinks death is a waste of money, they'll just get cloned or something. What? Oh, shit, I gotta go. *click* You, uh, didn't hear that - right, kid?"


Before getting into anything else, it's important to note that since SS13 is such an open ended game that has other people in it, when you get in game and try to follow the guide, things may go wrong - the station might have been almost entirely consumed by a singularity, a traitor could attack you with a powerful weapon, or something no one could have predicted will kill you. It's important to not let death get to you - Rule 10 exists for a reason! There are multiple ways you can be brought back into the game - don't get frustrated if something happens.

There's a few specific concepts that are often stumbling blocks for newer players, so let's address those first. (These are all in expandable boxes to save space, but it's not a bad idea to read them beforehand.)

The Hands System[edit | edit source]

One of the things the majority of new players have trouble with is the hands system. It's not complex once you've figured it out, but it can be difficult to understand without help.

You have two hands at your disposal. The bright box around one of your hands is the selected hand. This is the hand that's used whenever you click on something - if it's empty, you'll either pick up an item, or interact with something (like a computer terminal or vending machine).

If you have something in your selected hand, you'll use that item on whatever you click on. This can lead to confusion, because if you have something in your hand, you can't use things such as terminals or vending machines - you'll either hit the object with your item or do nothing.

This is because you're trying to directly use the item on the object - this is why you're able to use a screwdriver to open the panel on a door, use wirecutters on a grille, or similar actions.

This can also cause problems with backpacks, boxes, and other containers - if you want to open a container, alt click it. You can also pick it up, then switch hands and click on the container with an empty hand. Clicking on a container with an object will put it in the container. This also means that if you'd like to take your backpack off, you need to click and drag the bag to an empty hand - a normal click just opens the equipped bag.

Intents[edit | edit source]

The intent selector has four modes: Help, Disarm, Grab, and Harm.

Help Intent Intent Help.png[edit | edit source]

The Help intent is used for helpful interactions. For example, if someone is in critical condition, clicking on them (with an empty hand) will have you perform CPR. You'll also apply medication if you're holding any. In addition, if you have your intent on Help, and walk into someone who also has their intent on Help, you'll swap places with each other (instead of just pushing them in the drection you're moving). Be careful - if you have an item in your hand that isn't designed to help someone, you'll still attack them with it!

Disarm Intent Intent Disarm.png[edit | edit source]

The Disarm intent is used to nonlethally disarm and incapacitate people. If you click on someone with an empty hand while on Disarm, you'll shove them. Shoving someone pushes them one tile away from you. If there is nothing blocking them, they are slowed down very slightly for 3 seconds. If you shove someone again while they are slowed, it knocks ranged weapons out of their active hand. If the blocking tile has a table on it, they're pushed onto it knocking them over for 3 seconds. If it has another human on it, it knocks them both over, the collateral victim for 1 second instead of 3. If the tile is blocked by something else, it knocks them down for 3 seconds. Once knocked down, if they are shoved again it paralyzes for 4 seconds. This paralyze cannot be chained or extended, so shoving them again while they're paralyzed does not extend the length of the paralyze.

It's also important to note that these actions only work if you're clicking on the target with an empty hand, just as with all intents.

Grab Intent Intent Grab.png[edit | edit source]

The Grab intent allows you to, as it says, grab people. Grabbing someone with Grab intent works differently from control-clicking. If you click on someone with an empty hand, you'll have a passive grab, which makes you pull people. You stop dragging the same way you stop pulling. See Keyboard Shortcuts or click "pull" to release. Dragging prone people will slow you down. While on passive grab, clicking on the person once more upgrades it to an aggressive grab. The target can press "resist" to try to escape from an aggressive or above grab level. Once you have an aggressive grab, you can either throw the person (by enabling throwing, then clicking somewhere), fireman carry them if they're prone (by click dragging their sprite onto yours), or click them again to slowly upgrade the grab to a level 3 neck grab. On neck grab you deal no damage, but it's harder for them to resist and get away. Click them one last time to slowly upgrade the grab to level 4, strangling. When strangling you deal suffocation damage to the target, and the target has the lowest chance (5% per try) to successfully resist out of the grab. Failing to resist out of a grab will deal some stamina damage to you. Grabs are harder to break out of the more stamina and brute damage you have (especially stamina), but there is always at least 5% chance per try.

Harm Intent Intent Harm.png[edit | edit source]

The Harm intent will harm. On standing targets you will attempt to punch them, which deals 1.5-15 stamina and 1-10 brute damage. The chance to miss a punch increases the more stamina and brute damage you have. Punching has a chance to knockdown the target for at least 4 seconds. The more brute and stamina damage the target has, the longer the target will be knocked down. If using harm intent on prone targets you will kick them, which deals 1.5-15 brute damage, with no chance to miss.

Damage[edit | edit source]

There are a few different damage types in SS13. If you take enough damage, you'll fall unconscious into critical condition, better known as Crit. If left untreated in this state, you'll slowly suffocate until you die.

Brute damage is received from physical attacks - punches, kicks, toolboxes, hatchets - if someone is hitting you over the head with it, it does Brute damage.

Burn damage is received from fire or exposure to the vacuum of space.

Toxin damage is received from breathing in poison gases, attacks from enemies like giant spiders, ingesting poison, drinking too much booze, or generally having any harmful chemical in your blood.

Oxygen damage is received from being unable to breathe, or while in critical condition. It goes down over time by itself if you're not in crit.

Brain damage is received from being cloned or other things. Can randomly cause brain traumas. Those suffering from brain damage usually need chemicals to cure their condition.

Cellular damage is received from being cloned or from being fed on by a slime. Can be cured with cryo treatment.

Brute and Burn damage are applied to specific limbs. If you've been smacked in the head with a toolbox a few times, you'll have to aim at your head (with numpad keys) when you use a bruise pack. Most medicines can be ingested to heal damage anywhere on your body. If you take enough damage to one limb, you can be dismembered. You will need surgery to replace lost limbs.

Combat[edit | edit source]

Combat in SS13 is very heavily focused on who falls over first. If you're prone, you've likely lost. This means items like soap Soaps.gif or disablers ModernDisabler.png are extremely useful.

If you get into a fight, consider your options - it may be best to try and simply run away. If you think you can disarm your opponent, you could turn the tables by taking their weapon. Combat in SS13 is fast paced and revolves around a lot of back and forth swipes, almost like a strange joust between 2D spacemen.

Getting better at combat in SS13 requires practice - there's only so much you can be taught. The rest is learning how to create and take advantage of opportunities. Hopefully, you won't have to get into many fights as you start out.

To learn more about combat and how to win fights, see the Guide to Combat.

Ghosts[edit | edit source]

If you end up dying, don't worry, there's a few ways to go from there.

If you try to move, you'll ghost out of your corpse. This is essentially spectator mode - you can communicate with other dead players (and talking about the round out of character is okay in this chat) by talking normally and are able to fly around the entire map. (Note that while it's okay to talk about the round in deadchat, if you're revived, you cannot use any information gained while dead. Anything you saw while alive is fair game.)

If you die, you can be cloned, revived via defibrillator, turned into a podperson, have your brain removed and put into a cyborg, or more. There are ghost roles that can be played by dead players - some areas have objects that, when clicked on as a ghost, will spawn you as a new character. (You're a new character, so don't use any information from your past life.) There may even be alerts that pop up while you're dead, asking if you'd like to take control of a xenomorph, a morph, or almost anything else. These are often provided by admins, but can occasionally happen via random event. Please note that if you take on a ghost role you CANNOT be cloned or return to your original body!

Playing the Game[edit | edit source]

Arriving on the station.
AI.gif
 
C-05-MO, the AI says:
"Hello! The automatic diagnostic and announcement system welcomes you to Space Station 13. Remember: Have a secure day."


Now that we've gone over the interface and some more important game concepts, let's jump into the game. If you join a game in progress, you'll spawn on the arrival shuttle. (You'll start buckled onto a chair as the shuttle docks with the station - press the Resist button on the HUD or the picture of the chair to unbuckle yourself). Otherwise, you'll be spawned in a random, public area of the station.

NSV currently has ten maps however since it would take up a lot of repeating text to list them all we'll only list three of them, "Tycoon", "Eclipse", and "Tycoon". You can visit the individual wiki pages to see the layout of a specific map.

Each ship has a unique layout, so you'll likely want to use these maps to get your bearings.

Since you've chosen Midshipman as your role, you'll have no responsibilities. This means you can safely attempt to get your bearings without fear of someone telling you that you need to be doing something. This guide will list a few tasks for you to perform so you can put the concepts discussed above into practice. It might be awkward at first, but it doesn't take much time to get to grips with how to control your character.

What to do if There's a Breach[edit | edit source]

If you hear the telltale sound of air being sucked out of a room or see a hole in the station, something's gone wrong and caused a breach. It's wise to avoid being exposed to the vacuum of space for too long, but if you need to pass by, you can put internals on.

When you spawn, inside your backpack is an emergency kit with a small tank of O2, a breath mask, and an epipen to stabilize someone who's in crit.

Step 1
Using an empty hand, click on your backpack, then click + drag the box inside to your character's sprite. This will open the box.
Step 2
Take the breath mask and put it on your mask Hud-Mask.png slot (press the equipment Hud-inventory.png icon to see it).
Step 3
Take the O2 tank and put it in one of your pockets. This leaves your hands free for other tasks.
Step 4
Press the internals Gmaskinternalsicon.gif icon to turn on your air supply.

This will keep you breathing clean air - make sure to avoid exposure to a vacuum for too long, and watch your air tank's supply in the Status bar!

Backpack.png1. Inventory Management:
The inventory system is a little unintuitive at first, but once you figure it out, it'll stay with you.
Items in the game have 4 different "weight classes," tiny, small, normal, and bulky. These weight classes determine in which storage slots it can fit in, and what they can't fit in.
If you are wearing a jumpsuit, the two item storage slots to the rightmost of your screen are your pockets. These pockets can only store tiny items.
Your hands are where you can grab items and interact with them.
Your back is where you should have your backpack. Your backpack is your main storage space, but it can only fit a limited amount of items. You can stuff tiny, small, and normal classed items into your backpack. However, normal classed items will take up more storage space than a tiny classed item.
Your belt is where you store your toolbelt, (if you are an engineer), your gun, or a variety of other different items, which range from swords to defibrillators.
The items which you can fit in your suit storage (on the leftmost of your screen, below your gloves) depend on the uniform you are wearing. For example, a hardsuit would allow you to fit an oxygen tank in there, whilst an armor vest would allow you to fit a taser in there.
Warningsign.png2. Hazards:
A good start to reacting against someone beating your teeth in is by screaming ";HELP <LOCATION NAME> <GUY BEATING YOU UP> IS A <TRAITOR/LING/WHATEVER>. This allows security to flag that guy down as arrest, which means that if a security officer encounters that person again, they see an arrest overlay.
Radiation Storm: A message stating "High levels of radiation detected near the station. Maintenance is best shielded from radiation." will broadcast. Normally, if the heads are competent, a station-wide emergency will then be declared opening up maintenance even if you don't have access. All you have to do now is mill in maintenance until the radiation storm passes over.
If there's cries of revolutionaries or a cult, blood or otherwise over the radio, it's probably in your best interests to secure a pair of sunglasses and head towards security to get implanted (or baton "unconverted"). It's not unknown for security to become particularly trigger-happy towards unimplanted crewmembers.

What Jobs to Take After Your First Round[edit | edit source]

  • Though many say that Midshipman is the best starting role, the lack of a focused objective can make learning the game difficult. Many people also will dismiss any Midshipman as a "greytider" or something similar. You might be better off trying a role that isn't critical to the game, but still has a job to do, such as Chef, Cargo Technician, or Janitor.
  • After you've gotten used to the controls and general idea, you might want to move to a role such as Medical Doctor, Scientist, or Station Engineer - these jobs require a slight amount of skill with the controls, and have more depth to them than some of the general service roles.
  • You'll want to avoid round critical roles such as Captain, AI, or any heads of staff until you're well versed in the game and know what's going on. If, by some coincidence, you end up being one of these roles and you aren't prepared, just ahelp explaining the situation - we'd all much rather someone admits they aren't ready for a role than to do a bad job, or even worse, silently disconnect, messing up the round even more.
  • Avoid joke roles such as the Clown or Mime at first - many players find harassing the on board entertainment much more fun than any jokes the clown might otherwise have.
  • After some time, when you're confident enough in your combat abilities, you should enable antagonists within your game preferences, so that you can roll for antag when the shift starts. A good half of the game is arguably being an antag and beating everyone up.