Difference between revisions of "Guide to construction"
imported>Kingofkosmos (Added NPA and all constructable things under constructions-title, plus other small fixes.) |
imported>Kingofkosmos (Partly made constructions in more neat table-packages instead of lotsa titles and walls of texts.) |
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{{Needs revision | {{Needs revision | ||
− | |reason = Needs info added | + | |reason = Needs info added to where it says NEEDS INFO. And a few pics.}} |
{{NPA}} | {{NPA}} | ||
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|image = Crowbar.png | |image = Crowbar.png | ||
}} | }} | ||
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{{Item | {{Item | ||
|bgcolor1 = #FFEE88 | |bgcolor1 = #FFEE88 | ||
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|image = Screwdriver tool.png | |image = Screwdriver tool.png | ||
}} | }} | ||
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{{Item | {{Item | ||
|bgcolor1 = #FFEE88 | |bgcolor1 = #FFEE88 | ||
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|image = Welder.png | |image = Welder.png | ||
}} | }} | ||
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{{Item | {{Item | ||
|bgcolor1 = #FFEE88 | |bgcolor1 = #FFEE88 | ||
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|image = Wirecutters.png | |image = Wirecutters.png | ||
}} | }} | ||
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{{Item | {{Item | ||
|bgcolor1 = #FFEE88 | |bgcolor1 = #FFEE88 | ||
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*Add armor to turret frames. | *Add armor to turret frames. | ||
*Refill an Exosuit Fabricator, Autolathe or Protolathe. | *Refill an Exosuit Fabricator, Autolathe or Protolathe. | ||
− | |||
− | How to produce Metal: | + | '''How to produce Metal:''' |
Smelt iron ore at the [[Mining#The_Ores|Mining]] furnace. | Smelt iron ore at the [[Mining#The_Ores|Mining]] furnace. | ||
+ | }} | ||
+ | |||
=== Glass and Reinforced Glass === | === Glass and Reinforced Glass === | ||
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**Part of AI Core assembling. | **Part of AI Core assembling. | ||
**Add windows into [[#Airlock|Airlocks]]. | **Add windows into [[#Airlock|Airlocks]]. | ||
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− | How to produce Glass: | + | '''How to produce Glass:''' |
Smelt sand at the [[Mining#The_Ores|Mining]] furnace, or smelt Glass shards with a [[Welding Tool]] to reform them into Glass sheets. | Smelt sand at the [[Mining#The_Ores|Mining]] furnace, or smelt Glass shards with a [[Welding Tool]] to reform them into Glass sheets. | ||
− | How to produce Reinforced Glass: | + | '''How to produce Reinforced Glass:''' |
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− | + | Use <font color='gray'>'''rods'''</font> on <font color='blue'>'''glass'''</font> | |
+ | }} | ||
=== Plasteel (Reinforced Metal) === | === Plasteel (Reinforced Metal) === | ||
{{Item | {{Item | ||
− | |bgcolor1 = # | + | |bgcolor1 = #FFEE88 |
|bgcolor2 = #FFDD66 | |bgcolor2 = #FFDD66 | ||
|name = Plasteel/Reinforced Metal | |name = Plasteel/Reinforced Metal | ||
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*[[#AI Core|AI core]] (4 metal) | *[[#AI Core|AI core]] (4 metal) | ||
*[[Reinforced walls|Reinforcing, repairing and finalizing walls]] | *[[Reinforced walls|Reinforcing, repairing and finalizing walls]] | ||
− | |||
− | How to produce Plasteel: | + | '''How to produce Plasteel:''' |
Smelt a combination of iron ore and plasma ore at the [[Mining#The_Ores|Mining]] furnace. | Smelt a combination of iron ore and plasma ore at the [[Mining#The_Ores|Mining]] furnace. | ||
+ | }} | ||
=== Rods === | === Rods === | ||
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|strategy = Hold in active hand and use it on things | |strategy = Hold in active hand and use it on things | ||
|description = Here's the list of things you can make with having rods in your active hand: | |description = Here's the list of things you can make with having rods in your active hand: | ||
− | *[[#Grille|Grille]] ( | + | * [[#Grille|Grille]] (by clicking in your hand). |
− | *[[#Lattice|Lattice]] ( | + | * [[#Lattice|Lattice]] (for floors, by clicking on a space tile). |
− | *Reinforcing [[# | + | * Reinforcing [[#Reinforced Table|tables]]. |
− | *Reinforcing | + | * Reinforcing plating (by clicking on the plating). |
− | *Reinforcing normal glass into reinforced glass | + | * Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet). |
− | *Can be turned back into metal sheets by being welded with a [[Welding Tool]] | + | * Can be turned back into metal sheets by being welded with a [[Welding Tool]]. |
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− | How to produce Rods: | + | '''How to produce Rods:''' |
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− | + | Use <font color='gray'>'''metal'''</font> and click "2x metal rods" (makes two sets of rods) | |
+ | }} | ||
=== Floor Tiles === | === Floor Tiles === | ||
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|usedfor = Constructing [[#Plating|Plating]] or [[#Steel_Floor|Steel Floor]] | |usedfor = Constructing [[#Plating|Plating]] or [[#Steel_Floor|Steel Floor]] | ||
|strategy = Hold in active hand and use it on lattices or a floor without plating | |strategy = Hold in active hand and use it on lattices or a floor without plating | ||
− | |description = | + | |description = A surprisingly effective ranged weapon. |
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− | How to produce Floor Tiles: | + | '''How to produce Floor Tiles:''' |
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Use <font color='gray'>'''metal'''</font> and click "4x floor tiles" (makes 4 floor tiles) | Use <font color='gray'>'''metal'''</font> and click "4x floor tiles" (makes 4 floor tiles) | ||
+ | }} | ||
=== Planks === | === Planks === | ||
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|name = Planks | |name = Planks | ||
|image = Planks.png | |image = Planks.png | ||
− | |foundin = Ready stacks can be found nowhere, can be made from deconstructing | + | |foundin = Ready stacks can be found nowhere, can be made from deconstructing tables. |
− | |usedfor = Constructing various things | + | |usedfor = Constructing various wooden things |
|strategy = Hold in active hand and activate it to start constructing | |strategy = Hold in active hand and activate it to start constructing | ||
|description = List of things you get when activated in hand: | |description = List of things you get when activated in hand: | ||
− | *Wooden Sandals (1 plank) | + | * Wooden Sandals (1 plank) |
− | *[[#Tables|Table]] parts (2 planks) | + | * [[#Tables|Table]] parts (2 planks) |
− | *Wood floor tile 4x (1 plank) | + | * [[#Wood Floor|Wood floor tile]] 4x (1 plank) |
− | *Wooden chair (3 planks) | + | * Wooden [[#Chair|chair]] (3 planks) |
− | *Wooden barricade (5 planks) | + | * Wooden [[barricade]] (5 planks) |
− | *Wooden door (10 planks) | + | * Wooden [[door]] (10 planks) |
− | *Coffin (5 planks) | + | * [[#Locker|Coffin]] (5 planks) |
− | *[[#Bookcase|Bookcase]] (5 planks) | + | * [[#Bookcase|Bookcase]] (5 planks) |
+ | |||
+ | '''How to produce Planks:''' | ||
+ | |||
+ | Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a hatchet, or deconstruct already existing wooden tables in the [[Vacant Office]]. | ||
}} | }} | ||
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==== Normal Wall ==== | ==== Normal Wall ==== | ||
+ | {{anchor|Wall}} | ||
− | This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. | + | This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. They're useful for: |
+ | * Keeping people out. | ||
+ | * Keeping people in. | ||
+ | * Keeping people from going places. | ||
− | + | {| class="wikitable" border="1" cellspacing="0" style="width:75%; background-color:#FFFFFF;" | |
− | {| class="wikitable" border="1" cellspacing="0" style="width: | + | ! style='background-color:#FFDD66; width:20%'|Object |
− | ! style='background-color:#FFDD66; width: | + | ! style='background-color:#FFDD66; width:20%'|Requires to build |
− | ! style='background-color:#FFDD66; width: | + | ! style='background-color:#FFDD66'|How to build |
− | ! style='background-color:#FFDD66'| | ||
|- | |- | ||
|[[File:wall.png]] '''Wall''' | |[[File:wall.png]] '''Wall''' | ||
|[[File:Metal.png]]x4 | |[[File:Metal.png]]x4 | ||
− | | | + | |style="vertical-align: top; padding: 10px;"| |
− | + | # Stand where you want the wall. | |
− | + | # Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel. | |
− | + | # Choose 'Build wall girders' from the list. | |
+ | # Use the remaining 2 sheets of <font color='gray'>'''metal'''</font> on the girder. | ||
+ | |- | ||
+ | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
|- | |- | ||
− | + | !colspan="2" style='background-color:#FFDD66; width:20%'|Tools | |
− | + | |rowspan="2" colspan="2"| | |
− | + | #'''Weld''' off the plating. | |
− | + | #'''Wrench''' the girders apart (alternately, you can use a crowbar to dislodge the girder and drag it out of the way). | |
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|- | |- | ||
− | |[[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]] (Or [[File:Crowbar.png|Crowbar]]) | + | |colspan="2" style="text-align: center;"| |
+ | [[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]] (Or [[File:Crowbar.png|Crowbar]]) | ||
|} | |} | ||
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==== Reinforced Wall ==== | ==== Reinforced Wall ==== | ||
+ | {{anchor|Rwall}}{{anchor|Reinforced Wall}} | ||
− | This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. | + | This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for: |
+ | * Keeping people in and out of high security areas. | ||
− | + | {| class="wikitable" border="1" cellspacing="0" style="width:75%; background-color:#FFFFFF;" | |
− | {| class="wikitable" border="1" cellspacing="0" style="width: | + | ! style='background-color:#FFDD66; width:20%'|Object |
− | ! style='background-color:#FFDD66; width: | + | ! style='background-color:#FFDD66; width:20%'|Requires to build |
− | ! style='background-color:#FFDD66; width: | + | ! style='background-color:#FFDD66'|How to build |
− | ! style='background-color:#FFDD66'| | ||
|- | |- | ||
|[[File:R_wall.png]] '''Reinforced Wall''' | |[[File:R_wall.png]] '''Reinforced Wall''' | ||
|[[File:Metal.png]]x2 [[File:Metal_r.png]]x2 | |[[File:Metal.png]]x2 [[File:Metal_r.png]]x2 | ||
− | | | + | |style="vertical-align: top; padding: 10px;"| |
− | + | # Stand where you want the reinforced wall. | |
+ | # Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel. | ||
+ | # Choose 'Build wall girders' form the list. | ||
+ | # Use the <font color='gray'>'''plasteel'''</font> on the girders to reinforce them. | ||
+ | # Use the last <font color='gray'>'''plasteel'''</font> sheet on the reinforced girders to finish the wall. | ||
+ | |- | ||
+ | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
|- | |- | ||
− | + | !colspan="2" style='background-color:#FFDD66; width:20%'|Tools | |
− | + | |rowspan="2" colspan="2"| | |
− | + | # Wirecutters. | |
− | + | # Screwdriver. | |
− | + | # Welder. | |
− | + | # Crowbar. | |
− | + | # Wrench. | |
− | + | # Welder. | |
− | + | # Crowbar. | |
− | + | # Screwdriver. | |
− | + | # Wirecutters. | |
− | + | # Wrench. | |
|- | |- | ||
− | |[[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Crowbar.png|Crowbar]] | + | |colspan="2" style="text-align: center;"| |
+ | [[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Crowbar.png|Crowbar]] | ||
|} | |} | ||
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==== Normal/Reinforced Hidden Door ==== | ==== Normal/Reinforced Hidden Door ==== | ||
+ | {{anchor|Hidden Door}}{{anchor|Hidden Wall}}{{anchor|Reinforced Hidden Door}}{{anchor|Reinforced Hidden Wall}} | ||
− | With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room | + | Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room. |
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* Click to open. | * Click to open. | ||
* An almost undetectable escape route. | * An almost undetectable escape route. | ||
* Not airtight, leaks gases through. | * Not airtight, leaks gases through. | ||
* Otherwise, same as a regular wall. | * Otherwise, same as a regular wall. | ||
+ | |||
+ | {| class="wikitable" border="1" cellspacing="0" style="width:75%; background-color:#FFFFFF;" | ||
+ | ! style='background-color:#FFDD66; width:20%'|Object | ||
+ | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
+ | ! style='background-color:#FFDD66'|How to build | ||
|- | |- | ||
− | | | + | |[[File:False_Wall.gif]] '''Hidden Door''' <br>[[File:False_Wall_r.gif]] '''Reinforced Hidden Door''' |
+ | |[[File:Metal.png]]x4 or <br>[[File:Metal.png]]x2 [[File:Metal_r.png]]x2 | ||
+ | | style="vertical-align: top; padding: 10px;"| | ||
# Stand where you want the door. | # Stand where you want the door. | ||
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel. | # Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel. | ||
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# Use crowbar on the girder and wait a few seconds for it to dislodge. | # Use crowbar on the girder and wait a few seconds for it to dislodge. | ||
# Use the remaining 2 sheets of <font color='gray'>'''metal'''</font>, or <font color='gray'>'''plasteel'''</font> for a reinforced type, on the girder. | # Use the remaining 2 sheets of <font color='gray'>'''metal'''</font>, or <font color='gray'>'''plasteel'''</font> for a reinforced type, on the girder. | ||
− | |||
To turn an already finished wall into a hidden door, follow the deconstruction guide for the wall type until the final wrenching of the girder, and instead proceed from the "Use crowbar on the girder" line above. | To turn an already finished wall into a hidden door, follow the deconstruction guide for the wall type until the final wrenching of the girder, and instead proceed from the "Use crowbar on the girder" line above. | ||
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|- | |- | ||
− | |[[File:Screwdriver_tool.png|Screwdriver]],[[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]] | + | !colspan="3" style="background-color:#FFDD66"|How to deconstruct |
+ | |- | ||
+ | !colspan="2" style='background-color:#FFDD66; width:20%'|Tools | ||
+ | |rowspan="2" colspan="2"| | ||
+ | # Screwdriver. | ||
+ | # Welder. | ||
+ | # Wrench. | ||
+ | |- | ||
+ | |colspan="2" style="text-align: center;"| | ||
+ | [[File:Screwdriver_tool.png|Screwdriver]],[[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]] | ||
|} | |} | ||
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=== Normal/Reinforced Windows === | === Normal/Reinforced Windows === | ||
+ | {{anchor|Windows}}{{anchor|Window}}{{anchor|Reinforced Windows}}{{anchor|Reinforced Window}} | ||
− | + | You can build two types of windows: | |
+ | {{anchor|Full}} | ||
+ | * Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall. | ||
+ | {{anchor|One directional}} | ||
+ | * One Direction: Stops movement only from the way it faces. | ||
− | + | {| class="wikitable" border="1" cellspacing="0" style="width:75%; background-color:#FFFFFF;" | |
− | {| class="wikitable" border="1" cellspacing="0" style="width: | + | ! style='background-color:#FFDD66; width:20%'|Object |
− | ! style='background-color:#FFDD66; width: | + | ! style='background-color:#FFDD66; width:20%'|Requires to build |
− | ! style='background-color:#FFDD66; width: | + | ! style='background-color:#FFDD66'|How to build |
− | ! style='background-color:#FFDD66'| | ||
|- | |- | ||
|[[File:Glass_panel.png]] [[File:Glass_wall.png]] '''Windows'''<br>[[File:Glass_panel_r.png]] [[File:Glass_wall_r.png]] '''Reinforced Windows''' | |[[File:Glass_panel.png]] [[File:Glass_wall.png]] '''Windows'''<br>[[File:Glass_panel_r.png]] [[File:Glass_wall_r.png]] '''Reinforced Windows''' | ||
|[[File:Glass.png]]x2 or<br>[[File:Glass_r.png]]x2 | |[[File:Glass.png]]x2 or<br>[[File:Glass_r.png]]x2 | ||
− | | | + | | style="vertical-align: top; padding: 10px;"| |
− | + | # Click the <font color="blue">'''glass/reinforced glass'''</font> in hand. | |
− | + | # Select Full or One Direction from the menu. | |
+ | # Drag where you want it. | ||
+ | # Right-click to rotate to the direction you want if one-directional. | ||
+ | # Screwdriver it in place. | ||
+ | # ''Continue if <font color="blue">'''reinforced glass'''</font>:'' | ||
+ | # Crowbar (Pop pane in). | ||
+ | # Screwdriver (Secure pane). | ||
+ | |- | ||
+ | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
+ | |- | ||
+ | !colspan="2" style='background-color:#FFDD66; width:20%'|Tools | ||
+ | |rowspan="2" colspan="2"| | ||
+ | # Screwdriver to unscrew the window from the floor. | ||
+ | # ''If normal glass:'' Wrench to deconstruct the window. | ||
+ | # ''If reinforced glass:'' Crowbar to pop the glass out. | ||
+ | # Screwdriver to unscrew the frame from the floor. | ||
+ | # Wrench to deconstruct the window. | ||
+ | |||
+ | Hitting the pane repeatedly with a weapon will smash it into a glass shard or, if reinforced glass, a glass shard and a metal rod. | ||
|- | |- | ||
− | |colspan="2" style=" | + | |colspan="2" style="text-align: center;"| |
− | + | [[File:Screwdriver_tool.png|Screwdriver]], [[File:Wrench.png|Wrench]], [[File:Crowbar.png|Crowbar]] | |
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|} | |} | ||
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=== Wall Mountings === | === Wall Mountings === | ||
− | ==== [[ | + | ==== APC ==== |
+ | [[APC|Info about Area Power Controllers can be found here.]] | ||
− | + | {| class="wikitable" border="1" cellspacing="0" style="width:75%; background-color:#FFFFFF;" | |
− | {| style="background-color:# | + | ! style='background-color:#cce6ff; width:20%'|Object |
− | ! | + | ! style='background-color:#cce6ff; width:20%'|Requires to build |
+ | ! style='background-color:#cce6ff'|How to build | ||
|- | |- | ||
+ | |[[File:APC.png]] '''APC''' | ||
|2 x [[File:Metal.png|Metal]], 1x [[File:CableCoils.png|Cable Coil]], 1x [[File:Circuitboard.png|Circuitboard]] Power Control Module, [[File:Screwdriver_tool.png|Screwdriver]], 1x [[File:Power_cell.png|Power Cell]], [[File:Crowbar.png|Crowbar]], [[File:Id regular.png|Authorized ID]] | |2 x [[File:Metal.png|Metal]], 1x [[File:CableCoils.png|Cable Coil]], 1x [[File:Circuitboard.png|Circuitboard]] Power Control Module, [[File:Screwdriver_tool.png|Screwdriver]], 1x [[File:Power_cell.png|Power Cell]], [[File:Crowbar.png|Crowbar]], [[File:Id regular.png|Authorized ID]] | ||
+ | | style="vertical-align: top; padding: 10px;"| | ||
+ | # Use the <font color='gray'>'''metal'''</font> and make an APC frame. | ||
+ | # Use the frame on the wall you want the APC on (may only be placed in areas which have been defined as a Station Area using the Chief Engineer's [[High-risk_items|Station Blueprints]]). | ||
+ | # Fit it with the cable coil. | ||
+ | # Fit it with the Power Control Module. | ||
+ | # Screwdriver the electronics into place. | ||
+ | # Add the power cell. | ||
+ | # Crowbar shut. It starts ID locked, with the cover engaged and the main switch turned off. | ||
+ | |- | ||
+ | !colspan="3" style="background-color:#cce6ff"|How to deconstruct | ||
+ | |- | ||
+ | !colspan="2" style='background-color:#cce6ff; width:20%'|Tools | ||
+ | |rowspan="2" colspan="2"| | ||
+ | # Swipe Card to unlock APC. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery. | ||
+ | # Remove power cell by hand. | ||
+ | # Screwdriver to unsecure electronics. | ||
+ | # Crowbar to lift floor tile in front of APC | ||
+ | # Wirecutters to remove cables. | ||
+ | # Crowbar to remove Power Control Board. | ||
+ | # Welder to remover from wall. | ||
+ | # Wrenching the frame, that is now detached from the wall, deconstructs it to two metal sheets. | ||
+ | |- | ||
+ | |colspan="2" style="text-align: center;"| | ||
+ | [[File:Screwdriver_tool.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Crowbar.png|Crowbar]], [[File:Welder.png|Welder]], [[File:Id regular.png|Authorized ID]] | ||
|} | |} | ||
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− | + | ||
− | + | ==== Air Alarm ==== | |
+ | [[APC|Info about Air Alarms can be found here.]] | ||
− | + | {| class="wikitable" border="1" cellspacing="0" style="width:75%; background-color:#FFFFFF;" | |
− | + | ! style='background-color:#cce6ff; width:20%'|Object | |
− | + | ! style='background-color:#cce6ff; width:20%'|Requires to build | |
− | + | ! style='background-color:#cce6ff'|How to build | |
+ | |- | ||
+ | |[[File:AirAlarm.png]] '''Air Alarm''' | ||
+ | |2 x [[File:Metal.png|Metal]], 1x [[File:CableCoils.png|Cable Coil]], 1x [[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics, [[File:Screwdriver_tool.png|Screwdriver]] | ||
+ | | style="vertical-align: top; padding: 10px;"| | ||
+ | # Use the metal and make an Air Alarm frame. | ||
+ | # Use the frame on the wall you want it on. | ||
+ | # Put in the Air Alarm Electronics. | ||
+ | # Wire it with 5 cable pieces. | ||
+ | # Screwdriver to close. | ||
+ | |- | ||
+ | !colspan="3" style="background-color:#cce6ff"|How to deconstruct | ||
|- | |- | ||
− | + | !colspan="2" style='background-color:#cce6ff; width:20%'|Tools | |
− | + | |rowspan="2" colspan="2"| | |
− | + | # Open cover with screwdriver. | |
− | + | # Cut all the wires using wirecutters. | |
− | + | # Cut the remaining wires with wirecutters. | |
− | + | # Pry out the circuit using the crowbar. | |
− | + | # Remove the frame from the wall using the wrench. | |
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|- | |- | ||
− | |2 | + | |colspan="2" style="text-align: center;"| |
+ | [[File:Screwdriver_tool.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Crowbar.png|Crowbar]], [[File:Wrench.png|Wrench]] | ||
|} | |} | ||
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− | + | ||
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− | + | ==== Fire Alarm ==== | |
− | + | [[Fire Alarm|Info about Fire Alarms can be found here.]] | |
− | |||
− | |||
− | |||
− | ==== | + | {| class="wikitable" border="1" cellspacing="0" style="width:75%; background-color:#FFFFFF;" |
− | + | ! style='background-color:#cce6ff; width:20%'|Object | |
− | + | ! style='background-color:#cce6ff; width:20%'|Requires to build | |
− | + | ! style='background-color:#cce6ff'|How to build | |
− | ! | ||
|- | |- | ||
+ | |[[File:FireAlarm.png]] '''Fire Alarm''' | ||
|2 x [[File:Metal.png|Metal]], 1x [[File:CableCoils.png|Wire coil]], 1x [[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics, [[File:Screwdriver_tool.png|Screwdriver]] | |2 x [[File:Metal.png|Metal]], 1x [[File:CableCoils.png|Wire coil]], 1x [[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics, [[File:Screwdriver_tool.png|Screwdriver]] | ||
+ | |style="vertical-align: top; padding: 10px;"| | ||
+ | # Use the metal and make an Fire Alarm frame. | ||
+ | # Use the frame on the wall you want it on. | ||
+ | # Put in the Fire Alarm Electronics. | ||
+ | # Wire it with 5 cable pieces. | ||
+ | # Screwdriver to close. | ||
+ | |- | ||
+ | !colspan="3" style="background-color:#cce6ff"|How to deconstruct | ||
+ | |- | ||
+ | !colspan="2" style='background-color:#cce6ff; width:20%'|Tools | ||
+ | |rowspan="2" colspan="2"| | ||
+ | # Open cover with screwdriver. | ||
+ | # Cut all the wires using wirecutters. | ||
+ | # Pry out the circuit using the crowbar. | ||
+ | # Remove the frame from the wall using the wrench. | ||
+ | |- | ||
+ | |colspan="2" style="text-align: center;"| | ||
+ | [[File:Screwdriver_tool.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Crowbar.png|Crowbar]], [[File:Wrench.png|Wrench]] | ||
|} | |} | ||
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=== Other === | === Other === | ||
==== [[File:Grille.png]] Grille ==== | ==== [[File:Grille.png]] Grille ==== | ||
− | + | {{anchor|Grilles}} | |
− | |||
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire. | Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire. | ||
+ | * Keeping people in or out. | ||
+ | * Securing an area with electrified grilles. | ||
− | {| class="wikitable" border="1" cellspacing="0" style="width: | + | {| class="wikitable" border="1" cellspacing="0" style="width:75%; background-color:#FFFFFF;" |
− | ! style='background-color:# | + | ! style='background-color:#cce6ff; width:20%'|Object |
− | ! style='background-color:# | + | ! style='background-color:#cce6ff; width:20%'|Requires to build |
− | ! style='background-color:# | + | ! style='background-color:#cce6ff'|How to build |
|- | |- | ||
|[[File:Grille.png]] '''Grille''' | |[[File:Grille.png]] '''Grille''' | ||
|[[File:Rods.png]]x2 | |[[File:Rods.png]]x2 | ||
− | | | + | |style="vertical-align: top; padding: 10px;"| |
− | * | + | # Stand where you would like the grille to be placed. |
− | * | + | # Click on the stack of 2 <font color="gray">'''rods'''</font> with the hand you have them in. |
+ | |- | ||
+ | !colspan="3" style="background-color:#cce6ff"|How to deconstruct | ||
+ | |- | ||
+ | !colspan="2" style='background-color:#cce6ff; width:20%'|Tools | ||
+ | |rowspan="2" colspan="2"| | ||
+ | * Use '''Wirecutters''' to neatly cut the grille, or | ||
+ | * ...Use a '''Screwdriver''' to unfasten and drag it away, or | ||
+ | * ...'''Kick/smash''' it down. | ||
|- | |- | ||
− | |colspan="2" style=" | + | |colspan="2" style="text-align: center;"| |
− | + | [[File:Wirecutters.png|Wirecutters]]<br>or<br>[[File:Screwdriver_tool.png|Screwdriver]] | |
− | |||
|} | |} | ||
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==== [[File:windoor.png]] Window-door (Windoor) ==== | ==== [[File:windoor.png]] Window-door (Windoor) ==== | ||
+ | {{anchor|Window-door}}{{anchor|Windoor}} | ||
+ | Like a door, but more minimalistic. | ||
− | { | + | {| class="wikitable" border="1" cellspacing="0" style="width:75%; background-color:#FFFFFF;" |
− | + | ! style='background-color:#cce6ff; width:20%'|Object | |
− | ! | + | ! style='background-color:#cce6ff; width:20%'|Requires to build |
+ | ! style='background-color:#cce6ff'|How to build | ||
|- | |- | ||
+ | |[[File:windoor.png]] '''Window-door''' | ||
|5 x [[File:Glass_r.png|Reinforced glass]], 2x [[File:Metal_r.png|Reinforced metal]], 1x [[File:CableCoils.png|Wire coil]], [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], [[File:Crowbar.png|Crowbar]], 1x [[File:Circuitboard.png|Circuitboard]] | |5 x [[File:Glass_r.png|Reinforced glass]], 2x [[File:Metal_r.png|Reinforced metal]], 1x [[File:CableCoils.png|Wire coil]], [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], [[File:Crowbar.png|Crowbar]], 1x [[File:Circuitboard.png|Circuitboard]] | ||
+ | |style="vertical-align: top; padding: 10px;"| | ||
+ | # Click the <font color="blue">'''reinforced glass'''</font> pane. | ||
+ | # Click the "Windoor" button. | ||
+ | # Wrench. | ||
+ | # Plasteel (Optional: To create a secure windoor). | ||
+ | # Cable. | ||
+ | # Airlock Electronics. | ||
+ | # Crowbar. | ||
+ | |- | ||
+ | !colspan="3" style="background-color:#cce6ff"|How to deconstruct | ||
+ | |- | ||
+ | !colspan="2" style='background-color:#cce6ff; width:20%'|Tools | ||
+ | |rowspan="2" colspan="2"| | ||
+ | '''INFO NEEDED | ||
+ | |- | ||
+ | |colspan="2" style="text-align: center;"| | ||
+ | '''INFO NEEDED | ||
|} | |} | ||
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− | + | ==== Airlock (Door) ==== | |
− | + | {{anchor|Airlock}}{{anchor|Door}} | |
− | + | A door with a fancy name. | |
− | ==== | + | {| class="wikitable" border="1" cellspacing="0" style="width:75%; background-color:#FFFFFF;" |
− | + | ! style='background-color:#cce6ff; width:20%'|Object | |
− | + | ! style='background-color:#cce6ff; width:20%'|Requires to build | |
− | + | ! style='background-color:#cce6ff'|How to build | |
− | ! | ||
|- | |- | ||
− | |4 x [[File:Metal.png|Metal]], 1x [[File:CableCoils.png|Wire coil]], [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], 1x [[File:Circuitboard.png|Airlock electronics]], [[File:Id_regular.png|ID]] | + | |[[File:Airlock.gif]] '''Airlock''' |
+ | |4 x [[File:Metal.png|Metal]], 1x [[File:CableCoils.png|Wire coil]], [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], 1x [[File:Circuitboard.png|Airlock electronics]], [[File:Id_regular.png|ID]] OPTIONAL: 1x [[File:Glass_r.png|Reinforced glass]], [[File:Pen.png|Pen]] | ||
+ | |style="vertical-align: top; padding: 10px;"| | ||
+ | # [[File:Metal.png|Metal]] Use the metal and make an Airlock Assembly. | ||
+ | # [[File:Wrench.png|Wrench]] Wrench it in place. | ||
+ | # [[File:Pen.png|Pen]] (OPTIONAL) Use pen to name the Airlock. | ||
+ | # [[File:Glass_r.png|Reinforced glass]] (OPTIONAL) Add reinforced glass to make a glass airlock. | ||
+ | # [[File:CableCoils.png|Wire coil]] Add wires. | ||
+ | # [[File:Id_regular.png|ID]] [[File:Circuitboard.png|Airlock electronics]] Unlock the airlock electronic board with an ID. | ||
+ | # [[File:Circuitboard.png|Airlock electronics]] Use the airlock electronic board and set the access level. | ||
+ | # [[File:Circuitboard.png|Airlock electronics]] Add the airlock electronic board to the airlock frame. | ||
+ | # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver to finish. | ||
|- | |- | ||
− | ! | + | !colspan="3" style="background-color:#cce6ff"|How to deconstruct |
|- | |- | ||
− | + | !colspan="2" style='background-color:#cce6ff; width:20%'|Tools | |
− | | | + | |rowspan="2" colspan="2"| |
− | + | Cannot be done to an [[Syndicate_Items#Cryptographic_Sequencer|emagged]] airlock! RCD deconstruction must be used for that. It is possible to build a new airlock over the emagged one. | |
− | + | # '''Screwdriver''' the door. | |
− | + | # Use '''Multitool''' and '''Wirecutters''' to disable everything except the doorbolts as detailed [[Hacking#Airlocks|here.]] | |
− | + | (Doorbolts must be up for this to work!) | |
− | + | # '''Weld''' the door shut. | |
− | + | # '''Crowbar''' the electronics out (if the door is electrified, this won't work for some reason). | |
− | + | # '''Wirecut''' the wires out. | |
− | + | # Unsecure it with a '''Wrench'''. | |
− | + | # '''Weld''' it to deconstruct to metal plates. | |
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|- | |- | ||
− | |[[File: | + | |colspan="2" style="text-align: center;"| |
− | + | [[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Crowbar.png|Crowbar]], [[File:Multitool.png|Multitool]] | |
− | |[[File:Screwdriver_tool.png|Screwdriver]]|| | ||
|} | |} | ||
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+ | |||
+ | |||
+ | ==== Computers ==== | ||
{{anchor|Computer}} | {{anchor|Computer}} | ||
− | {| style="background-color:# | + | [[Computers]] can have various uses. |
− | ! | + | |
+ | {| class="wikitable" border="1" cellspacing="0" style="width:75%; background-color:#FFFFFF;" | ||
+ | ! style='background-color:#cce6ff; width:20%'|Object | ||
+ | ! style='background-color:#cce6ff; width:20%'|Requires to build | ||
+ | ! style='background-color:#cce6ff'|How to build | ||
|- | |- | ||
+ | |[[File:Computer_Solar.png]]] '''Computer''' | ||
|5 x [[File:Metal.png|Metal]], 2x [[File:Glass.png|Glass]], 1x [[File:CableCoils.png|Wire coil]] (5 pieces), [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], 1x [[File:Circuitboard.png|Circuitboard]] | |5 x [[File:Metal.png|Metal]], 2x [[File:Glass.png|Glass]], 1x [[File:CableCoils.png|Wire coil]] (5 pieces), [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], 1x [[File:Circuitboard.png|Circuitboard]] | ||
+ | |style="vertical-align: top; padding: 10px;"| | ||
+ | # Use the <font color='gray'>'''metal'''</font> to open the construction panel. | ||
+ | # Choose Computer frame. | ||
+ | # Wrench it inplace. | ||
+ | # Insert the Circuitboard of your selection. | ||
+ | # Screwdriver. | ||
+ | # Wires. | ||
+ | # Glass. | ||
+ | # Screwdriver to finish. | ||
+ | |- | ||
+ | !colspan="3" style="background-color:#cce6ff"|How to deconstruct | ||
+ | |- | ||
+ | !colspan="2" style='background-color:#cce6ff; width:20%'|Tools | ||
+ | |rowspan="2" colspan="2"| | ||
+ | # '''Screwdriver''' to detach the screen. | ||
+ | # '''Crowbar''' to pry off the screen. | ||
+ | # '''Wirecutters''' to cut the cables. | ||
+ | # '''Screwdriver''' to detach the circuit lid. | ||
+ | # '''Crowbar''' to pry out the circuitboard. | ||
+ | # '''Wrench''' to detach the frame. | ||
+ | # '''Welder''' to disassemble the frame. | ||
+ | |- | ||
+ | |colspan="2" style="text-align: center;"| | ||
+ | [[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Crowbar.png|Crowbar]] | ||
|} | |} | ||
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==== [[File:Autolathe.png]] Machines ==== | ==== [[File:Autolathe.png]] Machines ==== | ||
{{anchor|Machine}} | {{anchor|Machine}} | ||
+ | |||
Their construction is detailed in the [[Guide_to_advanced_construction|machine construction guide.]] | Their construction is detailed in the [[Guide_to_advanced_construction|machine construction guide.]] | ||
Line 802: | Line 804: | ||
|} | |} | ||
− | + | # '''Screwdriver''' to open the cover. | |
− | + | # '''Crowbar''' to pry out the circuit. | |
− | + | # '''Wirecutters''' to remove the wires. | |
− | + | # '''Wrench''' to disassemble the frame. | |
Usually returns all or most components used in construction. Some components may become broken. | Usually returns all or most components used in construction. Some components may become broken. | ||
− | ==== | + | ==== Security Camera ==== |
+ | {{anchor|Security Cameras}} | ||
+ | Electric eyes of the AI or for camera monitors to look through. | ||
− | + | Camera upgrades: | |
− | {| style="background-color:# | + | * Solid Plasma for EMP-proofing. |
− | ! | + | * Carrot for x-ray. |
+ | * Proximity Sensor for motion alarm. | ||
+ | |||
+ | {| class="wikitable" border="1" cellspacing="0" style="width:75%; background-color:#FFFFFF;" | ||
+ | ! style='background-color:#cce6ff; width:20%'|Object | ||
+ | ! style='background-color:#cce6ff; width:20%'|Requires to build | ||
+ | ! style='background-color:#cce6ff'|How to build | ||
|- | |- | ||
+ | |[[File:Security_Camera.gif]] '''Security Camera''' | ||
|1 x Camera Assembly, 1x [[File:CableCoils.png|Wire Coil]], [[File:Wrench.png|Wrench]], [[File:Welder.png|Welder]], [[File:Screwdriver_tool.png|Screwdriver]] | |1 x Camera Assembly, 1x [[File:CableCoils.png|Wire Coil]], [[File:Wrench.png|Wrench]], [[File:Welder.png|Welder]], [[File:Screwdriver_tool.png|Screwdriver]] | ||
+ | |style="vertical-align: top; padding: 10px;"| | ||
+ | # Place the camera assembly on the tile where'd you like the camera to be. | ||
+ | # Wrench it into position. | ||
+ | # Weld it to the wall. | ||
+ | # (Optional) Add any additional upgrades. | ||
+ | # Add wire. | ||
+ | # Screwdriver the camera to complete it. | ||
+ | # Set camera network (default is SS13). | ||
+ | # Set camera direction. | ||
+ | |- | ||
+ | !colspan="3" style="background-color:#cce6ff"|How to deconstruct | ||
+ | |- | ||
+ | !colspan="2" style='background-color:#cce6ff; width:20%'|Tools | ||
+ | |rowspan="2" colspan="2"| | ||
+ | # [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''' the camera to open the back panel. | ||
+ | # [[File:Wirecutters.png|Wirecutters]] Use your '''Wirecutter''' to cut all the wires (cutting the alarm wire is optional). | ||
+ | # [[File:Welder.png|Welder]] Use your '''Welder''' to unweld the camera from the wall. | ||
+ | # [[File:Wrench.png|Wrench]] '''Wrench''' the camera to unattach it from the wall. | ||
+ | # [[File:Crowbar.png|Crowbar]] '''Crowbar''' the camera assembly to remove any upgrades. | ||
+ | |- | ||
+ | |colspan="2" style="text-align: center;"| | ||
+ | [[File:Crowbar.png|Crowbar]] [[File:Screwdriver_tool.png|Screwdriver]] [[File:Welder.png|Welder]] [[File:Wirecutters.png|Wirecutters]] [[File:Wrench.png|Wrench]] | ||
|} | |} | ||
− | |||
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− | |||
− | |||
− | |||
− | + | ==== Turret ==== | |
+ | {{anchor|Turrets}} | ||
+ | To ensure no one trespasses an area, can also be set to different modes. '''NEEDS INFO ABOUT DIFFERENT MODES AND SUCH | ||
− | + | {| class="wikitable" border="1" cellspacing="0" style="width:75%; background-color:#FFFFFF;" | |
− | + | ! style='background-color:#cce6ff; width:20%'|Object | |
− | + | ! style='background-color:#cce6ff; width:20%'|Requires to build | |
− | + | ! style='background-color:#cce6ff'|How to build | |
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|- | |- | ||
− | |[[File: | + | |[[File:Turret.png]] '''Turret''' |
− | + | |7 x [[File:Metal.png|Metal]], [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], [[File:Welder.png|Welder]], 1 x [[File:Taser.png|any energy-based gun]] (any energy-based gun) , 1 x [[File:Prox_Sensor.png|Proximity Sensor]] | |
− | + | |style="vertical-align: top; padding: 10px;"| | |
− | + | # Build a turret frame from <font color='gray'>'''metal'''</font>. | |
− | + | # Use a wrench to secure the turret frame(it can be moved around before being secured). | |
− | + | # Use metal on the turret frame to build the cover. | |
+ | # Use a wrench on the frame to bolt the cover. | ||
+ | # Add the gun. | ||
+ | # Add the prox sensor. | ||
+ | # Use a screwdriver to secure it all. | ||
+ | # Use more <font color='gray'>'''metal'''</font> on the frame. | ||
+ | # Finally use a welder to secure the second layer of metal. | ||
|- | |- | ||
− | + | !colspan="3" style="background-color:#cce6ff"|How to deconstruct | |
|- | |- | ||
− | + | !colspan="2" style='background-color:#cce6ff; width:20%'|Tools | |
+ | |rowspan="2" colspan="2"| | ||
+ | '''NEEDS INFO | ||
|- | |- | ||
− | | | + | |colspan="2" style="text-align: center;"| |
+ | '''NEEDS INFO | ||
|} | |} | ||
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==== [[File:Floorbot.gif|Robot]] [[File:Generic_borg.png|Cyborg]] [[File:Ripley.png|Mech]] Robots, Cyborgs and Mechs ==== | ==== [[File:Floorbot.gif|Robot]] [[File:Generic_borg.png|Cyborg]] [[File:Ripley.png|Mech]] Robots, Cyborgs and Mechs ==== | ||
+ | {{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}} | ||
− | |||
Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages. | Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages. | ||
Line 898: | Line 905: | ||
|1 x [[File:disposal_pipe.png|Disposal Pipe]] or [[File:disposal_bin.png|Disposal Bin]] or [[File:disposal_outlet.png|Disposal Outlet]] Disposal Pipe/Machine, [[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]], [[File:Crowbar.png|Crowbar]] | |1 x [[File:disposal_pipe.png|Disposal Pipe]] or [[File:disposal_bin.png|Disposal Bin]] or [[File:disposal_outlet.png|Disposal Outlet]] Disposal Pipe/Machine, [[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]], [[File:Crowbar.png|Crowbar]] | ||
|} | |} | ||
− | + | # Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in [[Atmospherics|Atmosia]]). | |
− | Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in [[Atmospherics|Atmosia]]). | + | # Crowbar the floor tile, if exists, to access plating. |
− | + | # Move pipe over plating, rotate and flip using the right-click menu. | |
− | Crowbar the floor tile, if exists, to access plating. | + | # Wrench pipe. |
− | + | # Weld pipe. | |
− | Move pipe over plating, rotate and flip using the right-click menu. | ||
− | |||
− | Wrench pipe. | ||
− | |||
− | Weld pipe. | ||
<font size="3">'''Disposal Pipe deconstruction:'''</font size> | <font size="3">'''Disposal Pipe deconstruction:'''</font size> | ||
Line 917: | Line 919: | ||
|} | |} | ||
− | Welder on pipe to remove its joints. | + | '''Welder''' on pipe to remove its joints. |
− | Wrench to detach it from the plating. | + | '''Wrench''' to detach it from the plating. |
Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it. | Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it. | ||
Line 929: | Line 931: | ||
|[[File:Screwdriver_tool.png|Screwdriver]], [[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]] | |[[File:Screwdriver_tool.png|Screwdriver]], [[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]] | ||
|} | |} | ||
− | If Disposal Bin, turn off the pump. | + | ''If Disposal Bin, turn off the pump.'' |
− | Screwdriver to remove power connection. | + | '''Screwdriver''' to remove power connection. |
− | Welder on machine to remove its joints. | + | '''Welder''' on machine to remove its joints. |
− | Wrench to detach it from the plating. | + | '''Wrench''' to detach it from the plating. |
− | ==== | + | ==== AI Core ==== |
+ | The AI's house. | ||
− | {| style="background-color:# | + | |
− | ! | + | {| class="wikitable" border="1" cellspacing="0" style="width:75%; background-color:#FFFFFF;" |
+ | ! style='background-color:#cce6ff; width:20%'|Object | ||
+ | ! style='background-color:#cce6ff; width:20%'|Requires to build | ||
+ | ! style='background-color:#cce6ff'|How to build | ||
|- | |- | ||
+ | |[[File:AI.gif]] '''AI Core''' | ||
|4 x [[File:Metal_r.png|Reinforced metal]], 2x [[File:Glass_r.png|Reinforced Glass]], 1x [[File:CableCoils.png|Wire Coil]], [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], 1x [[File:Circuitboard.png|AI Circuitboard]], optional: [[File:Brain.png|Human brain]] | |4 x [[File:Metal_r.png|Reinforced metal]], 2x [[File:Glass_r.png|Reinforced Glass]], 1x [[File:CableCoils.png|Wire Coil]], [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], 1x [[File:Circuitboard.png|AI Circuitboard]], optional: [[File:Brain.png|Human brain]] | ||
+ | |style="vertical-align: top; padding: 10px;"| | ||
+ | # [[File:0AICore.png]]Build Frame from 4 <font color='gray'>'''reinforced sheets'''</font>. | ||
+ | # Wrench into place. | ||
+ | # [[File:1AICore.png]]Add Circuit board. | ||
+ | # [[File:2AICore.png]]Screwdriver. | ||
+ | # [[File:3AICore.png]]Add wires. | ||
+ | # [[File:4AICore.png]]Add brain placed in an MMI (only if you want a NEW AI). | ||
+ | # [[File:5AICore.png]]Add <font color='blue'>'''reinforced glass'''</font>. | ||
+ | # Screwdriver. | ||
+ | |- | ||
+ | !colspan="3" style="background-color:#cce6ff"|How to deconstruct | ||
+ | |- | ||
+ | !colspan="2" style='background-color:#cce6ff; width:20%'|Tools | ||
+ | |rowspan="2" colspan="2"| | ||
+ | '''NEEDS INFO | ||
+ | |- | ||
+ | |colspan="2" style="text-align: center;"| | ||
+ | '''NEEDS INFO | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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==== [[File:solar_panel.png]][[File:solar_tracker.png]] Solar Panels and Trackers ==== | ==== [[File:solar_panel.png]][[File:solar_tracker.png]] Solar Panels and Trackers ==== | ||
+ | {{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}} | ||
− | |||
{| style="background-color:#EEEEEE" | {| style="background-color:#EEEEEE" | ||
!Requires | !Requires | ||
Line 989: | Line 1,002: | ||
|} | |} | ||
− | Take out the panel with a | + | Take out the panel with a '''Crowbar'''. |
− | ''If you are deconstructing a tracker:'' Take out the electronics with your | + | ''If you are deconstructing a tracker:'' Take out the electronics with your '''Crowbar'''. |
− | + | '''Wrench''' the leftover assembly from it's place and you will be able to move it. | |
==== [[File:lightfixture.png]] Light Fixture ==== | ==== [[File:lightfixture.png]] Light Fixture ==== | ||
+ | {{anchor|Light Fixtures}} | ||
− | |||
{| style="background-color:#EEEEEE" width="450" | {| style="background-color:#EEEEEE" width="450" | ||
!Requires | !Requires | ||
Line 1,001: | Line 1,014: | ||
|2 x [[File:Metal.png|Metal]], 1x [[File:CableCoils.png|Wire Coil]], 1x [[File:Light_Tube.png|Light Tube]] or [[File:Light_Bulb.png|Light Bulb]] Light Tube/Bulb,[[File:Screwdriver_tool.png|Screwdriver]] | |2 x [[File:Metal.png|Metal]], 1x [[File:CableCoils.png|Wire Coil]], 1x [[File:Light_Tube.png|Light Tube]] or [[File:Light_Bulb.png|Light Bulb]] Light Tube/Bulb,[[File:Screwdriver_tool.png|Screwdriver]] | ||
|} | |} | ||
+ | # Build frame from 2 metal sheets (or 1 metal sheet for small fixtures). | ||
+ | # Place frame on wall. | ||
+ | # Add wires. | ||
+ | # Screwdriver. | ||
+ | # Add light tube (or light bulb for small fixtures). | ||
− | + | <font size="3">'''Light Fixture deconstruction:'''</font size> | |
− | + | '''INFO NEEDED | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==== Recharge Station ==== | ==== Recharge Station ==== | ||
Line 1,024: | Line 1,036: | ||
|} | |} | ||
− | Unlock the charger with an ID. | + | Unlock the charger with an '''ID'''. |
− | Screwdriver to open the cover. | + | '''Screwdriver''' to open the cover. |
− | Wrench to dislodge the internal plating. | + | '''Wrench''' to dislodge the internal plating. |
− | Wirecutters to remove the wires. | + | '''Wirecutters''' to remove the wires. |
− | Crowbar to remove the components. | + | '''Crowbar''' to remove the components. |
Usually returns all or most components used in construction. Some components may become broken. | Usually returns all or most components used in construction. Some components may become broken. | ||
Line 1,035: | Line 1,047: | ||
==== Chairs ==== | ==== Chairs ==== | ||
− | |||
{{anchor|Chair}}{{anchor|Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}} | {{anchor|Chair}}{{anchor|Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}} | ||
− | + | Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people or to buckle in when the shuttle is about to take off. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{| class="wikitable" border="1" cellspacing="0" style="width:50%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:50%; background-color:#FFFFFF;" | ||
− | ! style='background-color:#FFDD66; width: | + | ! style='background-color:#FFDD66; width:20%'|Object |
− | ! style='background-color:#FFDD66; width: | + | ! style='background-color:#FFDD66; width:20%'|Requires |
! style='background-color:#FFDD66'|Uses | ! style='background-color:#FFDD66'|Uses | ||
|- | |- | ||
Line 1,056: | Line 1,058: | ||
|[[File:Metal.png]]x1 | |[[File:Metal.png]]x1 | ||
|rowspan="2" style="vertical-align: top; padding: 10px;"| | |rowspan="2" style="vertical-align: top; padding: 10px;"| | ||
− | *Decoration | + | Useful for: |
− | *Electric | + | * Decoration |
− | *Chair | + | * Buckling in |
− | + | * [[Electric chair]] | |
+ | * Chair cuffing | ||
|- | |- | ||
|colspan="2" style="padding: 10px;"| | |colspan="2" style="padding: 10px;"| | ||
− | + | # Stand where you want the chair. | |
− | + | # Pick up some metal. | |
− | + | # Click the metal in hand. | |
− | + | # Select chair from menu. | |
|} | |} | ||
Line 1,076: | Line 1,079: | ||
|} | |} | ||
− | Wrench it to transform it back into a metal sheet. | + | '''Wrench''' it to transform it back into a metal sheet. |
==== Tables/Reinforced Table ==== | ==== Tables/Reinforced Table ==== | ||
− | + | {{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} | |
− | {{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}} | + | Tables are used to hold objects on. Put your stuff on it, but don't put your feet on it. The most common ones are standard metal one and reinforced. |
− | {{ | ||
− | |||
− | |||
− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{| class="wikitable" border="1" cellspacing="0" style="width:50%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:50%; background-color:#FFFFFF;" | ||
− | ! style='background-color:#FFDD66; width: | + | ! style='background-color:#FFDD66; width:20%'|Object |
− | ! style='background-color:#FFDD66; width: | + | ! style='background-color:#FFDD66; width:20%'|Requires |
! style='background-color:#FFDD66'|Uses | ! style='background-color:#FFDD66'|Uses | ||
|- | |- | ||
− | |[[File:table.png]]'''Table''' | + | |[[File:table.png]]<br>'''Table'''<br>[[file:r-table.png]]<br>'''Reinforced Table'''<br>[[File:woodtable.png]]<br>'''Wooden Table''' |
− | |[[File:Metal.png]]x2 or [[File:planks.png]]x2 | + | |[[File:Metal.png]]x2 <br>or <br>[[File:planks.png]]x2 <br>or <br>[[File:Metal.png]]x2 <br>[[File:Rods.png]]x2 |
|rowspan="2" style="vertical-align: top; padding: 10px;"| | |rowspan="2" style="vertical-align: top; padding: 10px;"| | ||
*Decoration. | *Decoration. | ||
Line 1,107: | Line 1,099: | ||
|- | |- | ||
|colspan="2" style="padding: 10px;"| | |colspan="2" style="padding: 10px;"| | ||
− | + | # Pick up some metal (or planks) | |
− | + | # Activate it in hand. | |
− | + | # Select table parts from menu. | |
− | + | # (If you want a Reinforced Table: Use rods on the table parts). | |
+ | # Stand on the tile where you want the table. | ||
+ | # Activate the table parts in hand. | ||
|} | |} | ||
− | <font size="3">'''Table deconstruction:'''</font size> | + | <font size="3">'''Table/Reinforced Table deconstruction:'''</font size> |
{| style="background-color:#EEEEEE" width="400" | {| style="background-color:#EEEEEE" width="400" | ||
!Requires | !Requires | ||
|- | |- | ||
− | |[[File: | + | |([[File:Welder.png|Welder]]), [[File:Wrench.png|Wrench]] |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | + | ''(If a Reinforced Table: '''Welder''' first to weaken the table.) | |
− | + | '''Wrench''' to disassemble it. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Wrench to disassemble it. | ||
==== Lockers ==== | ==== Lockers ==== | ||
Line 1,161: | Line 1,129: | ||
|usedfor = Storing everything but the biggest things | |usedfor = Storing everything but the biggest things | ||
|strategy = Open, fill with stuff, close, lock | |strategy = Open, fill with stuff, close, lock | ||
− | |description = Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, [[crates]], and certain especially large objects like [[#racks]] and [[quartermaster|MULEbots]] | + | |description = Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, [[crates]], and certain especially large objects like [[#racks]] and [[quartermaster|MULEbots]]. |
Besides being [[welding Tool|welded]] shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[identification card]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or a few good laser blasts. | Besides being [[welding Tool|welded]] shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[identification card]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or a few good laser blasts. | ||
− | If you yourself are inside a locker you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded you will be unable to exit | + | If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a '''BANG BANG''' sound that can be heard from several squares away. Using the [[Resist]] button will allow you to slowly open the locker. |
− | [[File:Emergencylocker.png]][[File:Jumpsuitlocker.png]][[File:Medicallocker.png]][[File:L2locker.png]][[File:L3locker.png]][[File:L4locker.png]] | + | Coffins count as lockers. |
+ | |||
+ | [[File:Emergencylocker.png]][[File:Jumpsuitlocker.png]][[File:Medicallocker.png]][[File:L2locker.png]][[File:L3locker.png]][[File:L4locker.png]][[File:Coffin.png]] | ||
}} | }} | ||
Line 1,179: | Line 1,149: | ||
Open the locker. | Open the locker. | ||
− | Weld the locker. | + | Weld the locker with a '''Welder''' to disassemble it into metal. |
==== Rack ==== | ==== Rack ==== | ||
Line 1,194: | Line 1,164: | ||
|description = Racks can be made with a single sheet of metal. They are flat and wide, incapable of being walked over, and is bolted together. It can hold any number of items, but it holds them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room. | |description = Racks can be made with a single sheet of metal. They are flat and wide, incapable of being walked over, and is bolted together. It can hold any number of items, but it holds them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room. | ||
}} | }} | ||
+ | |||
+ | <font size="3">'''Rack deconstruction:'''</font size> | ||
+ | |||
+ | {|style="background-color:#EEEEEE" width="300" | ||
+ | !Requires | ||
+ | |- | ||
+ | |'''NEEDS INFO ADDED | ||
+ | |} | ||
+ | |||
+ | '''NEEDS INFO ADDED | ||
==== Beds ==== | ==== Beds ==== | ||
Line 1,206: | Line 1,186: | ||
|usedfor = Sleeping on or buckling people to stay in place | |usedfor = Sleeping on or buckling people to stay in place | ||
|strategy = Go on top of it and ''*sleep''. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed | |strategy = Go on top of it and ''*sleep''. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed | ||
− | |description = Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. | + | |description = Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. |
+ | |||
+ | The Medbay's preferred variation of a bed is the movable [[File:Roller_Bed.png]] Roller Bed, which is very useful for <s>erping</s> transporting patients. | ||
}} | }} | ||
+ | |||
+ | <font size="3">'''Bed deconstruction:'''</font size> | ||
+ | |||
+ | {|style="background-color:#EEEEEE" width="300" | ||
+ | !Requires | ||
+ | |- | ||
+ | |'''NEEDS INFO ADDED | ||
+ | |} | ||
+ | |||
+ | '''NEEDS INFO ADDED | ||
==== [[File:Bookcase.png]] Bookcase ==== | ==== [[File:Bookcase.png]] Bookcase ==== | ||
Line 1,231: | Line 1,223: | ||
|} | |} | ||
− | Crowbar out the shelf. | + | '''Crowbar''' out the shelf. |
− | Unsecure the frame with a | + | Unsecure the frame with a '''Wrench'''. |
− | Break apart the frame with a | + | Break apart the frame with a '''Crowbar'''. |
== Power Wires == | == Power Wires == |
Revision as of 05:59, 19 February 2014
This page needs revising! The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example. The revision reason is: "Needs info added to where it says NEEDS INFO. And a few pics." |
This article needs some kind of picture. You can help by uploading something fitting. |
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If you want to do a job, like Station Engineer, you need to know how to build and deconstruct stuff.
Basic Tools
Before you can begin any construction or deconstruction you need to gather a few useful tools.
These tools can be found in any blue Mechanical Toolbox on the station. They can also be made in an Autolathe or dispensed from a YouTool -vending machine.
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Materials
To build anything, you need materials.
Metal
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Glass and Reinforced Glass
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Plasteel (Reinforced Metal)
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Rods
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Floor Tiles
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Planks
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Constructions
Lattice
Requires |
---|
1 x |
The basic base for all types of construction, this is placed directly in space.
Place by having rods in your hand, and clicking on a empty space tile.
Lattice deconstruction:
Use a Welder to cut the lattice into one rod.
Plating
Requires |
---|
1 x |
The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.
Place by having the floor tile in your hand, and click on a lattice.
Plating deconstruction:
Use a crowbar on broken plating, otherwise it does not deconstruct.
Steel Floor
Requires |
---|
1 x |
This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.
Place by having the floor tile in your hand, and click on a Plating-tile.
Steel Floor deconstruction:
Requires |
---|
For all floors, use a crowbar on a floor tile to remove it.
Wood Floor
Requires |
---|
1 x Wood tile |
This is a fancy floor, used in the library and similar places.
Make four Wood Tiles out of a plank of wood.
Place by having the Wood Tile in your hand, and click on a Plating-tile.
Wood Floor deconstruction:
Requires |
---|
or |
Wooden tiles will be destroyed when using a crowbar, unless you use a screwdriver.
Reinforced Floor
Requires |
---|
2 x |
This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.
Place by having two rods in your hand, and click on a Plating-tile.
Reinforced Floor deconstruction:
Requires |
---|
Use a wrench to remove two rods.
Carpeted Floor
Requires |
---|
1 x |
This is a carpeted floor, used to make your office look fancy.
Place by having the carpet tile in your hand, and click on a Plating-tile.
Carpeted Floor deconstruction:
Requires |
---|
Use a crowbar to pick up the carpet tile.
Light Floor
Requires |
---|
1 x , 1 x , 5 x |
Assuming there already is a plating.
Use the wire on glass.
Use the metal on the tile you get.
Place the light tile on the plating.
Light Floor deconstruction:
You can further dismantle the light floor tile: Use a crowbar on the light tile to remove the metal. Use wirecutters on the resulting tile to separate wires from glass.
Walls
Normal Wall
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. They're useful for:
- Keeping people out.
- Keeping people in.
- Keeping people from going places.
Reinforced Wall
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:
- Keeping people in and out of high security areas.
Normal/Reinforced Hidden Door
Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.
- Click to open.
- An almost undetectable escape route.
- Not airtight, leaks gases through.
- Otherwise, same as a regular wall.
Normal/Reinforced Windows
You can build two types of windows:
- Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.
- One Direction: Stops movement only from the way it faces.
Wall Mountings
APC
Info about Area Power Controllers can be found here.
Object | Requires to build | How to build | |
---|---|---|---|
APC | 2 x , 1x , 1x Power Control Module, , 1x , , |
| |
How to deconstruct | |||
Tools |
| ||
Air Alarm
Info about Air Alarms can be found here.
Fire Alarm
Info about Fire Alarms can be found here.
Other
Grille
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.
- Keeping people in or out.
- Securing an area with electrified grilles.
File:Windoor.png Window-door (Windoor)
Like a door, but more minimalistic.
Object | Requires to build | How to build | |
---|---|---|---|
File:Windoor.png Window-door | 5 x , 2x , 1x , , , , 1x |
| |
How to deconstruct | |||
Tools |
INFO NEEDED | ||
INFO NEEDED |
Airlock (Door)
A door with a fancy name.
Object | Requires to build | How to build | |
---|---|---|---|
Airlock | 4 x , 1x , , , 1x , OPTIONAL: 1x , |
| |
How to deconstruct | |||
Tools |
Cannot be done to an emagged airlock! RCD deconstruction must be used for that. It is possible to build a new airlock over the emagged one.
(Doorbolts must be up for this to work!)
| ||
, , , , , Multitool |
Computers
Computers can have various uses.
Machines
Their construction is detailed in the machine construction guide.
Machine deconstruction:
Requires |
---|
, , , |
- Screwdriver to open the cover.
- Crowbar to pry out the circuit.
- Wirecutters to remove the wires.
- Wrench to disassemble the frame.
Usually returns all or most components used in construction. Some components may become broken.
Security Camera
Electric eyes of the AI or for camera monitors to look through.
Camera upgrades:
- Solid Plasma for EMP-proofing.
- Carrot for x-ray.
- Proximity Sensor for motion alarm.
Turret
To ensure no one trespasses an area, can also be set to different modes. NEEDS INFO ABOUT DIFFERENT MODES AND SUCH
Object | Requires to build | How to build | |
---|---|---|---|
File:Turret.png Turret | 7 x , , , , 1 x (any energy-based gun) , 1 x |
| |
How to deconstruct | |||
Tools |
NEEDS INFO | ||
NEEDS INFO |
Robots, Cyborgs and Mechs
Their construction is described at: Robots, Cyborgs and Mechs -pages.
Disposal Pipes and Machinery
Requires |
---|
1 x or or Disposal Pipe/Machine, , , |
- Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in Atmosia).
- Crowbar the floor tile, if exists, to access plating.
- Move pipe over plating, rotate and flip using the right-click menu.
- Wrench pipe.
- Weld pipe.
Disposal Pipe deconstruction:
Requires |
---|
, |
Welder on pipe to remove its joints. Wrench to detach it from the plating.
Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it.
Disposal Machinery deconstruction:
Requires |
---|
, , |
If Disposal Bin, turn off the pump. Screwdriver to remove power connection. Welder on machine to remove its joints. Wrench to detach it from the plating.
AI Core
The AI's house.
Object | Requires to build | How to build | |
---|---|---|---|
AI Core | 4 x , 2x , 1x , , , 1x , optional: | ||
How to deconstruct | |||
Tools |
NEEDS INFO | ||
NEEDS INFO |
Solar Panels and Trackers
Requires |
---|
, , 2 x or 2 x |
Optional |
Solar Panel and Tracker deconstruction:
Requires |
---|
, |
Take out the panel with a Crowbar. If you are deconstructing a tracker: Take out the electronics with your Crowbar. Wrench the leftover assembly from it's place and you will be able to move it.
File:Lightfixture.png Light Fixture
Requires |
---|
2 x , 1x , 1x or Light Tube/Bulb, |
- Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).
- Place frame on wall.
- Add wires.
- Screwdriver.
- Add light tube (or light bulb for small fixtures).
Light Fixture deconstruction:
INFO NEEDED
Recharge Station
INFO NEEDED HOW TO CONSTRUCT ONE. OR SHOULD THIS BE IN THE MACHINES-PAGE?
Recharge Station deconstruction:
Requires |
---|
, , , , |
Unlock the charger with an ID. Screwdriver to open the cover. Wrench to dislodge the internal plating. Wirecutters to remove the wires. Crowbar to remove the components.
Usually returns all or most components used in construction. Some components may become broken.
Furniture
Chairs
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people or to buckle in when the shuttle is about to take off.
Object | Requires | Uses |
---|---|---|
Chair/Stool/Comfy Chair/Office Chair | x1 |
Useful for:
|
|
Chair deconstruction:
Requires |
---|
Wrench it to transform it back into a metal sheet.
Tables/Reinforced Table
Tables are used to hold objects on. Put your stuff on it, but don't put your feet on it. The most common ones are standard metal one and reinforced.
Object | Requires | Uses |
---|---|---|
Table Reinforced Table Wooden Table |
x2 or x2 or x2 x2 |
|
|
Table/Reinforced Table deconstruction:
Requires |
---|
(), |
(If a Reinforced Table: Welder first to weaken the table.) Wrench to disassemble it.
Lockers
|
Locker deconstruction:
Requires |
---|
Open the locker. Weld the locker with a Welder to disassemble it into metal.
Rack
|
Rack deconstruction:
Requires |
---|
NEEDS INFO ADDED |
NEEDS INFO ADDED
Beds
|
Bed deconstruction:
Requires |
---|
NEEDS INFO ADDED |
NEEDS INFO ADDED
Bookcase
Requires |
---|
5 x , , |
Construct a frame with 4 wooden planks.
Wrench the frame into place.
Add a plank to the frame to make a shelf.
Bookcase deconstruction:
Requires |
---|
, , |
Crowbar out the shelf. Unsecure the frame with a Wrench. Break apart the frame with a Crowbar.
Power Wires
You cannot construct wires. They are only available from yellow toolboxes, engineering vending machines or finding the ones scattered about the station's construction- and storage-areas.
- All wires are electrified if connected to a power net (a charged SMES battery is attached to the wire), and you will get fried if you touch them.
- Insulated gloves negate any electrical shocks to the player.
Let's say you have the following situation to fix:
How Do I Wire?
Wires are directionally dependent on where you set them down, and will apply adjacently to each "tile" you are standing by. Wires will always face inwards to you, sort of like this:
This image was made by standing in the center tile with a wire coil in hand and clicking on all 8 surrounding tiles.
In situations where you can't place a wire like this you have an alternative way. Just stand on a tile, face the direction you want it to go (ctrl+arrow key) and click the tile you're standing on.
This image was made by standing on the tile, pressing ctrl + left arrow key and then clicking the tile. The cable coil was in my active hand.
If you ever make a mistake with a wire, use the wirecutters to trim them! Simple as that. Wear insulated gloves if you value your life.
Knot Wiring
Let's say you have a situation that you need to fix:
The easiest method of wiring is knot-wiring. Also known as unsmooth or non-smooth wiring.
Fixing this is simple:
You just position yourself properly and click the tile to lay down wire. Make sure you click on the plating (floor) and not the already laid wire. This is because:
This might look about the same as in the previous image, however it's not. In the previous image your ending result had three pieces of wire, one going from the east to the center, one going from the north to the center and one going from the west to the center. In this situation you have two pieces of wire. One going east to west and one going north to center. The two wires don't meet in the center, because the horizontal wire is going east-west without it having a point (or knot) in the center.
Smooth Wiring
Just click on wires that are "knotted" at on end (you just need to click on the wire, not the little knotted dot). Smooth wires do not power other wires on their same tile. So make sure to apply to the source wire, or the connective tip.
To fix this situation with smooth wire you'll have to follow the steps:
In this method you first lay one cable to go from one of the directions to the center (image 1). You then position yourself in another direction and click on the already laid wire piece (and not the floor!). This will make the already placed piece and the new piece combine into one smooth piece of wire (image 2). You then place another piece to go from the last remaining direction to the center (image 3) and click it from the last direction to make a 2nd smooth piece of wire (image 4).
This method often uses up more wire than dot-wiring, but it's prettier and usually preferred.
Wire-net Reset
This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.
Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).
Pipes
Pipes are only constructed from Pipe Dispensers in Atmospherics. To use a Pipe Dispenser, follow these steps:
- Put Dispenser in a powered area.
- Wrench Dispenser to lock it into place.
- Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.
- You have a pipe to play with now.
- Wrench Dispenser to make it mobile once more.
Placing and Removing Pipes
Disposal Pipes
- Rotate the pipe to the direction you wish the pipe to be in.
- Wrench the pipe to the ground.
- Use a lit welder to fuse the pipe to the ground.
Gas Pipes
- Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).
- Wrench into place.
- Turn on the pipe, if necessary.
How to Remove a Pipe
- Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
- Brace for any junk that might blast out of the pipe.