Difference between revisions of "White Ship"

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imported>PotatoMasher
(Updated the Boxstation tab and added a big list of all things on this damn thing. Also added info for the nav computer and the custom destination.)
imported>Farquaar
m (Are the tabs broken for anyone else?)
 
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{{Template:Location
 
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  |image=whiteshipMETA.png
 
  |image=whiteshipMETA.png
 
  |big_image=[[whiteshipMETA.png]]
 
  |big_image=[[whiteshipMETA.png]]
  |exits=West and North to space.
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  |exits=West and north to space.
 
  |purpose=Scavenging
 
  |purpose=Scavenging
 
  |access=None
 
  |access=None

Latest revision as of 07:10, 19 December 2018


Outside Area
WhiteshipMETA.png
White Ship
Abandoned Medical Frigate
Obvious exits West and north to space.
Purpose Scavenging
Access level None
Noteworthy contents Medical, botanical supplies, a tool storage with two hard suits, old laser gun, misc items
Clearance Anyone willing to explore space
Security level None
Style Shuttle
Balance Requirements No major balance requirements
Other Notes
NSVBanner299.png Locations on NSV13


The White Ship is a mostly intact, abandoned medical frigate that can spawn randomly in deep space. For causes unknown, it stopped being fully operational, and at least some of the crew has perished. Which event lead to what is pure speculation. As it is still mostly operational, it could function as a miniature station with some elbow grease.


It still contains some equipment from its operational state that could be of some use. It contains:

Front Compartment:

  • Bridge: Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Also has a megaphone (for shouting large messages over the common channel) and a mass spectrometer on the desk.
  • EVA: Two EVA suits in suit storage units, an oxygen tank dispenser, oxygen canister, tools, a high-capacity power cell, and basic materials.
  • Cargo Hold: 3 crates with assorted supplies and materials, medical crate with medical supplies and blood bags, a fire-fighting locker, and an O2 locker.
  • Medbay: Sleeper, IV drip, defibrillator, operating table, a basic medical kit, a crate with blood bags, and two bottles of some basic themes.
  • Science: Suspiciously empty. A table with some beakers and a syringe are the only noteworthy items.
  • Front Compartment Common: Some tables with bio-suits, roller beds, emergency toolboxes, and a bottle of space cleaner. Use the cleaner to clean up all those gibs!

Back Compartment:

  • Dining Area: An open area with a long table and chairs, four vending machines for food and drink, a drink shaker, and some salt and pepper shakers. A booze dispenser is also on the wall that can be accessed from the sleeping quarters.
  • Hydroponics: Four hydroponics trays, a generator, a hydro vending machine, and basic hydroponics equipment. Has a storage unit on the wall that connects to the Kitchen.
  • Kitchen: Meat processor, a box of monkey cubes, meat spike for butchering said monkeys, microwave with a box of Donk Pockets, multi-purpose grinder, kitchen knife, and basic cooking tools and ingredients.
  • Sleeping Quarters: Two beds with CentCom bedsheets, locker with various jumpsuits and two old CentCom uniforms, and a Retro Laser Gun. Functions like a normal laser gun but with weaker damage and less charge.
  • Restroom: Shower, toilet, mirrors, and a bar of soap.
  • Back Hatch: One exit leaving to space, a fuel tank, and a water tank.

External:

  • Two old mounted turrets outside the bridge windows. About the only things you are going to kill with these are space carp.


The ship, once found, can be moved around several fixed points:

  • Deep Space
  • Station Arrivals Dock
  • Lavaland
  • Derelict Station
  • Custom Location (set with the Navigation Computer)


The ship also has a GPS inside, which can be tracked by another GPS to make locating the white ship easier.

Of course this can be used for good, such as exploration, or for bad, such as a mobile base for certain hostile forces. It can be used as an alternative evacuation point; when the Emergency Shuttle departs, the white ship will fly itself to Central Command, so ending the round in it counts as evacuation.

Outside Area
WhiteshipMETA.png
White Ship
Abandoned Medical Frigate
Obvious exits West and north to space.
Purpose Scavenging
Access level None
Noteworthy contents Medical, botanical supplies, a tool storage with two hard suits, old laser gun, misc items
Clearance Anyone willing to explore space
Security level None
Style Shuttle
Balance Requirements No major balance requirements
Other Notes
NSVBanner299.png Locations on NSV13


The White Ship is a mostly intact, abandoned medical frigate that can spawn randomly in deep space. For causes unknown, it stopped being fully operational, and at least some of the crew has perished. Which event lead to what is pure speculation. As it is still mostly operational, it could function as a miniature station with some elbow grease.


It still contains some equipment from its operational state that could be of some use. It contains:

Front Compartment:

  • Bridge: Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Also has a megaphone (for shouting large messages over the common channel) and a mass spectrometer on the desk.
  • EVA: Two EVA suits in suit storage units, an oxygen tank dispenser, oxygen canister, tools, a high-capacity power cell, and basic materials.
  • Cargo Hold: 3 crates with assorted supplies and materials, medical crate with medical supplies and blood bags, a fire-fighting locker, and an O2 locker.
  • Medbay: Sleeper, IV drip, defibrillator, operating table, a basic medical kit, a crate with blood bags, and two bottles of some basic themes.
  • Science: Suspiciously empty. A table with some beakers and a syringe are the only noteworthy items.
  • Front Compartment Common: Some tables with bio-suits, roller beds, emergency toolboxes, and a bottle of space cleaner. Use the cleaner to clean up all those gibs!

Back Compartment:

  • Dining Area: An open area with a long table and chairs, four vending machines for food and drink, a drink shaker, and some salt and pepper shakers. A booze dispenser is also on the wall that can be accessed from the sleeping quarters.
  • Hydroponics: Four hydroponics trays, a generator, a hydro vending machine, and basic hydroponics equipment. Has a storage unit on the wall that connects to the Kitchen.
  • Kitchen: Meat processor, a box of monkey cubes, meat spike for butchering said monkeys, microwave with a box of Donk Pockets, multi-purpose grinder, kitchen knife, and basic cooking tools and ingredients.
  • Sleeping Quarters: Two beds with CentCom bedsheets, locker with various jumpsuits and two old CentCom uniforms, and a Retro Laser Gun. Functions like a normal laser gun but with weaker damage and less charge.
  • Restroom: Shower, toilet, mirrors, and a bar of soap.
  • Back Hatch: One exit leaving to space, a fuel tank, and a water tank.

External:

  • Two old mounted turrets outside the bridge windows. About the only things you are going to kill with these are space carp.


The ship, once found, can be moved around several fixed points:

  • Deep Space
  • Station Arrivals Dock
  • Lavaland
  • Derelict Station
  • Custom Location (set with the Navigation Computer)


The ship also has a GPS inside, which can be tracked by another GPS to make locating the white ship easier.

Of course this can be used for good, such as exploration, or for bad, such as a mobile base for certain hostile forces. It can be used as an alternative evacuation point; when the Emergency Shuttle departs, the white ship will fly itself to Central Command, so ending the round in it counts as evacuation.

NSVBanner299.png Locations on Hammerhead
General Service Medical Cargo Science Engineering Security Munitions Command Outside